Welcome to the Creeper's Lab! We have multiple Minecraft servers and an active community, mostly focused on playing Survival mode. We also have special games, events and contests! If you're not already playing with us, please don't hesitate to join. Newcomers welcome!
You don't need to register to quickly join and look around our main survival server, but you will need to in order to play. Register today!
“Welcome to the sun-drenched tropical paradise of Isle Delfino! We're so pleased to welcome you to our beautiful home! Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood! This and more await you on Isle Delfino! Come relax and let us refresh your body and spirit.”
Salutations Netizens of Creeper's Lab and Miranda alike,
Today I introduce you a getaway from the harsh work of mining and building, and on a vacation to enjoy the summer sun. Starting today, everyone is welcome to wander around a minecraft clone of Isle Delfino from Nintendo's Gamecube classic: Super Mario Sunshine. This map was not made by me, nor maintained by the original author, so I'm presenting it in the original final form. Credits go to the respective original map makers. The isle includes almost every aspect of Sunshine within the minecraft limitations. You can "play" each world and the respective 6 chapters, a lot of mechanics are missing, such as most NPCs and enemies. However, a lot of mechanics were craftily done to accommodate minecraft, including bringing most of the music and feel to the game. Because this is the original, unmodified final release from the map maker, you are required to use minecraft version 1.8.X, I suggest 1.8.9 with optifine and shaders for the best experience.
Since a lot of details require custom objects, it is HIGHLY recommended and almost necessary to use the resource pack, as it contains the music, sprites, etc to make the world more authentic. The download is actually fairly large, and will give you the 'incompatible' warning, but you can load it anyway and it works fine. The download size is 458MBs and can be loaded like a regular pack. Also with the minecraft limitations, there's a few bugs I've noticed especially with the music. Music per area is set by a command block right infront of you in each new area, if you step on it twice, or get overlapping music, open the menu > audio > slide volume to mute then back up. It should fix the audio. Also as you move around the isle, you'll see plates to give you a couple seconds of jump boost to get you to higher areas since you can only jump 1 block normally. Another limitation is, since everyone's on the same world, time control. Certain areas are night or day, and have a block to change it as such. This changes the entire world, so if someone enters a night area and steps on the block, you'll experience night in a normally day area! this can be a fun thing, keep in mind one of the two in Delfino Plaza sets midday as a reset.
Most areas have an exit at the appropriate shine location, if you cannot find that exit, there's also an exit at the entrance of each area where you started. Since this world is purely for fun and exploration and if you feel the need to actually 'play' mario sunshine, everyone is forced into Adventure Mode so nothing can be broken. The world is also set to peaceful, so you do not have to worry about mobs or hunger. Any other questions, feel free to ask!
MC Version: 1.8.X
Resource pack: Download Here
Remember to keep in mind this is an as-is map, in my test it's been very fun to run around and play, but it won't be a 1:1 experience with the original and a lot of things were compromised. I hope everyone takes a chance to lounge on the beach and see you there! Limited time only, I'll be running this map until the end of August.
Last Friday, what some believed to be inevitable happened: the Pokémon Company issued a cease-and-desist request against the Pixelmon team, which promptly announced that it was disbanding. At the same time, they removed all downloads for the mod, ending all work on that Pokémon lookalike game.
Our own Pixelmon instance, Takao, was due for an update. I have the files required, but making them available to anyone else would also put us at risk to be shut down. This also makes recruiting new players on Pixelmon extremely difficult.
In light of the above, and considering that Takao hasn't had much traffic lately (or at all, as it never really took off), I've taken it offline permanently and I'll focus my efforts on other aspects of the Creeper's Lab. It was fun while it lasted!
Here's another of those features that some have been requesting for a long time: the ability to set a custom title to be displayed next to your username! It's available right now for Patreon backers at the $2 tier and above! Keep on reading for more information on that.
In game, use /customtitle NEW_TITLE to set a new title. To clear it and go back to your normal rank, simply do /customtitle with nothing after. That's it!
A big upside of this new system is that the rank will be visible across all servers, so you could be working in Rodinia, talk to a new player located in Cimmeria, and they'll still see your custom title (if any) along with your actual rank. A quick mouse over the chat tag will reveal that information along with your basic location!
Note that there are a few limits to consider when picking a title:
- Custom titles are limited to ten characters
- No spaces or special characters can be used, only letters and numbers
- You can't pick a title that exists like "Admin" or "Op"
As mentioned before, this perk is restricted to Patreon backers that are at the new $2 a month pledge level and above. As a reminder, Patreon is a subscription-like service when you can contribute to my various projects with online communities for a fixed amount of your choice, every month. For more information on that, you can see my dedicated page along with the Creeper's Lab help section.
I've used this update to remove the Discord connection and disconnection notices from being seen in-game and on IRC. Now that the group has grown, and many run it on their phones, it's obvious that it generates a lot of notices that nobody really pays attention to, so it just clutters the chat. Since IRC connections are more deliberate, I've kept those in place as before. If you need to know if someone is on Discord, just type .players discord from anywhere and you'll get the list of connected users!
On an unrelated note, I've re-added the option to sit on chairs that had been missing since we moved to 1.12. However, this is the middle of the summer, and you might find that the hot weather makes your bodies stick to chairs more than usual. To get up, simply hold the crouch key (default: Left Shift) for longer than usual!
The second cycle of seasonal events wrapped up at the end of June, after running for a full year. Between the various events, UHC runs and seasonal contests, 44 players earned a total of 690 Merit Points! From that group, three top winners emerged:
First place: Kagato, with 117 points!
Second place: axe_y, with 116 points!
Third place: MountainB0y, with 106 points!
Additionally, from the remaining players, Gurw was picked at random to win something as well! Congratulations to all!
That prizes that you'll get to choose from are the following:
- $20 USD / $25 CAD Amazon.com gift card - Buy what you want!
- Any Steam game of your choice up to $20 USD / $25 CAD - More gaming!
- Plush squid - To guard your cookie jar, or whatever else!
- Lego Minecraft #21119 - The Dungeon - For real-life block handling!
- A MineToys figure - Get your Minecraft character to stand on your desk!
All winners, I'll be sending you a private message through the forums so you can pick your prize.
A new cycle is starting right now and will run until 30 June 2018. The currently ongoing building contests in Lemuria (skyscrapers, forest village and Nether village) and Miranda (aircrafts) along with UHC give you the chance to earn points right away, and further events will follow down the line. Be on the lookout for these!
Dear Netizens of Miranda,
One if by land, two if by sea, but what warning from above should we see? Too long have we been slayed while on the ground... then taking refuge in the oceans until they too became unsafe, yet the skies remain empty. Today marks the day, we take the sky as our domain! From the machines of old to what future will take us further, you're called to take us there.
The time has come to have our first contest in Miranda, and what better than to have a collection of aircraft? That's right, planes, helicopters, shuttles, marvels of science! If any of you have dropped by recently, you may have noticed a large landing strip flanking the south side of Vendislorne (behind the Super C). As such, the stage is set for your creations to take flight! The contest starts today, July 1st, and will run the entire month until July 31st.
The contest area is pretty lax, looking at the map, try to keep it within the bay area around the runway. There's no defined spaces, size limitations, or height requirements unless noted in the categories. You can build either in the air, or add a "parking" spot along the side of the runway. To add a parking spot, break up to 4 lamps and replace with stone, the main build must be at least 3 blocks away from the runway, and use redstone torches as 'guide lights' along the front and corners (check the helipad near the Super C for an example). This is if you decide not to build in the air, since planes are not always flying.
Some "ground" rules for builds and categories are as follows.
West side of the runway: Build older designs over here, bi-planes, World War fighters, bombers, floatplanes, etc.
East side of the runway: Newer and current craft, jets, carriers, gliders, and stealth type aircraft.
South side of the runway: The end of the runway is designated for futuristic/space craft. This category comes with a height rule, all flying craft must be above Y150, we're going to SPAAAAAAAACE after all. The exception to the rule is marine launching builds with 'parked' craft. i.e. the SpaceX launches/landings. These cannot be attached to the runway like the east/west craft parking.
You may build in all three categories, as they will all be judged differently. You must identify your build in the sky with two marker lamps, glowstone, sea lantern, or redstone lamp the same position as the front of your craft, and the width. Basically make front corners of your build area, and place a sign on one of the markers. Parked craft only require a sign on their lot for identification.
Special category! With all the directional rules, what about above the runway? This area is for teams! What fun is air control without a little mayhem? Builds must be done by a team of two people (or more), air battles, in-flight crashes, fights over lanes on the runway, etc. As such, these will not be judged for major prizes, however they do give you participation. These builds are for pure fun, but please don't feel discouraged and not do these, we need a bit of rivalry in the skies.
Since the primary build destination is in the sky, Contractor's Evening will be ENABLED for the duration of the contest. Thus enabling use of the flight shrine near spawn. Super C will, as always, be open to paying customers. For those who do not remember, the Super C contains all regular building blocks to save on collection time for larger builds.
Well, let's get to the reason you're all interested... Awesome builds! No.. wait... prizes. Remember, each category has it's own rankings. Ages, Current, Future/Space, participation only for team builds in center.
1st: $10 game or DLC on Steam.
2nd: 10 Merit Points + Equal shares of Super C profits (Iron/Diamond collections)
3rd: 5 Merit Points + Your choice of player head.
Participation: 1 Merit Point.
All participants with a COMPLETED BUILD will also receive the Contractors rank and access to Ouroboros (Go here for more info), the creative planning superflat. Sorry, no partial/incomplete builds, judges' discretion on if whether builds are complete or not. Incomplete builds will be sunk for Squid spawning habitats.
If you are interested in being a judge, contact me on the forums or IRC, I'm bad at catching Discord PMs so don't poke that. As a reminder, Mu is still around for those who want to build, and watch things together. Mu information can be found here. I'm also using this opportunity to expand Miranda's borders a bit, enjoy more land.
Run, run, run as far away as you can. That was the goal of the Race Away game, and many of you decided to do just that!
Those who have been active anywhere in the chat for the past several days already know who made it the farthest, so we have...
FIRST PLACE - axe_y: 1,234,567
SECOND PLACE - MountainB0y: 568,169
THIRD PLACE - Kagato: 529,789
Congrats to the three of you, and everyone else who braved this brand new world as well! The winners have earned 50/30/15 Merit Points respectively, while everyone else got 1 for participating. For the curious people out of you, here is the rest of the runners and their best positions on record:
A lot of people enjoyed this idea, so it'll likely come back soon. In the meantime, another news post will follow soon with the results of the second cycle of seasonal events!
By now, all of you that jumped to 1.12 must have noticed the new recipe notifications that appear in the corner of your screen. These exist to tell you that new crafting recipes are available based on your inventory, but many if not most of us don't need to be reminded that you can craft stairs, or sticks, and things like that.
To make these notifications go away, I've added a special button on the spawn platform of each world. Go there, press it, and you'll automatically be granted all recipes at once, permanently. Simple! Please note that this applies server-by-server, so you need to do it for each location that you play into.
After a long delay thanks to the temporary blindness of one such judge, the BOATS Contest results are finally in!
UE, Bob, and myself set out this weekend to score each of the 9 completed entries with between 1 to 10 points based on their creativity, use of materials, and their general design. After tallying up the scores, we have the following three winners:
First Place - Anonymous_SoFar
Second Place - Zixxter
Third Place - SorathePumpking
Congrats to our top placers, and thanks to everyone who took part! Most of the scores were very close, with half a point or less separating each entry. There were only 2 unfinished entries which sadly will be sunken when the rest of the completed vessels are moved to their permanent homes over the coming days. A full list of scores can be found along with screenshots of each entry on their own page right here.
For prizes, which will all be delivered inside Shulker Boxes, Anon has secured a replica of my own personal set of armor consisting of fully enchanted diamond armor and a haxor enchanted pumpkin along with 30 Merit Points. Zixx will receive a Loot III/Unb III/Infinity/Mending bow as well as 20 Merit Points. Finally, Sora has earned an Eff V/Unb III/Mending diamond pick coupled with Fortune III and Silk Touch books and 10 Merit Points. A full list of the current rankings for Merit Points can be found here on the forums.
Apologies for the wait, and thanks again to all the participants!
It's time for a new building contest! I'll let showrunner SorathePumpking describe the goals and rules to you.
"Oh god no what's he doing now"
Well hey all you sacks of flesh and liquids, it's time for another building contest~
This one will be a bit different from the past, in that we want you to make more then one entry. Hell, you pretty much have to!
This way, everyone has as much of an equal shot at prizes as the best builders on the server, and with 4 WHOLE MONTHS to build, time won't be an issue! Naturally, with the ability to enter multiple times, we're running this thing on strict guidelines.
BE SURE TO READ THIS ENTIRE POST, TWICE IF YOU HAVE TO. YOU'VE BEEN WARNED~
This will be taking place in the magical socialist land of Lemuria; the deep, dark sanctuary of the Pumpkin army in the south of the world. The task will be to buildup the cities of Minetropolis, Halfway, and West Halfway, according to their existing themes; with the goal of filling up all the existing contest plots (Only one at a time, of course. Can't be too hasty).
The contest technically starts today, June 19th, with a 1-week period for gathering materials before anyone can start building. Feel free to look over the contest areas, pick your first plots ahead of time, and get a general feel for what you'll be doing!
Minetropolis, Halfway, and West Halfway can be reached by taking the 'Southern Line' rail from central, or taking the South Mainline nether rail, to substation 'Eden Bay'. Just follow the Pumpkins to the Lemuria Nether Hub~
Full contest details below:- read them to the T, each line will matter!
Build contest involving multiple entries under 3 zones: West Halfway with a Nether theme, Halfway with a Forest theme, Minetropolis with a city theme. The objective will be to create as many complete entries as possible, to gain as many points as possible.
Overall Running Time:
June 20th 2017 12am EST - October 31st 11:59pm EST
June 20th 2017 12am EST - June 26th 2017 11:59pm EST
June 27th 2017 12am EST - October 31st 11:59pm EST
Each Entry Requirements:
-Multiple entries allowed, and are encouraged.
-Free plots are designated by a fenced-in area, with a sign stating 'Unclaimed'. Refer to the following link for the general area of all contest plots: http://imgur.com/a/CCv6g
--If an area lacks a sign stating 'unclaimed' or 'claimed by X player', the area is not part of the contest. Builds found outside contest plots will be removed.
-Can only claim one plot at a time, and can only move onto a new plot when the first claimed plot has been declared 'finished for judging', at which time the plot is locked from editing - Plot must meet all criteria to be declared finished, which can be determined by contacting a judge to verify/lock the plot.
-Each entry must be fully furnished.
--Additional plots cannot be claimed by a player's alt.
-Must be 'visibly complete' to be announced complete (No obvious signs of continued construction)
-Each entry must fit within the plot bounds, within the boundaries of the existing fences (Fences will be removed at the end of the contest, and cannot be occupied until after the contest)
-Halfway builds must involve a tree in some aspect of the build
-West Halfway builds must involve fire/lava in some aspect of the build
-Minetropolis Skyscraper lots are limited to 3 per participant
-(While not a requirement, it is highly advised to do minimal work underground, as large cavities of earth are sporatically missing, and multiple tunnels run the vicinity of all areas. Suggestion is no more than 4 blocks down.)
-Each entry must be built to the scale of the player
-Each entry cannot use materials from the ban lists for the location (Halfway: No Obsidian, netherbrick, netherrack, netherwart, netherwart blocks, soulsand, fire or lava. West Halfway: No Oak/Birch logs or associated wood products ((Oak/birch planks, fences, ect)), no leaves or water. Minetropolis: No wooden doors or wooden door varients.)
-Terrain on each entry must still blend with surrounding plots
-For Skyscrapers only, existing builds in other locations can be utilized and moved to a plot within the city; as long as the building fits within the size of the given plots, meets the height restrictions, and fulfills all contest requirements once declared 'finished'.
-Each entry must be within reasonable size for each area; builds within Halfway and West halfway must not exceed 25 blocks tall (from the ground's surface), while entries in Minetropolis must meet a minimum height of Y=120, but not surpass Y=165.
--Any entry left idle (while unfinished) for a period of 3 weeks or more is subject to be removed in the event that the area has run out of plots, or the contest has ended. All materials on said plot are forfeit in these situations.
--We (the staff judges) do reserve the right to remove any particular entry for any reasons that may violate server or contest rules.
Judging will take place on November 1st 2017 and onward, or after all (Residential) plots have been declared finished, and will be rated on a scale of 1-10 for the following fields:.
-Attention to Theme
-Overall Asethetical apperance
-creativity of available materials
-adherence to entry requirements
-use of existing terrain in build
--Extra points may be awarded in each category on a Skyscraper entry (On a scale of 1-20).
At the end of the contest, the players with the most points gained across all areas, wins.
An additonal prize will be provided to all involved participants if all plots within the two Residential districts are filled before/as of the end of the contest.
Each judge will be able to enter a single build in any category, which will be voted on by the server community on the above specifications. (Judges can build additional entries toward the 100% completion reward, but only one will count for a reward)
Top 3 Prizes:
-Each person in the top 3 can choose either a $50 amazon giftcard, a 3D printed statue of their minecraft skin, or an additional minecraft account, in addition to the below merit points:
--1st Place: Choice of one of the above prizes, and 50 merit points
--2nd Place: Choice of one of the above prizes, and 30 merit points
--3rd Place: Choice of one of the above prizes, and 15 merit points
-For filling all the Residential plots, all participants have the option of receiving a fully enchanted Pumpkin helmet, and enchanted diamond armor (One set per player, alts excluded)
Top 3 placing judges will receive a free Patreon pledge to Creeperslab provided by Sora, of the $5 pledge level. (Other means of award will be worked out of the winner has already pledged or donated)
The set of survival and games servers have been updated to Minecraft 1.12 today, so be sure to update your game version for even more fun! All plugins and features have been migrated successfully to this new version and are available right away with no notable changes. As usual, please let me know if you notice something not behaving like it should.
As always, Takao with its modded setup will remain on 1.10.2. As a reminder, it was recently updated to run PixelMon 1.0.4, which fixes several issues that some of you faced previously. Nena's testing is now over and the server has been taken offline.
UPDATE: Parrots should now spawn in all existing jungles in Laurasia. Keep in mind that the spawn rate is low, so it could take some time before you can find some.