Some of you have said recently that we were overdue for another building contest. As luck would have it, I've been gearing up for one, and it's now time to get started!
This time, we're building BRIDGES! I've reserved a large area over water, where everyone will be free to show their skills in allowing people to cross from one side to the other!
The contest area has several pillars and platforms already in place. Your goal is to link two platforms, in a North-South direction, with a bridge that can be traversed. How said bridge can be crossed is up to you: pedestrian, road, rail bridges are all allowed. The path can go up and down (and sideways!) if you want, as long as both ends of the path proper are level with the platforms at each end. You can't add anything to or on the platform, or build above or below then. Your bridge's main span can be wider than the platforms and you won't be penalized.
Multiple lots are available, with two different lengths: 100 and 200 blocks. You can choose either size, based on your ideas and building materials available - both will be judged the same. When looking at the middle of a building platform, you can extend to the left or right up to 20 blocks, giving you a maximum of 20 + 20 + 1 = 41 blocks wide to work with. You can build as high or low as you want.
UPDATE: I made a mistake building the second set of 200-long lots (the ones further away from the portal) and they're actually 199 blocks long. This will not affect your score.
To confirm your building location, you can look at the map of the area.
To claim a space and mark your entry, you must place a sign on the Southern end of your bridge.
The contest begins NOW and ends at the end of the month, 30 June, at 23:59 Eastern time. This gives you three weeks to design and build something that'll impress others!
Easy: from Central, take the North Nether line toward Sanctum. Disembark at the second substation, String Theory, and go through that station's Nether portal. Cross the small bridge, and you're there! All building spots are located over water. If more spots are required, I'll add them as needed.
If you fall down into the water, all of the pillars marking the ends of each lot have ladders built inside them for a quick trip back up. Remember, the waters aren't as tame as they used to be!
The top three winners will each earn the following amount of Merit Points:
First place: 50 points
Second place: 30 points
Third place: 15 points
Everyone else who participates will get 1 as well.
This, along with this month's UHC challenge, is your last chance to gather Merit Points in this cycle. Gather them for perks like limited flight and XP bonuses, or win the chance to score prizes like Lego kits, Minecraft plushes and more!
Additionally, I'd like to have two extra judges to help me rate the multiple entries. Please get in touch with me if you're interested!
I've got a few minor updates for you tonight, not all of them being related to each other but all worth a mention!
9-9 Events Nights
Considering that many of the current event areas (Lost Woods and Horsemen domains) are more easily handled when you can keep your inventory after death, we'll handle Events Nights a bit differently. These will now run from 9pm Saturday to 9pm Sunday, Eastern time, giving you a full 24 hours to play in the areas and access the teleporters network!
This is something that we're doing on a trial basis and might be revisited in the future.
A new location has been made available for all - Carnival Island! Filled with multiple attractions (including a llamas carousel), you're sure to find something to your liking. Be sure to bring in coal and emeralds to afford to pay your way through the skill games, and hopefully win some cool prizes! This was built and designed primarily by MediaKlepto.
You'll find the carnival through the teleportation network at this location:
End of Time -> Additional Attractions -> Up a floor -> Carnival Island
North territories locked away
Laurasia is a large world, with some challenges on how to manage it over time. To keep things short, it's easier when the players are closer to each other rather than spread out over huge areas. To help with this, I've blocked off two large areas to the North-East and North-West of the world. Entry is outright denied: if you try to access them, you'll bounce back outside.
Remember that many areas on Laurasia, even if they were visited maybe once, are pristine and untouched. If you're looking for a good building location, don't hesitate to ask the chat, many of us will be able to help you!
These areas will be visible on the map once our plugin that shows map regions is back in working order. For now, here's an approximation of the blocked areas.
Status of 1.14
The last I officially commented on this, 1.14 required us to have a fully rewritten stats system to move forward. Work on that has been progressing well and should be done soon.
An additional, important complication is that 1.14, at least the first releases, performs extremely poorly on servers. This reached a point where it was outright unplayable by many. 1.14.2 made some major improvements toward that, and 1.14.3 is expected to be released soon with further fixes. I'll revisit the situation once that's available to see if things can be worked out. Thank you for your patience!
At MediaKlepto's suggestion, your new challenge this month is a UHC map based on 1.13's rich oceans, but with an added twist. That's all yours to navigate and find how to make the best of it!
A slow hunger regen effect is in place to give you a chance of keeping your health up in this unique setting... although this won't do much for some of you!
Racing, digging, dying. All three happened in last month's Dig Away challenge, and we have some winners! Without further delay, the top positions of everyone who participated:
Kagato: 22168 metres - 17 points
axe_y: 18876 metres - 16 points
GingeKoda: 17088 metres - 15 points
Coneva: 17082 metres - 14 points
MineshaftBob: 4638 metres - 13 points
Connovan: 3543 metres - 12 points
Raegal: 1548 metres - 11 points
Exodio: 156 metres - 10 points
VivaLaFu: 71 metres - 9 points
AlexTheTrain: 54 metres - 7 points
Hypersomnia: 21 metres - 3 points
TasteTheDragon: 0 metres - 2 points
The missing positions in this ranking are from visitors who didn't register during the month. Everyone will have their points shortly.
Congrats everyone, and stay tuned for later in the day when our next monthly challenge goes online!
The game servers had been mostly down for the past two days as we experienced some hardware issues on our dedicated server. A technical team reviewed it and improved its cooling, which should mean the end of our troubles.
All game servers are back online and waiting for you. Sorry about the trouble!
I've been on Patreon as a creator for three years today, and I wanted to take a moment to publicly thank all my backers, no matter if they've been around for a month or since the beginning. Their contributions help to cover the monthly fees on our dedicated server, the website and more. In the past year, I've used some of the excess funds to launch our email newsletter which features news, builds, events and players alike. I'm always thinking about the next steps for us, be aware that you're playing a big part in our success!
Want to help with the Creeper's Lab's maintenance and growth? You can! Think of Patreon as a voluntary subscription: you set the amount of money that you want to contribute every month, as low as $1, and you can continue as long as you like. In exchange, you get cool rewards like in-game markers, custom titles, particle trails, and even postcards! Please check it out!
It was discovered recently that the achievements Chatter (say 2000 words in chat) and Chatty Mouth (10,000 words) weren't working properly. I've applied a correction tonight and re-imported the entire content of the chat logs to ensure that everyone's words were counted properly.
If you talked enough to earn these yet didn't score them already, they'll trigger the next time you join any of the worlds for a few minutes!
UPDATE: Make that three, I forgot about Do You Hear Me Now? (50,000 words)
A new challenge is live in the lobby, and this time, your target is to Dig Away!
A derivative of the Race Away event, your goal is still to get to the highest X coordinate possible in a month. However, this time around, the world is all underground. Giant caverns give you a chance to orient yourself and make some progress more easily, but a fair amount of digging will be expected too! The world being in perpetual darkness, mobs will roam all over constantly.
Merit Points will be given to the top diggers/runners based on their respective, top positions. For example, the last person will get 1 point, next-to-last 2, and so on up to the top runner getting an amount of points equal to the amount of participants. A minimum of 10 points will be offered to the winner.
Dying will return you to the world's spawn point, but won't kick you out entirely as it does for UHC. Due to the difficulty of locating food underground, your hunger will slowly regenerate over time. Please note that the Nether is disabled (no quick travel!), and there's a bedrock layer on top of the world. Going over that top layer (through either glitching or broken world generation) will disqualify you.
Get your best running shoes on, and good luck!
I've started the update process for 1.14 and performed a dry run to see how the new version will work with our current setup. Unfortunately, a major complication has shown up: the plugin that's currently in place to track the player statistics is not compatible with 1.14 and its author has abandoned it. While it would be possible to move forward without it, it's tied to a lot of systems: achievements, player profiles, griefing tracking, and more. Considering that the achievements and other features are staples of the Creeper's Lab, I prefer to delay the update rather to do without. Even by discarding it, we wouldn't be able to upgrade today as other key features like DynMap are awaiting their own updates.
What I'll do is to write a new stats tracking plugin from scratch, tuned for our uses, while migrating the current data to ensure that your progress is saved during the transition. This will also give me a stable base upon which I'll build new features to be revealed later. Considering the amount and complexity of the work involved, this is likely to take at least a few weeks to do properly.
I appreciate your patience in this, such steps are necessary once in a while to ensure that we can keep the same worlds going into the future!
Mojang released today the latest version of Minecraft, the Village & Pillage update. While I know that many of you are waiting to explore and discover the new elements, the servers will remain on 1.13 until we're ready to properly make the switch. Thankfully, the technical changes are minimal this time around, so this should happen relatively soon. Keep an eye on this space for more information!
For the previous three event releases of this series, please click the following links:
Wychwood | Snowhead | Shattered Sands
It’s April 1st and time for another Horsemen Event! April Fools! There were some... delays of a physical and non-physical matter, but it’s time now.
Located within the vast ocean surrounding the Castle of Death, the Shoals of the Departed await any who have braved the previous three Horsemen castles.
Death’s castle can be accessed like the rest, through the warps at the Citadel or the top of the Keep of Time during Events Night, or via the Nether using the second floor of the Lemuria Nether Hub. The hub itself can be accessed via the first floor of the Eden Bay station on the Southern Mainline.
The main attraction here is a massive storm cloud in the middle of the ocean, the Tempest of the Divine; containing the very Gods themselves. What you’ll find there… you’ll have to find out for yourself. Especially if you check into the two new story chapters, accessible soon.
To reach this storm, you must navigate through the ancient city of Laputa, an island castle floating over the north of the ocean. Find the hidden keystone (pictured above), summon the Guardian of the World, and use its treasure to open the gate to the gods.
An entrance to the floating island lies somewhere on the ocean floor nearby, unless you reach it by… other methods.
In addition to the storm, several shipwrecks and all manner of ocean ruins are spread throughout the ocean. The shipwrecks provide ‘keys’ which can be used to unlock the ruins and their treasure, provided you can find which key matches which ruin. Be warned, however, as the ocean here is teaming with danger- and just as many prizes.
Due to the late release, last month’s raid boss will run the remainder of this month. And lucky that, the event item - the Mythical Lake Gourd, which can no doubt help in the oceans.
This month’s challenge, for those that haven’t discovered it yet, is UHC! This new map features quite a few mountains along with large mysterious boulders scattered all over the place. Supplies should be plentiful, so please give it a shot!
I've pushed a series of improvements to the website to polish up the new version that was launched in January. These include higher resolution images for mobile and 4K display users, corrections to the sidebar and improved navigation among other things.
I've received little feedback on the website changes since the last revamp, and I'd like to hear from you, especially if you're viewing the site on your phone or tablet. Is there anything that stands out, in good or bad ways? Something that'd still need to be improved on? Please reply to this post to let me know!
The month is over, and the results are in! Here's the final score on the targets completed by all players who participated in the Grindatron.
Raegal keeps the lead in score, while several others were worthy competition. Congrats everyone! Each player earned his score in Merit Points, and the global leaderboard has been updated.
The Grindatron has proven to be popular and it'll be back later as part of the rotation of challenges. If you have improvements or suggestions on what could be changed, please speak up!
Our main resource pack was updated tonight thanks to Sphenicus. If you're set to auto-download, you'll get it the next time you connect. Otherwise, you can grab it from the resource pack page. Here are the changes straight from the horse's mouth:
"Updates include some changes to paintings, a fourth song for the nether, some new mob sounds, and a lot of new fun and excitement for the End in the form of a long awaited request, including a new surprise when you leave the End for the first time. Be sure to have your music volume turned up the next time you go to kill the dragon or travel the nether rails! And remember to sleep regularly :)"
Did you know that we have a monthly email newsletter? It's true, and you can subscribe to it for some exclusive content!
Every month, we send out an email to all those who have chosen to received it. Found within is a recap of the major news items for the past month, a summary of the ongoing events, a new render, an interview with an established player, and more! As a sample, here is this month's newsletter, which was sent out yesterday.
Interested? You can subscribe today to make sure that you don't miss the next issues!
As announced before, the new version of Cimmeria is now live! The spawn town, Aditus, has been migrated over while everything else is new. Note that this world features a nice variety of oceans and is a great spot for fishermen and coral hunters!
At the same time, Tasmantis has been retired after serving us well for a few months. Farewell!
The Grindatron is back at long last!
This challenge was popular in its first iteration, and I was looking forward to bring it back. Like many other things, it needed a partial rebuild to work properly under Minecraft 1.13. I've worked on that over the past month, and here's the result! The full details are below, for new and returning players alike.
What's the Grindatron?
The Grindatron is this month's challenge, accessible from the lobby. It takes place in its own world, with a fully separate inventory. Every few hours, a new goal happens in the form of a block or item that needs to be provided at the spawn point. Provide the item in time, you get points! However, each action you perform (moving, digging, placing blocks) drains your energy, which is limited!
How it works
Every four hours, a new target is given. For example, "2 x bread", "64 x dirt", or "1 x gold pickaxe". Your goal is to obtain this item and place it in the enderchest that's located at the spawn point, near coordinates 0, 0. If you do it right, you'll get a confirmation and can either continue freely playing to gather more supplies, or wait until the next target appears. You can get a confirmation of the current target by entering /target.
When you're ready, drop the item(s) that are part of the current target in the enderchest, in a single stack. If you're correct, the items will disappear and you'll get a confirmation. Be careful: any and all objects placed in the enderchest at that time will be removed, including those that are not related to the current target!
You only have a limited amount of energy available, which refills at the end of each cycle. The following actions will cause an energy drain:
- Moving around (riding a vehicle cuts the drain by half)
- Breaking blocks
- Placing blocks
- Dying (large drain)
- NEW: Fishing
Once you run out of energy, you'll move way slower, won't be able to break some blocks, and all around will be exhausted. Don't get caught in the open when that happens! New limitations apply: drinking milk buckets is no longer possible when exhausted, so you can't clear the effects temporarily, and fishing will no longer return items.
Here's a look at what your gameplay screen will look like:
If you break your streak, you'll restart from day one. Staying online doesn't count, as well as accessing other worlds: you need to leave and rejoin the Grindatron for your presence to be counted.
For the initial round, I created all the targets manually. This time, I've prepared a system that automatically generates them on the fly, with a wider variety. Nearly all items are possible as targets, but I've assigned each one a rarity value to ensure that things like "64 x Nether star" never happen. "64 x stone" is possible, though!
If you believe that one of the targets generated is impossible (for example, "64 x snow balls" since you can only stack these up to 16), please let me know and I'll make the necessary adjustments!
Each succesfully completed target will net you one Merit Point, giving you a chance to increase your score very quickly! Remember that we've got new uses for the points, too!
This new challenge will last for the entirety of March. Have fun!
It's been a while since we've had a friendly competition, how about trying something new?
You're all invited this Saturday for boat racing in Central! I've designed a new racetrack using Central's canals, which now form a loop. Put your navigation skills to the test, and see who can come up ahead of the pack!
A few quick rules:
- The first player to complete 3 loops wins.
- You must ride on boats, not swim! If you fall off, quickly jump back in.
- No attacking other players' boats!
Each participant has to bring in two diamonds as an entry cost. The winner of the race will win the pot, along with 10 Merit Points! Second and third place runners will get 6 and 3 points respectively.
The race will begin at 10pm Eastern time this Saturday, in Central, and you're all invited to join us for some fun! You can show up starting from 9 if you want to discover the track or practice on it ahead of time.
See you then!
For the previous two event releases of this series, please click the following links: Wychwood | Snowhead
It's about that time again; time for another one of the Horsemen Event areas to go live, and this one is quite the addition.
Located in the desert region around War's castle in the west, this event area covers the smallest surface area out of them all- yet contains more content then both the previous events combined!
The desert surface itself is its own battleground, teaming with endlessly spawning Husks alongside War's own personal troops, the Golden Army.
War's castle can be accessed like the rest, through the warps at the Citadel or the top of the Keep of Time during events night, or via the Nether using the first floor of the Salad Facts station on the Western Mainline.
The main attraction here is the massive mine located beneath the castle, called 'The Heart'. The mine has been split into 5 distinct areas; the 4 corners have been taken over by different factions of different God followings, while the center remains neutral- as it contains the access the warden of the mine, the avatar Telos.
Why do I care about any of this, you ask? WELL, let me tell you a tale. This dungeon allows you to grind for, and assemble, four different armor sets that surpass diamond armor! Their enchantments, as well as armor rating/toughness exceed what is naturally available to diamond. Along with that, the armor is unbreakable - it will never take damage! Each of the four sets have their own advantages and drawbacks, so choose wisely; or go nuts and aim for all four!
Along with these amazing armor sets, as well as a wealth of other items available, four weapons can also be discovered and awakened that are said to have been used by the gods themselves! In other words, they're the most powerful weapons currently available across the game! (Within reason, of course).
Now you may be thinking, "...what's the catch." And you'd be right! These armors and weapons will be no simple task to gather for and create. Such is their challenge, that we're actually providing a quick guide here on how to obtain them (And something more detailed in the future.):
1. There are 4 main items needed to be obtained from the dungeon in order to gain these legendary items: Dormant Armor Fragments, "God" Crests, Anima, and the Dormant versions of the four weapons.
2. God Crests are the easiest of the 4 to get, and naturally that means you'll need the most of them. A litany of mobs occupies the four corners of the mine, and each can be seen holding the crest of their respective gods. Slaughter them in great numbers, and you'll have all the crests you could ever want! (There's a few other uses for rests, so don't shy away from any extras if you run into them!)
3. Among these crest-dropping mobs will be another type of mob, a 'door guardian' that holds a key to a further room in each area. These rooms hold the Generals of the factions and are effectively miniboss fights. On defeat, these minibosses will (always) drop 2 Dormant Armor Fragments, which can be traded in fair numbers for Dormant pieces of armor at the dwarf Brok, in the main area.
4. Along with the Dormant Armor fragments, the Generals have a chance to drop 'Shards' also named after their patron gods. One shard from each area can be combined at 'The Watcher' to form a Priw Mundi carving, which allow access into the World Tree at the center of the mine (Brok can also craft these shards using Dormant Armor Fragments and God Crests). Beyond that, you will find the warden Telos waiting for you. He is the main (and only) source of Anima within the dungeon, as well as how you obtain the Dormant Weapons
Be warned, he will be the hardest fight yet!
5. Anima can then be refined at the dwarf Sindri, along with God Crests, to a Refined Anima in the flavor of whichever god the crests belonged to. This Refined Anima is then used to awaken the Dormant Weapons, or the Dormant Armor Chestplate of that same god. The remainder of the armor pieces are completed directly with crests- this final step for either item is performed at that god's 'Chosen', accessible via the "Island of the Chosen' warp in the mine's center area.
There's no hiding that it's quite a bit of work to get these treasures, but, as you'll see for yourself, they're highly worth it. If you're ever lost on what to do or where you are in the creation process, feel free to ask any of the Horsemen- or, check the villagers themselves, and they can more or less guide you on what they want for what pieces.
In addition to the mine, there's also another few areas within the desert... one in specific is worth noting - The Fight Kiln! This area lets you fight against, and collect rewards from, endless waves of TokHaar golems- which you can read more about in the new chapters for this event! Chapter 4 and Chapter 5
There's a fair few prizes you can collect from their NPC, some that could even help you out in the mine! Be sure to take a look!
The Hunter's Lodge has also been updated with a new raidboss for the month, retiring Santa and the two guests from the Overlook Hotel. and this is one taaall order! Stop by and take a look for yourself!
New entries are being prepared to be added to the rotation of challenges. For this month, you get a new UHC world, with a custom map featuring a large mesa, high cliffs and deep valleys. Vegetation is scarce but plentiful enough to supply you! Good luck!
Tasmantis was introduced after Minecraft 1.13 was released, first as a test platform to see when the upgrade would be feasible, then as a resource world for people to grab the new ocean elements in a convenient setting. Most players have already accomplished that, so I'll be retiring the server at the end of February. If you have any supplies left in there, or anything else that you wanted to gather, please be sure to get it done before then!
Cimmeria is our starter world for new players who want to sample the Creeper's Lab experience before having to register or travel long distances. Unfortunately, it suffers from a recurrent problem of chunk corruption, where various chunks have swapped position apparently at random. There is no clean fix, and since about no established player has anything significant in the world, I've decided to reboot it entirely. I've found a new seed with a nice variety of biomes, including a mix of different ocean types, so this will be a good place to dive underwater once Tasmantis is gone. This will happen at the same time, as the end of February. The spawn town, Aditus, will be transferred to the new world, but nothing else.
To summarize, what you need to do:
1- Get any supplies that you want out of Tasmantis.
2- Get any supplies that you might have out of Cimmeria. If you have a structure away from spawn that you would like to see moved to the new world, please get in touch with me!
It's been a while since I last ran a survey about the present and future of the Creeper's Lab, and so I decided that we were due for an update.
Just a few days ago, you gained the ability to use your accumulated Merit Points to earn various perks. What did you think of these? Do you have ideas on what else could be offered? What should be the next Big Thing™ that I work on? Here's a quick, straighforward survey with 5 questions for you to answer!
Answer the survey!
Your input is valuable, so thank you for taking the time to fill this out!
You might not be aware that you can vote for the Creeper's Lab daily! Voting for us helps us to be ranked higher on the Minecraft servers lists, making us more visible to attract new players. Want to help us in a way that's not too time-consuming? Remember to vote, it takes a minute or, it really makes a difference and you can do so daily! You can get the voting links straight on the website, or by typing /vote in game. Please do it as often as possible!
In exchange, for every day that you vote for us on at least half the lists, you get a Merit Point! And starting today, you get new ways to use these points, as I've overhauled the system to make it more interesting to everyone! You can type /points at anytime in-game to view your current score. You can then choose to cash-in a point to enable a useful perk:
/points flight during Events Night will allow you to FLY for 15 minutes. Get that tricky building done more easily!
/points xp will DOUBLE the XP drop of any mob located within 50 blocks of you! Great to repair items or prepare new enchantments. This lasts 30 minutes.
If you want, you can re-enter a command to extend your perk for another period of time. For the full details on how this works, I suggest you read the new page detailing how Merit Points work. New perks might be added in the future, too!
You can also choose to save your points for the end of the yearly cycle, on 30 June, to win various prizes. More on that later!
I hope that this is something that many of you will have a use for!
After a few months of planning and work, I'm happy to release today a brand new website for the Creeper's Lab!
The previous design had been in use for over four years, and I thought it was time for a renewal, going through each page one at a time. At first glance, you might think that nothing's changed, but that's definitely not the case!
The behind-the-scenes structure of the website was overhauled to a new, more modern system. Various sections have been reorganized, images with a higher resolution are now in place, and various elements are now easier to read through. Even the website's logo was tuned with an updated font. The ultimate goal of all this?
Proper mobile support! If you tried to access the Creeper's Lab's website before on a smaller screen, you might have noticed that it wasn't very mobile-friendly. Font sizes were all over the place, many links were way too small, and you constantly had to pinch-and-zoom to read anything. The main navigation menu was almost impossible to use too. This has all been remedied and throughly tested on various screen sizes to ensure that the site will scale properly. I did all this without sacrificing anything from the desktop experience, as too many redesigns tend to do nowadays.
This is something that I had been meaning to do for a while, both for the convenience of all mobile users as well as a personal exercise on how to properly support all devices without using dumb shortcuts. I found it to be a valuable experience overall!
Click around, see how it looks, and reply to this post if you have any comments or constructive criticisms! Likewise, if something looks oddly out of place, it's possible that I've overlooked something. If there's a problem, please contact me with a screenshot so I can make things better for everyone!