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March 2018

22 March 2018 at 21:31
Attempt more parkour!
From Doctacosa

Need a break from trying to conquer this month's Kenorland challenge? Maybe that gave you a taste for more parkour?

Well, you're in luck! We now have two extra courses thanks to Coneva and SorathePumpking. Both have been tested and are awaiting your presence! You'll find these in the Games section of the lobby, under Parkour. We now have a total of 8 courses for you to enjoy.

You'd like to design a course of our own? Make your way to Central, enter the "Game Dev" teleporter in the TransHub, and claim an available area! You are free to build what you want in creative mode to be potentially included in the lobby later on.

20 March 2018 at 23:23
Do-over: a green SpiderDome!
From Doctacosa

Let's try this again.

It turns out that too many people were busy dancing in green tutus while holding shamrocks last weekend, and our special event for St. Patrick's Day couldn't take place as scheduled. Worry not, though, for we're going to try and make that happen NEXT weekend! You can look at the previous news post to get an idea on what's in store.

As such, you're cordially invited once again for our green-themed SpiderDome event this Saturday, the 24th, at 10pm Eastern time. Bring your courage and earn some precious gems for your efforts!

15 March 2018 at 12:39
Event: A green SpiderDome for St. Patrick!
From Doctacosa

Are you game for a gathering to gain gems from green ghouls?

At MineshaftBob's calling, you are formally invited to join us on this St. Patrick's Day, Saturday the 17th, for a special themed SpiderDome battle! You will be tasked to fight waves of zombies and attempt to gather their rotting meat... or fall in the attempt! You'll then be able to trade said meat for some precious gems. As always, a few surprises are likely, so you won't want to miss this!

The event will start at around 10pm Eastern time, during Events Night. Don't be late!

12 March 2018 at 23:23
End reset in Laurasia, upcoming world trim
From Doctacosa

Laurasia's End has been cleared tonight to open the way for new explorations. Everything has been reset save for the initial platform: Sora built an arena of sorts to improve on the scenery and change from the usual battle. This also saves you from random dragon attacks that could send you down the void before you could even realize what's going on! To compensate on this making things slightly easier, I've removed the End from DynMap's display: you're on your own while you explore this final frontier!

For those of you who might not be aware, I periodically reset Laurasia's end to make it easier for everyone to explore the place and find new End cities to loot and supplies to gather. To fight a new dragon, you'll need to place four Ender crystal around the exit portal. If you want to build more permanent structures instead, please make your way to Rodinia's End, which is permanent and even has a few rail lines for your convenience.

In related Laurasia news, this is a reminder that the scheduled map trim will happen in less than two weeks. I've redrawn some regions to account for the feedback I've received so far. If there are still areas marked in red that you want to keep, please contact me before this happens!

1 March 2018 at 22:14
Challenge: Parkour at the Cobalt Mines!
From Doctacosa

Another month, another challenge!

This time, it won't be your survival skills that are put to the test, nor your fighting abilities. This is all about precision movement, as you'll be facing the toughest parkour course available on the Creeper's Lab: MountainB0y's Cobalt Mines! Your goal is simple: make it to the end. The details are left up to you!

Each player can earn up to 20 Merit Points for completing the challenge. The farther in you get, the greater amount of points you'll gather, so don't hesitate to give it a shot even if you think it's impossible. While this course is already available in the Parkour section of the lobby, please use the copy available in the Challenges section to ensure that you benefit from the extra tracking I've setup. Hunger doesn't decrease while in there, so you won't have to worry about that. Just make it to the end!

Good luck!

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