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Version: 1.14.4
Play with: 1.14.4
Address: play.creeperslab.net
Rodinia
No one right now!
Gondwana
No one right now!
Cimmeria
No one right now!
Kenorland (challenge)
No one right now!

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Latest achievements

These are the latest achievements earned on the survival servers.

2019-08-21 at 4:30:05
Experienced Man
Gain 500 experience points in your lifetime
2019-08-21 at 4:30:05
Tough Love
Get kicked from the server
2019-08-21 at 4:00:11
Underground Jumpman
Find level 1-2 of Super Mario Bros.
2019-08-21 at 3:30:06
Sunset Ride
Ride the Transoceanic Line
2019-08-21 at 2:30:03
Welcome Aboard!
Join the server
2019-08-21 at 2:00:04
Diamonds!!
Find a natural diamond
2019-08-20 at 23:30:03
Experienced Man
Gain 500 experience points in your lifetime
2019-08-20 at 23:00:05
Nature's Attacker
Deal 1000 points of damage
2019-08-20 at 22:30:04
Tau'ri Travel
Travel through portals 100 times
2019-08-20 at 22:30:03
Welcome Aboard!
Join the server
2019-08-20 at 20:00:07
From High to Low
Experience the safest, highest jump possible
2019-08-20 at 20:00:04
Pretty Useless
Pick up a stack of lapis ore
2019-08-20 at 20:00:04
Welcome Aboard!
Join the server
2019-08-20 at 18:30:05
Nature's Attacker
Deal 1000 points of damage
2019-08-20 at 17:30:03
Welcome Aboard!
Join the server
2019-08-20 at 17:30:03
Tough Love
Get kicked from the server
2019-08-20 at 15:30:04
It Tickles!!
Get hurt by cacti
2019-08-20 at 15:00:05
Destroyer
Break 10.000 blocks
2019-08-20 at 13:30:03
Welcome Aboard!
Join the server
2019-08-20 at 13:30:03
Welcome Aboard!
Join the server
2019-08-20 at 13:30:02
Welcome Aboard!
Join the server
2019-08-20 at 2:30:03
Tau'ri Travel
Travel through portals 100 times
2019-08-20 at 2:30:02
Witchcraft
Create a cauldron
2019-08-20 at 1:00:06
Frequent Visitor
Login at least 30 times
2019-08-19 at 23:00:05
My Precious
Craft a Golden Apple

News

I've updated tonight all game servers to the latest Minecraft version, 1.14.4. This includes several performance improvements, and the game will hopefully run smoother for all. It's incompatible with the previous one, so be sure to change the game version in your launcher before you resume playing!


Region markers are back

The region markers had been gone from Laurasia's map for a while due to incompatibilities, but they're now back in place. Large player-claimed areas, along with permanent event locations, are all marked to warn anyone looking for new building locations that these are not available. Additionally, the two large North-West and North-East quadrants that have been previously blocked away from being opened to players are now easily visible in red.


Render view back up

The render view had been temporarily lowered on Laurasia to keep the server running smoothly. As a test, I've set the value back up, so you'll be able to see further out. We'll scale it back down if it still causes performance issues, but for now, everything is looking good.


Creeper Citadel / Moosemart are back!

Sora has been working diligently to convert commands to the new format. While all science areas had to be closed for a while, the Creeper Citadel along with the Moosemart are now back in business for visitors and trades! The traders specific to each play area will be re-added after their own areas are converted.

3 comments

doorgunnerjgs
Should probably update the STATUS Area to 1.14.4:
All servers
Version: 1.13.2
Play with: 1.13.2
Address: play.creeperslab.net

Pteryx
I wasn't active enough to be paying attention when you first made the announcement concerning the player-deny regions, and the original post about them made the illustration sound like it lacked nuances, so forgive my only reacting to the borders now. While I do understand the need for them, I find it a shame that part of the northern snow peninsula is cut off -- particularly since I get the sense that the pumpkins have plans for the more central snow region. In theory, having the border turn east at -1000,*,35800, go to 3200,*,35800, and then go south to 3200,*,28600 would include it in full.

It also appears that the border that starts at about 12500,*,-28600 and stretches to 12500,*,-12320 cuts off someone's actual build (however small it may be) and what I presume is a gathering area of Merls's near Mooshroom National Park; moving the X to 14000 would theoretically cut off neither. (The only other build I see in a player-denied region is clearly way out of line, as opposed to tragically just out of reach.)

Looking more towards the future, if you do wind up having to leave Laurasia square for it to work right, I presume the southeast and southwest corners will wind up with player-deny regions too for the same reasons of manageability. Would these be roughly the same size and shape as the old world borders, or significantly different (say, letting some more jungle generate south of Bamboozled and Wardhaven, or blocking parts of the southeast that would have been possible to gen before)?

Doctacosa
Quote from post #237827:
Originally posted by doorgunnerjgs
Should probably update the STATUS Area to 1.14.4:
All servers
Version: 1.13.2
Play with: 1.13.2
Address: play.creeperslab.net


Good catch, updated!


Quote from post #237828:
Originally posted by Pteryx
While I do understand the need for them, I find it a shame that part of the northern snow peninsula is cut off -- particularly since I get the sense that the pumpkins have plans for the more central snow region.


Many people have said they had "plans" for snow biomes; little has materialized yet. The borders could be redrawn in the future if we're running out of room, but at this time there's plenty to go around.


Quote:
It also appears that the border that starts at about 12500,*,-28600 and stretches to 12500,*,-12320 cuts off someone's actual build (however small it may be)


This was one of the people I was aiming to keep out of that area of the map, and the line was drawn very much on purpose. That player kept pushing more and more without committing to anything. I don't expect him to return at this point since it's been quite a while.


Quote:
Looking more towards the future, if you do wind up having to leave Laurasia square for it to work right, I presume the southeast and southwest corners will wind up with player-deny regions too for the same reasons of manageability.


I'm counting on the round world border to be back into place, the square is merely temporary to work around the current bugs.

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