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7 July 2024 at 11:24
Protections update
From Doctacosa

Some additional tuning has been done on our protections setup based on the feedback received since we changed our protections plugin to Bolt.

  • "public" protected items such as doors and gates can be triggered by redstone.
  • "private" targets can't, for extra security.
  • To allow them to open (for example, with a pressure plate placed behind a private door), you want to use the new "redstone" type. A quick /lock redstone will do the trick.

If you have existing farms that rely on dispensers or droppers, these might be protected and won't fire. Again, use /lock redstone (or unlock them outright) for them to work. Dispensers and droppers placed starting today will default to "redstone" to save you the trouble.

Also, the autoclose tag has been fixed and now triggers as expected, only on the doors that you've selected!

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