Welcome to the Creeper's Lab! We have multiple Minecraft servers and an active community, mostly focused on playing Survival mode. We also have special games, events and contests! If you're not already playing with us, please don't hesitate to join. Newcomers welcome!
You don't need to register to quickly join and look around our main survival server, but you will need to in order to play. Register today!
Last night's event, which involved digging down to find as much gold as possible within two hours, was a resounding success! 11 players formed teams to duke it out, while several others joined as observers. Once the time was up, Anonymous_SoFar and Sphenicus emerged as the winners with 411 gold ingots and ore, nearly twice the score of the team in second place! They each earned a set of items that included a mule and a beacon, while everyone kept the spoils of their digs.
Thanks to Coneva for coming up with an original event and running it; we know that many players enjoyed it!
The standard resource pack has been updated tonight by Sphenicus with a few new additions!
- Some new paintings!
- One replaced music disc!
- New sound effects!
- Improved cake taste!
If you have the pack set to be automatically downloaded, you'll get the updated version the next time you connect to the servers. Otherwise, you can download it and its addons, or get more information on all this, on the Resource Pack info page!
Coneva has prepared a new activity for next Events Night, themed after this mining game of ours, which will put pickaxes to good use! As the title says, "thar be gold in dem hills!"... Quoting our showrunner:
Upon arrival players should stop at the bank to withdraw some "silver" which they can use to purchase their mining supplies at the store. At the designated time all teams [pairs of players or single adventurers] will go to the mining grounds and choose a mineshaft. A timed challenge will begin; the goal? GOLD! The idea is to dig up as much gold as you can. At the end of the timed challenge teams will produce their haul, and the team that mined the most gold wins a prize. The bonus is that everyone gets to keep all the fruits of their labor!
Things to note: you will only be supplied with basic and limited quantity supplies; better equipment may be secured as you mine. There will be enchantment books available in the forge, which can also be purchased. Players can do anything they want (except grief) as long as they do not port or nether out of Gravelton, and only start mining in the designated area to be part of the challenge.
To recap: bring nothing but your good spirits! You'll be provided with a starter kit, with the option to purchase more items to make your digging more efficient. The team or player that finds the most gold WINS! Plus, you keep your findings! Prizes will be announced and awarded at the event itself.
Please make your way to Central this Saturday, the 28th, at around 9pm Eastern time. The event will start as soon as people are ready and will last for two hours. Try to find a mining partner beforehand, and make your time count!
Coming straight from Game Master Himochi:
The results of the 2015 Halloween Event are in!
Our winners for the escape ladder collection event are:
Kagato, axe_y, primagen102
Each of them will receive a Zombie Horse!
Next up, the winners of the scavenger hunt are:
Kagato, Coneva, DrCossack, axe_y, primagen102
The prize here is a custom-tailored zombie skull! As previously mentioned, when the 1.9 update occurs, these will offer additional protection against zombie hordes by lowering their effective line of sight when worn!
For being brave - or perhaps foolish - enough to outsmart the mad construct of the Horseman of Death, Kagato will be awarded a replica of the Scythe of Death - although it has been scaled down somewhat, compared to the original version...
Bonus bonus prize!
For being brave enough to venture in to the...uh, cake dispensery, following the...uh, cutting of the cake... Sphenicus will be awarded a Radiation Suit and...uh, Cake Tester.
Congratulations to our winners, and we look forward to seeing you next time. Thanks for participating, and enjoy your cake~
On an additional note, everyone who looked hard enough to score at least one item has been given 10 Merit Points for their efforts! These will give you a chance to earn prizes (including some physical goods!) in early July of next year, when more points gathered over the various seasonal events giving you the better odds to scoring something. You can see the current point holders right here.
Coming up next: a Christmas event, starting in December! Stay tuned!
I'm introducing today a reorganization of the servers of the Creeper's Lab with the addition of a new lobby!
This will be the starting point of all new players from now on and the transit point between the various servers and activities. These will be separated as follows:
The portals for the current survival servers (Laurasia, Rodinia and Gondwana) have been moved here from Central's TransHub and are accessible at all times. Reaching each world's exit point will return you to the lobby, from where you can select your new destination (survival or otherwise).
This is where the connections to affiliates servers, in the vein of Team9000, will be made. This saves new players the trouble of navigating Central when they are only interested in reaching one of the affiliates. There is also one new addition on this front, detailed below...!
Special games! In Minecraft! Fun! The goal is to provide alternate things to do for those who are bored of survival gameplay, and also frees us from the constraints of a survival gameplay environment. The games will be available 24/7, without having to make you wait for Events Night to reach them. Note that the chat of each game will be limited to that game only: the messages won't be carried over to Survival or IRC.
The creeper flask remains as the logo for the Creeper's Lab as a whole, of course.
Why a lobby?
Having a lobby will allow players to move from one server to another, as they can now, with the added upside that all accesses will remain available even while Laurasia is down for maintenance. Likewise, updating the lobby will keep currently connected players in-game instead of kicking them out for a reload.
Part of Central's paths have been reorganized to account for this and to help all players, old and new alike, find their way around more easily. Central's spawn point is now the plaza located immediately south of Grand Central Station. That location has been chosen as it allows people to immediately be within reach of the train station and Nether portal should they want to head out to new destinations.
Chatting between the lobby and the survival servers is enabled so we can reach out to those in-transit and help new players find their way around. If the possible influx of new players creates too much noise for those peacefully building in-game, this might get cut off.
How do I visit the lobby?
Simply type /lobby to immediately jump to the lobby! From there, you can access other servers and destinations at your leisure. If you return to the server you just left, you'll find yourself standing in the same position as before. For example, if you use /lobby while in your glorious dirt mansion on Laurasia, you'll return to that precise location once you rejoin that world.
When will the games be available?
Soon! I'm working on setting them up, and they will be added gradually over the coming weeks and months.
Note that the games will be accessible to everyone, including visitors. Since the games won't allow any chance at griefing, there's no reason to restrict access! This means that anyone, even non-registered Creeper's Lab players, will be able to participate, helping to bring in more people to keep things rolling. Of course, the standard rules will still apply, including maintaining a family-friendly attitude at all times.
A teaser of what is coming, you ask? Let's just say that exploding heads and fast-moving carts are in your future, among others...
Also introducing: Miranda!
Now, for something different. Joining us tonight is a new server affiliate, Miranda, run by our very own Skreelink! This brand new location is available straight from the lobby, in the "Affiliates" section.
The goal of this new place is to allow large builds to happen without needing to gather the main blocks themselves. Still, the gameplay is survival-based: you need to defend yourself against mobs and make your structures without any flight abilities! You can get an idea of this new land by looking at its dedicated map.
For this purpose, a store is available to get unlimited stacks of the basic building blocks. The only cost to pay is the entrance fee of one iron ingot, which ensures that players have to do some basic digging before being granted access. This special building, the Super C, is visible from the spawn area.
Only players with the Trusted rank and above players on the Creeper's Lab side are allowed to access Miranda. Also, your player inventory isn't shared between the two, so you're effectively starting anew. Note that most rules that exist on the Creeper's Lab apply over there, with the addition that no automated farms or massive redstone systems are allowed anywhere on the world.
If you have any questions about this setup, feel free to ask Skreelink!
Read all this? Good, give yourself a pat on the back!
(Click on the image for the full version!)
I hope that everyone will enjoy these new additions and what's coming up next!
Did this one sneak up on you? The Creeper's Lab is four years old as of today! With still no map reset occurring to this day, some players have been focusing on making bigger and bigger builds while others just create more projects! Beyond simple block breaking and stacking, though, a lot has happened in the past year. This includes the following:
In the past year:
- All servers were moved to dedicated, far more powerful hardware!
- A single, simple server address to memorize was selected: play.creeperslab.net
- Player profiles were added to display all of your stats
- An affiliation program was launched, with Team9000 joining us... then going offline
- Seasonal events were introduced to offer players new goals, with two successful ones happening so far
And more is planned, including a Christmas-themed event for December and a major new addition scheduled for this weekend. As such, I invite everyone to join us during next Events Night, after 9pm Eastern Time, to discover what's coming up next!
On an extra note, if you didn't get a chance to explore the special Halloween world, you have until this weekend to do so!
Again, I'd like to take a moment to thank all of you for playing with us. The Creeper's Lab wouldn't be the same without its awesome community!
Update: Before even 24 hours had passed, everyone participating managed to find all of the hidden ladders - with Kagato sealing his win with 17! In light of the quick end to this portion of the event, I decided to reset the ladders; and they've all been found a second time already! This round's winner was primagen102, with 11. I'm giving you guys one FINAL chance, and will reset the ladders this coming Saturday, November 7th. This is your last chance to win one of those zombie horses! Good luck, and Happy Halloween! ~Media
Halloween is upon us, and with it comes our latest seasonal event! A special, unique map has been created for you to play in. The goal: explore, survive and find the exit. There are prizes involved, so be sure to visit it! It's reachable from Central, near the TransHub, by using the Seasonal portal (same location as the previous Sand Castles contest).
I'd like to thank, in alphabetical order, Anonymous_SoFar, HimochiKouen, MagicMarker101, MediaKlepto, SoraThePumpking, UnknownEntity634 and anyone else that might have helped preparing this that I don't know about! They've been working hard on this for weeks to make sure you'd have something out of the ordinary to enjoy!
Without making you wait any further, here are the official explanations from Game Master Himochi...
It's that time of year again. Pumpkin carving, trick-or-treating...oh, and the dead rising from the grave to devour your brains.
Fear not, though. The city may be in rough shape - what with the impending zombie apocalypse and all - but we've managed to call in a chopper for evac. There's just one little problem... It seems someone broke the ladder to climb to the tower where it's coming to pick us up.
So here's what we need to do: search the city for replacement pieces for the ladder! That's the most important thing, getting that ladder fixed and getting out of here alive.
While you're out there, though, keep your eyes peeled for essential gear that may prove useful to your survival. We'll even give you a checklist of eight specific things to watch out for.
Be careful, though. With the way things have turned out, there's no telling what else might be in store for you out there...
Now for a few ground rules:
- The entire map will be set to Adventure Mode. This means you won't be able to place OR destroy any blocks. But don't worry, a friendly neighborhood staff member will be on call to put the ladder back together for you as you bring them pieces.
- You WILL, however, be able to interact with and take items from things like chests, furnaces and armor stands. If you come across anything you think may help you, finders keepers!
- You WILL be able to sleep in any beds you may come across, however not only will doing so not cause the sun to rise any quicker, but it will also reset your spawn point away from the evac site, which could harm your chances of escape in the long run.
But enough of all that. What you want to hear about is what's in it for you, am I right? Well, besides of course NOT winding up as one of the walking dead, anyone who helps find the missing pieces to the ladder will be awarded participation points from the event. In addition, whoever finds the most pieces of the rescue ladder will win a rare prize, courtesy of our good friends the Horsemen of the Apocalypse - their very own Zombie Steed!
Not only that, but find all eight pieces of survival gear, and you will win a custom enchanted zombie skull! Not only is it stylish, but when the looming-ever-closer 1.9 update finally arrives, having one equipped will actually prove useful by significantly lowering the detection rate of nearby zombies!
This special map will be available for TWO WEEKS only. Make sure you don't miss it!
On an extra note, if anyone is interested in a new wallpaper for Halloween, I've prepared a new, full HD render just for you! Click on it for the full version!
Skreelink is offering a bounty in order to fill out the trains hangar and outside location! This is the same location that was used for the trains contest two months ago. A few 40x12 plots have remained available, and he wants to see completed projects on each of them!
To visit this location and possibly build something, from Central, use the overworld Western Line to the desert branch (third stop). Once there, switch to the side line and disembark at the first stop! Alternatively, from Nether Central, use the West line, get out at the first substation (Alucard), then select the Canada line.
Here's what Skreelink has to say on this matter:
I'm paying a bounty to fill the train museum! There's two plots inside, two plots outside. Anyone that drops a train on a plot and leaves a note in my PO with their name, train name, and date completed earns 3 diamond blocks and 3 emerald blocks.
At the request of a few players, I'm adding tonight a new crafting option within the game: FastCraft.
This new plugin provides you with an in-game interface displaying all of the items that can be crafted based on what you currently have in your inventory. This makes it convenient if you have large quantities of items to craft, or if you've forgotten a specific recipe!
For example, in the screenshot above, I can craft many items based on my wood and iron supplies. Clicking on any of the options offered will return the targetted item while deducting the base materials from my inventory. Note that this won't provide you wih any free items: it gives exactly the same results as regular crafting, making it easier to perform some operations.
The tool is disabled by default, so you don't need to use it if you're not interested. To turn it on, type in the following command:
FastCraft will then be enabled whenever you access a crafting table, and the setting will be saved between your visits. You can also click on the crafting table icon that appears to do things the normal way. To disable all of this, simply enter the same command again:
Comments and feedback are welcomed, as always!
The main server, Laurasia, is now back online and fully operational. There appears to have been no data losses whatsoever, but please let me know if you notice anything that appears to be out of place.
Once again, thank you for your patience!