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Version: 1.12.2
Play with: 1.12.2
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Latest achievements

These are the latest achievements earned on the Survival server.

2018-04-20 at 18:30:03
Welcome Aboard!
Join the server
2018-04-17 at 0:00:03
Master Destroyer
Break 100.000 blocks
2018-04-16 at 20:30:04
Frequent Visitor
Login at least 30 times
2018-04-14 at 19:00:03
Experienced Man
Gain 500 experience points in your lifetime
2018-04-12 at 3:00:03
Winter Wonderland
Pick up 500 snow balls
2018-04-09 at 0:00:03
Bacon of Hope
Pick up a stack of grilled pork
2018-04-08 at 17:00:03
Frequent Visitor
Login at least 30 times
2018-04-08 at 17:00:03
Tough Love
Get kicked from the server
2018-04-08 at 3:30:03
Ready, set, RUN
Kill 150 zombie pigmen
2018-04-06 at 13:00:03
YOLO
Discover what's in the void
2018-04-06 at 13:00:03
Welcome Aboard!
Join the server
2018-04-04 at 0:30:02
DurDurPurPur
Craft a stack of purpur bricks, 4 by 4
2018-04-02 at 23:00:06
Get Lost!
Visit the Garden Maze
2018-04-02 at 23:00:05
Distant Journey
Go visit the settlement of Plymouth Rock
2018-04-02 at 23:00:05
A Sailor's Dream
Go visit the town of Port Townshend
2018-04-02 at 23:00:05
From High to Low
Experience the safest, highest jump possible
2018-04-02 at 23:00:03
Wings!
Find an elytra
2018-04-02 at 23:00:03
Destroyer
Break 10.000 blocks
2018-04-02 at 23:00:03
Creator
Place 10.000 blocks
2018-04-02 at 23:00:03
Frequent Visitor
Login at least 30 times
2018-04-02 at 23:00:03
Daytime Player
Be online for at least 24 hours
2018-04-02 at 23:00:03
Night Time Player
Be online for at least 96 hours
2018-04-02 at 23:00:03
First Blood
Kill another player in PvP
2018-04-02 at 23:00:03
Dominating
Kill 5 players in PvP
2018-04-02 at 23:00:03
Rampage
Kill 10 players in PvP

Minetropolis contest results!

Part 1 of the Lemuria contest.

This contest ran from 2017-06-20 to 2017-11-03.

Coneva: 226
Preview

Sora:
That one fancy north korean hotel to make the country not look poor - 116/120
Theme: 20/20
Aesthetics: 19/20
Materials: 18/20
Requirements: 20/20
Scale: 19/20
Terrain: 20/20
Comment: Definately wasn't expecting that sort of interior after how long it sat as a shell!
Only gripe is how cramped some of the floors got, but not much could've been done with the limited space.
----------
Doc:
Cheesecake's Stack of Pretty Blocks - 110/120
Theme: 20/20
Aesthetics: 17/20
Materials: 15/20
Requirements: 20/20
Scale: 18/20
Terrain: 20/20
Comment: Nice building, with a layout and structure that feels very sensible. The variety of room types feels very realistic, too, and I dig the terracotta patterns used as carpeting!

axe_y: 218
Preview

Sora:
Balls on balls - 106/120
Theme: 15/20
Aesthetics: 18/20
Materials: 17/20
Requirements: 20/20
Scale: 18/20
Terrain: 18/20
Comment: This one was.. different.
While lacking a few of the key features of a city building, it definately gets points in the creativity sector.
----------
Doc:
Big space plot - 112/120
Theme: 15/20
Aesthetics: 19/20
Materials: 18/20
Requirements: 20/20
Scale: 20/20
Terrain: 20/20
Comment: The most original concept of them all, and you've got more room inside than I expected. The whole stack might not be structurally sound, though!

Castoh: 212
Preview

Sora:
That hotel from Oceans 13 but done right - 115/120
Theme: 20/20
Aesthetics: 19/20
Materials: 17/20
Requirements: 20/20
Scale: 19/20
Terrain: 20/20
Comment: Was looking forward to seeing this completed, and wasn't disappointed in the slightest.
Did knock a few points for that wasted cavity of space sealed up on the sides of the hanging lantern, could've probably used them for /something/.
----------
Doc:
CASTOH TOWER - 97/120
Theme: 18/20
Aesthetics: 16/20
Materials: 13/20
Requirements: 20/20
Scale: 10/20
Terrain: 20/20
Comment: The twisty design is super fun and looks like a very modern concept. At the same time, several of the floors are too small, with a single room in them. Reusing the space of that super tall lantern area to the side might have been beneficial.

axe_y: 211
Preview

Sora:
White tower of white - 110/120
Theme: 19/20
Aesthetics: 16/20
Materials: 17/20
Requirements: 20/20
Scale: 18/20
Terrain: 20/20
Comment: Nice and basic appartment building, only wish here would've been for a floor or two to break up the monotomy of the repeating appartment layout, or a little more 'life' in the lobby~
----------
Doc:
Tower of stuff - 101/120
Theme: 17/20
Aesthetics: 15/20
Materials: 14/20
Requirements: 20/20
Scale: 15/20
Terrain: 20/20
Comment: A simplistic if efficient tower layout, the apartments have a nice size to them. Some of your countertops are magically floating off the ground, though! I could excuse it in your planets, but not so much here!

Lacar: 210
Preview

Sora:
Ominous tower of almostcompletion - 110/120
Theme: 19/20
Aesthetics: 18/20
Materials: 18/20
Requirements: 17/20
Scale: 18/20
Terrain: 20/20
Comment: Got a real 'Dark Tower' vibe off this thing, looking up at it in the night.
Had to shave a few points due to those last 3 floors, but overall it came out well!
----------
Doc:
Creeper Fashion - 100/120
Theme: 18/20
Aesthetics: 13/20
Materials: 13/20
Requirements: 20/20
Scale: 16/20
Terrain: 20/20
Comment: I like the idea of a ground level shop with offices higher up, that would belong in any downtown core. The upper office floor feels a bit repetitive and some the passageways are cramped, but I guess the same could be said of a real office tower.

Primagen: 200
Preview

Sora:
GREEN - 109/120
Theme: 19/20
Aesthetics: 16/20
Materials: 18/20
Requirements: 20/20
Scale: 16/20
Terrain: 20/20
Comment: Wouldn't expect anything less than a giant green building.
Did slice off a few points for the seemingly lots of wasted space from floor to floor, but overall the building did come together nicely at the last moment!
----------
Doc:
LIMEY - 91/120
Theme: 14/20
Aesthetics: 10/20
Materials: 15/20
Requirements: 20/20
Scale: 12/20
Terrain: 20/20
Comment: It is... it is... green. The diagonal wall toward the sea provides a great view, but the floor layout seems extremely wasteful with the small rooms cramped at each end. Having the elevators on the side might have helped with- ded.

GingeKoda: 87
Preview

Sora:
Dying in impossible spaces - 19/120
Theme: 6/20
Aesthetics: 7/20
Materials: 6/20
Requirements: 0/20
Scale: 0/20
Terrain: 20/20
Comment: Bonus points for making an effective death trap with those walls~
----------
Doc:
I am G G is me - 68/120
Theme: 5/20
Aesthetics: 10/20
Materials: 8/20
Requirements: 10/20
Scale: 15/20
Terrain: 20/20
Comment: I like that building shape you were going with, I've have enjoyed seeing it filled out!

MountainB0y: 55
Preview

Sora:
Big glass shard - 18/120
Theme: 6/20
Aesthetics: 6/20
Materials: 6/20
Requirements: 0/20
Scale: 0/20
Terrain: 20/20
Comment: HEY, least ya got farther with this than the boat contest.
----------
Doc:
mountblings - 37/120
Theme: 6/20
Aesthetics: 4/20
Materials: 5/20
Requirements: 2/20
Scale: 0/20
Terrain: 20/20
Comment: I like blue. Better luck next time!


These entries are not officially part of the contest, either because they were built by players involved in running the contest or people who have willingly removed themselves from the competition.

Doctacosa
Preview

Sora:
Sneaky Bastige Heights - 6 Moose/120
Theme: Moose/Moose
Aesthetics: Moose/Moose
Materials: Moose/Moose
Requirements: Moose/Moose
Scale: Moose/Moose
Terrain: Moose/Moose
Comment: shifty eyes while applauding
----------
Doc:
Docta Tower - 180/120
Theme: 30/20
Aesthetics: 30/20
Materials: 30/20
Requirements: 30/20
Scale: 30/20
Terrain: 30/20
Comment: Best. Tower. Ever.

MediaKlepto
Preview

Sora:
TIME IS MONEY - Dis many heads/120
Theme: HEADS/HEADS
Aesthetics: HEADS/HEADS
Materials: HEADS/HEADS
Requirements: HEADS/HEADS
Scale: HEADS/HEADS
Terrain: HEADS/HEADS
Comment: HEADS ARE MONEY
----------
Doc:
117/120
Theme: 19/20
Aesthetics: 20/20
Materials: 18/20
Requirements: 20/20
Scale: 20/20
Terrain: 20/20
Comment: The building's structure reminds me of some Art Deco designs of the 30s, and it works especially great for something in finance. The lamps made out of end rods are a great detail element, and I absolutely love the top clocks and their mechanisms, too!