Welcome to the Creeper's Lab! We have multiple Minecraft servers and an active community, mostly focused on playing Survival mode. We also have special games, events and contests! If you're not already playing with us, please don't hesitate to join. Newcomers welcome!
You don't need to register to quickly join and look around our main survival server, but you will need to in order to play. Register today!
The tests I've conducted so far have been promising. While I still have some work left before it happens, I can now say that we'll be updating to Minecraft 1.13 Tuesday next week, the 23rd. I'll use the time before then to finish some needed software development along with ensuring that things are as stable as possible. A few minor items will likely be missing at first, but will be added back in when either myself or the original plugin authors take care of it. Those who have played Tasmastis should agree that almost everything is running as it should now.
This upgrade will also include a full hardware server migration which is likely to take a few hours at best. During that time, the entire network will be offline. Then, each game server's world will be converted one-by-one to the new format, coming online when ready. Laurasia will be last due to its size and complexity.
To all Tasmantis players: your inventories will be wiped when it gets merged in next week. It's important that you clear your entire personal inventory before then. This includes held items, worn armor and enderchest content. Placing all these items in regular chests will be enough to save them. I won't be able to retreive your inventory post-merge if you forget to do this, so be sure to take care of it in time!
Straight from the horse's mouth:
Welcomes ladies and gents, boys, girls, and anything in betweeeeen.
It's that time of the year again where the creepy crawlies come out to play.
What better way to celebrate it than with the end of the world!
The Horsemen are back, and there's bodies to mow down. This time, however, you're not the target. Everything is!
This month will begin a series of event releases focused on the areas of the Horsemen, and specific new dungeons opening related to them. How do they relate, you say? Well instead of us explaining, how about a story!
Along with each event release, two chapters of a special server narrative will also be released, so everyone can follow along. This release will be a Prologue, focued on the history of the server, and then the first chapter to open things up. The story can be accessed with the below link:
This first event will be focused on the Castle of Famine, and the surrounding area- a forest now known as Wychwood. Eight trees are spread out throughout the woods, with eight crypts below them. Seek them out, and learn the secret to accessing a special boss hidden in Famine's basement...
In addition to the items and equipment you can find within the grounds, there's an update to the Horsemen themselves. With each release, a notice board will begin to be updated on the castle grounds. This board will list "Horsemen Quests", which detail missions that can be done once a month, their objective presented to the related Horsemen in question; One of which, will be to challenge the Horsemen to PvP! Good luck!
These quests reward "Horsemen Points", which can be saved and used to trade for powerful weapons kept by NPC traders on the Horsemen's grounds.
Each update will bring these features to each of the involved Horsemen's areas, so currently only Famine's quests and grounds are setup for the moment- the other 3 areas to follow. As is the case with the Hunter's Lodge and Lost Woods, this event also has no end!
There's multiple ways to access the Castle, such as via the Nether, or the top of the Keep of Time during Events Night, but we're also adding a new method, via a new area at the center of the map!
Introducing, the Creeper Citadel! This floating fortress stands at the exact center of the server, and will be a focal point to both the story and future releases. During Events Night, there's also active warps to all 4 Horsemen Castles. The main features of the islands, currently being finished, including a physical catalogue of all items you can obtain from the Lost Woods, Hunter's Lodge, and the current and future Horsemen events to come, updated as new areas and items are released. Additionally, behind the main Citadel building, there is a building called the Moosemart! This will contain all related NPC villagers in one place- allowing trades of all sorts of shards in one place! Including all the NPCs from the Creeper Bazaar, Minetropolis Pier, and any others that have appeared across the years. The Citadel can be reached from Lily Keep in the nether, or via a warp near spawn in Central.
Speaking of the Hunter's Lodge, a new raid boss is live. You might even recognize this month's...
It's time to take another step in the process toward 1.13 with the launch of a test world for it: Tasmantis! Point your 1.13.1 client to 126.96.36.199:25567 and give it a spin!
There are still a few limitations in place, but all core functionalities are in. For starters, you can view a map of this new world, which is primarily made out of oceans. Note that this is independent from the rest of the network: there is no linked inventory or supplies, but you can still enjoy the global chat. As such, everyone is starting from scratch! For the sake of having a legit test experience, no items will be randomly spawned - this is survival once again!
Among the current limitations:
- No FastCraft, ChopTree or chairs
- There's no private chat yet
- Trails are disabled
- Some staff features are still missing (yes, we can still kick/ban you!)
Tasmantis is not only a test instance - it will also be used as a resource world to get the new 1.13 content. You're anxious to get building and would like to get a head start gathering supplies? You can do this here! Once the network is updated, Tasmantis will be linked to it, and you'll be able to ferry your supplies back to the main worlds. It will be kept linked for a while, then eventually get retired once people lose interest. As such, I recommend not doing overly elaborate builds in it.
Please keep in mind not to store important valuables on your person or Enderchest in the long term: once Tasmantis links up to the rest of the network, your inventory won't carry over! It's better to have a storage place where you place your valuables in standard chests.
A reminder on this will be offered before the link-up happens so you can clear your inventory.
The main update
This is a prototype server being used to test the current versions of the server and plugins. Once all components are in place and I'm satisfied with the stability of it all, the main servers will be migrated over.
There are still some key elements that need work before the whole network jumps over:
- A vanilla glitch still exists where random chests get wiped during the world update process
- Some plugins haven't been reviewed by their authors
- I want to polish some new features before they go live
Only when all three of the above have been cleared to my satisfaction will we make the final migration.
Thank you for your patience!
A new UHC world has been launched for September. Accessible through the lobby as always, this new custom map might be familiar to those who who have attempted a skyblock challenge before. If you haven't... well, just be sure to watch your step or you'll quickly see what's down!
To go around some limitations, and in opposite to the usual, natural health regeneration is enabled. PvP is on, and the four usual targets are waiting for you!
As part of the new month, as highlighted by Sora last week, a new raid boss has appeared at the Hunter's Lodge. This new opponent, The Colossus of Rhodes, is meant to be attacked by groups of players at the same time (see: raid boss). From what I hear, this is one that you might need to hit for a long, long time to get a chance to win one of its multiple drops.
As a reminder, the Hunter's Lodge is accessible 24/7, and not only during Events Night, so you can visit whenever you please.
"Announcing the official launch of the Hunter's Lodge and Dragon Priest challenges!
In a special dual-launch, we have two new events accessible to players at all times, the Lemuria Badlands Hunter's Lodge and the End Arena - Dragon Priest Challenge!
For all who participated in the last Spiderdome science session, you will have collected some 'Shard' items. These items can be collected from unique mobs spawned in the Lemuria Badlands, by selecting a difficulty and then hunting for them. Find the mobs, defeat them, and collect their drops in order to trade for special loot!
Normally, a different raid boss will cycle at the beginning of each month- however, as we're nearing the end of this month, a temporary raid boss has been setup instead!
You can reach the lodge one of three ways:
1. By Overworld, you can reach it via a rail tunnel out of Halfway Grand Central Station in Lemuria.
2. By Nether, Southern Mainline, first sub-station: Eden Bay. Take the Lemuria Hub tunnel, and then the 'Hunter's Lodge' rail.
3. By TARDIS/Time Warp, the 'PvP & Battles - Hunter's Lodge' warp.
In addition to the Hunters Lodge, a new challenge has been setup in the arena located on Laurasia's main end island. Two merchants have appeared on the spawn platform, who are eager to trade for drops of Dragon Priests, which can be spawned with the button located at the bottom of the stairs up to the island. Be warned, there is no inventory safety in the End, even on Events Night!
To get to the arena, take the Northern Peripheral overworld rail out of Central, on Grand Central Station's top floor, to the Stronghold stop. Make sure to come well prepared and sleep somewhere!
Pay a visit to the Spiderdome this Saturday - August 11th, starting around 9:30 EST - for a special event!
We're doing SCIENCE! There are some new things on the horizon, and this is your chance to get a peak at some of them early. You'll be facing off against some new enemies, along with a chance to snag some fancy loot.
Don't forget to come prepared for combat. We'll be looking forward to
killing seeing you there!
Another month, another challenge world awaits! This month will feature UHC with a custom world generation. Your main goal: survive! You can also score 5 Merit Points for completing each of these objectives, if you dare:
- Crafting a bookshelf
- Crafting an enchantment table
- Access the Nether
- Pick up a blaze rod
This will be the last challenge with a fully customized world for a while at least, as the ability to generate them is going away with Minecraft 1.13. Enjoy it while it lasts!
Today, Mojang has released Minecraft 1.13, the Update Aquatic! I know some of you might be anxious to try it, but you'll need to stay on 1.12.2 to connect to the Creeper's Lab for the time being.
Some of you are aware already that this new game version includes a lot of technical upgrades, many of which break internal compatibility. The Spigot team estimates that the amount of changes is about the equivalent of 1.9 to 1.12, combined. This means that a lot of server plugins will need a review and updates before we can safely look forward. We have to wait for some plugin developers to refresh their code, while I'll have to take care of some changes of my own. As such, it's likely that this will need some time. Your patience is appreciated!
Keep an eye on this space for later updates!