Building sites
This is the list of public, themed building areas that you can join at any time. Please check below if there are any building restrictions before you get started! If you have additional questions, the main contact for each area is listed.
Unless otherwise noted, you own your building area from bedrock to sky limit. If lot limits are drawn, with fences or otherwise, you must stay within the the limits of your lot.
In themed areas, you're allowed to make multiple entries as you wish. However, any builds that are off-topic or obviously incomplete are subject to be removed after two months of inactivity.
Laurasia
Bloodstone

Survivors settlement
The goal is to make smaller-sized builds, around 12x12, created out of scavenged items. Lighting should be minimal as there is no electricity in a post-apocalyptic world!
Skreelink
Bridges

Bridges
The bridges must link two platforms. There must be a way to get from one side of the other, by walking or rail.
Doctacosa
Brixton Estate

British neighborhood
- Your plot is surrounded by a fence and everything must be contained within your fence. Do not build above or below the fence, or spill out onto the pavement.
- The majority of the Bricks must stay the same. You can move, change, add or remove windows and doors, but the essential brickwork structure must remain.
- You may add more bricks if you want, for instance to create an extension in the back garden.
- You can change any of the wood, including the interior walls and roof, in any way you want. However the build must not go above Y79 (two blocks above the current roof).
- If you choose to dig down in the garden, do not go below Y59 (basement level).
- All builds must have a sewer connection. There is one in each basement, but you can be creative as to how it is used.
- You may also decorate the grass verge on the pavement outside your house. This cannot be more than two blocks tall.
Central

None
Avoid deep basements in Central, most of the underground is already taken.
Doctacosa
Halfway

Forest
At least one tree must be featured in the build. No obsidian, netherbrick, netherrack, nether wart, soul sand, fire or lava must be used. Builds must reach a maximum of 25 blocks high from the ground's surface.
SorathePumpking, xLordItachix
Haven, underwater base

Underwater base
- Hull must be made of sensible blocks: solid, non porous, non-organic.
- I'll try to be lenient about this: cobblestone would be ok, wood and sponges would not.
- You can have non-hull blocks on the inside or outside of the hull.
- Glass is acceptable for the hull (and might look nice).
- Doors between modules are recommended, iron or piston doors are required for module pressurization.
- Modules with direct access to the ocean must be pressurized.
- Piston doors are acceptable and look cooler. They also take up more space, and traditional redstone doesn't really handle well underwater.
Iscapades

Ice castles
The definition of "castle" is loose and left up to you. The majority of the outside must be made of ice and snow; glass, iron and quartz may be used for detailing. A secret must be hidden inside, somehow! The ground size of builds must be limited to 25x25 blocks.
Northern rail → Lily Keep → "Coneva does testifiscience". On exiting the Nether, travel South across the water.
GingeKoda
Minetropolis

Skyscrapers
It's recommended to avoid underground work as Minetropolis's underground is busy. As a guideline, avoid going more than 4 blocks down. No wooden doors must be used. Buildings must reach at least Y=120, but musn't go over Y=165.
SorathePumpking or xLordItachix
Muncie

Nether
Doctacosa, WindRider739
Levansk

Mid 20th century European city
Four districts have been defined, builds should try to match their themes although departures are allowed. Multiple lots can be claimed, each one is around 20x20. Vertically, you're allowed to go between y=45 to y=85.
Offbrand Neo
Oak Hills

Fancy houses
Lots are 20x20.
Doctacosa
Paradise Resort Island

Bungalows and hotel rooms
Bungalow lots are pre-defined and 12x12. For the full details, please see the wiki.
Exodio
Spruce Hills

Christmas village
Lots are 25x25.
Doctacosa
Stirburgh

Medieval castle town
Builds should look like they belong in a fictional, semi-realistic medieval setting. No lots are defined, players are invited to select their own building sites and mark them accordingly. The same goes for additional streets, as needed.
Doctacosa
Stone Ville

Disaster city
The builds must look damaged, or ruined.
Doctacosa
Trains

Trains!
Only the existing lots, inside or outside, must be used.
Skreelink
West Halfway

Hell town
Fire and/or lava must be included in some aspect of the build. No oak / birch logs or associated items must be used, along with leaves or water. Builds must reach a maximum of 25 blocks high from the ground's surface.
SorathePumpking, xLordItachix
Windgrabah

Middle-Eastern / Indian, desert
Doctacosa, WindRider379
Woodhollow

Creepy / spooky / scary / macabre
The lots have non-standard shapes of various sizes; try to stay within the fences. Overhang of leaves and similar are acceptable as long as they don't interfere with your neighbors. Builds must be a maximum of approximately 20 blocks high from the lowest point.
MediaKlepto, SorathePumpking
Rodinia
Heraklion

Floating city
Builds should not go below the water's surface by more than one block.
xLordItachix
Miletus

Mesa city
xLordItachix
Troezen

Mountainous city
xLordItachix
Xanthi

Coastal Savannah city
xLordItachix
Gondwana
Boreas

Underground Mining town
Builds can be of any depth but cannot touch the glass ceiling
xLordItachix
Euros

Desert city
xLordItachix
Notus

Underwater city
Builds must not go past the water's surface
xLordItachix
Zephyrus

Mountainous NPC village
xLordItachix
Others
Parkour
Parkour
Lobby → Minigames → Parkour. There's a side door to access the building area, ask a staff member to give you access.
Doctacosa