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Minecraft 1.11.2 is a go!

Posted by Doctacosa on 29 December 2016 at 21:51 [Link]

All servers have been upgraded to Minecraft 1.11.2 tonight. While 1.11.1 is also compatible, there are multiple reports of it being unstable, so it's highly recommended that you switch to the latest version!


New Years Eve Raffle - Update 12/27

Posted by MediaKlepto on 26 December 2016 at 2:03 [Link]

Now that Christmas is just behind us, 2017 is quickly approaching in just a few short days. What better way to put 2016 behind us than a New Years Eve raffle?

If there was one thing 2016 was actually good for (albeit sadly so) it was bans, and some of those ignorant cretins shining examples had some real treats stashed away! What could be waiting to divvy up? Could it be gold or diamonds? Armor, weapons, or tools? Or perhaps even the most precious of materials; COAL?! It could be any or all of that, or even more.

Entering your name into the drawing is simple:

Drop by any of the servers on the Creeper's Lab network (including Miranda) at any point between 12:00:00AM and 11:59:59PM EST Saturday, December 31st for your name to be included in the random selection of up to 10 winners. Depending on the number of participants the maximum number of chests may be reduced by up to half - after all, not everyone can be a winner! (I'm not that nice.)

Once everyone's names have been gathered up we'll announce the lucky few shortly after the ball drops here on the east coast USA, and will deliver the prizes accordingly. Those not online in the event of their name being drawn will have their chest marked and set aside for when they next login.

EDIT: As it's come to my attention that a few people may not be home and won't have access to their computers, the raffle drawing will extend to IRC participants as well. Feel free to pop into the chatroom for a chance to win!

Please be aware that entry is limited to only those with Player status or above. If you're not yet registered and are interested in doing so, you can find all the necessary information in this forum thread or by typing /register in-game.

Good luck to everyone, and happy holidays!

~ Media

Merry Christmas Creepers Lab

Posted by Masterlink on 25 December 2016 at 10:04 [Link]

Merry Christmas to all those on Creeper's Lab and the Netizens of Miranda.

On this joyous holiday I hope everyone is getting to spend time with their families and enjoying themselves. If you have the time to drop by, or you are alone this holiday, I've prepared a little something.

As my Christmas Present to you, for today only, the door to the Super C is OPEN. This means access without paying the regular iron ingot. Furthermore, I've placed a sign somewhere inside with a "Raffle Code" that you must find, then PM a screenshot of to me (Masterlink) on the forums.
Finding this code ensures you play on the world and are eligible. Finding and PMing this code puts you in a raffle for all the current collected iron and diamonds from the Super C. If you catch me in IRC, you may PM me a link to your entry there, just ensure not to put it in the public chat.
I will draw the name tomorrow and place your prize in a chest outside the Super C.

As an additional bonus, I've enabled Contractor's Evening for the day, so along with your free access to the upper portion of the Super C, you may get to stacking on your tall builds.

I hope this gives the players with some alone time a place to be together and get the mind working on things.

To everyone a Merry Christmas and Happy Holidays, no matter which one you celebrate.

RESULTS: GingeKoda won the raffle, you may find your prize in a chest at the entrance of the Super C.
- Masterlink

Minecraft 1.11.1 released, stay on 1.11 for now!

Posted by Doctacosa on 21 December 2016 at 1:10 [Link]

That's the new Minecraft version as released by Mojang some hours ago. This new version is not compatible with the base 1.11, and we're not ready to update yet, so please stay on 1.11 for now so you can play with us! Since this new update has some core changes that require plugins updates, and that many of us will be busy with the upcoming holidays, we won't be switching for a week at least.

The lobby alone has been updated tonight to be compatible with the newest version, so we'll be able to catch people using the wrong one and tell them how to switch back.

UPDATE: 1.11.2 fixes problems with 1.11.1 and is in the same situation. The lobby works for that as well.

Max entity cramming now is place

Posted by Doctacosa on 17 December 2016 at 21:56 [Link]

I've enabled today the gamerule to limit the number of entities on the server, known as maxEntityCramming. This is a new setting introduced in 1.11, which I've set to a value of 50. This means that, within a small enclosure, any mobs over that limit will automatically suffocate and die. This is put into place to prevent runaway mob farms from piling up and lagging the server for everyone.

Note that this automatic check doesn't change anything on what we expect from you: all players still need to keep an eye on their mob farms and prevent them from piling up too much. Thank you for keeping everything running smoothly for all players!

Holiday Huzzah.

Posted by Masterlink on 5 December 2016 at 21:18 [Link]

It seems things have been a bit quiet and complacent lately.... So how about we spice it up a bit this Holiday season?

There's been a lot of new players, and there's a few things they need to learn... As such, this holiday month, I invite you to the renovated Spider Dome this Saturday (December 10th) at 10EST/9CST for a special surprise. Some of you should recognize this, to others, this will be a new and fun experience. I would suggest you come prepared for battle, but that's just my thoughts.

There might be some things to pass around, depending on how many players show up... So I suggest you all try to show up and bring some friends! Never know, it IS the holidays after all.

I thank MediaKlepto and HimochiKouen for their work on the Spider Dome and the current remodel (I encourage you to come see, it's pretty). I hope everyone will attend and enjoy themselves. To get to the Spider Dome, follow your nearest Time Gate or TARDIS to > PVP > Spider Dome.

Get your Christmas card, 2016 edition!

Posted by Doctacosa on 3 December 2016 at 17:43 [Link]

And they're back for a fourth year!

For those who don't know, I'm sending for the holidays a real, custom Christmas card in the mail to whoever wants one, anywhere in the world. All you need to do is submit your name and full postal address, including country!

You have two ways to claim yours. Go to Laurasia and visit the holidays park in the Residential District (north from the Community Center). You'll find a giant mailbox in said park. Get a book from it, write your address, then submit it! Alternatively, if you're unable to come on the server, you can enter your mailing address on this special page tied to the forums.

I empty the list of addresses after each year, so be sure to submit your name and address again even if you did so in the past! I also have a limited quantity of cards left over from 2014 and 2015; please include a note if you'd like to receive one of these as a bonus. Note that you can only pick one additional card, not both. The 2016 edition is always included. All cards will be shipped later this month!

Seasonal contest: Ice castles!

Posted by Doctacosa on 2 December 2016 at 1:03 [Link]

It's time for our next seasonal event. Your challenge, this time around, will be to build an ICE CASTLE!

GingeKoda sent the idea my way and prepared a building location with Coneva's help. She also took it upon herself to offer to make handmade gifts to our top three winners, so you'll want to enter this one for sure. This will last for the entire month of December plus the holidays period.

Take it away, Ginge!



Kicks off 8pm EST December 1, 2016. Builds must be complete by 1159pm EST Jan 7, 2017.
While the intent is for your structure to represent a castle, you are not bound to a traditional definition; you are encouraged to be creative in defining your own "castle". The majority of the exterior structure must be ice and snow. Glass, Iron and Quartz may be used for decorative additions. The interior may be designed and decorated as the builder sees fit, however anything contained within that is not made from the prescribed material must NOT be visible from the outside. Additionally, as ice and snow hide many things, so too will your castle. Somewhere within your structure is hidden a secret... But not so hidden or so secret that the judges can't find it or don't acknowledge it as your secret.
To assist with this limited material challenge, select materials will be provided to the first three builders to arrive at the site, no earlier than 8 pm EST 1 Dec.
Because it's the holidays, and we are feeling generous, small gifts will be given throughout the contest to all builders, so stay active.
Entries will be judged on: use of prescribed material and creativity.
Top three winners will receive merit points, and a custom crafted replica of their MC mini as either a paperweight, keychain or note holder.
So travel to island Iscapades; can be found by taking the Northern rail from Nether Central to Lily Keep, then switch to rail "Coneva does testifiscience". Upon arrival topside, travel south down the frozen river and take a boat south to the island entrance, you will see it. Select an area within the walls (no larger than 25x25 please) mark it with your sign and GOOD LUCK.

If you are interested in judging, and not building, PM GingeKoda.

UHC round 4!

Posted by Doctacosa on 1 December 2016 at 23:35 [Link]

Dear Diary,

I thought that I would be safe after escaping from The Disaster. Unfortunately, there's no such luck in this wretched world of today.

Like many others, I barely made it out of Stone Ville. We immediately banded together as a group, no matter what our origins or stories were. We were alive, we needed to survive, and that was enough for us. We walked away, walked and walked... so much walking. I didn't know feet could endure this much. Still, we needed to get far, find something new.

The storm hit without warning. We had been forced to set camp in the middle of everlasting plains, far from the protection of any trees or mountains. It turned into such a mess. Winds with the strength of the Gods ripped through our poor fabrics, and the thunder was so loud and frequent that even shouting didn't allow us to communicate. And the lightning, the lightning... Poor Bob, he never had a chance. He was the first to be stricken, before we could realize what was happening.

Chaos engulfed us, primitive instincts guiding us. Everyone took off running, grabbing whatever limited supplies they could. When the skies finally cleared, after what felt like eons, I realized that I was alone. Alone. I must have gotten confused and ran the wrong way. Some of the elders of our group knew of a location called... I don't remember now. It doesn't matter. It was Blood-something. It apparently had safe walls to protect us, to rebuild. This was lost to me, though. So I resumed walking. So much walking. My feet couldn't even hurt anymore.

At last, I found something. A tremendous place, filled with wonders! Was I dreaming? No, I couldn't be. This was it - safety! I reached it at sunset, looking forward to meet its inhabitants, find shelter, get some rest, be reborn! ... If only I had known... I could have avoided this cursed place. For, as the sun set, I realized something with horror: there were no lights. This marvel was getting absolutely, terribly dark, a mirror of how my mind was clouding after that brief feeling of relief. Something had happened here too. I need to find out what it is.

But, wait. What is this noise? Is there anybody there?

Oh no. NO.

They're coming!

They're coming...



UHC round 4 is live! Best of luck to everyone involved!

I wanted to set up specific rewards in Merit Points for completing specific objectives, like managing to kill other players, but some last minute thoughts make this impractical for now. I'm hoping to be able to flesh that out by next month.

On a related note, an update to the Merit Points system should be published sometime in the coming month. Stay tuned... and good luck!

Misc. corrections

Posted by Doctacosa on 30 November 2016 at 23:55 [Link]

Achievements fixes

Some of the achievements weren't working quite right when they were added. Some were identified and fixed quickly, while others took a bit longer. As of tonight, I've reviewed the list and can say that all of them should be running as expected. I had to change three of them to trigger properly; they now read as follows.

Wings!: Find an elytra
Cart Snob: Ride 2 kilometers on a horse
Cart Hater: Ride 50 kilometers on a horse

If you had already scored any of these, you still have them. For anyone else, if you already met the base conditions, you'll automatically score them soon after you connect to any server.

Resource pack updated

The resource packs and addons have been updated for Minecraft 1.11. They contain nothing new, the only change was to remove the warning about incompatible packs. As such, you can redownload them to get rid of the warning, or just carry on with your day.

Forums are back online!

Many of you noticed last week that the forums had been taken offline for several days. This was done to make sure that no messages would be lost during a server transition. This wrapped up last Sunday, and the forums are now back to normal!

All servers now on 1.11!

Posted by Doctacosa on 27 November 2016 at 19:34 [Link]

All Minecraft servers have been succesfully upgraded to 1.11, so update your game version today to continue your adventures with us! Please read on for some important changes.

Several configuration changes have been applied for this. Most notably, the new shulker boxes will automatically be locked to private, just like the regular chests. You can /cremove and /cpublic them as you're used to. On a related topic, as it was requested before, all doors and trapdoors will now default to a public protection status when placed, so someone can't lock them away from you. You're free to apply /cremove on them, of course, and then keep them like that or privatise the access completely.

This plugin update had a side effect: due to a bug, iron doors (and iron doors only) no longer open with a right-click. You need to have a pressure plate, lever or button next to them to operate them. Alternatively, if you apply a protection on them (public or private), left-clicking will also work.

Finally, I've temporarily disabled the new game setting that causes mobs to die if packed in a tight space. I'll enable it in two weeks - be sure to fix your farms (iron or otherwise!) before then! The default setting is 25 in a single space; I'm considering setting it to an higher values. Any suggestions as to what you believe would be ideal?

Note that Takao is an exception to all this: as I've indicated at launch, since it's a modded server, it will remain at 1.10.2 indefinitely.

Explore Constantinople, this weekend only!

Posted by Doctacosa on 25 November 2016 at 20:44 [Link]

Our resident historian Anonymous_SoFar made a news post last week about the possibility of allowing visitors to explore his single player world of Constantinople. The response was positive, so he has decided to go ahead with that! You'll get the chance to see where many elements from Laurasia's Byzantium (recently voted as one of our Seven Wonders) have been developed, along with a glimpse of what could be added in the future.

However, this is a limited time offer: it's available starting now and will last the weekend only, after which it'll be removed permanently. It's now or never!

You'll find Constantinople available under the Seasonal teleporter in Central. You can explore the city as you see fit, as flying is enabled. You won't be able to edit anything, however. To exit, simply /lobby out then return to Laurasia or whatever destination you wish.

Have a nice weekend!

Follow-up: Wrap up and ways you can help

Posted by Doctacosa on 19 November 2016 at 23:49 [Link]

Our seven days of celebrations for the fifth anniversary wrapped up yesterday! As a recap, here are the seven updates that happened:

Day 1: Launch of the racing minigame
Day 2: Reveal of our Seven Wonders
Day 3: Launch of Cimmeria, the starter world
Day 4: Miranda's first anniversary
Day 5: Launch of the parkour minigame
Day 6: Addition of 50 achievements
Day 7: Launch of Takao, the PixelMon modded server

I've had a lot of fun putting all this together, and I hope you've been enjoying the results so far!

This isn't over, of course, as I've got plenty to follow up on. Now that we have a starter world, I want to change the way we advertise the Creeper's Lab to attract more people. Some relatively minor bugs have been reported during the launch of the races, which I need to review. More parkour courses will be added when they are ready. I'm already mulling on the next steps for the achievements system. The PixelMon server is still a bit primitive and needs more care. And so on...

I'd like to take a moment to remind you that there are multiple ways on how that you can help. Of course, first and simplest, talk about us to your Minecraft-playing friends and gaming communities! We could always do with more friendly faces around here.

You can also vote for us on multiple server lists where we are registered. Voting can be done every day on each site and bumps us up a bit in the listing, helping us get noticed. All of the required links are available on the help page.

Something simple that you can also do is follow us on our various social media pages (Facebook, Twitter, Tumblr, Instagram, etc.), then like and share our various updates with others. Spread the love!

For those interested in going the extra mile, at the beginning of the summer, I also launched a Patreon campaign to support my various projects with online communities. In exchange for a monthly dollar amount of your choosing, starting as low as $1, you help me cover my fees and encourage me to continue working on this and related projects. In exchange, you get various rewards (including shiny in-game trials, yearly postcards, or even monthly ones) along with the satisfaction of helping the community as a whole. Think of it as a subscription of sorts, one with a price of your choosing, that you can easily cancel at anytime. Of course, I realize that not all of you can do this for multiple reasons, and it's perfectly fine. I appreciate your presence nonetheless. :-) For more information, along with the lis of potential rewards, you can check the summary page on Patreon.

If you'd rather do a one-time monetary contribution, Paypal is also available at all times! You don't even need a Paypal account to use it, simply having a valid credit card is enough.

Thank you for reading, for being here, and let's see what we can do moving forward!

- Dr. Cossack

Day 7: Takao, a PixelMon modded server!

Posted by Doctacosa on 18 November 2016 at 22:15 [Link]

Ladies and gentlemen, welcome to Pokemon Day. How many of you have picked up Sun and Moon yet? That's all fine and good, but are you looking for something to complete them? Something a bit more... blocky?

I'm introducing today my first attempt at a Minecraft modded server, featuring PixelMon - play Pokemon within Minecraft! Budding trainers will be exploring the new region of Takao (map). There are a total of 429 different critters that can be found and collected at this point.

I must say that this setup is more primitive than I wanted it to. It has taken a lot of time to get to this point, yet it'll need more attention before it gets to the level I want it to be. Some key components are already in:
- DynMap (server map)
- Home and area protections (by staff)
- Global chat link-up (+ IRC integration)

Note that chests are NOT locked by default in there, so protect your stuff accordingly. The world itself is mostly untouched, so everything needs to be done. Wanna be the very best, like no one ever was? To catch them is your real test? You want to travel across the land to fill up your Pokedex? Then get busy!

One important thing to note: basically the entire mode runs separately to everything else we've had so far. Updates are separate, plugins are different, the achievements or stats tracking don't apply to Takao, etc, etc. The only thing in common is the IRC link-up so you can chat with everyone else, and that Creeper's Lab touch you've come to love.


There are several key gameplay differences to vanilla Minecraft. Of course, you can find and battle Pokemon, so they're all over the place, spawning differently in each biome. Minecraft's mobs are disabled, so no green explody cucumber to surprise you. The gameplay is still survival, so you need food, and you can freely build structures. The world is seeded with a lot of various new ores and elements, as you can craft your items. Craft Pokeballs? Sure! Build a healing machine? Why not! Find crystals to obtain various effects? Go ahead!

There are multiple NPCs scattered around the world, either to spout standard RPG dialogue or to battle you. Likewise, you can choose to challenge other players at any time by getting close and throwing your Pokemon at them! Villages will often generate with a Pokemon Centre and a Pokemall to heal your critters and let you buy and sell items. Gyms will sometimes appear, or special shrines with rare goodies inside´┐Ż

A world border with a radius of 2000 blocks has been set. Like in any good JRPG, The furthest away you get from the center, the stronger the monsters become. The current maximum level of wild encounters is about 35. The world radius and max levels will be increased over time.

Everything about PixelMon is currently modeled after Generation 5. To avoid stepping on Nintendo's shoes, the team deliberately chose to stay behind a generation. Now that Sun and Moon have been released in most regions, they'll start working toward Gen 6 features and critters.

Future updates

We're currently running the latest beta of PixelMon 5, which is built on top of Minecraft 1.10.2. That means that the latest blocks and gameplay items are available (excluding the recently released 1.11). My plan is to go through the betas then land on whatever stable version is offered.

Note that, this being modded, it's entirely possible that updates will not be doable without a full server reset. That means we might stay on 1.10.2 indefinitely - we'll see for sure if there's an upgrade path as time goes on.

How to access

PixelMon runs fully independently from the rest of the network, so you can't access it from the lobby. Instead, you need to first setup your client by downloading either Forge or the PixelMon launcher (details on this page), then connecting directly to:

Note that this server is whitelisted. If you already did the standard procedure: great, you've got access! There is no visitor mode this time around, so registration is a must.

OMFG modded wat!?

Yes! Consider this a trial run. I fully plan to stay focused on vanilla survival, as we've been doing for the past five years now. I'm adding this as an additional gameplay option not only for the current player base, but to attract new faces as well. We've got a lot of Pokemon fans around, so this felt like a natural option to explore first.

Any questions?

Just ask, I'll be happy to answer them! Be sure to read the installation and update instructions first so you can set yourself to join.

Day 6: 50 more achievements!!

Posted by Doctacosa on 17 November 2016 at 23:42 [Link]

You asked, I deliver: there are now 50 NEW ACHIEVEMENTS to hunt down!

As some of you know, we used to have 150 targets, but I was forced to scale it down to 100 after the update to Minecraft 1.8 broke our older stats tracking system. After switching to a new plugin plus coding several new functionalities on my own, I've restored 32 of the missing 50; 18 targets are brand new to this batch! Some of the existing ones have been rebalanced as well.

Some are easy to understand:
DurDurPurPur - Craft a stack of purpur bricks

Others not so much...
Sailor Scout - Defeat an enemy with the power of Love

Lots more player statistics are now tracked compared to before; this required a significant amount of effort, but it means that there are several new possibilities of tracking. We've got 50 achievements added tonight; if you're all good boys and girls, more could be added eventually. ;-) You can view the new set of objectives right here!

Note that I had to develop a new stats plugin from the ground up to track some targets, which means that some of the data is only counted as of NOW. If you already had earned an achievement at some point, it's still yours even if it was hidden for a while. If you were underway, however, some will be restarting from scratch. This is an unfortunately effect of relying on others systems. I've taken to handling part of this on my own to avoid future breakage.

This also marks the return of head drops during PvP battles. You've seen it in action during last Halloween's event, and it's now back in a permanent fashion. Get your collection going, or keep expanding your ongoing one!

Happy hunting!

P.S.: Smitten by God is back. It's tracked by the new plugin, so previous lightning strikes don't count unless you had scored it earlier. Good luck! :-D


Posted by Anonymous_SoFar on 17 November 2016 at 2:45 [Link]

So, I have an opportunity for the entire server. It is a once in a life time opportunity, I am allowing Doc to set up my singleplayer world of Constantinople for one weekend, and one weekend only. After that, never again.

Come and see where I store all my ideas for the Server's Byzantium. The world would be protected so you can't break anything, however you will be given flight so explore to your heart's content.

Leave your comments below, I would like your input.

Day 5: The parkour courses are in!

Posted by Doctacosa on 16 November 2016 at 16:47 [Link]

Last February, we ran a parkour courses design competition. Now that some people have had the chance to update their entries, it's time for you to challenge them!

Now available from the lobby, in the Games section, is a new Parkour item. It offers courses designed and built by Connovan, GingeKoda, Kagato, MountainB0y, Skreelink and xray275! As with all minigames available there, these are accessible 24/7. Since parkour is a solo challenge, you can drop by at any time that you want a change of pace!

These must be completed in adventure mode, so no block placing or breaking will take place. To make sure that you don't go hungry midway through, hunger has been disabled. Health is still enabled, though, so watch your step! Some of the courses feature traps: if you become stuck, you can /kill yourself at any time to return to the parkour lobby and try again.

cmzangetsu93 and Coneva, I'd have loved to add your two courses, but I believe that they are now impossible to complete since 1.9 changed the shape of single glass panes from a + shape to a single vertical line. A copy of the courses is still available in Central's TransHub, in the "GameDev" portal. If you could fix these, I'd be happy to include them! Likewise, axe_y, your course seems complete except that I believe that two jumps are impossible. If you could review that and tell me if it works or not, I could add it as well.

With that said, go see this new location for yourself. I'd even say, hop to it!

Day 4: First anniversary for Miranda!

Posted by Doctacosa on 15 November 2016 at 16:23 [Link]

What makes the Creeper's Lab successful doesn't come only from my own efforts: what some of you do outside of the standard gameplay can really make a difference too! Some people maintain our social media pages, others talk about this place to the friends and plenty help new players in whatever way they can.

Among these larger efforts, there are Skreelink's servers... and it just happens that Miranda, his place focused on large builds, is one year old as of today! Happy anniversary!

What some people might not realize is that Skree actually has three servers available for you! I figured I'd mark the occasion by reminding you of what he's offering.


Miranda, as explained above, is focused on large builds. While it still runs on Survival mode, an item store called Super C is available right in front of spawn. For the low low price of a single iron ingot, you can obtain and walk out with all the blocks you can carry. Some of the items offered for building are not even available through standard survival gameplay, like End portal frames! This makes it much easier to gather large amounts of materials that might take hours to gather otherwise.

During Wednesday evenings happens what is called Contractors Evening: at a request, flight mode is given to all for a few hours. That gives players a chance to get some more difficult building steps done, like high towers or tricky overhangs, without fear of falling.

Miranda can be accessed from the Creeper's Lab lobby (/lobby), in the Affiliates section. Note that only players with a Trusted rank can access it!


Ouroboros has been made available for those looking to prototype their creations: it's a smaller creative location on a flat world where you can quickly play around with your ideas before committing to them. This is only for development, though, as it gets reset on a regular basis.

This one is only accessible to those who've earned the Contractor rank in Miranda (not to be confused with Contractors Evening). This is a title that is only awarded to those you have made significant contributions on Miranda, so if you're interested in visiting Ouroboros - get building! To enter it, from Miranda, type in /ouroboros. To go back, simply do /miranda. Both commands will only work from Skree's servers.


How about walking in a virtual movie theater, only to sit down and actually watch a movie playing on a big screen? This is what Mu is all about. This modded server, running under a special build of 1.7.10, allows you to claim a spot, build actual screens, and project almost anything that can be viewed in a web browser in them. This works especially well for places like YouTube, but multiple other sources are available as well. Note that this only works on Windows-based systems.

To access this, Skree created a simple to use package: download this, extract it, launch minecraftftp.exe, login, access Multiplayer, pick the first entry, and voila - you're in! For more information, please see Skree's related forum topic. This explains how to actually build and interact with the screens.

If you've never dropped by any of these three locations, I highly suggest that you go to see them, even if it's only to look at the multiple builds that are available there. Who knows, maybe it'll give you some ideas!

Day 3: 1.11 news, compatibility, and a new world!

Posted by Doctacosa on 14 November 2016 at 17:30 [Link]

New beginner's world: Cimmeria

Many potential new players join us, discover the requirement to be registered, then quickly leave without bothering to do so. I can't help but think that many would jump in with us if they only had a chance to learn how we do things.

To help with this, I'm introducing today a new survival world: Cimmeria. This new place is playable even by visitors and is meant to serve as a starter world. Accessible from the lobby, this is a standard world: much like the cores of Laurasia and Rodinia, it's set to normal difficulty on normal land generation. This creates a basic, easy to understand location for new players. Of course, established players can also explore and build there - it's by no means reserved only for the new faces! You can check out its new map to get a feel of the place. A nice balance of biomes means that most blocks and structures are available from the get-go.

The standard rules apply there, including the same family-friendly attitude that is expected across the network. Likewise, the same standards will be applied to determine if anyone needs to be kicked or banned. To help with this new setting, the same automatic filter used in the minigames and UHC will be in use here.

There is obviously a higher risk of griefing there since the whitelist doesn't apply, although I'm confident that we have the tools in place to handle this. There are still several perks to registering, so I'm hoping that many will decide to move ahead with that. Locked behind the registration are the ability to earn achievements, participate in contests, got involved in Events Nights, and visit some of the other worlds.

Multi-version compatibility

Another of the reasons why we lose some potential version is through version bounces: some people don't realize that we're running 1.10, (or whatever version is active at the moment), so they fail to connect and might move on to another server.

To prevent this, the lobby is now accessible to all players from 1.8 to... 1.11! Only the lobby is, and I don't plan to spread this to the survival servers as there is a risk of instability or strange behavior. Besides, changing game versions is simple enough to do nowadays. The primary goal of this is to allow both returning players and potential new ones to connect, see various signs explaining which version we're actually running, and maybe get help from others in the chat.

Minecraft 1.11 news

Mojang released Minecraft 1.11 earlier today. The Spigot team, which creates the server software that we use, plan to release a first version next weekend. We also need to wait for several plugins to be compatible before we can upgrade, so we'll be staying with 1.10 for a week at least, and likely for a bit longer. I'll share more news on this when I have them.

Until then, as I've noted above, the lobby is accessible to 1.11 players so they get a chance to switch to the right version.

Day 2: The Seven Wonders!

Posted by Doctacosa on 13 November 2016 at 20:36 [Link]

Last month, I asked you to vote for what you considered to be the Seven Wonders of the Creeper's Lab. I've compiled the results and generated a brand new, wallpaper-sized render for each area. While many had been pictured before, I decided to look at them again with what I've learned of the process over time. Here they are, in alphabetical order - your Seven Wonders!

Byzantium - Map

Anonymous_SoFar's largest creation yet, the city of Byzantium is modeled after the roman and byzantine eras. It's still very much a work in progress, but the scale of the completed builds already make it a must-see. 1:1 or bust!

Mushroom Kingdom - Map

The Mushroom Kingdom was mostly built by WindRider739, Sphenicus and I. You could almost picture goombas walking on the ground along with multiple ? boxes floating the air!

Orist's Tower - Map

As its name indicates, Orist's Tower was built by none other than Orist501. The earliest example of large-scale buildings on the server, this one still retains its place as many people's favorite. You can see through the water some of the connected underground rooms.

Sanctum - Map

To the surprise of nobody, the entire city of Sanctum made the list. Originally started by a half-dozen players from Team9000, this place is mostly handled by Kagato nowadays. It's still expanding, too!

Statue of Azarand - Map

Exodio created a large statue overlooking his large domain. It can be easily seen from the main Western line, and is best visited during in-game mornings!

Taj Mahal - Map

This full reproduction of the Taj Mahal and its gardens was built by WindRider739. It was meant to be a display of his wealth at the time: the main building is mostly composed of absurd amounts of quartz, gold and diamonds earned through hours upon hours of gameplay.

Tower of the Gods and Spire of the Fallen - Map

The Tower of the Gods, in white, is Skreelink's reproduction of a notable building from The Legend of Zelda: Wind Waker. Its dark counterpart, the Spire of the Fallen, was later added as a what-if counterpart.

Please don't hesitate to offer a correction if any of the above information is incorrect.

Now, let's see what you people can create in the upcoming five years. :-)

Day 1: Mario Kart-like racing!

Posted by Doctacosa on 12 November 2016 at 23:32 [Link]

We've tried racing before in many formats. We've got pigs with carrots on sticks in the dark ages. We've rode horses going in circles. We've used command blocks to give us speed bonuses. We've even used boats on ice (!?). The point is, we want to race. Yet, no method is perfect. The pigs never want to stay still. The horses don't have any speed bonuses. It lacks depth.

What if we had racecars that controlled using sane controls? An organized system to make sure that everyone starts at the same moment? Something able to count loops and player positions? Even items to throw in some chaos to the experience? And all that without requiring a modded server?

Introducing: the Racing section of the lobby! Much like the existing TNT Tag, running the game is automated: choose a track, wait until all players are in, then a race event will be launched for a few laps. Rinse and repeat! The gameplay is modeled after the Mario Kart series of games, with 3/5 laps to complete on each track before winners are announced. To make things more fun, ITEMS are available: mushrooms to get a temporary speed boost, lightning bolts to shock opponents... even the dreadful blue shell is in.

Two tracks are available right now: Donut Plains from Super Mario Kart and Bowser's Castle from Mario Kart 64. You might have seen them both on Laurasia before; these are copies that have been optimized to support this new gameplay mode.

If you let the servers provide you with resource pack updates, it'll automatically download and set a special pack so you see the proper items and elements while racing! If you manage your resource packs manually, it is highly recommended that you download and install this BEFORE racing. Simply toggle it off once you're done. It makes everything better - you get graphics, music, jingles and more! Sphenicus handled most of the work on that pack, so thanks to him!

With the basic infrastructure in place, more tracks can be added over time. We already a few ideas in mind.

See you at the races!

Fifth anniversary!

Posted by Doctacosa on 11 November 2016 at 11:46 [Link]

Gather round, everyone, for today marks the fifth anniversary of the Creeper's Lab! Wow!

Our primary world, Laurasia, has been running for that long without any map reset. Other locations have been added since, one or two have been retired, but my goal of providing a stable place for your builds to shine is still going strong! That's not to say that things have been static, though - in the last year alone, we've seen among other things:

- The inclusion of the lobby.
- The permanent addition of TNT Tag.
- The return of the achievements.
- The end of the first Seasonal cycle, with four people earning real prizes.
- The launch of the Patreon campaign.
- The launch of UHC.

To celebrate this landmark moment, I'm announcing a week of celebrations! For the upcoming seven days, one new feature or major announcement will be unveiled daily, so be sure to check this space every day! Join us tomorrow for the first item, and then for the six following that!

Thank you all for your ongoing interest in this place! Some of you are new, some have been here from the very start, and I couldn't have done without you all!

Event: Launch of a second game in the lobby!

Posted by Doctacosa on 7 November 2016 at 23:00 [Link]

A new addition is now ready to join TNT Tag in the Games section of the lobby! What it is will remain a surprise until then; all I'll tell you is that it offers a new spin on something that some of you had a chance to play with before, while adding new possibilities.

Curious? Please join us this Saturday, the 12th, at 10pm Eastern time in the lobby. The official unveiling will take place then, along with the first matches!

Before anyone asks: no, this Saturday's launch is not related to the parkour courses that some of you have prepared. That's still coming - what is launching this weekend is something new!

See you then!

Bloodstone contest results!

Posted by Doctacosa on 6 November 2016 at 0:33 [Link]

Survivors survived, builders built, and winners won!

As a reminder, the Bloodstone contest had contestants create buildings apparently made out of reclaimed materials in a post-apocalyptic settings. Coneva, Primagen and Skreelink went from entry to entry to rate them from 0 to 10, depending on how well people people have followed the given theme and the quality of their builds.

The end result:
First place - Kagato! - 2 Steam Games (or DLC), up to $25 combined.
Second place - DrCossack! - 1 Steam Game (or DLC), up to $10.
Third place - MountainB0Y! - Variety of ingame items from the private scavenged hoard.

Congratulations to everyone! The winners can get in touch with Skree to claim their prizes. You can also view the list of entries, along with images and judges comments, on the Bloodstone contest page.

I hope that those of you who participated had fun. Thanks to Skreelink for preparing and running this event!

UHC round 3!

Posted by Doctacosa on 1 November 2016 at 23:57 [Link]

It is time for daring adventurers to face a new version of Kenorland!

A brand new world is now available to explore and survive in, one featuring rather unique sights! As before, inventories have been reset and all players have been brought back to life.

Various tweaks have been made since the last round to keep things more dynamic based on player feedback:

- LWC has been retired completely, so chests, doors, furnaces and the like can no longer be protected. This means that that are absolutely no protections whatsoever on Kenorland outside of the spawn point, and it's no longer possible to build a bunker out of these blocks.
- A fixed world border is set to keep you within the expected world limits.
- On death, you'll now be kicked out of Kenorland instead of being dropped to spectator mode. Having the ability to peek around gave an unfair advantage to some players who could plan raids before their next respawn.
- If you died and want to know how long you need to wait to play again, just try to enter Kenorland again. You'll bounce, but it'll be displayed in the chat box.

Some players have spoken up about wanting specific goals to be set for each UHC round. I haven't had time to prepare some just yet, but I'm considering it. Possible targets could include getting points for killing other players, earning some vanilla achievements or complete other goals. Feel free to reply to this news post if you have ideas you'd like to share!

Halloween murder spree results!

Posted by Doctacosa on 30 October 2016 at 17:24 [Link]

Halloween is tomorrow, but our dedicated event was yesterday, when more people were likely to be available. Ultimately, 12 people dedicated to jump at the opportunity to chop heads off and gather kills while exploring the new PvP arena of Horseman's Hollow, right in Central. With 219 confirmed kills, I think it's safe to say that people enjoyed it!

With that said, the top three winners are:

First place - Kagato, with 50 Merit Points and a special edition Pumpkin Helmet
Second place - axe_y, with 30 Merit Points and a set of staff heads
Third place - Lacar, with 15 Merit Points and a 'Bronze Medal' dirt block

Note that Horseman's Hollow is now available permanently as a PvP fighting ground whenever you feel like running around like an axe-wielding maniac!

Thanks to Sora for running this event and to everyone who participated in the spooky fun!

Event: Halloween murder spree!

Posted by Doctacosa on 20 October 2016 at 23:50 [Link]

UPDATE: Here, have an Halloween wallpaper! Click for the full version! -Dr. Cossack


Hey corpses and pre-corpses, Sora here for that time of the year again!

For this year's pagan celebration of evil, we have a special pvp contest-event planned for you all on Saturday, October 29th, at 10:00pm est!

Horseman's Hollow, the big (only) forest within central's walls, has been converted into a natural PVP maze.
The objective?
Kill as many contestants as possible and bring me their heads, of course!

The forest can be accessed via Grand Central Station's basement level, as well as by going down the main stairs of the Halls of the Damned, the castle immediately behind the Nether Portal in central, or the lower floor of the PVP warp section.
Beds can be found behind the rail stop under the castle, in the dungeon cells (What were you expecting, a 5-star hotel?)

The rules are simple: Stay within the walls of the forest for the duration of the event, don't break blocks (for those able), leave your armor at home, and the kills must be dealt with the provided axes. Other then that, murder away~! The rampage will last until 11:30pm est.

First prize will earn 50 merit points and a special edition Pumpkin Helmet, for all your infinite underwater needs!
Second prize receives 30 merit points and a set of heads belonging to our lovely (pfft) staff.
Third prize receives 15 merit points and a dirt block renamed 'Bronze Medal' and a pat on the back!

All participants get to keep the specially-made axes for the event, as well as the heads they collect. Kills will be confirmed with the logs, so no pre-existing heads will count toward the prizes.

As a special Halloween bonus, a prize will be given to all players active that night before the festivities begin!
Gather all your friends over to Grand Central Station by 9:30pm EST to collect this reward!

(A note to any staff participating, please ensure that ToggleChop is disabled before playing. Wouldn't want the woods to... y'know. Not be woods.)

And yes, this is just an excuse to get all of you to kill each other.
You'll do it anyway, and you know it.

Miranda Announcement

Posted by Masterlink on 13 October 2016 at 8:56 [Link]

Salutations Netizens of Miranda!

Miranda will be down for an undetermined time, though not terribly long. Our host is custom provisioning a new box and may take some time. For now enjoy the main worlds Creeper's Lab has to offer, as the support from DrCossack has always been most appreciated.

Not to worry, Miranda will return Soon.

Miranda, Mu, and Ouroboros are all back online! Thank you for your patience, and enjoy.

- Masterlink

Survey: Identify our Seven Wonders!

Posted by Doctacosa on 11 October 2016 at 19:47 [Link]

The Creeper's Lab is getting close to its fifth anniversary (next month!), and I'm looking to do something to showcase the best locations and builds that have been discovered and created over the years. To do this, I want to highlight the Seven Wonders of the Creeper's Lab... and I want YOU to help me identify them!

The goal is to compile a list of the seven most impressive things of the Creeper's Lab, as chosen by the players. These are features seen in-game, on any of the servers, both natural and man-made. You can nominate an individual building, an entire town, a large structure or design, a natural environment, or anything else of your choosing. I've put together a small form for you to send me your list. You can name only one location, or send in a complete list of seven, so don't feel like you need to think about this too much if you've only got a few ideas!

Tell us which parts of the Creeper's Lab are worthy of being part of the Seven Wonders!

I want to have a list as complete as possible, so please submit your choices, no matter if you've been here only for a week or all five years! You've got a month to reply to this. I'll then compile the results and announce what has been selected to be part of this illustrious list!

Contest: Bloodstone, Apocalyptic Survival Town

Posted by Masterlink on 7 October 2016 at 18:37 [Link]

Announcement to all survivors.

Some time has passed since the horrible events that happened in the fall of Stone Ville. Since then a few survivors have made a safe haven and invite those who have managed to keep going make a home there. Since it's dangerous to travel overworld in these post-apocalyptic times, access is limited to the underground.
I implore you all to seek refuge and help rebuild a small society so we can start again. It's going to be difficult, but the walls will hold, or so we hope.


Let this be known as the name of our new home and safe from the aftermath of such a tragedy.

This building contest is set post-apocalyptic that takes place after the events of Stone Ville. That contest result can be found here.
You do not have to have participated in Stone Ville to participate in Bloodstone. The rules are fairly simple, building materials and designs should be a bit smaller and built of 'scavenged' items, so nothing will be all pretty materials. This however doesn't mean things can't be tidy and neat. Lighting should be kept basic as well, there's no electricity in a post-apocalyptic world, torches, fire, etc. Sort of ramshackled but don't feel you have to be completely cheap! Your small home could be filled with junk you found after the apocalypse.
A few people complained about using 'scavenged buildings' since this is a secured area you're "moving in" so there's no buildings to take over. As such, there's also no buildings to scavenge items from, this would have limited the imagination of builders. There was also no set apocalypse type, as there wasn't one in the original Stone Ville contest.

The location of Bloodstone is only found via the Nether. From Central: Eastern line toward Townshend > THIRD substation, supershroom > In the substation main floor in the corner > Bloodstone.

When you arrive topside, you'll see a walled area that's been kept natural except a small road and a few survivors. When you pick an area, you must follow the road pattern and connect it to the main road, please keep plots about 12x12, though there's no real limit, the could be bigger or smaller. Be considerate of others space. Be careful digging underground, while the main site is secure, underground is not. Neither is outside the walls. Not keeping the place secure for fellow survivors earns you being kicked out of the group!
After the 15th, if there's space available, you may build another building, however, only one will be judged, so label which one you want judged. Also, you are allowed to help others with their buildings if they want, this is a surviving community after all, but only the location claimer will earn the prize for the build if chosen.

I'll need a couple judges as well for those who don't want to participate, but you're still free to make a building, it just won't be judged for prizes.

Let's talk about what everyone wants, prizes. I'm hoping to get some real interest in this contest, so we're aiming for some real prizes!

1st: 2 Steam Games (or DLC), up to $25 combined.
2nd: 1 Steam Game (or DLC), up to $10.
3rd: Variety of ingame items from the private scavenged hoard.

The contest ends on Halloween, Monday October 31st. To claim prizes, you must add me on steam and let me know your choices so I can buy and gift them to you.
Never know, bonuses might pop up, it *is* Halloween.

Event: Ice boat racing!

Posted by Doctacosa on 7 October 2016 at 0:10 [Link]

You might be aware that, starting in Minecraft 1.9, boats can move at a surprisingly high speed when moving on ice.

To have some fun with this, Prima has built a racetrack around his base, and he's inviting everyone to come try it out! We'll hold a main race event first, where people will fight to be the first to complete a set of laps, then individual and versus competitions will be done for those interested.

This will take place this Saturday, October 8, after the start of Events Night at 9pm (Eastern time).

From Central, take the south Nether line to the second substation, de Nile. From there, follow the Primeria line to reach the land of lime green glass where the races will take place.

Good luck trying to control those speeded up boats!

UHC event results, second world launch!

Posted by Doctacosa on 1 October 2016 at 19:54 [Link]

A month has elapsed, many died promptly, but a few actually pulled through!

A grand total of 33 players challenged the first version of Kenorland. Of these, only 5 managed to score all two target achievements, and one other player hit a single one.

Our big winners: Anonymous_SoFar, Iron_Fact, MediaKlepto, number_J and UnityEXE
Partial winner: DrCossack

Congrats to those who survived 'til the end! As previously announced, everyone who accessed this location during the month earned 1 Merit Point, and those who actually hit the targets earned 10 bonus points per objective.

Please note that the stats tracking was less reliable that I expected. If I missed a winner in the above list, please contact me so I can add your name and give you the additional Merit Points. I've got the full list of visitors already.

UHC, round 2!

With that out of the way, the UHC world is back up in a new iteration! There will be a new world to explore and challenge every month. This second location might seem familiar at first, but not is all as it seems...

There are no hard targets this time around, besides the fun and challenge of actually surviving. Once again, PvP is ON, and griefing and raiding are allowed. Watch your back!

As I've hinted at previously, I have implemented player respawns. If you die, you'll be able to resume playing after 7 days. The game will automatically return you to the spawn point, without any equipment on you, so you can either find your base again or start anew. Best of luck with that!

Further tweaks might be put into place based on feedback. As such, don't hesitate to speak up if you have comments or suggestions!

Monopoly game results!

Posted by Doctacosa on 24 September 2016 at 23:52 [Link]

A few people have asked me about the results of the Monopoly game event, then I realized that I never did post them. My mistake!

Up to 12 players showed up to participate in the cutthroat world of finance, leading to an initial problem with cash flow. The Central Bank printed more money (hello inflation!), then the game got underway. After a few hours of gameplay, and with the hour getting rather late, we agreed to count each participant's cash and properties to determine the winners. Ultimately, Coneva, RoxastheAwesome and axe_y were the top three winners! They have all earned some diamonds from the entry fee that each participant had to provide.

Thanks to everyone who joined in for this special night, Itachi for efficiently running the bank and keeping the game running smoothly, and of course to Toad_ for building the board itself and coordinating the event!

September seasonal event: UHC, first round!

Posted by Doctacosa on 10 September 2016 at 17:44 [Link]

This is an idea that has been thrown around for a while, and I decided to indulge you people with the introduction of UHC mode!

But what is UHC mode, some of you might ask? It's simple: it's hardcore Minecraft, on a server, with natural health regeneration disabled. Your main challenge in this case is to manage your health, since even eating won't fill it back up. Your only options are to brew health potions, craft Golden Apples, or build a regen beacon. Good luck with that last one!

To increase the challenge, PvP is enabled, there are no protections done besides the spawn point, raiding and griefing ARE allowed, and mobs WILL cause damage to the environment. If you forgot how bad creeper explosions could get, you're about to get a strong reminder!

Once you die, you'll automatically be set to Spectator mode. That will allow you to see how the rest of the game is going, but that's it for you until the next game cycle. The current goal is to use a new map every month. Some will use Minecraft's default generator, some will be pre-made maps, other months might see the return of classics... In any case, maps will get replaced, so don't build anything fancy with the expectation to keep it: we're got the survival servers for that!

As this is new, there will likely be adjustements down the road. For example, I'm considering allowing people to resume playing after a set cooldown period, giving them more opportunities to explore and fight before the next cycle.

One extra thing I'm doing is something different: visitors ARE allowed to join UHC without registering, giving them a starting gameplay option. To help keep everything under control, the automatic word filter previously used in TNT Tag will be extended over the UHC world as well.

UHC mode is accessible from the lobby, under the UHC label (where World 8 used to stand); the world name is Kenorland. To exit that, just /lobby out at any time. Various sections of the website have been updated to include this new gameplay option

Multiple players have asked over the years for a more challenging option, and this is my answer to you. Now, the ball is in your camp!

The seasonal event itself

I'm adding UHC as a permanent mode on the Creeper's Lab. To launch it properly, though, it'll double as September's seasonal event!

The current world is 2048 x 2048 in size, custom-drawn and features a few different biomes. Explore, find some original vista (or dive deep underground), and find a way to survive past your first night!

This event begins NOW and will run over September 30th at 23:59:59, Eastern time. A new UHC map will be introduced after that, although that won't be part of this seasonal event.


There's no hard goal this time around, besides surviving... which will be a challenge in itself! Everyone who joins the UHC server will earn one Merit Point for showing up. Additionally, all can earn 10 Merit Points for reaching each of the following targets, as tracked through the vanilla Minecraft achievements:
- Local Brewery: Brew a potion
- Enchanter: Build an enchantment table

Note that some changes are coming to the Merit Points system, will are still being worked out. Details will be available later on.

All rewards only apply to players who have registered before the end of September.

That's it! Good luck, everyone!

UPDATE: Ores and caverns have been seeded through the world, but only about 50% of the area has been covered. If your current location doesn't have any, go deeper or head somewhere else!

Event: Come to play Monopoly!

Posted by Doctacosa on 8 September 2016 at 19:59 [Link]

Playing a game within a game can be fun, and it's time to do just that!

Toad_ has finished building his giant Monopoly board with the help of a few people, and he's inviting everyone to come play! This game will take place this Saturday, the 10th, during Events Night. Please make your way to the board before 10pm so that we can get started quickly! On Saturday nights, the Monopoly board can be easily reached through the End of Time, in the Additional Attractions section.

There is an entry price of two diamonds per player. The winner of the game will earn at least some of these, and there are rumors that more prizes will be made available to the participants as well!

All come to play, try to become rich, likely fail, but hopefully have fun in the process. See you then!

September seasonal event... is delayed!

Posted by Doctacosa on 1 September 2016 at 23:29 [Link]

It's about time for the next event, and a new month just started, which makes this the right moment...

... except that what I have in mind still needs some more polish, so I've got to delay the launch until later. This is definitely happening in September, though, so I'm asking you for a bit of patience while I work things out. I hope you'll agree with me later on that it'll have been worth the wait!

New: a Starbound server!

Posted by Doctacosa on 28 July 2016 at 23:29 [Link]

Starbound title screen

Many people I know have played Starbound, some more than others. Several also paused for a while, waiting for the real launch of the game. Well, that happened less than a week ago, with the release of Starbound 1.0, and I decided to launch a server for everyone!

For those not in the know, Starbound is a 2D game that involves exploration, mining and crafting, not unlike Minecraft, although a bigger focus is set on the exploration element. With many playable races and several procedurally generated elements, repeated playthroughs can be quite different! It's available now on Steam and

This new place, called the Avian's Lab, aims to recreate the same easy-going attitude that players have grown to love from the Creeper's Lab. It's opened to both new and experienced players alike.

Some of the conveniences that players have gotten used to are also available on the server of the Avian's Lab. This includes an IRC link-up to chat with the in-game players without needing to log in yourself, and the ability to protect planets so that only you is allowed to make changes to your habitat.

I invite everyone to check out the new mini-website for some more details. If you want to jump directly in-game, you can use the address (leave the port empty) from the multiplayer menu to get going.

Should this prove to be popular, I'll expand the website to have more information. If you have suggestions about this, don't hesitate to speak up!

Invite your Starbound player friends to the Avian's Lab, and let's go explore the final frontier together!

Status of Ouroboros

Posted by Masterlink on 6 July 2016 at 20:16 [Link]

To the Netizens of Miranda,

I wanted to get Ouroboros back up for those who use it, so I'm hosting it on another machine at this moment. The main machine, Tartarus, still needs a harddrive, but for the end-user, you won't notice any difference.

My problems aside: Ouroboros is ONLINE.
I'm sorry for the inconvenience this has caused any builders of Miranda. Although thanks to DrCossack for conveniently having a contest that kept everyone busy during the downtime. If you experience any issues or if Ouroboros is down, please feel free to contact me on IRC or on the forums and I'll see about resolving any issues as soon as I can.

Also a fun note! Today Tartarus decided to somehow revive itself while I was at work. Glanced at the IRC and suddenly Tartarus connects.

1: The machine had stopped recognizing several DLLs.
2: It got bad enough to stop recognizing the OS.
3: The HDD when trying to access it would go offline after ten minutes of accessing/copying things off it while booted from USB.
4: I wasn't even home to turn on the power. It somehow turned itself on, uncorrupted the OS enough to boot and launch IRC.

Even though it somehow revived itself, still aiming to replace the HDD and am not running Ouroboros on the machine until I do. This is just a strange creepiness of the day to share!

- Masterlink

A full year has passed since the seasonal events started, which means that the entire cycle is complete! People participated in multiple events, gathered Merit Points, had fun (hopefully!) and won a chance to win one of the following hot prizes!

- $20 gift card - Buy what you want!
- Any Steam game of your choice up to $20 - More gaming!
- Plush squid - To guard your cookie jar, or whatever else!
- Lego Minecraft #21119 - The Dungeon - For real-life block handling!
- A MineToys figure - Get your Minecraft character to stand on your desk!

As a reminder, these winners were determined by a random weighted draw: the more Merit Points gathered in the past year, the better odds your name would be picked up... although it wasn't guaranteed! That gave everyone a chance to win, even those with one point, yet increased the odds for people who managed to win a few points.

And, at long last, our winners:

First place - AshaLina
Second place - Primagen
Third place - SorathePumpking

Additionally, I've decided to hand over a prize to the top scorer of the entire cycle - MountainB0y! Congratulations to all! I'll be sending you a forum PM shortly with the details on how to select and get your prize from the lot.

Survey for feedback!

With that behind us, I've put together a short survey to gather some feedback about the structure of the seasonal events, along with a few key questions about the future of the Creeper's Lab. Please answer it even if you didn't participate in any seasonal events or aren't playing Minecraft currently, all feedback is valuable! It's a short 10 questions, so you'll be done within a minute or two.

Thank you for taking the time to fill this in!

Island contest results!

Posted by Doctacosa on 3 July 2016 at 23:59 [Link]

All were summoned to an island, and 16 of you answered the call. Taking control of an island, the goal was to take it then turn it into something else - with no given theme! This gave many a chance to put their own ideas into place instead of being limited to a few options.

Craftmen0, Raegal and myself have visited each entry and gave them a note from 1 to 10 based on the originality of the ideas featured and the resulting amount of details packed into each entry. This gives us the following three winners:

First place - MountainB0y
Second place - axe_y
Third place - SoraThePumpking

Congratulations to everyone who won and thanks to all who decided to participate! Once again, the top three winners have earned 50, 30 and 15 Merit Points respectively, while everyone else who at least began an entry earned 1 point. The entries along with judges comments are available on their own page, as always. Note that I only listed entries that had a minimal amount of changes to them.

This wraps up the initial round of the seasonal events! You can view the current rankings on the forums. The winners of that will be announced very shortly, along with the final list of prizes available to be picked from. Stay tuned!

Possible unexpected notifications

Posted by Doctacosa on 28 June 2016 at 19:56 [Link]

I've upgraded the stats tracking plugin to the newest version yesterday, which involved rewriting a significant part of my own tracking code. As a side effect, it appears to have fixed some achievements targets that were broken while I wasn't aware. As such, the next time you go in-game, you might get a few surprise notifications. It's normal!

Likewise, if you believe that you should have earned a specific achievement yet it didn't trigger, please get in touch with me so I can double check. Some corrections are needed once in a while.

Minecraft 1.10.1 has been released to fix some minor bugs, and a 1.10.2 is expected later today to fix the obligatory bugs introduced in 1.10.1. Both versions are compatible with the base 1.10 version, so you're free to upgrade as you want... or not!

UPDATE: Some players have reported crashes using 1.10.1, so it's recommended that you jump over to 1.10.2 whenever possible.

Event: Thunder in the Mausoleum

Posted by Doctacosa on 20 June 2016 at 10:16 [Link]

New message, straight from Master of the Withers Skreelink:

As the final brick was laid in the Mausoleum of Theoderic... A rumbling was felt from the bowels of the stone. The digging... The building... The ravaging of contestants before completion... All of these have awoken something terrible.

Now the Mausoleum is under seige and threatens to be torn down, returned to the ground upon the structure was torn! We're calling all heros to aid in the defense of this glorious building! All fighters, rangers, sailors.. Anyone who can take up arms to fight this battle, we're in need of assistance.

The dangerous flooded halls are perilous to all those who heed our call, and the risen, boiling, blood of the earth remains under the tears of the skies. If ye shall fall, surely thou will burn. But fear not! In this land, even the fallen may rise back up to again take on the beast! We require all hands, all willing and able. You must fight together to bring down the creature that has been awoken from the depths...

Archers take your bows, tear the creature from the skies so our able sailors can meet our foe in the waters to get close enough to end the scourge... Sending it back to the flames that forged it!

Please, we beg of you! Lay down your picks and shovels, grab your swords and bows... Help us save this precious structure and together earn victory! We either win together or fail together! We all must act as one.

Be quick, the earth shakes in anger, we never know what else may come. Please remember to aim carefully as well, else you may harm the very friends you fight beside!


To commemorate the completion of the Mausoleum of Theoderic, I'm inviting everyone to work together by land and sea to fight a wither (...heh "a wither") in the new arena. In this event, there are no winners, there are no losers. Everyone must work together and either earn the prize for all, or nobody.

Everyone must choose to split between archers on the sides and fighters in boats with swords. Too little of one could spell doom for all. We'll need equal parts if we plan to bring them down, but try not to hit those beside you! PvP is enabled, so you might strike down your friends.

But, with no winners or losers, who gets what? If you succeed, every participant earns a full set of diamond armor, diamond sword, 5 lapis, and 50 levels to enchant everything with.

If you fail, participation nets you twenty levels, and ten iron blocks for at least answering the call of help.

Remember; in this event, everyone works together... Win together... fail together... Work as a team. There is a lot to lose if you fail!

As you know, there is lava under the water, so if the wither falls, it's likely the star is lost, BUT to the brave hero who is close enough might CATCH the star, they may keep it!

The event lasts an hour, if you fall, change positions. If you're an archer and you're killed, grab a boat and pull out your sword. You have any number of chances to do this, however. But please, try to remember to swap between deaths!


This event will take place during a special instance of Events Night, this Wednesday the 22th at 9pm Eastern time. Steel yourself for the upcoming challenge, and we'll see you there!

All servers now on 1.10!

Posted by Doctacosa on 13 June 2016 at 22:34 [Link]

Less than a week after Mojang's surprise release of 1.10, we're now fully up to date to the latest version! Update your game version in your launcher, and join us on our ongoing adventures!

All features are in for the new version, with the notable exception of the trails for Patreon contributors. That specific plugin hasn't been updated yet, and I figured that upgrading now and reintroducing this a bit later was a better option than keep everyone back on 1.9.

I didn't attempt to retrogen magma blocks in the existing Nether. I couldn't find a solution that I liked, and randomly spreading those blocks everywhere might have turned some of the existing tunnels and platforms in something way too dangerous. Instead, I've added the magma blocks to the Creeper Bazaar in Central, where you can trade for them. 1 netherrack unit provides you with 1 magma block!

To note, the VBO video option is now enabled by default, and has been forcibly reset to all players. If you're part of those who wanted it off, you'll need to go toggle it within your settings once again.

As a last change for tonight, I used this opportunity to update FastCraft to its latest version. This brings back the much awaited option to craft multiple of an item at the same time.

If you notice anything off, don't hesitate to reply to this message or reach out to me in-game!

Unfortunate News For Miranda Contractors

Posted by Masterlink on 12 June 2016 at 19:57 [Link]

I'm sorry to report to the players of Miranda with the Contractor rank...

Ouroboros is offline.

Most regular players on Miranda will be unaffected by this, but this means the creative test-build world is currently down. Tartarus, the machine running Ouroboros, has decided to corrupt itself and refuses to boot or repair in any shape or fashion.
I managed to backup all the files and whatnot so Tartarus will be down until I can afford a new HDD. As soon as I can, and install it, I will bring Tartarus back online, and restore Ouroboros from backups. This follows a network outage as well, just adding fuel to the fire I suppose.

Again, I'm sorry for any problems this causes for those who have temporary builds in Ouroboros and I hope to get it back online soon. If you need access to any temporary builds to migrate them to Miranda, please do not hesitate to contact me on IRC/Forums (Masterlink), or in-game (Skreelink). If I'm available, I can see about launching the backup temporarily on another machine so you can see your build, but this will not remain up constantly. You are also free to ask any other questions you have regarding this downtime.

As such, when I bring Tartarus back online, Ouroboros will forgo the next scheduled wipe, so you have longer to access your builds after it returns. As a reminder, Ouroboros normally wipes the beginning of the month.

Please note this does NOT affect Miranda, which is still fully ONLINE.

- Masterlink

In-game reminders, useful links and help

Posted by Doctacosa on 11 June 2016 at 19:12 [Link]

There are two new tools now available in-game to assist people.

Notifications and reminders

Random notifications will now be visible to everyone on the servers from time to time, offering links to useful pages from the website, remind players of contest deadlines, lead people to our various social network pages, and more. This is not a replacement for following these news and updates; it's a supplement to make sure that people know everything that is available.

Some of the notifications are always part of the rotation, while others are temporary and based on ongoing and upcoming events. The rate at which they're displayed might be adapted after a test run.

New /help commands

To help both new and old players alike, a new /help command has been introduced this week. It includes notes on how to register, common server pratices on rails and protections, and more. It also lists the most commonly asked about commands.

Minecraft 1.10 released, wait before upgrading!

Posted by Doctacosa on 8 June 2016 at 13:30 [Link]

In a bit of a shocking move, Mojang released Minecraft 1.10 less than four months after 1.9. As always, the servers aren't ready for it yet, so be sure to stay on 1.9.4 for now to play with us.

Considering that this is a much smaller update with fewer breaking changes, the upgrade process should be faster. There are still some issues to handle properly, most notably the availability of the new Nether blocks. I don't have any insights on this as of yet; more news will follow when available!

Seasonal event: Island Development!

Posted by Doctacosa on 1 June 2016 at 21:37 [Link]

It's time for the next seasonal event!

This time, I'm not giving you a theme: I'm handing you a setting! You're getting an island to build on, located in an ocean. What will do you do with it? Put together a survivor's shack? Make a vacation resort? Rise an observation post? That's up to you!

We're going back to the world of the first seasonal event (the sand castles), although your inventory and position have been wiped - we're starting fresh! The map is available right here.


To keep things fair for everyone, all players are getting identical islands. 25 of these are being made available, so be sure to score one early to have a building position of your own!

Teams are welcomed - in that case, all participants in a group will share a single island. Said island is owned from bedrock to sky limit; the building area consists of a square of 90x90 blocks centered on your starting position. Everything within belongs to you! These are the only blocks that are available to be used, too: the rest of the world is locked away, so you must make do with your local area. Everything is done in survival mode. To make things easier due to the lack of obvious food sources, hunger will automatically regenerate.

Entries will be judged based on the quality of the build and creativity with how well the players can use their ideas to create something interesting.

The contest begins NOW and ends on June 30th, at 23:59 Eastern time.


From Laurasia's Central, visit the TransHub and enter the "Seasonal" portal. You'll be dropped in front of 25 teleporters. Before you hit any buttons, remove a free sign (marked with "Island X", where X goes from 1 to 25), replace it with your name, then hit the button. Note that the trip is one-way: there's no coming back!


As with previous seasonal events, the top three winners will earn 50, 30 and 15 Merit Points respectively. Everyone who participates will get 1 as well. To sweeten the deal, the winner will receive a fine selection of pickaxes and shovels to speed up their digging efforts.

This is the last event before the prizes get distributed, and no one has a crushing lead, so this is your chance to score! If you need a reminder of what's at stake, last December's update samples some of the prizes.

Once this last event is over, names will be drawn depending on the amount of points gathered over the last year: having more points increases your chance of winning one of several prizes!

Additionally, once again I'll be needing two judges to help me rate the multiple entries. Please get in touch with me if you're interested!

Good luck to everyone!

Island preview

Event: Elytra parkour!

Posted by Doctacosa on 31 May 2016 at 22:49 [Link]

Another event is being scheduled for this Saturday, this time featuring elytra-based parkour (no relation with the previous news post)! axe_y has prepared a challenge for you, which will be split in two parts:

1- Actually find your way to the launcher, and sleep there.
2- Complete the parkour track while using your elytra.

This will take place in Gondwana, this Saturday, starting at 10pm Eastern time. Interested? Be sure to have your own elytra ready, then join us in Gondwana's Keystone City (the spawn point). Rumor has it that a prize might be given to the first person to make it to the finish line...

See you there!

Parkour contest results!

Posted by Doctacosa on 28 May 2016 at 0:27 [Link]

They've been coming for a long time, but here they are at least!

First things first, my apologies for the time this took to happen. Right as the contest ended, Mojang released Minecraft 1.9, which required a lot of preparation time to upgrade the servers over. That led us right into April's event, which also needed to be focused on. Finally, a judge unfortunately dropped on me, so I eventually decided to have two instead of three.

Putting that behind us, both Toad_ and myself have gone entry to entry, judging your building skills and design sense. Many of you have made fiendishly difficult parkour tracks, and we can expect several players to go crazy trying to make it to the end! Without further wait, the winners!

First place - MountainB0Y
Second place - Coneva
Third place - xray275

Congratulations to all three, and to everyone else who entered! Once again, the top three winners have earned 50, 30 and 15 Merit Points respectively, while everyone else who at least began an entry earned 1 point. You can view the current rankings on the forums, while the entries along with judges comments are available on their own page. Note that I only listed entries that looked complete or close to be.

The next seasonal event will wrap up this initial run and will launch next week! Keep an eye on this space for more information!

On a related note, judging of the parkour courses has been done on MC 1.8.9 as they were designed for it. However, many of the challenges are no longer doable on 1.9: items like glass panes and iron fences, when placed unattached, will create a small pillar instead of the previous + shape. As such, several jumps are now impossible.

I'm asking all parkour designers to please check their challenges over and make the modifications necessary. The working copies are available from Central's TransHub, in the Game Dev portal. Those who never completed their entries are welcomed to continue their works, while newcomers are invited as well - there's room for everyone! In due time, the best tracks will be added to the "Games" section of the lobby, allowing anyone (even visitors!) to challenge them!

All servers now on 1.9.4!

Posted by Doctacosa on 16 May 2016 at 20:33 [Link]

We've moved over to the latest Minecraft version, 1.9.4, which is no longer compatible with 1.9 to 1.9.2. Be sure to switch your version number before trying to join! This bug fix release is expected to improve on a lot of the server slowdowns that people have experienced lately.

I've used this opportunity to increase the protection options to cover most of 1.9's additions. Most notably, it's now impossible to teleport using chorus fruits in teleportation-blocked areas (which already denied enderpearls), and the Frost Walker enchantment will no longer create ice blocks within any protected regions. As a reminder, any region of your choosing, including houses and structures, can be protected against changes from anyone but yourself and a list of players that you explicitely allow. To take care of this, please get in touch with any op in-game.

Last but not least, I changed the spawn rate of Skeleton Horse traps some days ago to make them much less numerous. They now have a 3.3% chance of spawning for every lightning strike on Gondwana (hard mode), and 2.5% everywhere else (normal mode), which is 1/10 of the previous value. This effectively stopped the slowly growing and never stopping army of the undead that plagued several locations!

Minecraft 1.9.3 1.9.4 was finally released this morning by Mojang after a long-ish development cycle. Unfortunately, it's not compatible with Minecraft 1.9 to 1.9.2; additionally, some plugins will require an update before we can jump over. As such, please make sure to stay with an earlier version to continue playing with us!

Donations updates, Patreon campaign launch!

Posted by Doctacosa on 8 May 2016 at 0:25 [Link]

I've updated the Help & Contribute page with some key changes. As a starting point, all mentions of "donations", "donate" and similar have been replaced with "contributions", "contribute" and so on. This is done to avoid business and legal issues with Paypal, considering that neither I nor the Creeper's Lab are registered charities anywhere. As many of you already know, any donations monetary contributions sent my way are used by myself to help cover servers costs and fund future developments. This is only a name change, and doesn't affect anything else.

Launch of a Patreon campaign!

I'd like to take a moment to talk about the Patreon campaign that I just launched!

For those who don't know, Patreon is a crowdfunding platform used to give money to content creators to support them in their ongoing projects. Unlike other platforms like Kickstarter and Indiegogo, however, Patreon works on a monthly or by-release basis, engaging people for longer periods of time.

In this case, I chose to launch a Patreon campaign with a monthly target as the server costs are also monthly: this gives a opportunity for interested people to help on a regular basis, in a simple and centralized way. Note that this isn't strictly for Minecraft: the campaign is for all of my ongoing projects, of which Minecraft takes the largest share of time.

You can register for something as little as $1, $5, $10, or any amount you choose, every month. It's not a lot for you, but it can add up quickly on my end! You're also free to change the amount you give at any time, or even outright cancel straight from the website, as there's no minimum period.

To thank anyone who decides to jump in, I'm adding a few in-game rewards. The most notable one is the option to have a fancy particle trail following you whenever you go on the Minecraft servers! Dazzle others as they stare at your majestic show! For the full list, please see the campaign page.

As always, everyone will be considered equally, contributors and non-contributors alike. We're not going anywhere if nobody jumps in, although we could be going to new places if people get involved!

I invite you to check the page for the full details, and thank you for reading!

Laurasia partially restored from backups

Posted by Doctacosa on 27 April 2016 at 3:17 [Link]

Laurasia was hit by a large griefing wave tonight and had to be partially restored from backups. This only affects the overworld side, and only in specific locations. As the backups used were about 40 hours old, it's possible that some of your builds and items in chests were lost. Personal inventories and enderchest should be fine. Please contact any helper or op and we'll reiumburse your losses.

Sorry for the inconvenience!

DynMap and FastCraft are back!

Posted by Doctacosa on 17 April 2016 at 20:20 [Link]

DynMap is back online!

The team behind DynMap finally found a workaround for the frozen entities problem that some of you saw during our tests on Nena. I've uploaded the newest version, so you can once again track yourself and others! The maps themselves need to be regenerated to include the latest changes; that's going to run for several hours at least.

FastCraft is back online!

The quick crafting utility makes its return as well, in a newly recoded version. As a reminder, FastCraft allows you to quickly craft items based on what's currently in your inventory, without needing to place items in the crafting grid first. This is disabled by default: type in /fc toggle to enable or disable it. It will display the new interface over any existing crafting table.

End resets disabled in Laurasia

Considering that I couldn't find any working solution to cleanly reset Laurasia's End, I've disabled that entirely. There will be no resets in the coming future, although that might return if something can be done about it. As such, any permanent construction work should still happen within Rodinia's End only.

New staff members are in!

Posted by Doctacosa on 16 April 2016 at 21:59 [Link]

First things first, I'd like to thank everyone who showed interest in helping. I got more answers than I expected, which is always a good sign for the community as a whole!

Without further delay, I'd like to introduce Primagen and Raegal as Helpers, Coneva and GingeKoda to maintain our Facebook page, plus CaptainVoxel on the Tumblr front! The latter three will get the Media rank as a sign of this. Congratulations to everyone! All of you will be getting a forum message shortly with the details on how to access your new abilities.

The YouTube and Twitch positions are still open as of now, anyone with a bit of experience on that front, please contact me!

Once again, thanks to everyone interested in helping!

Resource packs updated for 1.9

Posted by Doctacosa on 12 April 2016 at 21:50 [Link]

The resource packs have been updated for Minecraft 1.9! There are no changes within this time around, only the version number was increased so that the game no longer complains that the files are outdated.

If you don't want to redownload any packs, you don't need to: just confirm when Minecraft complains that the pack was made for an older version of the game, and it will work just fine.

Help wanted!

Posted by Doctacosa on 3 April 2016 at 21:01 [Link]

It has been a while since the last call as many people in the current staff roster have proven to have some serious staying power. I've been working on several additions to hopefully boost the population of the Creeper's Lab, and with the usually busy summer season coming up, I believe that now's the time to grow the staff ranks! This time around, I'm looking for at least or 1 or 2 Helpers, 1 YouTube / Twitch creator and 1 Social Media contact.

As a reminder, the tasks of a helper are focused mostly on helping the community by answering questions, with a much smaller focus on special commands than ops. This includes:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

The focus of the YouTube / Twitch creator is two-fold. Such a person could produce new videos showcasing the server itself, our builds and ongoing events, then post them on our YouTube channel for the world to see. While others might contribute episodes once in a while, whoever applies to this position should expect to be the primary content creator. Alternatively, such a person could also use our official channel to stream and create highlights of their ongoing play sessions and events on the server. You're free to apply to one side or both of the video aspect. If you've already done videos before, don't hesitate to send a sample link our way! Depending of the applicant's interests, this could also be split in two positions.

The Social Media contact would help to post content and get involved with players on some of our social media channels, mostly for Facebook, Twitter and/or Tumblr. We've got fans who like all three networks, but these places have been pretty quiet lately. Hopefully, someone could add some energy to any of these networks by posting screenshots, community updates, asking people to exchange on specific subjects, and more! You can apply to post on any or all three of these, depending on what you're currently involved with. We want someone able to get and keep people engaged!

Note that only currently established and active players will be considered. To apply, please send me a private message through the forums. I'll announce the new staff members in a week or two from now, depending of the replies I get.

I'd like to take a moment to thank both Septina and WindRider739 who have helped us while they could. Wind was especially instrumental in setting up many of the Creeper's Lab's earliest attractions and community feel. They have both been returned to Trusted status for inactivity.

Servers updated to 1.9.2, Mu launched

Posted by Masterlink on 2 April 2016 at 16:03 [Link]

All survival servers have been updated to 1.9.2! This new version is backwards compatible with 1.9, so you can either stay on the old version or switch your Minecraft client to use the latest. Jumping over to 1.9.2 is still recommended so you get the latest bug fixes!

Mu launch

In other news, Skreelink has added something on his side of things: the return of the cinema server, now known as Mu!

For those not in the know, the cinema server allows several people to come online together, stand in a purpose-built theater, and watch a movie at the same time as other players! This is done through a special server and client mod allowing web pages, including video sites such as YouTube, to be displayed in-game.

Due to this special requirement, it's not possible to directly move from the Creeper's Lab or Miranda to Mu. Instead, you need to download and install a special Minecraft client running 1.7.10 and use that to connect to a dedicated address. The all-in-one setup makes it easy to get going.

This forum topic has all the detailed information you need, including how to install the modified Minecraft client, create your own cinema buildings and screens, and more!

In addition to Mu being launched, Miranda and Ouroboros have also been updated to 1.9.2.

Mojang published today the first set of fixes for the current Minecraft version under the 1.9.1 name, quickly followed with 1.9.2 to fix another issue. However, both of these are not compatible with version 1.9 of the server, so be sure not to upgrade for now in order to continue to play with us!

Survival updated to 1.9, come play with us!

Posted by Doctacosa on 20 March 2016 at 17:13 [Link]

All survival servers have been successfully upgraded to 1.9, so please upgrade your game version and join us for new adventures! There are no remaining bugs as far as I can tell; please tell anyone on the staff team if something appears to be out of place. Also, I invite you to read the following as some important things are worth noting.

Missing features

At this point, DynMap is unstable and responsible for the mob freezing effect you might have noticed in Nena. As such, I've temporary disabled it until a new version is available, which I expect to happen soon. Until then, all server maps are still available at their given URLs, with one core difference: they're fully static, so player positions and block changes are not reflected yet. Updates will resume after the issues are taken care of.

Also broken as of this writing is FastCraft, our quick crafting plugin, so it has been removed until/when a new release brings it back in working order.

An extra little touch being lost is KillStats, which allows killed player heads to be dropped during PvP matches, along with kill streak announcements. I already have something under development to replace part of its functionality; that will be available at a later time.

How the End is handled

Here's what I wrote about the End previously:
"A question that has come up often is how the End will be managed now that there will be more to explore on that front. Right now, the End is reset every 24 hours so that everyone gets a chance at fighting the Enderdragon. At the same time, it's very possible that people will want to make permanent structures on the new lands that will be available. Even if the dragon can be respawned, I still want people to get a chance to experience the battle without any interferences.

As such, the End on Laurasia will keep its current status; that is, being automatically reset 24 hours after the dragon has been killed. To allow further exploration and permanent builds, Rodinia's End will be the one to remain as-is. That way, both options will be available!"

Nena retired

As our testing wraps up, Nena is being retired. My thanks go to those of you who played there and helped narrow down some of the bugs!

Miranda note

Skreelink is using the opportunity to expand Miranda's borders to allow the generation of new elements like igloos. The world has now doubled in size!

Best of luck on your new adventures!

New world for Miranda.

Posted by Masterlink on 16 March 2016 at 17:35 [Link]

Salutations Netizens of Miranda,

Today I introduce a new world to the players of Miranda that should aide in your quest for building grand things. This world is accessible to certain players who have participated and built things in Miranda, which I'm adding an additional rank as well!

The new rank is "Contractor" and it'll give you (as we've come to call it in Creeper's Lab) Blue Pants. With this rank, you will be whitelisted for the new world to aide in your creations. As you are all aware of the trusted procedure on Creeper's Lab, the Contractor rank will follow suit. Play in the world awhile and contribute builds to the world to help it grow. Eventually you will be moved to the new rank and whitelisted for the new world.

Four players are being given this rank today, and I thank them for their contributions and loyalty to building in Miranda. They are as follows:


They will immediately find their new rank and be able to access the new world.

I keep speaking of this "world" what is it you ask?

Symbolizing self-reflexivity or cyclicality, especially in the sense of something constantly re-creating itself, the eternal return.

This is a superflat creative world set to peaceful with perpetual daytime. I've made Ouroboros as a sandbox playground for Contractor rank players of Miranda. There, you are given creative mode to quickly build and test ideas without having to quit the game, open single player, and back in-game, potentially forgetting what you just looked at. You can build something, then swap back right to where you are for easier mirroring in Miranda survival.

There are a few differences naturally: Since this is a playground creative world, there are minimal plugins, no choptree, fastcraft, etc. The world is also cut-off, there is no cross-server chat with the outside world.
Also to prevent players from wanting to just camp in Ouroboros, and since it IS just a test-build world, the contents will not be backed up and the world will be occasionally wiped to clear space for other builds: If you need more time to study a build in Ouroboros to build in Miranda LET ME KNOW, else it WILL be wiped and gone forever.
The total world size is 500x500, which should be plenty enough test-build space for several users. Also, naturally no items are synced between the worlds.

Players with the Contractor rank can swap between Ouroboros and Miranda at will by using /ouroboros and /miranda. This will plop you right where you were previously so you can mirror anything made in Ouroboros.
If you wish to return to the Lobby, you MUST be in Miranda to use the /lobby command.
If there is a problem with Ouroboros, please be sure to contact me directly in IRC or PM me on the forums so I may reboot it, etc. as required. Any questions, feel free to ask.

As always, I thank DrCossack for allowing me to link to his magnificent server and post my news and infos on his website/forum, and other such nonsense. I also think the players who play on, and enjoy Miranda. If you guys didn't join and play, I'd have no reason to run it.

- Masterlink

Status of the 1.9 update

Posted by Doctacosa on 13 March 2016 at 15:45 [Link]

I've been running multiple tests using Minecraft 1.9 since its release, stress-testing the performance of the game, evaluating and updating plugins, that sort of stuff. While some of you have been having fun playing on Nena, our temporary 1.9 server, many are looking forward for the entire network to jump over to the new version.

Unfortunately, there are several issues still happening in multiplayer that are major enough to prevent us from moving forward. Most notably, riding minecarts tends to freeze you in such a way that you can't exit the cart or move forward anymore. The only way out is to kill yourself somehow, which isn't exactly fun when you want to keep your inventory! There are also several other problems that arise, like mobs (friendly and hostile) freezing into position and becoming unkillable until the server is restarted; and item drops not behaving properly, making item trading a huge hassle. That's why we're not switching to 1.9 today. My entire code and set of plugins is ready, so we're now depending on other people (Mojang / Spigot / plugin authors) to fix this.

At this point, I don't know when we'll be ready for the upgrade, but it's not going to happen for a week at the very least. More as it comes!

Map trim completed!

Posted by Doctacosa on 13 March 2016 at 1:19 [Link]

Laurasia's world trim is now complete. Thank you for your patience during this lengthy operation!

The map is currently regenerating, which will take several hours to complete. As we have some disk space to spare, I've used this opportunity to boost the resolution of the 3D map a bit. This allows viewers to see more details in the various structures scattered around the server.

Parkour contest updates

Posted by Doctacosa on 6 March 2016 at 12:53 [Link]


Please note that the judging period for the parkour contest will take a bit longer than usual due to the preparations for our move to Minecraft 1.9 being done at the same time. Likewise, the additions of selected parkour courses to the Games section will happen only after the network has switched to the latest Minecraft version.

If someone wants to help, it turns out that I'm short one judge to evaluate the various courses that have been built. If you haven't entered the competition and want to do this, please contact me!

Development location

To let people either complete their ongoing work, fine-tune finished courses, or outright begin working on new ones, I've added a working copy of the world. You can access it from Central's TransHub, under the "Game Dev" label. These are the versions that will eventually go live, so if you've been itching to make some changes, now's your chance! Note that there is no global chat installed in there at the moment; that and the teleporter's location might change later on.

Something to note is that, starting in 1.9, unattached glass panes no longer take a + shape. Instead, they'll only make a small glass pillar, much like how unattached fences currently behave. If you've been using glass panes in your design, you might want to double-check to make sure that it is still playable after the version switch!

A 1.9 playground: Nena

Posted by Doctacosa on 3 March 2016 at 20:15 [Link]

I'm adding a new toy tonight: a test 1.9 server, called Nena.

This is primarily a place for you to play around the new version while still being linked to the community, while I gradually work my way through addressing all issues related to the upgrade. There are many broken commands and several defective plugins at this point, which will gradually be fixed. On the positive side, you can already enjoy the basic gameplay and cross-server chat!

To access Nena, all you need to do is switch your Minecraft version to 1.9 and join the standard Creeper's Lab entry in your server list: you'll automatically be sent to it. To return to whatever you were doing previously, just set your version back to 1.8.9 and rejoin: you'll reappear where you were!

You might notice some in-game messages about hitting a fallback server. That's normal and caused by the connection point determining which server you need to join depending of your game version.

Please note that nothing in Nena is permanent: this is a temporary server and world, added for the sake of testing, and it will be retired once the entire network is ready to be upgraded. There are no specific rules within, so expect a free-for-all. Enjoy it while it lasts!

Mountain Valley

UPDATE ON 2015-03-05: Nena now has a DynMap instance!

Upcoming map trim for Laurasia

Posted by Doctacosa on 23 February 2016 at 11:12 [Link]

A map trim operation has been scheduled for Laurasia, our biggest world. Unused locations will be removed to lower the size of the world and make it more managable. Additionally, many new players assume that all explored areas on the map are no good for building for various reasons, even though most of the territory is actually untouched.

Various areas have been marked in red on the map. These will be deleted unless you tell me that you have something in a given location that you want to keep. Alternatively, a targetted area can also be moved somewhere else if it's feasible, like a single building or an island. Please reply to this news post or send me a forum PM with coordinates to plan this out.

The trim will happen on the weekend of March 12-13, nearly three weeks for now. You have up until then to tell me if anything within the marked red areas needs to be kept and/or moved. You can also point out locations that you used before and don't plan to return to, so I can wipe them out at the same time.

As an extra note, you might have noticed on the world some sharp edges between older and newer chunks. This can happen when the world generator changes, creating sudden drops or rises on the land level. If there are any such edges that you'd like to see smoothed out, contact me with the coordinates and I'll take care of it directly in-game.

Minecraft 1.9 upcoming!

Posted by Doctacosa on 17 February 2016 at 21:50 [Link]

This is it! At long last, the longest wait between major Minecraft versions will be over. If all goes according to plan, Minecraft 1.9 will be released next week, on the 25th. As usual, we won't be updating on the same day, so make sure that you stay with us on 1.8 until we're ready to make the jump. From the launcher, hit the "Edit Profile" button at the bottom left, then set the "Use version" value to release 1.8.9. You'll be able to change it to 1.9 (or whatever the latest version is) after the upgrade!

I don't know yet when the servers will be updated, as that relies on having a reliable Spigot build plus our usual set of plugins. However, the Spigot team already has a working version for 1.9, which they're planning to release shortly after Mojang itself, so I'm expecting things to move rather quickly.

About the End
A question that has come up often is how the End will be managed now that there will be more to explore on that front. Right now, the End is reset every 24 hours so that everyone gets a chance at fighting the Enderdragon. At the same time, it's very possible that people will want to make permanent structures on the new lands that will be available. Even if the dragon can be respawned, I still want people to get a chance to experience the battle without any interferences.

As such, the End on Laurasia will keep its current status; that is, being automatically reset 24 hours after the dragon has been killed. To allow further exploration and permanent builds, Rodinia's End will be the one to remain as-is. That way, both options will be available!

Possible Rodinia split-off on hold
While this was (and still is) an option, the promise of a quick Spigot release means that Rodinia is not being considered to be split off and use the vanilla server for the time being. The door isn't fully closed on that front, though, so please keep an eye on this spot for more information.

Maps upgrades!

Posted by Doctacosa on 4 February 2016 at 1:33 [Link]

The various server maps have been migrated tonight to new addresses. If you have bookmarks, please update them!


All maps are now powered by the main web server instead of being attached to each Minecraft server instance, hopefully removing that load from the game. This has the effect of giving us URLs that are much easier to remember! Additionally, the new adresses mean that the maps will be available from about everywhere, even behind corporate or school firewalls. As a last detail, I've lengthened the time before a given map times out.

Seasonal event: building parkour courses!

Posted by Doctacosa on 1 February 2016 at 22:40 [Link]

February is here, and it's now time for our next seasonal event! We're going to be doing something completely new this time around, too. You're being tasked with designing a parkour course, in creative mode! After the rmonth is over, the best levels will be added to the Games section in a new parkour setting, available to be played at all times by everyone!

For those not familiar with the parkour concept, it involves an area where your goal is to get from point A to point B. Various obstacles like thin platforms, challenging jumps, ladders to grab, lava pits and more make this more difficult. You thus need to move properly, either through running jumps (carrying you further out) or slow movements as to not fall off the track.


As indicated above, we'll be doing this in creative mode, so you don't need to bring any supplies - you have unlimited amounts of everything to work with! Keep in mind that your challenge must be playable in adventure mode, which is like survival within protected areas (that is, no block placing/breaking).

The available building areas are large, likely too large for most people. The goal isn't to create the largest course, it's to make the best designed and fun ones. Tight, compact designs are equally as valid as linear stretches. Don't hesitate to wall off the majority of the given area if you need to.

Each section is surrounded by bedrock, which must remain as-is. You can place other blocks to cover it up, of course. Additionally, players mustn't be able to get so high as to see over the walls. Add a roof if you want or need to.

A sample starting location has been provided in each spot. It can be moved or rebuild as-is anywhere; the current location is only a reference. Be creative with your placement! The materials and shape must remain the same, though. This is to create an effect of consistency on the eventually released maps, letting people know where they should go. Teleporters to bring the players in and out will be added. Until then, be sure to mark where players should begin, and where they will end.

To claim a lot, find an available one, break the sea lantern marking the spot, then place your name on a sign at the top. You have the option of creating multiple courses if you want, by securing several lots. However, you can't link two lots together to expand your building space. If you make multiple entries, each will be evaluated separately. Each player can only win once, the highest scoring entry taking priority. Extra building spaces will be added as needed.

In order to help you test your setup, button toggles between adventure and creative mode can be added on your starting point on request. Contact me (DrCossack) and I'll get on that right away! Should you fall off or get stuck during testing, you can use /kill to return to the spawn point.

The contest begins NOW and will end of February 29th, 2016 at 23:59 Eastern time. This being a leap year, you get an extra day to playtest your entry. Hurray!


A new, nearly blank world is available for this event under the Seasonal label. You can access it from Laurasia's TransHub, in Central. The entire world is set to creative mode with flight abilities.


The first, second and third place entries will earn their builders 50, 30 and 15 Merit Points respectively. As a bonus, a single Merit Point will be going to each person who has claimed a lot and did some work (finished or not).
A preview of prizes that can be earned through Merit Points was made last December for those who need a refresher.

On top of this, all of the best playable entries (not necessarily the top 3) will be available to play within the Games section at a later time. Many players will get to experience what could be a key feature of the Creeper's Lab!

As a closing note, I'll need two judges to help me evaluate the look and design of the various areas along with the playability of each one. Please contact me through the forums if interested!

Good luck!

Update on 2016-02-06: Clarified the rule about the start/end platforms. You need to have the quartz surrounded by nether brick, although it can be moved anywere!

The Games section is live!

Posted by Doctacosa on 23 January 2016 at 22:00 [Link]

As previously announced, the Games section is now live!

About the Games section and how it works

The Games section can be easily accessed from anywhere at anytime by using the Lobby. When in-game, type /lobby to access it, then simply walk (or run!) up to the Games section. Various portals found within will bring you to your destination. You can leave the games at any time then travel back to wherever you were in survival gameplay.

There are a few important points to keep in mind:

There is no cross-server chat. When you enter a game, you can chat with your fellow competitors, but not with anyone in the lobby, playing Survival, at affiliates, or IRC users. Likewise, to cut down on the amount of useless notifications and chat, whenever possible, each game instance will be isolated. That means that people playing in, say, a PvP arena will not be able to chat with fighters in another arena. If you want to keep on chatting with people on the global network, I suggest that you join the chatroom.

Supervision will be mostly automated. Unlike the Survival servers, odds are that the staff won't be keeping a near-constant eye on the place. The game servers have been configured to not allow any blocks to be broken, and various chat filters have been implemented to keep things as clean as possible. Repeated offenders and general nuisances are likely to be banned nonetheless.

There is no need to be registered! Visitors can freely jump in and play games at any time, hopefully giving everyone more people to play with. Feel free to invite your friends over for a quick rounds, even if they don't feel like registering, since they don't need to for this!

With that said, the first game to be made available is...

TNT Tag!!

After a limited trial run last year, the popular TNT Tag is making its grand return as the first 24/7 game available on the Creeper's Lab!

How it works is simple: several contestants can join a dedicated arena. Once enough are in, the first round will start: some players get randomly cursed with a TNT block on their heads, while others are empty handed. The goal of the game for the first group is to tag others with their TNT, passing it along. Those that are empty handed must flee and remain clean. At the end of a countdown, the TNT explodes, removing from the game those that didn't manage to pass it off in time. New assignments are set, another round starts, and the whole thing continues until only one player is left standing!

Right now, one arena is available to participate in: the Dome. More will be added as needed, either to accomodate more players or to offer a different landscape to fight in!

As I've indicated previously, there are at least two other game modes scheduled to be added to the Games section in the coming weeks. More details will be posted once they're ready, so please look forward to more content!

If you have any questions, feel free to reply to this news post.

Event: launch of the Games section!

Posted by Doctacosa on 22 January 2016 at 9:41 [Link]

Everyone is invited to join us next Events Night, this Saturday at 10pm Eastern time, for the launch of the Games section of the Creeper's Lab! You'll be able to see how it's all structured and play the first rounds of what will hopefully be many! A first game will be introduced that night, with at least two more set to be added in the next few weeks.

I'm not telling just yet which game will be the one first available this Saturday, but I can give you a hint: it's the return of something that some of you had a chance to try in the past, and that you've been clamoring to see again ever since...

See you then!

Christmas village contest results!

Posted by Doctacosa on 18 January 2016 at 20:39 [Link]

The season may be cold, but many of you showed good spirits in participating in the Christmas village contest last month! Once again, three judges went from entry to entry, scoring them from 0 to 10 and providing comments. This was done by myself (Dr. Cossack), Magic, and a special team of MediaKlepto and her mom, the latter being known for loving such villages!

Without further delay, our winners...

First place: Kagato
Second place: Anonymous_SoFar
Third place: AshaLina

Congratulations to all three, plus all other contestants for their efforts! You can view the full list of entries, plus their scores and attached comments, on the results page.

Kagato wins a chest filled with light sources to help him through the long winter days, plus 50 Merit Points! Anonymous_SoFar gets 30 points, while AshaLina earns 15. Everyone else who claimed a lot and did something to it also earns one token Merit Point. You can now view the updated leaderboard to see how things are coming along!

The next seasonal event will happen this February and will feature something completely new for the Creeper's Lab... Stay tuned!

The achievements return!

Posted by Doctacosa on 16 January 2016 at 21:22 [Link]

At long last, I'm happy to announce that the achievements system is BACK ONLINE! It's been a long time, so I'll reexplain how it works for the sake of our newer players. You can also find further down some information about how things evolved since the last time this was available.

The achievements system on the Creeper's Lab is a completely separate thing than the ones available in vanilla Minecraft, with different targets. These go from the simple (Tarzan Hates Jungle - Destroy 100 vines) to the more challenging (Master Creator - Place 100.000 blocks), making you travel the server (Sunset Ride - Ride the Transoceanic Line) or scratch your head (Master of War - Unlock the power of magic). As of this writing, there are a total of a HUNDRED achievements available, all of which return from the initial set (more on that below). You can see the full list on the forums, while you can track your own progress from your profile.

The newly earned achievements can be viewed on the website itself, below the list of servers, and are also announced in-game by a global announcement. These lists are updated every 30 minutes, so you won't immediately be able to tell if you've earned one. To get an initial update on your profile, you'll need to login to any survival server and wait a bit. This means that, in the upcoming days, you'll see plenty of messages as people make their initial login!

Note that the statistics used for this are only pulled from the survival servers. Actions done at affiliates or in the upcoming Games section aren't counted.

What happened between then and now?

This section will explain what happened and changed in the past year for our more veteran players.

As a reminder, the achievements system used to have 150 targets and was taken down when the Laurasia (then-Survival) server was upgraded to 1.8. What was meant to take a few weeks eventually turned into a rather difficult upgrade process due to various unexpected developments:

- Name changes needed me to port everything to be UUID-based instead of player name-based, and the plugin I was using at the time to track the player stats wasn't compatible with that. As such, I had to pick a new plugin, which stores its data in a completely different format, and adapt to that.

- Internal MC stats aren't reliable. I initially wanted to base the new system on the internal stats tracking system by Mojang, and made some decent headway in that direction, until I realized that every time a player first connected post-1.8, the server would actively WIPE their data instead of migrating it over to a new format. That was enough to tell me I needed to use something more reliable instead, something that I could control.

- Multiple servers are now available, with Rodinia and Gondwana being run separately. I wanted to make sure that players could also score achievements from these locations, as limiting the goals to Laurasia would probably make some players feel like they had no other option if they wanted to build AND earn achievements.

A change of plugins means some reorganization, too. Since the data format is different, I was forced to reset everyone's numbers to 0 on most goals. Only the number of visits done were kept (such as, say, the number of lighthouses found). I retained which achievements were earned in the past, though, so you won't need to do things you already completed succesfully before the system was put to sleep. You can already confirm this from your forum profile. Additionally, I've granted for bragging rights a special forum badge to the 7 players who managed to top the leaderboard before the reset!

I removed 50 achievements from the previous set, as many of the statistics that I tracked are no longer available under the new system. I'm planning to return some of these at a later date through other means. This unfortunately means that we're missing some of the classics (Smitten By God - Take damage from lightning) that I know you loved to work on!

What's next?

My goal is to add another 50 targets once we've upgraded to 1.9, with a mix of previously seen targets and brand new ones focusing on the newer content. There's no specific deadline for this, especially since no release date for 1.9 is known yet.

Until now, have fun earning those achievements, or thinking about what new challenges will be coming to the future!

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