Have you tried our parkour courses in the lobby? Thought about building one of your own? Maybe honey blocks unlocked new potential that you'd like to explore?
It's now possible for anyone to build additional courses! When you access the Parkour area, in the Games section of the lobby, you'll find a door at the left leading you to the build area. Use the buttons to switch your game mode to creative, claim a free area by putting your name on it, then get building! It's important that your course has clear start and end platforms; everything else is up to you. You'll have to ask a staff member to add you to the building area door's permission; after that, you'll be free to go in and out as you please.
As a reminder, players attempting the parkour courses do so in adventure mode, so they can't break or place blocks. Hunger has been disabled, but health is still enabled - fall damage is a real killer!
Once you've completed building a new course, get in touch with me. I'll review it to make sure it's doable, then add teleporters to link the entry and exit points to the public area.
Give it a shot!
All servers have successfully been updated to Minecraft 1.15.1, the Bug Update. Hopefully, this means more bees and fewer technical issues! Update your game version in the launcher, and carry on! The lobby will still support 1.8+ to allow us to warn other players.
For those looking for bees, they'll be made available shortly at Moosemart for a fair price.
Last week, I made a call for fresh blood to join the staff group. First things first, I'd like to thank everyone who applied: this got more attention than I was expecting, which is good sign that the community is healthy and that people want to get involved more!
With that said, this leaves us with a few nominations:
- Both MineshaftBob and xLordItachix are being promoted to the op status!
- To replace them, BiGsTiVo and Twixxi_ are joining the group as helpers!
- JRandomizer will be taking over the Instagram account to repost the news, and maybe more!
- Mikey_el16 will get busy preparing new content for our YouTube channel.
Congratulations to everyone! You'll be getting a private forum message from me soon with some more information.
As expected, Mojang released on the 10th Minecraft 1.15, a new version full of BEES! As always, it will take some time to prepare the servers for the upgrade, but as this version doesn't have a lot of technical changes, this isn't expected to take as much time as was needed for either 1.13 or 1.14. For now, make sure that your client is using 1.14.4 to stay with us!
In the meantime, the lobby has been made compatible with 1.15 to give us a chance to communicate the latest news with all players.
We've got an active month as far as visitors go thanks to a new ad slot, and we're planning to do this again in the coming months, so it's time to look at getting some more hands on deck!
I'm looking at adding new helpers and ops to the staff of the Creeper's Lab, the exact amount to be determined based on the level of interest.
As a reminder, the tasks of a helper are focused mostly on helping the community by answering questions, with a much smaller focus on special commands than ops. This includes:
- Greeting the new players and answering any questions they might have.
- Checking on these players to make sure they understand and follow the rules.
- Getting players unstuck due to server bugs or protections (it happens!).
- As a last resort, kicking and/or banning troublesome people.
Ops do much of the same as helpers, but also have access to extra abilities and commands. This can include:
- Tracking down sources of griefing.
- Reverting said griefing when located.
- Supervise events and contests by providing assistance when needed.
Additionally, we're also looking for a YouTube and/or Twitch creator to add some liveliness to our channels on YouTube and Twitch. The video channels have proven to be popular in the past, for regulars and random viewers alike, and led quite a few players to join us. Ideally, you've got the skills, time and processing power to create some worthy content. If you've already done videos before, don't hesitate to send a sample link our way!
Only players that are registered and active at the time of this posting will be considered. To apply, please send me a private message on the forums. Nominations will be done in about a week.
Thank you for reading!
New month, new goals and new surprises. We've got a lot for you, so read on for the details!
MediaKlepto and Twixxi_, with the help of some others, have prepared an advent calendar for you! The concept is simple: go there, get a gift, and you can do so every day starting today up until Christmas! That's 25 potential days of gifts, including useful goodies and decorative items. They'll get rotated every day at around midnight, Eastern time, so don't miss out!
This is located in Central's Seasonal Park. From Grand Central Station, in the basement, use the Residential Line until you're next to the snowy park. Alternatively, walk West from the station, passing in front of the Community Centre then following that path to the North.
The Christmas cards are back for a seventh year in a row! Visit the giant mailbox, submit your mail address, and get a signed Christmas card from me in the mail! I'm sending these worldwide. Please make sure to submit your address soon, as I have a limited amount of them available. You can also request an additional card from a past year, as I have limited stock of the issues 2014 to 2018 cards available. Include that mention with your address if you want it!
The giant mailbox is located right next to the advent calendar, once again in Central.
Alternatively, you can use this special page on the forums to submit your address. Why would you do that, though, and risk missing out on the advent content?
New challenge: snowy UHC!
After last month's randomizer, we're back with something a bit more typical in the form of a new UHC map. This time, the cold weather has swept through the place. Make sure you don't freeze!
Note that, since that game mode is different from how the other servers are managed (notably, griefing is allowed and PvP is often on), it's now accessible only to registered players.
Raid boss update: Santa is baaaaaack!
Santa isn't only busy preparing toys and handing out the goodies at the advent calendar, he's also all warmed up and ready to beat you up, with his elves in tow! To exchange politely with them (read here: beat them up), visit the Hunter's Lodge!
With the autumn season falling slowly behind us, it's finally time to tally up the scores for the Woodhollow-een Building Contest!
Sora, Bob, and I set out to explore your creepy-spooky-possibly-macabre creations, and after a bit of debate have come to determine the Top 4 Winners, owing to the tie for the top slot! Our lucky winners are...
First Place: Anonymous_SoFar & Twixxi_
Second Place: StTheo
Third Place: Doctacosa
You can view the final scores and screenshots of each build on the results page, as always!
As for the prizes; both Twixxi and Anon will receive the 1st place prize of the Woodhollow Gourd and 30 Merit Points, plus the prizes for 2nd and 3rd place.
Our 2nd place winner will still be receiving 20 Merit Points and a copy of the 3rd place prize. However, since all of the Pumpkin Titans across Laurasia were slain and a cache of Woodhollow Lanterns was distributed throughout the playerbase, 2nd place will instead be receiving the Arsonist's Toolkit; an unbreakable flint+steel which gives +0.1 Speed and +7 Luck when held in the main hand.
The 3rd place winner nets more of those ever so tasty Pumpkin Juices and 10 Merit Points, while all other participants get 1 Merit Point just for entering!
Thanks to everyone who entered, and congrats!
All contest areas are usually set around a given theme and have been designed to have a cohesive look amongst all buildings. New additions after the contests are usually welcomed, as long as they stick to the known theme and follow the same rules as the existing entries.
To help keep that unified, clean look, I'm adding an extra guideline today: at the staff's discretion, builds within former contest areas that don't belong are subject to be removed after two months of inactivity. This includes grossly incomplete works or ones that don't follow the guidelines. For example, our first contest in Oak Hills was themed around fancy houses. People are free to make new additions on the available lots at any time. However, cobble boxes have no place there, or a house with unfinished walls or roof, or a sandstone skyscraper.
The grace period starts today, so you still have the two months available should you wish to revisit or complete an older build. Thank you for your understanding!
It's snowing outside, which means it's getting cold!
Wait, that's not it. It's November again, which means that the Creeper's Lab is now eight years old! Still going strong, with many players staying around for long periods of time or even returning after breaks, proving that we're in a healthy situation. Thanks to everyone, old and new alike, for continuing to make this place to success!
Looking back at the past year, quite a few things happened:
- The email newsletter has been launched, with a new edition coming out every month. Subscribe today!
- Four major releases for the Horsemen events give you more content to play with!
- The main website had a refresh with (finally) mobile support!
- Gathering points now allows you spend them to gain a limited amount of flight or an XP boost!
- A difficult update to 1.14 was eventually done successfully.
- A new PvP game mode has been added to the lobby!
Additionally, thanks to the support of the Patreon backers, we were able to do a first round of advertising this summer and recruited many new players. While this required quite a few adjustments early on, we made additions and improvements through the month to better manage the flood of incoming players. To support this and new developments, in exchange for perks like in-game cosmetics and postcards, please consider looking at my Patreon page. Any amount of support is appreciated and can go a long way to make new things a reality!
New additions are actively being worked on, including one that should land Soon™. Stay tuned!
You might have seen some of our regulars chat about game randomizers, or playing "randos". These take a classic game, such as Super Metroid, and randomize the location of all items. The end result is that the gameplay sequence is completely different, forcing you to search for locations that you usually take for granted.
This is what we're doing for this monthly challenge. All item drops have been completely randomized: the classic "punch tree, get wood" no longer applies here! There is no set goal, as merely trying to work your way around the list of items should be enough to keep you busy. Teaming up might make this simpler!
A new raid boss is now available in the Hunter's Lodge! Squishy makes a return, offering anyone who manages to defeat it some elusive Underworld Shards.
Against all odds, all 20 Pumpkin Titans have been defeated! The rewards will be handed out during next Events Night, starting tomorrow night. If you scored one of the Halloween Pumpkins, trade it to a staff member to get your prize!
And you thought we were done with the Halloween events?! Not a chance!
With the aforementioned date rapidly nearing, we have one last treat (OR IS IT A TRICK?) for everyone: 20 Pumpkin Titans have descended at major locations across Laurasia.
Those who attended SpiderDome had a first hand encounter with one of these beings, and had the first shot at their unique drop- a Halloween Pumpkin! Hold onto one and bring it with you to the ending event ceremony on the next Events Night, November 2nd, and hand it off to a staff member for a prize (Only one prize per person; so don't hoard your gourds!)
While we're keeping the locations secret for now, we will reveal where one of the remaining 19 Titans are hiding- riiight in Central.
This Titan, however, is different from the rest; it has a big chair! It's also incredibly more resilient than the other Titans hiding around the world, but drops a much greater amount of Halloween Pumpkins; plus, as an extra challenge, if it is destroyed within the timeframe of the event, EVERYONE'S PRIZES ARE DOUBLED! (and yes, before you ask, they -can- all be killed.)
Group up with some people and start whacking some Titans!
Event Starts NOW!
(Ends at Nov. 3rd at 9pm EST)
With the current contest creeping-up the overworld, it's about time we ring in the season for the Nether as well; with some good old-fashioned Spiderdome mayhem!
This weekend, Saturday October 26th starting at around 10pm EST, we'll be dishing out the chaos with our token stock of crazy mobs as well as a few fancy new surprises. As always, loot obtained during the event is yours to keep so you might walk away with some goodies as well!
It may even be a good idea to hang around for the finale, because you never know what we might bust out next...
For those unfamiliar with the Spiderdome, the quickest way to get there would be to hit up your nearest TARDIS or similar access to the Events Night teleport network. Exit to the main room of the End of Time, hit the PvP & Battles lever, and you'll find the warp to the Spiderdome on the same floor you land on. Alternatively - if you feel like visiting everyone's favorite bookie George - you can find the Spiderdome's entrance overworld in Kaikon, just outside of the third floor of Eden Bay station in the southern Nether.
As a quick word of warning, as with all Spiderdome and other associated combat events: please be mindful of your armor and weapon durability before and while participating. (RIP Doc's helmet.)
Good luck and enjoy the festivities~
Someone pointed out that it'd been a while since the last building contest, and since it's officially the spooky season I guess we're in luck! The village of Woodhollow sits surrounded by the haunted forest of Hangedman's Noose, and it's looking a little grim lately. A new resident has taken up in the mansion consumed by the forest's snaring trees, and he (it?) is looking for a few brave souls to...Beautify his front yard.
To reach this desolate place, you'll need to take the main Southern Line to Eden Bay nether station, and head to the third floor for the rail to the Kaikon Nether Hub. From there, hop on the rail to the Wardhaven Capital City, and you'll find the rail straight to Woodhollow once you're there. Watch your step outside; there's a little bit of the forest creeping along the ground!
Across the covered bridge to the north of Woodhollow you'll find a series of plots in all manner of non-standard shapes and sizes. Your task this time around is to spread some spooky holiday cheer by building the creepiest creation you can muster. Anything from pumpkin patches to graveyards to broken down buildings and ramshackle wells is fair game - just keep that cute junk out of here!
There are just a few rules that all participants must abide by:
- These builds should be creepy/spooky/scary/potentially macabre within reason. This is a haunted forest and mansion, after all! (You can disregard those pink curtains on the top floor...Those are for later...)
- Although plots have no direct lines, try to stay relatively within the fences! An overhanging block of leaves and the like is acceptable provided that it does not in any way impede the builds neighboring you, or the path between the plots.
- Builds may be a maximum of approximately 20 blocks from the lowest point of your plot's natural landscape. That being said, some smoothing of the ground is allowed to fill in gaps and open floors. When in doubt, ask for clarification!
As an added bonus, we've rigged up a series of 10 decorative head traders for use during the contest (pictured below). Each copy of each one costs only a single, uncarved pumpkin. While you're permitted to take extras for personal use, these particular dispensers will be removed after the end of the contest. They may feature again later at Moosemart, but until then, get 'em while they last!
Builds will be judged on adherence to the theme, use of space, and general quality. The contest starts NOW and will run until 12am EST, Sunday, November 10th. All entries should be finished by then and ready for judging, so we can pick our Top 3 Winners!
Now I'm sure you're itching to know what you stand to win from this madness, and the prizes are as follows:
- 1st Place receives 30 Merit Points, and a Woodhollow Gourd; a fancy new helmet (not a pumpkin!) featuring Aqua Affinity, Depth Strider 3, Protection IV, Knockback Resistance, and a boost to your speed (+0.1), PLUS enough Respiration to keep you breathing underwater infinitely! They'll also receive the 2nd and 3rd Place prizes, sans Merit Points.
- 2nd Place receives 20 Merit Points, and a Woodhollow Lantern; when held in the offhand this accessory boosts your attack (+0.05) and movement speed (+0.05) and gives you resistance to knockback...With the unfortunate side effect of luring monsters to your position with its bright light. They'll also receive the 3rd Place prize sans Merit Points.
- 3rd Place receives 10 Merit Points, and 3 bottles of "delicious" Pumpkin Juice; take a drink and you'll run with Speed 3, Haste 3, Night Vision 3, Saturation 3, +60% Speed, and +30% Attack Speed for a solid 80 minutes! It even makes you Glow!
- All other participants will receive 1 Merit Point for submitting a completed entry!
And with that, we're off to the races! Good luck, and don't die...
As we near the "Holiday Season" we're often bombarded by one in particular... You may already be seeing the merchandise out already, conveniently skipping two other holidays!
Here over in Miranda, the Super C decided to fight the major corporate greed by celebrating HALLOWEEN instead! That's right, we're giving October a bit of love.
Okay? What exactly is involved? Well, for the entire month of October, Contractor's Evening will be enabled. That's October 1st through Halloween, October 31st. Allowing you plenty of time to get any major builds (hopefully some awesome Halloween themed builds) accomplished in Miranda.
Maybe the community can get together and add a new town? Something creeeepy? :)
For those who are new, or need a refresher: Miranda is an affiliate server made for larger scale builds or those who bemoan gathering resources. There's a store at spawn, that you can gain access with a single iron ingot to give you stacks of all major building blocks, as much as you can carry. So you don't have to spend hours gathering materials for your build. Plus, Keep Inventory is on full time, so you don't have to worry about losing it all if you happen to fall off your build.
Contractor's Evening (Not to be confused with Events Night on the sLab)is usually on Wednesdays at 6PM EST. During it, a shrine at spawn is active. One push of the button at said shrine will grant you the power of flight until you tap the button again, or disconnect.
Quick reminder of the rules, Creeper's Lab rules apply with a few addendums.
1: Trusted rank required to join.
2: No mob, iron, gold, or other auto-farms.
3: Build awesome things.
Contractor's Evening will be active October 1st through October 31s to celebrate Halloween and kick Christmas in the head.
Apocalypse Event Release: 5.5
For the previous five event releases of this series, please click the following links:
Wychwood | Snowhead | Shattered Sands | Shoals of the Departed | New Game+ Releases
This event release is a bit.. strange. Born from the mass of updates needed due to the 1.14 update, we've had to comb through all the existing science areas, items, and mobs; and decided to use this opportunity to rebalance and fix some of the earlier things while we were at it!
First and foremost, the Science forum thread has had some major updates across all of it's areas, including an armor-rating scale of each area, unified directions for all areas, and the best of what can be obtained at each.
The Moosemart section has also been updated with all the new/improved villagers and updated layout.
Secondly, everyone who'se obtained any sort of science items pre-1.14 (Everyone remember that raffle event from 2018~?) should direct their eyes to this link here. This is a changelog of all the items that have been edited during this entire debacle. What's this Post Office it mentions, you ask? WELL...
Creeper Citadel: Post Office
First, a history lesson. Back when Laurasia's Nether Central station was in major usage, there was a handy dandy Post Office built into it, for player to setup mailboxes, and other players could leave them things without them actually being around! With the advent of Gates and the new Grand Central Station, Nether Central's usage died out, and the Post Office was moved to Rodinia; which didn't garner as much use as it had, due to most people not moving around on Rodinia.
Why's all this matter, you ask? Because the Post Office has officially been moved to the Creeper Citadel! That place everyone goes to! Anyone that had a box either in the Rodinia or Nether Central version has had it moved to the new location- if you haven't set a mailbox up yet, go do so!
Ontop of thise, the basement of the Post Office has been designated as a gathering location for Science items from the changelog that need to be updated. Have some stuff you need updated or repaired? Go have a visit!
Lost Woods: Hard Mode Shrines
Next on our list of updates, the Hard Mode Shrines within the Lost Woods are now live and kicking. Our recomendation is to run these -after- having run the Shoals of the Departed, and on an Events Night, but you do you!
New Regenerating Areas: Pandora and Camirus
Following this trend of new stuff, we have two new regenerating areas: Pandora, a Flower Forest, and Camirus, a re-runable village raid!
Details for both can be found on the Science forum post, as well as how to reach them. Need flowers enmasse or want to fight a Village Raid? Head on over!
The End: Laurasia Dragon Priests
Next up in the new-content category, four new Dragon Priests have been hidden around the overworld of Laurasia. Find them all, collect their heads, and bring them to the Happy Mask Salesman to obtain the key to the mother of all Ender Dragon fights. Be warned, you'll never have KeepInventory out here!
Last but definitley not least, on the topic of the 1.14 Science updates, we are happy to announce that all Challenge Areas are fully operational once again, and open for business!
Since the last set of areas to be released didn't get too much attention before 1.14 shut everything down, take a gander over at the Last Event Release if you missed it!
As many of you already noticed, a big challenge coming from Minecraft 1.14 is a lack of performance: slowdowns are fairly common. This isn't tied to our hardware, as the game itself is known for running slow in multiple situations.
I've done some setting tuning on Laurasia in the past 10 days to try to improve the situation, and the results so far have been positive. I've now extended this to the other servers, hopefully giving us a smoother gameplay experience!
The September challenge is now live! This month, we're doing something a bit different: a special map is available, where your mission is to destroy as much of it as you can! You've read that right - grab your best griefing tools and go nuts on an established place. We want this done properly, though, and not recklessly, because we care. If you accidentally die, you'll be kicked off the world for a full week, following the UHC rules. Workers safety first! To ensure that the spawn point remains usable, a 50x50 area around it is protected.
If you hang around a bit, you might even get a surprise... or two... or three... or...
Since tracking exactly who deals the most damage is difficult, we won't even try: anyone registered who enters Kenorland this month will get 5 Merit Points.
In Hunter's Lodge updates, a new raid boss has risen: you'll be fighting none other than a Rancor! Your prize, if you manage to defeat it, will consist of Swamp Shards. These can be exchanged to obtain the Woodsman's Axe, which is enchanted with an unbreakable status.
To help new players get used to how we do things on the Creeper's Lab, I'm launching tonight a new tutorial for them! This is a new in-game area consisting of a few rooms, each giving basic information and helping players understand what sets us apart from other Minecraft servers. As an incentive, players going through the tutorial get basic supplies to start up, making it easier to survive that first night or two!
While this targets new players, everyone is free to try it out. It can only be completed once, so people can't continously go back to it for new supplies.
To try it, go to Cimmeria and enter /tutorial. That's it! If you see someone new asking questions like "What do we do here?" or "How do I play?", feel free to point them to the tutorial to answer their questions!
Everyone interested in PvP is invited to join us this Saturday to try out our new PvP minigame! Introduced last week, this location gives you five fighting classes to chose from. You don't need to (nor can!) bring in any items, everything that you need is provided to you!
This will be in a free-for-all format, with no extra rules set in place. Simple, straight fun! All you need to do is drop in starting at 9pm Eastern time, this Saturday, to see who's the best at fighting! See you then!
Quite a few of our new visitors have been asking "pvp?" the moment they join the network. At the same time, many of our current players like to play PvP, but don't want to deal with the inconveniences of travel and item drops. As a solution to all this, we're introducing our newest minigame: PvP!
Sora and I have prepared a new play mode, accessible within the lobby under the "Games" category. In there, MountainB0y's giant arena is accessible at all times, to registered players and visitors alike. To keep things balanced, no inventory carries over from the main survival servers. Instead, five fighting classes are available to select from, each with its own set of equipment and effects:
Knight: Defensive powerhouse, but slow
Warrior: Quick damage and medial armor
Archer: Expert in ranged damage, but light on armor
Mage: Magical damage and support, but limited uses
Monk: No armor or weapons, but all physical attributes are empowered
You can switch between classes or reload your equipment at any time from the arena'a starting point. These have been balanced to all be viable, depending on each player's preferences. It's a free-for-all, as in you jump in and start playing. You can play a few quick rounds or stay as long as you like, so don't hesitate to check it out!
With a new month comes a new challenge! Due to the large amount of new players this month, I'm keeping things to the basics with a fairly straightforward UHC map. This time, a lovely oceanic island in a warm climate is your setting.
For those of you not familiar with our local flavor of UHC, the challenge comes in a special world with its own inventory, accessible straight from the lobby. The difficulty is set to hard and PvP is enabled, so you need to stay on your toes! You can explore as you want, aim to survive, or reach out to complete the four targets listed below:
- Crafting a bookshelf
- Crafting an enchantment table
- Access the Nether
- Pick up a blaze rod
Completing each task before the end of the month will earn you 5 Merit Points; more on points here. The access is opened to everyone, including visitors, but only players that register before the end of the month will be awarded points. It's important to note that dying knocks you off the world for an entire week, and you'll only be able to rejoin once that's over, so survival should be your top priority at all times.
On the science front, more work has been done by Sora to gradually bring things back online in this post-1.14 universe. At this point, the Dragon Priests, the Hunters Lodge, Requiem, Nyx and the Overlook hotel are all back in working order, and the first two have received new additions making them worth revisiting. The monthly raid boss at the Lodge is the Ancient Pharaoh still, to make up for lost time last month.
The Lost Woods are next on the list and should be back soon!
I've updated tonight all game servers to the latest Minecraft version, 1.14.4. This includes several performance improvements, and the game will hopefully run smoother for all. It's incompatible with the previous one, so be sure to change the game version in your launcher before you resume playing!
Region markers are back
The region markers had been gone from Laurasia's map for a while due to incompatibilities, but they're now back in place. Large player-claimed areas, along with permanent event locations, are all marked to warn anyone looking for new building locations that these are not available. Additionally, the two large North-West and North-East quadrants that have been previously blocked away from being opened to players are now easily visible in red.
Render view back up
The render view had been temporarily lowered on Laurasia to keep the server running smoothly. As a test, I've set the value back up, so you'll be able to see further out. We'll scale it back down if it still causes performance issues, but for now, everything is looking good.
Creeper Citadel / Moosemart are back!
Sora has been working diligently to convert commands to the new format. While all science areas had to be closed for a while, the Creeper Citadel along with the Moosemart are now back in business for visitors and trades! The traders specific to each play area will be re-added after their own areas are converted.
All game servers have been updated to Minecraft 1.14.3! Update the version in your launcher, and you're set to join us! If you need a reminder on how to change game versions in the newest edition of the launcher, here's a quick visual guide.
There are a few things to note related to this update, please be sure to read on.
- As announced before, all science areas are now offline. They'll be brought back one by one, after extensive work is done to adapts commands to the new syntax. This is expected to take about a month.
- Tasmantis will be retired a week from now. Its inventory is now linked to the rest of the survival servers; if you wanted to move items back and forth, now's your chance!
- I wrote a new stats tracking plugin to take over the ever-failing methods I was trying to rely on. The code on the forums needs to be adapted to the new data structures, I'm hoping for that to be done within a day or so. In the meanwhile, the player profiles and achievements features are disabled, but whatever you do still counts and will register later.
- The new ravager beasts roam the land as part of the patrols and will quickly give you a bad time. As with creepers and endermen, they've been set not to grief the land they traverse, but the protection isn't perfect yet. This is expected to improve over time.
- The world border on Laurasia had to be changed from a circle to a square. This is temporary and done to avoid a bug with Nether portals. The border will go back to a circle as soon as possible, so please don't venture in the extra areas in the meantime.
- The TNT tag minigame had to be pulled due to multiple issues, it might not be back for a while.
- 1.14.4 is expected to come out any day. It's going to be incompatible with what we're now running, but it should be installed on the Creeper's Lab within a few days. Among other things, it'll fix a bug with the trade interface of villagers not staying opened.
Lots of building happened, and bridges appeared from thin air! Or stayed as thin air, in one case... 12 participants entered the competition, then three judges went around to give them a score from one to ten: MineshaftBob, SorathePumpking and myself. Without further delay, our top three winners:
First place: Anonymous_SoFar
Second place: axe_y
Third place: MediaKlepto
They earned 50, 30 and 15 Merit Points respectively, while all other participants got one. Congratulations to all! You can see the full list of entries, along with comments from the judges, on the results page.
This concludes the latest yearly cycle on Merit Points. The results on that should be published by the end of the month, along with new updates surrounding the system and maybe even new features. Stay tuned for more information!
Due to a recent revelation we've found testing with 1.14.3, we'll need to close all science areas down immediately after the new version hits for updating. We're currently estimating approximately a month to have everything back up and running, and we'll announce step-by-step as each area gets back in running order again.
The Creeper Citadel, Combat Training, Moosemart, Requiem, Nyx, Overlook Hotel, The Lost Woods, The Dragon Priests, The Hunter's Lodge, Carnival Island, Wychwood, Snowhead, Shattered Sands, and the Shoals of the Departed
If you need anything from these areas, please get it now before the update; once all the areas have been fully updated, we'll be available to replace any items affected/changed by these updates.
We also recommend to remove any science items, enchanted items, or shulker boxes from your inventory or enderchest prior to the update, to prevent any corruption to your items. This isn't mandatory but could be a good idea. Also make sure your Tasmantis inventory and enderchest are clear before 1.14 hits!
We're still targeting this weekend for the update.
For the previous four event releases of this series, please click the following links:
Wychwood | Snowhead | Shattered Sands | Shoals of the Departed
It's that time again, Horsemen event release!
This time, there's not one specific area releasing- we're releasing across all 4 existing Horsemen areas! Three new areas have appeared within Wychwood, Snowhead, and Shattered Sands- while 6 new areas have appeared within the Shoals of the Departed. We won't give away too much, as half the fun with these will be finding them, but details below!
Along with this, the delayed story chapters from last release have been completed, linked Here
Wychwood: Kaer Morhen
Hidden among the trees and the rain, a massive castle crawls with Conquest's frozen soldiers. Find their leaders and the mysterious survivor for a chance at some lucrative loot~
Snowhead: Snowpeak Ruins
Hidden among the peaks of the snowcapped mountains, a large fortress of a mansion sits decaying under the snow. Transverse the rooms and find your way up to the tower for some ancient relics!
Shattered Sands: Dominion Tower
Across the dead-filled sands under War's castle, an inverted tower awaits challengers. A 20-wave boss rush awaits any that believe they can make it to the end without dying!
Shoals of the Departed: Elder God Sanctums
Scattered around the depths of Death's ocean, the Elder Gods await in their chambers. Brave the puzzles and obtain 5 artifacts to unlock the ultimate challenge, in the sunken city of the dead.
With 1.14 right around the corner, we'll be going around over the next week getting things ready for the upgrade. If you run into something not working or a villager missing in an area, it may be related!
If you notice any areas with open wiring or something exposed you think prooobably shouldn't be, let us know, and we'll take a looksie.
The Cavern of Science has been updated with all the items from this new event, as well as from Carnival Island. The Lorebooks across the Shoals of the Departed have also now been filled in, if you had noticed them missing.
Just a reminder to all, Events Night has been extended from Saturday at 9pm EST to Sunday at 9pm EST, get your science on!
Moosemart does not yet have the new villagers from either area, but will be going through a major update once 1.14 rolls around, so stay tuned!
This month's raid boss is a bit of a sandy susan! …It's a mummy, leave me alone. Head over to the Lodge for a change to grind for the Pharaoh's Khopesh!
UHC this month is a repeat of last month's due to a bit of low patronage, original release below:
At MediaKlepto's suggestion, your new challenge this month is a UHC map based on 1.13's rich oceans, but with an added twist. That's all yours to navigate and find how to make the best of it!
A slow hunger regen effect is in place to give you a chance of keeping your health up in this unique setting... although this won't do much for some of you!
As you know, 1.14 presented some unexpected challenges, especially when it came to plugin compatibility and server stability. After some efforts, I've assembled something that I believe should be stable, and it's ready for widespread testing!
For this, I'm bringing back our 1.13 test world, Tasmantis. You can access it from the lobby using the latest Minecraft version, 1.14.3. All the features that you're used to are in. Due to incompatibilities between game versions, you'll access that world at spawn, with no inventory.
If everything goes well, the full network will be updated to 1.14 Saturday the 13 of July, two weeks from now. Your global inventory will then carry over to Tasmantis, allowing you to retreive any materials you'd like to the main servers. A week after that link-up happens, Tasmantis will go back offline.
Important: if you decide to play on Tasmantis, either to try it or gather supplies, your personal inventory on that one server will be overwritten at the moment that the rest of the network is updated. As such, anything that you'd like to keep from there should be placed in chests. Enderchests should be avoided as they'll be overwritten too.
Some of you have said recently that we were overdue for another building contest. As luck would have it, I've been gearing up for one, and it's now time to get started!
This time, we're building BRIDGES! I've reserved a large area over water, where everyone will be free to show their skills in allowing people to cross from one side to the other!
The contest area has several pillars and platforms already in place. Your goal is to link two platforms, in a North-South direction, with a bridge that can be traversed. How said bridge can be crossed is up to you: pedestrian, road, rail bridges are all allowed. The path can go up and down (and sideways!) if you want, as long as both ends of the path proper are level with the platforms at each end. You can't add anything to or on the platform, or build above or below then. Your bridge's main span can be wider than the platforms and you won't be penalized.
Multiple lots are available, with two different lengths: 100 and 200 blocks. You can choose either size, based on your ideas and building materials available - both will be judged the same. When looking at the middle of a building platform, you can extend to the left or right up to 20 blocks, giving you a maximum of 20 + 20 + 1 = 41 blocks wide to work with. You can build as high or low as you want.
UPDATE: I made a mistake building the second set of 200-long lots (the ones further away from the portal) and they're actually 199 blocks long. This will not affect your score.
To confirm your building location, you can look at the map of the area.
To claim a space and mark your entry, you must place a sign on the Southern end of your bridge.
The contest begins NOW and ends at the end of the month, 30 June, at 23:59 Eastern time. This gives you three weeks to design and build something that'll impress others!
Easy: from Central, take the North Nether line toward Sanctum. Disembark at the second substation, String Theory, and go through that station's Nether portal. Cross the small bridge, and you're there! All building spots are located over water. If more spots are required, I'll add them as needed.
If you fall down into the water, all of the pillars marking the ends of each lot have ladders built inside them for a quick trip back up. Remember, the waters aren't as tame as they used to be!
The top three winners will each earn the following amount of Merit Points:
First place: 50 points
Second place: 30 points
Third place: 15 points
Everyone else who participates will get 1 as well.
This, along with this month's UHC challenge, is your last chance to gather Merit Points in this cycle. Gather them for perks like limited flight and XP bonuses, or win the chance to score prizes like Lego kits, Minecraft plushes and more!
Additionally, I'd like to have two extra judges to help me rate the multiple entries. Please get in touch with me if you're interested!
I've got a few minor updates for you tonight, not all of them being related to each other but all worth a mention!
9-9 Events Nights
Considering that many of the current event areas (Lost Woods and Horsemen domains) are more easily handled when you can keep your inventory after death, we'll handle Events Nights a bit differently. These will now run from 9pm Saturday to 9pm Sunday, Eastern time, giving you a full 24 hours to play in the areas and access the teleporters network!
This is something that we're doing on a trial basis and might be revisited in the future.
A new location has been made available for all - Carnival Island! Filled with multiple attractions (including a llamas carousel), you're sure to find something to your liking. Be sure to bring in coal and emeralds to afford to pay your way through the skill games, and hopefully win some cool prizes! This was built and designed primarily by MediaKlepto.
You'll find the carnival through the teleportation network at this location:
End of Time -> Additional Attractions -> Up a floor -> Carnival Island
North territories locked away
Laurasia is a large world, with some challenges on how to manage it over time. To keep things short, it's easier when the players are closer to each other rather than spread out over huge areas. To help with this, I've blocked off two large areas to the North-East and North-West of the world. Entry is outright denied: if you try to access them, you'll bounce back outside.
Remember that many areas on Laurasia, even if they were visited maybe once, are pristine and untouched. If you're looking for a good building location, don't hesitate to ask the chat, many of us will be able to help you!
These areas will be visible on the map once our plugin that shows map regions is back in working order. For now, here's an approximation of the blocked areas.
Status of 1.14
The last I officially commented on this, 1.14 required us to have a fully rewritten stats system to move forward. Work on that has been progressing well and should be done soon.
An additional, important complication is that 1.14, at least the first releases, performs extremely poorly on servers. This reached a point where it was outright unplayable by many. 1.14.2 made some major improvements toward that, and 1.14.3 is expected to be released soon with further fixes. I'll revisit the situation once that's available to see if things can be worked out. Thank you for your patience!
At MediaKlepto's suggestion, your new challenge this month is a UHC map based on 1.13's rich oceans, but with an added twist. That's all yours to navigate and find how to make the best of it!
A slow hunger regen effect is in place to give you a chance of keeping your health up in this unique setting... although this won't do much for some of you!
Racing, digging, dying. All three happened in last month's Dig Away challenge, and we have some winners! Without further delay, the top positions of everyone who participated:
Kagato: 22168 metres - 17 points
axe_y: 18876 metres - 16 points
GingeKoda: 17088 metres - 15 points
Coneva: 17082 metres - 14 points
MineshaftBob: 4638 metres - 13 points
Connovan: 3543 metres - 12 points
Raegal: 1548 metres - 11 points
Exodio: 156 metres - 10 points
VivaLaFu: 71 metres - 9 points
AlexTheTrain: 54 metres - 7 points
Hypersomnia: 21 metres - 3 points
TasteTheDragon: 0 metres - 2 points
The missing positions in this ranking are from visitors who didn't register during the month. Everyone will have their points shortly.
Congrats everyone, and stay tuned for later in the day when our next monthly challenge goes online!
The game servers had been mostly down for the past two days as we experienced some hardware issues on our dedicated server. A technical team reviewed it and improved its cooling, which should mean the end of our troubles.
All game servers are back online and waiting for you. Sorry about the trouble!
I've been on Patreon as a creator for three years today, and I wanted to take a moment to publicly thank all my backers, no matter if they've been around for a month or since the beginning. Their contributions help to cover the monthly fees on our dedicated server, the website and more. In the past year, I've used some of the excess funds to launch our email newsletter which features news, builds, events and players alike. I'm always thinking about the next steps for us, be aware that you're playing a big part in our success!
Want to help with the Creeper's Lab's maintenance and growth? You can! Think of Patreon as a voluntary subscription: you set the amount of money that you want to contribute every month, as low as $1, and you can continue as long as you like. In exchange, you get cool rewards like in-game markers, custom titles, particle trails, and even postcards! Please check it out!
It was discovered recently that the achievements Chatter (say 2000 words in chat) and Chatty Mouth (10,000 words) weren't working properly. I've applied a correction tonight and re-imported the entire content of the chat logs to ensure that everyone's words were counted properly.
If you talked enough to earn these yet didn't score them already, they'll trigger the next time you join any of the worlds for a few minutes!
UPDATE: Make that three, I forgot about Do You Hear Me Now? (50,000 words)
A new challenge is live in the lobby, and this time, your target is to Dig Away!
A derivative of the Race Away event, your goal is still to get to the highest X coordinate possible in a month. However, this time around, the world is all underground. Giant caverns give you a chance to orient yourself and make some progress more easily, but a fair amount of digging will be expected too! The world being in perpetual darkness, mobs will roam all over constantly.
Merit Points will be given to the top diggers/runners based on their respective, top positions. For example, the last person will get 1 point, next-to-last 2, and so on up to the top runner getting an amount of points equal to the amount of participants. A minimum of 10 points will be offered to the winner.
Dying will return you to the world's spawn point, but won't kick you out entirely as it does for UHC. Due to the difficulty of locating food underground, your hunger will slowly regenerate over time. Please note that the Nether is disabled (no quick travel!), and there's a bedrock layer on top of the world. Going over that top layer (through either glitching or broken world generation) will disqualify you.
Get your best running shoes on, and good luck!
I've started the update process for 1.14 and performed a dry run to see how the new version will work with our current setup. Unfortunately, a major complication has shown up: the plugin that's currently in place to track the player statistics is not compatible with 1.14 and its author has abandoned it. While it would be possible to move forward without it, it's tied to a lot of systems: achievements, player profiles, griefing tracking, and more. Considering that the achievements and other features are staples of the Creeper's Lab, I prefer to delay the update rather to do without. Even by discarding it, we wouldn't be able to upgrade today as other key features like DynMap are awaiting their own updates.
What I'll do is to write a new stats tracking plugin from scratch, tuned for our uses, while migrating the current data to ensure that your progress is saved during the transition. This will also give me a stable base upon which I'll build new features to be revealed later. Considering the amount and complexity of the work involved, this is likely to take at least a few weeks to do properly.
I appreciate your patience in this, such steps are necessary once in a while to ensure that we can keep the same worlds going into the future!
Mojang released today the latest version of Minecraft, the Village & Pillage update. While I know that many of you are waiting to explore and discover the new elements, the servers will remain on 1.13 until we're ready to properly make the switch. Thankfully, the technical changes are minimal this time around, so this should happen relatively soon. Keep an eye on this space for more information!
For the previous three event releases of this series, please click the following links:
Wychwood | Snowhead | Shattered Sands
It’s April 1st and time for another Horsemen Event! April Fools! There were some... delays of a physical and non-physical matter, but it’s time now.
Located within the vast ocean surrounding the Castle of Death, the Shoals of the Departed await any who have braved the previous three Horsemen castles.
Death’s castle can be accessed like the rest, through the warps at the Citadel or the top of the Keep of Time during Events Night, or via the Nether using the second floor of the Lemuria Nether Hub. The hub itself can be accessed via the first floor of the Eden Bay station on the Southern Mainline.
The main attraction here is a massive storm cloud in the middle of the ocean, the Tempest of the Divine; containing the very Gods themselves. What you’ll find there… you’ll have to find out for yourself. Especially if you check into the two new story chapters, accessible soon.
To reach this storm, you must navigate through the ancient city of Laputa, an island castle floating over the north of the ocean. Find the hidden keystone (pictured above), summon the Guardian of the World, and use its treasure to open the gate to the gods.
An entrance to the floating island lies somewhere on the ocean floor nearby, unless you reach it by… other methods.
In addition to the storm, several shipwrecks and all manner of ocean ruins are spread throughout the ocean. The shipwrecks provide ‘keys’ which can be used to unlock the ruins and their treasure, provided you can find which key matches which ruin. Be warned, however, as the ocean here is teaming with danger- and just as many prizes.
Due to the late release, last month’s raid boss will run the remainder of this month. And lucky that, the event item - the Mythical Lake Gourd, which can no doubt help in the oceans.
This month’s challenge, for those that haven’t discovered it yet, is UHC! This new map features quite a few mountains along with large mysterious boulders scattered all over the place. Supplies should be plentiful, so please give it a shot!
I've pushed a series of improvements to the website to polish up the new version that was launched in January. These include higher resolution images for mobile and 4K display users, corrections to the sidebar and improved navigation among other things.
I've received little feedback on the website changes since the last revamp, and I'd like to hear from you, especially if you're viewing the site on your phone or tablet. Is there anything that stands out, in good or bad ways? Something that'd still need to be improved on? Please reply to this post to let me know!
The month is over, and the results are in! Here's the final score on the targets completed by all players who participated in the Grindatron.
Raegal keeps the lead in score, while several others were worthy competition. Congrats everyone! Each player earned his score in Merit Points, and the global leaderboard has been updated.
The Grindatron has proven to be popular and it'll be back later as part of the rotation of challenges. If you have improvements or suggestions on what could be changed, please speak up!
Our main resource pack was updated tonight thanks to Sphenicus. If you're set to auto-download, you'll get it the next time you connect. Otherwise, you can grab it from the resource pack page. Here are the changes straight from the horse's mouth:
"Updates include some changes to paintings, a fourth song for the nether, some new mob sounds, and a lot of new fun and excitement for the End in the form of a long awaited request, including a new surprise when you leave the End for the first time. Be sure to have your music volume turned up the next time you go to kill the dragon or travel the nether rails! And remember to sleep regularly :)"
Did you know that we have a monthly email newsletter? It's true, and you can subscribe to it for some exclusive content!
Every month, we send out an email to all those who have chosen to received it. Found within is a recap of the major news items for the past month, a summary of the ongoing events, a new render, an interview with an established player, and more! As a sample, here is this month's newsletter, which was sent out yesterday.
Interested? You can subscribe today to make sure that you don't miss the next issues!
As announced before, the new version of Cimmeria is now live! The spawn town, Aditus, has been migrated over while everything else is new. Note that this world features a nice variety of oceans and is a great spot for fishermen and coral hunters!
At the same time, Tasmantis has been retired after serving us well for a few months. Farewell!
The Grindatron is back at long last!
This challenge was popular in its first iteration, and I was looking forward to bring it back. Like many other things, it needed a partial rebuild to work properly under Minecraft 1.13. I've worked on that over the past month, and here's the result! The full details are below, for new and returning players alike.
What's the Grindatron?
The Grindatron is this month's challenge, accessible from the lobby. It takes place in its own world, with a fully separate inventory. Every few hours, a new goal happens in the form of a block or item that needs to be provided at the spawn point. Provide the item in time, you get points! However, each action you perform (moving, digging, placing blocks) drains your energy, which is limited!
How it works
Every four hours, a new target is given. For example, "2 x bread", "64 x dirt", or "1 x gold pickaxe". Your goal is to obtain this item and place it in the enderchest that's located at the spawn point, near coordinates 0, 0. If you do it right, you'll get a confirmation and can either continue freely playing to gather more supplies, or wait until the next target appears. You can get a confirmation of the current target by entering /target.
When you're ready, drop the item(s) that are part of the current target in the enderchest, in a single stack. If you're correct, the items will disappear and you'll get a confirmation. Be careful: any and all objects placed in the enderchest at that time will be removed, including those that are not related to the current target!
You only have a limited amount of energy available, which refills at the end of each cycle. The following actions will cause an energy drain:
- Moving around (riding a vehicle cuts the drain by half)
- Breaking blocks
- Placing blocks
- Dying (large drain)
- NEW: Fishing
Once you run out of energy, you'll move way slower, won't be able to break some blocks, and all around will be exhausted. Don't get caught in the open when that happens! New limitations apply: drinking milk buckets is no longer possible when exhausted, so you can't clear the effects temporarily, and fishing will no longer return items.
Here's a look at what your gameplay screen will look like:
If you break your streak, you'll restart from day one. Staying online doesn't count, as well as accessing other worlds: you need to leave and rejoin the Grindatron for your presence to be counted.
For the initial round, I created all the targets manually. This time, I've prepared a system that automatically generates them on the fly, with a wider variety. Nearly all items are possible as targets, but I've assigned each one a rarity value to ensure that things like "64 x Nether star" never happen. "64 x stone" is possible, though!
If you believe that one of the targets generated is impossible (for example, "64 x snow balls" since you can only stack these up to 16), please let me know and I'll make the necessary adjustments!
Each succesfully completed target will net you one Merit Point, giving you a chance to increase your score very quickly! Remember that we've got new uses for the points, too!
This new challenge will last for the entirety of March. Have fun!
It's been a while since we've had a friendly competition, how about trying something new?
You're all invited this Saturday for boat racing in Central! I've designed a new racetrack using Central's canals, which now form a loop. Put your navigation skills to the test, and see who can come up ahead of the pack!
A few quick rules:
- The first player to complete 3 loops wins.
- You must ride on boats, not swim! If you fall off, quickly jump back in.
- No attacking other players' boats!
Each participant has to bring in two diamonds as an entry cost. The winner of the race will win the pot, along with 10 Merit Points! Second and third place runners will get 6 and 3 points respectively.
The race will begin at 10pm Eastern time this Saturday, in Central, and you're all invited to join us for some fun! You can show up starting from 9 if you want to discover the track or practice on it ahead of time.
See you then!
For the previous two event releases of this series, please click the following links: Wychwood | Snowhead
It's about that time again; time for another one of the Horsemen Event areas to go live, and this one is quite the addition.
Located in the desert region around War's castle in the west, this event area covers the smallest surface area out of them all- yet contains more content then both the previous events combined!
The desert surface itself is its own battleground, teaming with endlessly spawning Husks alongside War's own personal troops, the Golden Army.
War's castle can be accessed like the rest, through the warps at the Citadel or the top of the Keep of Time during events night, or via the Nether using the first floor of the Salad Facts station on the Western Mainline.
The main attraction here is the massive mine located beneath the castle, called 'The Heart'. The mine has been split into 5 distinct areas; the 4 corners have been taken over by different factions of different God followings, while the center remains neutral- as it contains the access the warden of the mine, the avatar Telos.
Why do I care about any of this, you ask? WELL, let me tell you a tale. This dungeon allows you to grind for, and assemble, four different armor sets that surpass diamond armor! Their enchantments, as well as armor rating/toughness exceed what is naturally available to diamond. Along with that, the armor is unbreakable - it will never take damage! Each of the four sets have their own advantages and drawbacks, so choose wisely; or go nuts and aim for all four!
Along with these amazing armor sets, as well as a wealth of other items available, four weapons can also be discovered and awakened that are said to have been used by the gods themselves! In other words, they're the most powerful weapons currently available across the game! (Within reason, of course).
Now you may be thinking, "...what's the catch." And you'd be right! These armors and weapons will be no simple task to gather for and create. Such is their challenge, that we're actually providing a quick guide here on how to obtain them (And something more detailed in the future.):
1. There are 4 main items needed to be obtained from the dungeon in order to gain these legendary items: Dormant Armor Fragments, "God" Crests, Anima, and the Dormant versions of the four weapons.
2. God Crests are the easiest of the 4 to get, and naturally that means you'll need the most of them. A litany of mobs occupies the four corners of the mine, and each can be seen holding the crest of their respective gods. Slaughter them in great numbers, and you'll have all the crests you could ever want! (There's a few other uses for rests, so don't shy away from any extras if you run into them!)
3. Among these crest-dropping mobs will be another type of mob, a 'door guardian' that holds a key to a further room in each area. These rooms hold the Generals of the factions and are effectively miniboss fights. On defeat, these minibosses will (always) drop 2 Dormant Armor Fragments, which can be traded in fair numbers for Dormant pieces of armor at the dwarf Brok, in the main area.
4. Along with the Dormant Armor fragments, the Generals have a chance to drop 'Shards' also named after their patron gods. One shard from each area can be combined at 'The Watcher' to form a Priw Mundi carving, which allow access into the World Tree at the center of the mine (Brok can also craft these shards using Dormant Armor Fragments and God Crests). Beyond that, you will find the warden Telos waiting for you. He is the main (and only) source of Anima within the dungeon, as well as how you obtain the Dormant Weapons
Be warned, he will be the hardest fight yet!
5. Anima can then be refined at the dwarf Sindri, along with God Crests, to a Refined Anima in the flavor of whichever god the crests belonged to. This Refined Anima is then used to awaken the Dormant Weapons, or the Dormant Armor Chestplate of that same god. The remainder of the armor pieces are completed directly with crests- this final step for either item is performed at that god's 'Chosen', accessible via the "Island of the Chosen' warp in the mine's center area.
There's no hiding that it's quite a bit of work to get these treasures, but, as you'll see for yourself, they're highly worth it. If you're ever lost on what to do or where you are in the creation process, feel free to ask any of the Horsemen- or, check the villagers themselves, and they can more or less guide you on what they want for what pieces.
In addition to the mine, there's also another few areas within the desert... one in specific is worth noting - The Fight Kiln! This area lets you fight against, and collect rewards from, endless waves of TokHaar golems- which you can read more about in the new chapters for this event! Chapter 4 and Chapter 5
There's a fair few prizes you can collect from their NPC, some that could even help you out in the mine! Be sure to take a look!
The Hunter's Lodge has also been updated with a new raidboss for the month, retiring Santa and the two guests from the Overlook Hotel. and this is one taaall order! Stop by and take a look for yourself!
New entries are being prepared to be added to the rotation of challenges. For this month, you get a new UHC world, with a custom map featuring a large mesa, high cliffs and deep valleys. Vegetation is scarce but plentiful enough to supply you! Good luck!
Tasmantis was introduced after Minecraft 1.13 was released, first as a test platform to see when the upgrade would be feasible, then as a resource world for people to grab the new ocean elements in a convenient setting. Most players have already accomplished that, so I'll be retiring the server at the end of February. If you have any supplies left in there, or anything else that you wanted to gather, please be sure to get it done before then!
Cimmeria is our starter world for new players who want to sample the Creeper's Lab experience before having to register or travel long distances. Unfortunately, it suffers from a recurrent problem of chunk corruption, where various chunks have swapped position apparently at random. There is no clean fix, and since about no established player has anything significant in the world, I've decided to reboot it entirely. I've found a new seed with a nice variety of biomes, including a mix of different ocean types, so this will be a good place to dive underwater once Tasmantis is gone. This will happen at the same time, as the end of February. The spawn town, Aditus, will be transferred to the new world, but nothing else.
To summarize, what you need to do:
1- Get any supplies that you want out of Tasmantis.
2- Get any supplies that you might have out of Cimmeria. If you have a structure away from spawn that you would like to see moved to the new world, please get in touch with me!
It's been a while since I last ran a survey about the present and future of the Creeper's Lab, and so I decided that we were due for an update.
Just a few days ago, you gained the ability to use your accumulated Merit Points to earn various perks. What did you think of these? Do you have ideas on what else could be offered? What should be the next Big Thing™ that I work on? Here's a quick, straighforward survey with 5 questions for you to answer!
Answer the survey!
Your input is valuable, so thank you for taking the time to fill this out!
You might not be aware that you can vote for the Creeper's Lab daily! Voting for us helps us to be ranked higher on the Minecraft servers lists, making us more visible to attract new players. Want to help us in a way that's not too time-consuming? Remember to vote, it takes a minute or, it really makes a difference and you can do so daily! You can get the voting links straight on the website, or by typing /vote in game. Please do it as often as possible!
In exchange, for every day that you vote for us on at least half the lists, you get a Merit Point! And starting today, you get new ways to use these points, as I've overhauled the system to make it more interesting to everyone! You can type /points at anytime in-game to view your current score. You can then choose to cash-in a point to enable a useful perk:
/points flight during Events Night will allow you to FLY for 15 minutes. Get that tricky building done more easily!
/points xp will DOUBLE the XP drop of any mob located within 50 blocks of you! Great to repair items or prepare new enchantments. This lasts 30 minutes.
If you want, you can re-enter a command to extend your perk for another period of time. For the full details on how this works, I suggest you read the new page detailing how Merit Points work. New perks might be added in the future, too!
You can also choose to save your points for the end of the yearly cycle, on 30 June, to win various prizes. More on that later!
I hope that this is something that many of you will have a use for!
After a few months of planning and work, I'm happy to release today a brand new website for the Creeper's Lab!
The previous design had been in use for over four years, and I thought it was time for a renewal, going through each page one at a time. At first glance, you might think that nothing's changed, but that's definitely not the case!
The behind-the-scenes structure of the website was overhauled to a new, more modern system. Various sections have been reorganized, images with a higher resolution are now in place, and various elements are now easier to read through. Even the website's logo was tuned with an updated font. The ultimate goal of all this?
Proper mobile support! If you tried to access the Creeper's Lab's website before on a smaller screen, you might have noticed that it wasn't very mobile-friendly. Font sizes were all over the place, many links were way too small, and you constantly had to pinch-and-zoom to read anything. The main navigation menu was almost impossible to use too. This has all been remedied and throughly tested on various screen sizes to ensure that the site will scale properly. I did all this without sacrificing anything from the desktop experience, as too many redesigns tend to do nowadays.
This is something that I had been meaning to do for a while, both for the convenience of all mobile users as well as a personal exercise on how to properly support all devices without using dumb shortcuts. I found it to be a valuable experience overall!
Click around, see how it looks, and reply to this post if you have any comments or constructive criticisms! Likewise, if something looks oddly out of place, it's possible that I've overlooked something. If there's a problem, please contact me with a screenshot so I can make things better for everyone!