Welcome to the Creeper's Lab! This Minecraft website and server are here for your enjoyment: if you're not already playing with us, please don't hesitate to join. We'll guide you if needed! Newcomers welcome!
Mojang is planning to release Minecraft 1.7.6 tomorrow. However, this new version won't allow you to connect to the server: you need to stay with us on versions 1.7.2, 1.7.4 or 1.7.5. Make sure to select the correct option in the Minecraft launcher!
As I've posted before, 1.7.6 is the release preparing for username changes. Since many modifications are needed server-side, from both me and mod makers, we won't be updating to that version for a while still.
UPDATE: Minecraft 1.7.7 has been released to fix some bugs. The comments above still apply.
A month ago, I ran a survey asking for opinions on the current state of the server and how it should be expanded next. My thanks go to everyone who answered it, I gained some valuable insights from the results.
Based on this data and the wishes of the community at large, I'm now planning to launch a second server, with mods installed, allowing a different type of Minecraft gameplay that isn't possible with the current server. The list of specific mods is still being worked on, although it will probably involve a few individual options mixed in and an expanded focus on PvP. One of my ongoing goals on the Creeper's Lab is to keep the gameplay as vanilla as possible, with a few changes done for convenience's sake. The new server won't have to do with such limitations.
I'd like to reassure all players that the current server, which is well established, will remain my main priority and focus. The new one is being planned as a bonus, not a replacement to what is now available.
So, when do we get to play this?
Not for some time yet. The upcoming update to Minecraft 1.8 (and, incidentally, to 1.7.6) is preparing the scene to allow username changes. This is a step that will be especially difficult to manage server-side, since everything is currently set to identify the players by their usernames. I will have to update many plugins and rewrite some entirely, along with the whitelisting procedure on the forums and some admin tools, to get us compatible with these new changes. As such, my development time will be focused on preparing this upgrade, and I won't start to do any advanced planning on a second server until all that is cleared up. I can't tell yet how long this will take.
Thanks for your patience!
First of all, congratulations to all participants! This contest has had a large number of entrants and featured a lot of great, original buildings forming a real, although ruined city core. I'm very pleased with the results, and I hope you are, too!
Three judges, Dr. Cossack, iKatze and MediaKlepto went around the city and scored each project from 0 to 10, based on the already known rules: following the ruined city theme in a downtown area, while respecting the limits of the given lot.
First place: Kagato75 - $20 Amazon.com giftcard
Second place: FigsNewton - Dr. Cossack's Favorites
Third place: Anonymous_SoFar - Full iron gear set
Random pick: PhantomLesMis - Fortune diamond pickaxe
You can see the full list of entries, along with scores, screenshots and comments from the judges, on the results page. Thanks to everyone who entered, and here's to more contests in the future!
Now, for a Stone Ville update. As I've indicated before, the city is still opened for building. If you want to do further work on a contest entry, you're free to do so. Likewise, anyone is free to claim a lot, or two, or more, and start building something original! I will personally be working on some additions in the coming weeks. The bigger the city gets, the better! I'll be monitoring additions in order to expand the city and add new lots as needed.
As a reminder, the sewers that run under most of the streets are yours to connect any basements into. They've been built in a pristine condition, you're welcome to make them look derelict with the addition of broken stone, water and anything you see fit.
Last but not least, the city's area is destined to be turned into a zombie uprising area in the future, accessible during Events Night and at large, so it will see plenty of visitors in the future.
There are a few changes and clarifications to the Nether tunnels project that will take place, and I'd like to shed some light on this. The large majority of what Sora wrote in his previous news post still stands.
- The main lines, going in all four cardinal directions, will be horse accessible either alongside the rails or through dedicated paths. Many of the private lines, going from the stations to various player bases, will be similarly done, although might not be 100% horse safe. Use caution when travelling through.
- The greek lettering naming scheme will be updated to make directions easier to follow for everyone. Each line will have its own naming pattern.
- The "owners" of each private line will have access to them, either for updates or to improve the look of the tunnels. I'm counting on you not to poke holes all over the place randomly.
In related news, Sora is being returned to his previous Helper status and is no longer in charge of this project. To keep the pool of active staff on the same level, Kagato75 is being promoted to Op status. Congrats, Kagato! On his end, UnknownEntity634 will be taking over the lead on the Nether project itself.
If someone has further comments or questions to share about all this, don't hesitate to reply to this news post.
Update: Sora decided to resign his staff position and his now back to Trusted status.
The transition to 1.7 came with many new biomes, and several of you jumped at the opportunity to explore all these new areas. Things have since calmed down, many settling in their discovered locations, and large parts of the land have remained unused. As a reference, here is a far view of the world before and after the move to 1.7.
To free up some needed disk space and tidy up the world, I'm planning another map trim operation.
Areas that I believe are currently unused and don't have any interesting value are marked in red on the map. I'm asking you to please review said areas to ensure that nothing that belongs to you is included. If there's an area that you want to keep, please reply to this news post with the coordinates and I'll redraw the markers to keep it safe. If you have a single building located in the middle of nowhere, we can also move it to another location of your choice.
You have until April 5 to review this. The server will then be taken offline for a few hours of maintenance, which will include the removal of the unwated areas.
I'm also using the opportunity to offer you to clean-up chunk edges. Sometimes, when we move between game versions, newly generated terrain will have a sharp edge featuring sudden cliffs that don't look so good. I can use a special tool in-game to smooth this out. If you're interested, please provide the appropriates coordinates as a reply to this and I'll take care of it when I have the chance!
Reminder to all players: the building contest currently ongoing in Stone Ville has reached its middle point! You have two more weeks to complete your entry or get started on one, the deadline being on March 22nd at 23:59, Eastern Time! If you haven't begun yet, now is a good moment: several people have done their own entries in a few days only, which means that you have plenty of time to gather your materials, claim a lot and get building!
Speaking of Stone Ville, I'm now opening up the place for more buildings along with larger ones. If you're done with your contest entry (or don't have one!) and want to build something different, you're welcomed to do so. Likewise, you can also make larger builds by knocking down the fence separating two or more lots if you have a bigger idea waiting to be realized. For the sake of the contest itself, however, only one 25x25 lot will be considered by player. If you end up building on more than one area, please mark your contest entry clearly with your name and "Contest entry" on a sign. Also, for all construction works, keep in mind the general theme: ruined city downtown core!
Additionally, some of you might be interested in connecting your entries with the sewers. Salifax, Kagato and a few others are busy working on an extensive sewers network running under most of Stone Ville's streets. You are free to knock down the wall between your basement and the sewers themselves and make a passage of sorts. That area will be another ground to fight the future zombie uprising!
We have a nice server, in good health, with a great player base. As you must have noticed, there's been quite some growth lately. Additionally, thanks to several generous donators, finances are in good health.
This allows me to consider the options available for future server growth. There are several ways to go forward: raise the player cap, expand the current worlds, add new ones, or even launch a second server to run special mods...! To give myself an idea of what the current player base could be interested in, I've prepared a short survey. The results will be used to gauge interest; what actually happens for future expansions might be different. Please take a minute or two to answer it!
Take the short survey and voice your opinion!!
As a reminder, thanks to donations, the server's disk space has been increased by 200% while the memory has been upped by 100% compared to a year ago! You people are great!
Sphenicus has updated the Creeper's Lab resource pack today! The changes include a swapped record, a new painting and blaze turrets. If you've accepted the server resource pack suggestion, it will automatically update itself on your next login. Otherwise, grab it from the download page!
Don't forget that requests are considered, too. Read the FAQ at the bottom of the page for the details!
Minecraft 1.7.5 coming, no problem
Mojang is planning to release a minor update, Minecraft 1.7.5, tomorrow morning. This latest version remains compatible with 1.7.4 and 1.7.2, so you're free to update to it whenever you want: you'll still be able to connect to the server.
Fire spread disabled in Stone Ville
For those who don't check news comments, fire spread has been disabled in the contest area of Stone Ville. This will make it easier to integrate fire without the added risk of burning down your entire structures!
Some of you have asked for it, and here it is: it's time for a new building contest!
This time around, we're building a new city with a major twist: a ruined city, badly damaged and ransacked after an apocalyspse. Which type of apocalypse happened is left to your imagination! The area has been designed as a realistic downtown area of a large city: the roads and sidewalks all have correct proportions and sizes as taken from real life, with a few small exceptions. The full scenery is still being worked on, with a focus on destruction and ruins.
Your goal: pick a lot in the new area of Stone Ville and build something that would usually be located in a downtown area and subsequently went through a disaster. There are many options available to you: a derelic skyscraper, a blown up gas station, a ransacked shopping mall, a partially burnt down apartment complex, a hardened survivors shelter, a flooded and moldy theater, that's up for you to decide! Be creative!
* RULES *
Contest entries must stay within the confines of a single, 25x25 lot. You own that plot of land from bedrock to sky limit. The fences defining the lot limits can be replaced, although you should check with your neighbors first if they agree to the change. Do not overstep the limits in any way.
You're also welcome to make additions past the end of the contest, or build entirely new constructions. Lots will be added as needed. Should the city be temporarily full, please don't claim any land until the Department of Urbanism had the chance to assign more lots.
Initially, only contestants can claim a lot. To do so, please place a sign with your player name and "Contest entry" somewhere visible on your property. Once things are well underway, the city will be opened at large and players will be invited to come create non-entries, second buildings or even larger constructions that wouldn't fit on a standard lot. More information on that will be available later.
Several people seemed to have run out of time during the Muncie contest. As such, and to give everyone a chance to realize their ambitions, this one will run for FOUR WEEKS. As such, it begins NOW and will end on March 22nd at 23:59, Eastern Time.
* PRIZES *
What's a contest without prizes? The following will be awarded:
FIRST PLACE: $20 Amazon.com gift card, from Texassmassace
SECOND PLACE: Dr. Cossack's Favorites: a set of items picked among the admin's favorites
THIRD PLACE: Iron pack: full set of iron armor + tools
RANDOM PERSON: A surprise participation prize!
Judging will take place after the contest period is over. The judges will go around and give a score out of ten on each entry. Evaluation criterias will be adhesion to the theme (ruined city, downtown area, realistic size) and overall quality of the build.
All those interested to participate, along with any interested observers, can now make their way to Stone Ville. From Central, head to the Nether Station on the bottom floor. Then, take the Plymouth Line to the first substation, step out of your cart, and take the "Stone Ville" line to the end.
Note that, once the contest is over, the entire place will be turned into a zombie uprising survival area. The goal is to make a large area, of several city blocks if possible. People will be more than welcome to hang around and build, although they might want to stay on their toes to avoid the hordes of zombies that will swarm the area at night!
Good luck to everyone, and try your best!
I'd like to remind new and old players alike that Saturday nights are Events Night! Starting at 9pm Eastern time and lasting several hours, this special period features several attractions that can be enjoyed by yourself or as part of a group! To make things easier, there are a number of teleporters enabled all around the map for quick travel. Also, and only during those periods, no items or experience will be lost when dying. This makes it that much easier to organize PvP matches! Note that this latest part applies to Laurasia and the Nether only: players in Gondwana, Avalonia and the End need to stay on their toes at all times!
Some of these nights are streamed live on our Twitch channel! Tune in to get a different point of view on various happenings and listen to some of us commenting server shenanigans!
The activities available include PvP arenas, parkour, mazes, racetracks, roller coasters, chess and more! For a full list, please see the page about the attractions. It has been updated with the latest additions, including Rock 'em Sock 'em Robots on the Townshend boardwalk. You can also join us for endless fishing nights, everyone hoping to score a delicious puffer fish!
Please note that Salifax has prepared something set for a grand unveiling on this coming Saturday. Join us during this week's event to discover his latest creation!