This is the list of public, themed building areas that you can join at any time. Please check below if there are any building restrictions before you get started! If you have additional questions, the main contact for each area is listed.
Unless otherwise noted, you own your building area from bedrock to sky limit. If lot limits are drawn, with fences or otherwise, you must stay within the the limits of your lot.
In themed areas, you're allowed to make multiple entries as you wish. However, any builds that are off-topic or obviously incomplete are subject to be removed after two months of inactivity.
Survivors settlementThe goal is to make smaller-sized builds, around 12x12, created out of scavenged items. Lighting should be minimal as there is no electricity in a post-apocalyptic world!Skreelink
BridgesThe bridges must link two platforms. There must be a way to get from one side of the other, by walking or rail.Doctacosa
Your plot is surrounded by a fence and everything must be contained within your fence. Do not build above or below the fence, or spill out onto the pavement.
The majority of the Bricks must stay the same. You can move, change, add or remove windows and doors, but the essential brickwork structure must remain.
You may add more bricks if you want, for instance to create an extension in the back garden.
You can change any of the wood, including the interior walls and roof, in any way you want. However the build must not go above Y79 (two blocks above the current roof).
If you choose to dig down in the garden, do not go below Y59 (basement level).
All builds must have a sewer connection. There is one in each basement, but you can be creative as to how it is used.
You may also decorate the grass verge on the pavement outside your house. This cannot be more than two blocks tall.
NoneAvoid deep basements in Central, most of the underground is already taken.Doctacosa
ForestAt least one tree must be featured in the build. No obsidian, netherbrick, netherrack, nether wart, soul sand, fire or lava must be used. Builds must reach a maximum of 25 blocks high from the ground's surface.SorathePumpking, xLordItachix
Haven, underwater base
Hull must be made of sensible blocks: solid, non porous, non-organic.
I'll try to be lenient about this: cobblestone would be ok, wood and sponges would not.
You can have non-hull blocks on the inside or outside of the hull.
Glass is acceptable for the hull (and might look nice).
Doors between modules are recommended, iron or piston doors are required for module pressurization.
Modules with direct access to the ocean must be pressurized.
Piston doors are acceptable and look cooler. They also take up more space, and traditional redstone doesn't really handle well underwater.
Ice castlesThe definition of "castle" is loose and left up to you. The majority of the outside must be made of ice and snow; glass, iron and quartz may be used for detailing. A secret must be hidden inside, somehow! The ground size of builds must be limited to 25x25 blocks.Northern rail → Lily Keep → "Coneva does testifiscience". On exiting the Nether, travel South across the water.GingeKoda
SkyscrapersIt's recommended to avoid underground work as Minetropolis's underground is busy. As a guideline, avoid going more than 4 blocks down. No wooden doors must be used. Buildings must reach at least Y=120, but musn't go over Y=165.SorathePumpking or xLordItachix
Mid 20th century European cityFour districts have been defined, builds should try to match their themes although departures are allowed. Multiple lots can be claimed, each one is around 20x20. Vertically, you're allowed to go between y=45 to y=85.Offbrand Neo
Fancy housesLots are 20x20.Doctacosa
Paradise Resort Island
Bungalows and hotel roomsBungalow lots are pre-defined and 12x12. For the full details, please see the wiki.Exodio
Christmas villageLots are 25x25.Doctacosa
Medieval castle townBuilds should look like they belong in a fictional, semi-realistic medieval setting. No lots are defined, players are invited to select their own building sites and mark them accordingly. The same goes for additional streets, as needed.Doctacosa
Disaster cityThe builds must look damaged, or ruined.Doctacosa
Trains!Only the existing lots, inside or outside, must be used.Skreelink
Hell townFire and/or lava must be included in some aspect of the build. No oak / birch logs or associated items must be used, along with leaves or water. Builds must reach a maximum of 25 blocks high from the ground's surface.SorathePumpking, xLordItachix
Creepy / spooky / scary / macabreThe lots have non-standard shapes of various sizes; try to stay within the fences. Overhang of leaves and similar are acceptable as long as they don't interfere with your neighbors. Builds must be a maximum of approximately 20 blocks high from the lowest point.MediaKlepto, SorathePumpking
Floating cityBuilds should not go below the water's surface by more than one block.xLordItachix
Coastal Savannah cityxLordItachix
Underground Mining townBuilds can be of any depth but cannot touch the glass ceilingxLordItachix
Underwater cityBuilds must not go past the water's surfacexLordItachix
Mountainous NPC villagexLordItachix
ParkourLobby → Minigames → Parkour. There's a side door to access the building area, ask a staff member to give you access.Doctacosa