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Version: 1.12.2
Play with: 1.12.2
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Kenorland (UHC)
No one right now!

Detailed information + registration

Contribute to help with the server's costs, give to the Patreon campaign, or help us in any other way!

Latest achievements

These are the latest achievements earned on the Survival server.

2018-10-16 at 15:00:04
Let's Rock-n-Roll
Create a jukebox
2018-10-16 at 14:00:04
Tau'ri Travel
Travel through portals 100 times
2018-10-15 at 6:00:05
Welcome Aboard!
Join the server
2018-10-15 at 6:00:05
Tough Love
Get kicked from the server
2018-10-13 at 6:30:03
Pretty Useless
Pick up a stack of lapis ore
2018-10-13 at 6:30:03
Eat This!
Kill 10 mobs using snowballs
2018-10-13 at 6:00:04
Hidden Treasure
Find silverfish in a block
2018-10-13 at 5:00:04
Martha Stewart
Place 10.000 wool blocks
2018-10-13 at 3:00:04
Sign Me a Check, Will Ya?
Place 1000 signs on walls
2018-10-13 at 1:00:05
Lost Ship
Visit the top of 4 lighthouses
2018-10-13 at 1:00:04
Craft a stack of purpur bricks, 4 by 4
2018-10-13 at 0:00:03
Smitten by God
Take damage from lightning
2018-10-12 at 21:30:03
Spider Man
Pick up some webs
2018-10-12 at 21:30:02
Diamonds Are Shiny
Break a stack worth of diamond ore
2018-10-12 at 21:00:04
Gardener in Hell
Plant in dirt 10 dead bushes
2018-10-12 at 2:30:04
Underground Jumpman
Find level 1-2 of Super Mario Bros.
2018-10-12 at 1:30:02
Tarzan Hates Jungle
Destroy 100 vines
2018-10-12 at 1:00:06
Baby Steps
Find two very early milestones by DrCossack
2018-10-12 at 0:30:03
Egging the Chickens
Throw 500 eggs
2018-10-12 at 0:00:07
Border Patrol
Visit 6 ships or boats
2018-10-12 at 0:00:07
Master of War
Unlock the power of magic
2018-10-12 at 0:00:05
Cold-Blooded Killer
Kill 10 snow golems
2018-10-11 at 22:30:02
House Warming
Craft two stacks of coal blocks
2018-10-11 at 22:30:02
Badger Badger Badger
Plant in dirt 10 red mushrooms
2018-10-11 at 21:30:02
Turning You On
Place 5 stacks of redstone wire



Minecraft 1.11.2 is a go!

Posted by Doctacosa on 29 December 2016 at 21:51 [Link]

All servers have been upgraded to Minecraft 1.11.2 tonight. While 1.11.1 is also compatible, there are multiple reports of it being unstable, so it's highly recommended that you switch to the latest version!


New Years Eve Raffle - Update 12/27

Posted by MediaKlepto on 26 December 2016 at 2:03 [Link]

Now that Christmas is just behind us, 2017 is quickly approaching in just a few short days. What better way to put 2016 behind us than a New Years Eve raffle?

If there was one thing 2016 was actually good for (albeit sadly so) it was bans, and some of those ignorant cretins shining examples had some real treats stashed away! What could be waiting to divvy up? Could it be gold or diamonds? Armor, weapons, or tools? Or perhaps even the most precious of materials; COAL?! It could be any or all of that, or even more.

Entering your name into the drawing is simple:

Drop by any of the servers on the Creeper's Lab network (including Miranda) at any point between 12:00:00AM and 11:59:59PM EST Saturday, December 31st for your name to be included in the random selection of up to 10 winners. Depending on the number of participants the maximum number of chests may be reduced by up to half - after all, not everyone can be a winner! (I'm not that nice.)

Once everyone's names have been gathered up we'll announce the lucky few shortly after the ball drops here on the east coast USA, and will deliver the prizes accordingly. Those not online in the event of their name being drawn will have their chest marked and set aside for when they next login.

EDIT: As it's come to my attention that a few people may not be home and won't have access to their computers, the raffle drawing will extend to IRC participants as well. Feel free to pop into the chatroom for a chance to win!

Please be aware that entry is limited to only those with Player status or above. If you're not yet registered and are interested in doing so, you can find all the necessary information in this forum thread or by typing /register in-game.

Good luck to everyone, and happy holidays!

~ Media

Merry Christmas Creepers Lab

Posted by Masterlink on 25 December 2016 at 10:04 [Link]

Merry Christmas to all those on Creeper's Lab and the Netizens of Miranda.

On this joyous holiday I hope everyone is getting to spend time with their families and enjoying themselves. If you have the time to drop by, or you are alone this holiday, I've prepared a little something.

As my Christmas Present to you, for today only, the door to the Super C is OPEN. This means access without paying the regular iron ingot. Furthermore, I've placed a sign somewhere inside with a "Raffle Code" that you must find, then PM a screenshot of to me (Masterlink) on the forums.
Finding this code ensures you play on the world and are eligible. Finding and PMing this code puts you in a raffle for all the current collected iron and diamonds from the Super C. If you catch me in IRC, you may PM me a link to your entry there, just ensure not to put it in the public chat.
I will draw the name tomorrow and place your prize in a chest outside the Super C.

As an additional bonus, I've enabled Contractor's Evening for the day, so along with your free access to the upper portion of the Super C, you may get to stacking on your tall builds.

I hope this gives the players with some alone time a place to be together and get the mind working on things.

To everyone a Merry Christmas and Happy Holidays, no matter which one you celebrate.

RESULTS: GingeKoda won the raffle, you may find your prize in a chest at the entrance of the Super C.
- Masterlink

Minecraft 1.11.1 released, stay on 1.11 for now!

Posted by Doctacosa on 21 December 2016 at 1:10 [Link]

That's the new Minecraft version as released by Mojang some hours ago. This new version is not compatible with the base 1.11, and we're not ready to update yet, so please stay on 1.11 for now so you can play with us! Since this new update has some core changes that require plugins updates, and that many of us will be busy with the upcoming holidays, we won't be switching for a week at least.

The lobby alone has been updated tonight to be compatible with the newest version, so we'll be able to catch people using the wrong one and tell them how to switch back.

UPDATE: 1.11.2 fixes problems with 1.11.1 and is in the same situation. The lobby works for that as well.

Max entity cramming now is place

Posted by Doctacosa on 17 December 2016 at 21:56 [Link]

I've enabled today the gamerule to limit the number of entities on the server, known as maxEntityCramming. This is a new setting introduced in 1.11, which I've set to a value of 50. This means that, within a small enclosure, any mobs over that limit will automatically suffocate and die. This is put into place to prevent runaway mob farms from piling up and lagging the server for everyone.

Note that this automatic check doesn't change anything on what we expect from you: all players still need to keep an eye on their mob farms and prevent them from piling up too much. Thank you for keeping everything running smoothly for all players!

Holiday Huzzah.

Posted by Masterlink on 5 December 2016 at 21:18 [Link]

It seems things have been a bit quiet and complacent lately.... So how about we spice it up a bit this Holiday season?

There's been a lot of new players, and there's a few things they need to learn... As such, this holiday month, I invite you to the renovated Spider Dome this Saturday (December 10th) at 10EST/9CST for a special surprise. Some of you should recognize this, to others, this will be a new and fun experience. I would suggest you come prepared for battle, but that's just my thoughts.

There might be some things to pass around, depending on how many players show up... So I suggest you all try to show up and bring some friends! Never know, it IS the holidays after all.

I thank MediaKlepto and HimochiKouen for their work on the Spider Dome and the current remodel (I encourage you to come see, it's pretty). I hope everyone will attend and enjoy themselves. To get to the Spider Dome, follow your nearest Time Gate or TARDIS to > PVP > Spider Dome.

Get your Christmas card, 2016 edition!

Posted by Doctacosa on 3 December 2016 at 17:43 [Link]

And they're back for a fourth year!

For those who don't know, I'm sending for the holidays a real, custom Christmas card in the mail to whoever wants one, anywhere in the world. All you need to do is submit your name and full postal address, including country!

You have two ways to claim yours. Go to Laurasia and visit the holidays park in the Residential District (north from the Community Center). You'll find a giant mailbox in said park. Get a book from it, write your address, then submit it! Alternatively, if you're unable to come on the server, you can enter your mailing address on this special page tied to the forums.

I empty the list of addresses after each year, so be sure to submit your name and address again even if you did so in the past! I also have a limited quantity of cards left over from 2014 and 2015; please include a note if you'd like to receive one of these as a bonus. Note that you can only pick one additional card, not both. The 2016 edition is always included. All cards will be shipped later this month!

Seasonal contest: Ice castles!

Posted by Doctacosa on 2 December 2016 at 1:03 [Link]

It's time for our next seasonal event. Your challenge, this time around, will be to build an ICE CASTLE!

GingeKoda sent the idea my way and prepared a building location with Coneva's help. She also took it upon herself to offer to make handmade gifts to our top three winners, so you'll want to enter this one for sure. This will last for the entire month of December plus the holidays period.

Take it away, Ginge!



Kicks off 8pm EST December 1, 2016. Builds must be complete by 1159pm EST Jan 7, 2017.
While the intent is for your structure to represent a castle, you are not bound to a traditional definition; you are encouraged to be creative in defining your own "castle". The majority of the exterior structure must be ice and snow. Glass, Iron and Quartz may be used for decorative additions. The interior may be designed and decorated as the builder sees fit, however anything contained within that is not made from the prescribed material must NOT be visible from the outside. Additionally, as ice and snow hide many things, so too will your castle. Somewhere within your structure is hidden a secret... But not so hidden or so secret that the judges can't find it or don't acknowledge it as your secret.
To assist with this limited material challenge, select materials will be provided to the first three builders to arrive at the site, no earlier than 8 pm EST 1 Dec.
Because it's the holidays, and we are feeling generous, small gifts will be given throughout the contest to all builders, so stay active.
Entries will be judged on: use of prescribed material and creativity.
Top three winners will receive merit points, and a custom crafted replica of their MC mini as either a paperweight, keychain or note holder.
So travel to island Iscapades; can be found by taking the Northern rail from Nether Central to Lily Keep, then switch to rail "Coneva does testifiscience". Upon arrival topside, travel south down the frozen river and take a boat south to the island entrance, you will see it. Select an area within the walls (no larger than 25x25 please) mark it with your sign and GOOD LUCK.

If you are interested in judging, and not building, PM GingeKoda.

UHC round 4!

Posted by Doctacosa on 1 December 2016 at 23:35 [Link]

Dear Diary,

I thought that I would be safe after escaping from The Disaster. Unfortunately, there's no such luck in this wretched world of today.

Like many others, I barely made it out of Stone Ville. We immediately banded together as a group, no matter what our origins or stories were. We were alive, we needed to survive, and that was enough for us. We walked away, walked and walked... so much walking. I didn't know feet could endure this much. Still, we needed to get far, find something new.

The storm hit without warning. We had been forced to set camp in the middle of everlasting plains, far from the protection of any trees or mountains. It turned into such a mess. Winds with the strength of the Gods ripped through our poor fabrics, and the thunder was so loud and frequent that even shouting didn't allow us to communicate. And the lightning, the lightning... Poor Bob, he never had a chance. He was the first to be stricken, before we could realize what was happening.

Chaos engulfed us, primitive instincts guiding us. Everyone took off running, grabbing whatever limited supplies they could. When the skies finally cleared, after what felt like eons, I realized that I was alone. Alone. I must have gotten confused and ran the wrong way. Some of the elders of our group knew of a location called... I don't remember now. It doesn't matter. It was Blood-something. It apparently had safe walls to protect us, to rebuild. This was lost to me, though. So I resumed walking. So much walking. My feet couldn't even hurt anymore.

At last, I found something. A tremendous place, filled with wonders! Was I dreaming? No, I couldn't be. This was it - safety! I reached it at sunset, looking forward to meet its inhabitants, find shelter, get some rest, be reborn! ... If only I had known... I could have avoided this cursed place. For, as the sun set, I realized something with horror: there were no lights. This marvel was getting absolutely, terribly dark, a mirror of how my mind was clouding after that brief feeling of relief. Something had happened here too. I need to find out what it is.

But, wait. What is this noise? Is there anybody there?

Oh no. NO.

They're coming!

They're coming...



UHC round 4 is live! Best of luck to everyone involved!

I wanted to set up specific rewards in Merit Points for completing specific objectives, like managing to kill other players, but some last minute thoughts make this impractical for now. I'm hoping to be able to flesh that out by next month.

On a related note, an update to the Merit Points system should be published sometime in the coming month. Stay tuned... and good luck!

Misc. corrections

Posted by Doctacosa on 30 November 2016 at 23:55 [Link]

Achievements fixes

Some of the achievements weren't working quite right when they were added. Some were identified and fixed quickly, while others took a bit longer. As of tonight, I've reviewed the list and can say that all of them should be running as expected. I had to change three of them to trigger properly; they now read as follows.

Wings!: Find an elytra
Cart Snob: Ride 2 kilometers on a horse
Cart Hater: Ride 50 kilometers on a horse

If you had already scored any of these, you still have them. For anyone else, if you already met the base conditions, you'll automatically score them soon after you connect to any server.

Resource pack updated

The resource packs and addons have been updated for Minecraft 1.11. They contain nothing new, the only change was to remove the warning about incompatible packs. As such, you can redownload them to get rid of the warning, or just carry on with your day.

Forums are back online!

Many of you noticed last week that the forums had been taken offline for several days. This was done to make sure that no messages would be lost during a server transition. This wrapped up last Sunday, and the forums are now back to normal!

All servers now on 1.11!

Posted by Doctacosa on 27 November 2016 at 19:34 [Link]

All Minecraft servers have been succesfully upgraded to 1.11, so update your game version today to continue your adventures with us! Please read on for some important changes.

Several configuration changes have been applied for this. Most notably, the new shulker boxes will automatically be locked to private, just like the regular chests. You can /cremove and /cpublic them as you're used to. On a related topic, as it was requested before, all doors and trapdoors will now default to a public protection status when placed, so someone can't lock them away from you. You're free to apply /cremove on them, of course, and then keep them like that or privatise the access completely.

This plugin update had a side effect: due to a bug, iron doors (and iron doors only) no longer open with a right-click. You need to have a pressure plate, lever or button next to them to operate them. Alternatively, if you apply a protection on them (public or private), left-clicking will also work.

Finally, I've temporarily disabled the new game setting that causes mobs to die if packed in a tight space. I'll enable it in two weeks - be sure to fix your farms (iron or otherwise!) before then! The default setting is 25 in a single space; I'm considering setting it to an higher values. Any suggestions as to what you believe would be ideal?

Note that Takao is an exception to all this: as I've indicated at launch, since it's a modded server, it will remain at 1.10.2 indefinitely.

Explore Constantinople, this weekend only!

Posted by Doctacosa on 25 November 2016 at 20:44 [Link]

Our resident historian Anonymous_SoFar made a news post last week about the possibility of allowing visitors to explore his single player world of Constantinople. The response was positive, so he has decided to go ahead with that! You'll get the chance to see where many elements from Laurasia's Byzantium (recently voted as one of our Seven Wonders) have been developed, along with a glimpse of what could be added in the future.

However, this is a limited time offer: it's available starting now and will last the weekend only, after which it'll be removed permanently. It's now or never!

You'll find Constantinople available under the Seasonal teleporter in Central. You can explore the city as you see fit, as flying is enabled. You won't be able to edit anything, however. To exit, simply /lobby out then return to Laurasia or whatever destination you wish.

Have a nice weekend!

Follow-up: Wrap up and ways you can help

Posted by Doctacosa on 19 November 2016 at 23:49 [Link]

Our seven days of celebrations for the fifth anniversary wrapped up yesterday! As a recap, here are the seven updates that happened:

Day 1: Launch of the racing minigame
Day 2: Reveal of our Seven Wonders
Day 3: Launch of Cimmeria, the starter world
Day 4: Miranda's first anniversary
Day 5: Launch of the parkour minigame
Day 6: Addition of 50 achievements
Day 7: Launch of Takao, the PixelMon modded server

I've had a lot of fun putting all this together, and I hope you've been enjoying the results so far!

This isn't over, of course, as I've got plenty to follow up on. Now that we have a starter world, I want to change the way we advertise the Creeper's Lab to attract more people. Some relatively minor bugs have been reported during the launch of the races, which I need to review. More parkour courses will be added when they are ready. I'm already mulling on the next steps for the achievements system. The PixelMon server is still a bit primitive and needs more care. And so on...

I'd like to take a moment to remind you that there are multiple ways on how that you can help. Of course, first and simplest, talk about us to your Minecraft-playing friends and gaming communities! We could always do with more friendly faces around here.

You can also vote for us on multiple server lists where we are registered. Voting can be done every day on each site and bumps us up a bit in the listing, helping us get noticed. All of the required links are available on the help page.

Something simple that you can also do is follow us on our various social media pages (Facebook, Twitter, Tumblr, Instagram, etc.), then like and share our various updates with others. Spread the love!

For those interested in going the extra mile, at the beginning of the summer, I also launched a Patreon campaign to support my various projects with online communities. In exchange for a monthly dollar amount of your choosing, starting as low as $1, you help me cover my fees and encourage me to continue working on this and related projects. In exchange, you get various rewards (including shiny in-game trials, yearly postcards, or even monthly ones) along with the satisfaction of helping the community as a whole. Think of it as a subscription of sorts, one with a price of your choosing, that you can easily cancel at anytime. Of course, I realize that not all of you can do this for multiple reasons, and it's perfectly fine. I appreciate your presence nonetheless. :-) For more information, along with the lis of potential rewards, you can check the summary page on Patreon.

If you'd rather do a one-time monetary contribution, Paypal is also available at all times! You don't even need a Paypal account to use it, simply having a valid credit card is enough.

Thank you for reading, for being here, and let's see what we can do moving forward!

- Dr. Cossack

Day 7: Takao, a PixelMon modded server!

Posted by Doctacosa on 18 November 2016 at 22:15 [Link]

Ladies and gentlemen, welcome to Pokemon Day. How many of you have picked up Sun and Moon yet? That's all fine and good, but are you looking for something to complete them? Something a bit more... blocky?

I'm introducing today my first attempt at a Minecraft modded server, featuring PixelMon - play Pokemon within Minecraft! Budding trainers will be exploring the new region of Takao (map). There are a total of 429 different critters that can be found and collected at this point.

I must say that this setup is more primitive than I wanted it to. It has taken a lot of time to get to this point, yet it'll need more attention before it gets to the level I want it to be. Some key components are already in:
- DynMap (server map)
- Home and area protections (by staff)
- Global chat link-up (+ IRC integration)

Note that chests are NOT locked by default in there, so protect your stuff accordingly. The world itself is mostly untouched, so everything needs to be done. Wanna be the very best, like no one ever was? To catch them is your real test? You want to travel across the land to fill up your Pokedex? Then get busy!

One important thing to note: basically the entire mode runs separately to everything else we've had so far. Updates are separate, plugins are different, the achievements or stats tracking don't apply to Takao, etc, etc. The only thing in common is the IRC link-up so you can chat with everyone else, and that Creeper's Lab touch you've come to love.


There are several key gameplay differences to vanilla Minecraft. Of course, you can find and battle Pokemon, so they're all over the place, spawning differently in each biome. Minecraft's mobs are disabled, so no green explody cucumber to surprise you. The gameplay is still survival, so you need food, and you can freely build structures. The world is seeded with a lot of various new ores and elements, as you can craft your items. Craft Pokeballs? Sure! Build a healing machine? Why not! Find crystals to obtain various effects? Go ahead!

There are multiple NPCs scattered around the world, either to spout standard RPG dialogue or to battle you. Likewise, you can choose to challenge other players at any time by getting close and throwing your Pokemon at them! Villages will often generate with a Pokemon Centre and a Pokemall to heal your critters and let you buy and sell items. Gyms will sometimes appear, or special shrines with rare goodies inside´┐Ż

A world border with a radius of 2000 blocks has been set. Like in any good JRPG, The furthest away you get from the center, the stronger the monsters become. The current maximum level of wild encounters is about 35. The world radius and max levels will be increased over time.

Everything about PixelMon is currently modeled after Generation 5. To avoid stepping on Nintendo's shoes, the team deliberately chose to stay behind a generation. Now that Sun and Moon have been released in most regions, they'll start working toward Gen 6 features and critters.

Future updates

We're currently running the latest beta of PixelMon 5, which is built on top of Minecraft 1.10.2. That means that the latest blocks and gameplay items are available (excluding the recently released 1.11). My plan is to go through the betas then land on whatever stable version is offered.

Note that, this being modded, it's entirely possible that updates will not be doable without a full server reset. That means we might stay on 1.10.2 indefinitely - we'll see for sure if there's an upgrade path as time goes on.

How to access

PixelMon runs fully independently from the rest of the network, so you can't access it from the lobby. Instead, you need to first setup your client by downloading either Forge or the PixelMon launcher (details on this page), then connecting directly to:

Note that this server is whitelisted. If you already did the standard procedure: great, you've got access! There is no visitor mode this time around, so registration is a must.

OMFG modded wat!?

Yes! Consider this a trial run. I fully plan to stay focused on vanilla survival, as we've been doing for the past five years now. I'm adding this as an additional gameplay option not only for the current player base, but to attract new faces as well. We've got a lot of Pokemon fans around, so this felt like a natural option to explore first.

Any questions?

Just ask, I'll be happy to answer them! Be sure to read the installation and update instructions first so you can set yourself to join.

Day 6: 50 more achievements!!

Posted by Doctacosa on 17 November 2016 at 23:42 [Link]

You asked, I deliver: there are now 50 NEW ACHIEVEMENTS to hunt down!

As some of you know, we used to have 150 targets, but I was forced to scale it down to 100 after the update to Minecraft 1.8 broke our older stats tracking system. After switching to a new plugin plus coding several new functionalities on my own, I've restored 32 of the missing 50; 18 targets are brand new to this batch! Some of the existing ones have been rebalanced as well.

Some are easy to understand:
DurDurPurPur - Craft a stack of purpur bricks

Others not so much...
Sailor Scout - Defeat an enemy with the power of Love

Lots more player statistics are now tracked compared to before; this required a significant amount of effort, but it means that there are several new possibilities of tracking. We've got 50 achievements added tonight; if you're all good boys and girls, more could be added eventually. ;-) You can view the new set of objectives right here!

Note that I had to develop a new stats plugin from the ground up to track some targets, which means that some of the data is only counted as of NOW. If you already had earned an achievement at some point, it's still yours even if it was hidden for a while. If you were underway, however, some will be restarting from scratch. This is an unfortunately effect of relying on others systems. I've taken to handling part of this on my own to avoid future breakage.

This also marks the return of head drops during PvP battles. You've seen it in action during last Halloween's event, and it's now back in a permanent fashion. Get your collection going, or keep expanding your ongoing one!

Happy hunting!

P.S.: Smitten by God is back. It's tracked by the new plugin, so previous lightning strikes don't count unless you had scored it earlier. Good luck! :-D


Posted by Anonymous_SoFar on 17 November 2016 at 2:45 [Link]

So, I have an opportunity for the entire server. It is a once in a life time opportunity, I am allowing Doc to set up my singleplayer world of Constantinople for one weekend, and one weekend only. After that, never again.

Come and see where I store all my ideas for the Server's Byzantium. The world would be protected so you can't break anything, however you will be given flight so explore to your heart's content.

Leave your comments below, I would like your input.

Day 5: The parkour courses are in!

Posted by Doctacosa on 16 November 2016 at 16:47 [Link]

Last February, we ran a parkour courses design competition. Now that some people have had the chance to update their entries, it's time for you to challenge them!

Now available from the lobby, in the Games section, is a new Parkour item. It offers courses designed and built by Connovan, GingeKoda, Kagato, MountainB0y, Skreelink and xray275! As with all minigames available there, these are accessible 24/7. Since parkour is a solo challenge, you can drop by at any time that you want a change of pace!

These must be completed in adventure mode, so no block placing or breaking will take place. To make sure that you don't go hungry midway through, hunger has been disabled. Health is still enabled, though, so watch your step! Some of the courses feature traps: if you become stuck, you can /kill yourself at any time to return to the parkour lobby and try again.

cmzangetsu93 and Coneva, I'd have loved to add your two courses, but I believe that they are now impossible to complete since 1.9 changed the shape of single glass panes from a + shape to a single vertical line. A copy of the courses is still available in Central's TransHub, in the "GameDev" portal. If you could fix these, I'd be happy to include them! Likewise, axe_y, your course seems complete except that I believe that two jumps are impossible. If you could review that and tell me if it works or not, I could add it as well.

With that said, go see this new location for yourself. I'd even say, hop to it!

Day 4: First anniversary for Miranda!

Posted by Doctacosa on 15 November 2016 at 16:23 [Link]

What makes the Creeper's Lab successful doesn't come only from my own efforts: what some of you do outside of the standard gameplay can really make a difference too! Some people maintain our social media pages, others talk about this place to the friends and plenty help new players in whatever way they can.

Among these larger efforts, there are Skreelink's servers... and it just happens that Miranda, his place focused on large builds, is one year old as of today! Happy anniversary!

What some people might not realize is that Skree actually has three servers available for you! I figured I'd mark the occasion by reminding you of what he's offering.


Miranda, as explained above, is focused on large builds. While it still runs on Survival mode, an item store called Super C is available right in front of spawn. For the low low price of a single iron ingot, you can obtain and walk out with all the blocks you can carry. Some of the items offered for building are not even available through standard survival gameplay, like End portal frames! This makes it much easier to gather large amounts of materials that might take hours to gather otherwise.

During Wednesday evenings happens what is called Contractors Evening: at a request, flight mode is given to all for a few hours. That gives players a chance to get some more difficult building steps done, like high towers or tricky overhangs, without fear of falling.

Miranda can be accessed from the Creeper's Lab lobby (/lobby), in the Affiliates section. Note that only players with a Trusted rank can access it!


Ouroboros has been made available for those looking to prototype their creations: it's a smaller creative location on a flat world where you can quickly play around with your ideas before committing to them. This is only for development, though, as it gets reset on a regular basis.

This one is only accessible to those who've earned the Contractor rank in Miranda (not to be confused with Contractors Evening). This is a title that is only awarded to those you have made significant contributions on Miranda, so if you're interested in visiting Ouroboros - get building! To enter it, from Miranda, type in /ouroboros. To go back, simply do /miranda. Both commands will only work from Skree's servers.


How about walking in a virtual movie theater, only to sit down and actually watch a movie playing on a big screen? This is what Mu is all about. This modded server, running under a special build of 1.7.10, allows you to claim a spot, build actual screens, and project almost anything that can be viewed in a web browser in them. This works especially well for places like YouTube, but multiple other sources are available as well. Note that this only works on Windows-based systems.

To access this, Skree created a simple to use package: download this, extract it, launch minecraftftp.exe, login, access Multiplayer, pick the first entry, and voila - you're in! For more information, please see Skree's related forum topic. This explains how to actually build and interact with the screens.

If you've never dropped by any of these three locations, I highly suggest that you go to see them, even if it's only to look at the multiple builds that are available there. Who knows, maybe it'll give you some ideas!

Day 3: 1.11 news, compatibility, and a new world!

Posted by Doctacosa on 14 November 2016 at 17:30 [Link]

New beginner's world: Cimmeria

Many potential new players join us, discover the requirement to be registered, then quickly leave without bothering to do so. I can't help but think that many would jump in with us if they only had a chance to learn how we do things.

To help with this, I'm introducing today a new survival world: Cimmeria. This new place is playable even by visitors and is meant to serve as a starter world. Accessible from the lobby, this is a standard world: much like the cores of Laurasia and Rodinia, it's set to normal difficulty on normal land generation. This creates a basic, easy to understand location for new players. Of course, established players can also explore and build there - it's by no means reserved only for the new faces! You can check out its new map to get a feel of the place. A nice balance of biomes means that most blocks and structures are available from the get-go.

The standard rules apply there, including the same family-friendly attitude that is expected across the network. Likewise, the same standards will be applied to determine if anyone needs to be kicked or banned. To help with this new setting, the same automatic filter used in the minigames and UHC will be in use here.

There is obviously a higher risk of griefing there since the whitelist doesn't apply, although I'm confident that we have the tools in place to handle this. There are still several perks to registering, so I'm hoping that many will decide to move ahead with that. Locked behind the registration are the ability to earn achievements, participate in contests, got involved in Events Nights, and visit some of the other worlds.

Multi-version compatibility

Another of the reasons why we lose some potential version is through version bounces: some people don't realize that we're running 1.10, (or whatever version is active at the moment), so they fail to connect and might move on to another server.

To prevent this, the lobby is now accessible to all players from 1.8 to... 1.11! Only the lobby is, and I don't plan to spread this to the survival servers as there is a risk of instability or strange behavior. Besides, changing game versions is simple enough to do nowadays. The primary goal of this is to allow both returning players and potential new ones to connect, see various signs explaining which version we're actually running, and maybe get help from others in the chat.

Minecraft 1.11 news

Mojang released Minecraft 1.11 earlier today. The Spigot team, which creates the server software that we use, plan to release a first version next weekend. We also need to wait for several plugins to be compatible before we can upgrade, so we'll be staying with 1.10 for a week at least, and likely for a bit longer. I'll share more news on this when I have them.

Until then, as I've noted above, the lobby is accessible to 1.11 players so they get a chance to switch to the right version.

Day 2: The Seven Wonders!

Posted by Doctacosa on 13 November 2016 at 20:36 [Link]

Last month, I asked you to vote for what you considered to be the Seven Wonders of the Creeper's Lab. I've compiled the results and generated a brand new, wallpaper-sized render for each area. While many had been pictured before, I decided to look at them again with what I've learned of the process over time. Here they are, in alphabetical order - your Seven Wonders!

Byzantium - Map

Anonymous_SoFar's largest creation yet, the city of Byzantium is modeled after the roman and byzantine eras. It's still very much a work in progress, but the scale of the completed builds already make it a must-see. 1:1 or bust!

Mushroom Kingdom - Map

The Mushroom Kingdom was mostly built by WindRider739, Sphenicus and I. You could almost picture goombas walking on the ground along with multiple ? boxes floating the air!

Orist's Tower - Map

As its name indicates, Orist's Tower was built by none other than Orist501. The earliest example of large-scale buildings on the server, this one still retains its place as many people's favorite. You can see through the water some of the connected underground rooms.

Sanctum - Map

To the surprise of nobody, the entire city of Sanctum made the list. Originally started by a half-dozen players from Team9000, this place is mostly handled by Kagato nowadays. It's still expanding, too!

Statue of Azarand - Map

Exodio created a large statue overlooking his large domain. It can be easily seen from the main Western line, and is best visited during in-game mornings!

Taj Mahal - Map

This full reproduction of the Taj Mahal and its gardens was built by WindRider739. It was meant to be a display of his wealth at the time: the main building is mostly composed of absurd amounts of quartz, gold and diamonds earned through hours upon hours of gameplay.

Tower of the Gods and Spire of the Fallen - Map

The Tower of the Gods, in white, is Skreelink's reproduction of a notable building from The Legend of Zelda: Wind Waker. Its dark counterpart, the Spire of the Fallen, was later added as a what-if counterpart.

Please don't hesitate to offer a correction if any of the above information is incorrect.

Now, let's see what you people can create in the upcoming five years. :-)

Day 1: Mario Kart-like racing!

Posted by Doctacosa on 12 November 2016 at 23:32 [Link]

We've tried racing before in many formats. We've got pigs with carrots on sticks in the dark ages. We've rode horses going in circles. We've used command blocks to give us speed bonuses. We've even used boats on ice (!?). The point is, we want to race. Yet, no method is perfect. The pigs never want to stay still. The horses don't have any speed bonuses. It lacks depth.

What if we had racecars that controlled using sane controls? An organized system to make sure that everyone starts at the same moment? Something able to count loops and player positions? Even items to throw in some chaos to the experience? And all that without requiring a modded server?

Introducing: the Racing section of the lobby! Much like the existing TNT Tag, running the game is automated: choose a track, wait until all players are in, then a race event will be launched for a few laps. Rinse and repeat! The gameplay is modeled after the Mario Kart series of games, with 3/5 laps to complete on each track before winners are announced. To make things more fun, ITEMS are available: mushrooms to get a temporary speed boost, lightning bolts to shock opponents... even the dreadful blue shell is in.

Two tracks are available right now: Donut Plains from Super Mario Kart and Bowser's Castle from Mario Kart 64. You might have seen them both on Laurasia before; these are copies that have been optimized to support this new gameplay mode.

If you let the servers provide you with resource pack updates, it'll automatically download and set a special pack so you see the proper items and elements while racing! If you manage your resource packs manually, it is highly recommended that you download and install this BEFORE racing. Simply toggle it off once you're done. It makes everything better - you get graphics, music, jingles and more! Sphenicus handled most of the work on that pack, so thanks to him!

With the basic infrastructure in place, more tracks can be added over time. We already a few ideas in mind.

See you at the races!

Fifth anniversary!

Posted by Doctacosa on 11 November 2016 at 11:46 [Link]

Gather round, everyone, for today marks the fifth anniversary of the Creeper's Lab! Wow!

Our primary world, Laurasia, has been running for that long without any map reset. Other locations have been added since, one or two have been retired, but my goal of providing a stable place for your builds to shine is still going strong! That's not to say that things have been static, though - in the last year alone, we've seen among other things:

- The inclusion of the lobby.
- The permanent addition of TNT Tag.
- The return of the achievements.
- The end of the first Seasonal cycle, with four people earning real prizes.
- The launch of the Patreon campaign.
- The launch of UHC.

To celebrate this landmark moment, I'm announcing a week of celebrations! For the upcoming seven days, one new feature or major announcement will be unveiled daily, so be sure to check this space every day! Join us tomorrow for the first item, and then for the six following that!

Thank you all for your ongoing interest in this place! Some of you are new, some have been here from the very start, and I couldn't have done without you all!

Event: Launch of a second game in the lobby!

Posted by Doctacosa on 7 November 2016 at 23:00 [Link]

A new addition is now ready to join TNT Tag in the Games section of the lobby! What it is will remain a surprise until then; all I'll tell you is that it offers a new spin on something that some of you had a chance to play with before, while adding new possibilities.

Curious? Please join us this Saturday, the 12th, at 10pm Eastern time in the lobby. The official unveiling will take place then, along with the first matches!

Before anyone asks: no, this Saturday's launch is not related to the parkour courses that some of you have prepared. That's still coming - what is launching this weekend is something new!

See you then!

Bloodstone contest results!

Posted by Doctacosa on 6 November 2016 at 0:33 [Link]

Survivors survived, builders built, and winners won!

As a reminder, the Bloodstone contest had contestants create buildings apparently made out of reclaimed materials in a post-apocalyptic settings. Coneva, Primagen and Skreelink went from entry to entry to rate them from 0 to 10, depending on how well people people have followed the given theme and the quality of their builds.

The end result:
First place - Kagato! - 2 Steam Games (or DLC), up to $25 combined.
Second place - DrCossack! - 1 Steam Game (or DLC), up to $10.
Third place - MountainB0Y! - Variety of ingame items from the private scavenged hoard.

Congratulations to everyone! The winners can get in touch with Skree to claim their prizes. You can also view the list of entries, along with images and judges comments, on the Bloodstone contest page.

I hope that those of you who participated had fun. Thanks to Skreelink for preparing and running this event!

UHC round 3!

Posted by Doctacosa on 1 November 2016 at 23:57 [Link]

It is time for daring adventurers to face a new version of Kenorland!

A brand new world is now available to explore and survive in, one featuring rather unique sights! As before, inventories have been reset and all players have been brought back to life.

Various tweaks have been made since the last round to keep things more dynamic based on player feedback:

- LWC has been retired completely, so chests, doors, furnaces and the like can no longer be protected. This means that that are absolutely no protections whatsoever on Kenorland outside of the spawn point, and it's no longer possible to build a bunker out of these blocks.
- A fixed world border is set to keep you within the expected world limits.
- On death, you'll now be kicked out of Kenorland instead of being dropped to spectator mode. Having the ability to peek around gave an unfair advantage to some players who could plan raids before their next respawn.
- If you died and want to know how long you need to wait to play again, just try to enter Kenorland again. You'll bounce, but it'll be displayed in the chat box.

Some players have spoken up about wanting specific goals to be set for each UHC round. I haven't had time to prepare some just yet, but I'm considering it. Possible targets could include getting points for killing other players, earning some vanilla achievements or complete other goals. Feel free to reply to this news post if you have ideas you'd like to share!

Halloween murder spree results!

Posted by Doctacosa on 30 October 2016 at 17:24 [Link]

Halloween is tomorrow, but our dedicated event was yesterday, when more people were likely to be available. Ultimately, 12 people dedicated to jump at the opportunity to chop heads off and gather kills while exploring the new PvP arena of Horseman's Hollow, right in Central. With 219 confirmed kills, I think it's safe to say that people enjoyed it!

With that said, the top three winners are:

First place - Kagato, with 50 Merit Points and a special edition Pumpkin Helmet
Second place - axe_y, with 30 Merit Points and a set of staff heads
Third place - Lacar, with 15 Merit Points and a 'Bronze Medal' dirt block

Note that Horseman's Hollow is now available permanently as a PvP fighting ground whenever you feel like running around like an axe-wielding maniac!

Thanks to Sora for running this event and to everyone who participated in the spooky fun!

Event: Halloween murder spree!

Posted by Doctacosa on 20 October 2016 at 23:50 [Link]

UPDATE: Here, have an Halloween wallpaper! Click for the full version! -Dr. Cossack


Hey corpses and pre-corpses, Sora here for that time of the year again!

For this year's pagan celebration of evil, we have a special pvp contest-event planned for you all on Saturday, October 29th, at 10:00pm est!

Horseman's Hollow, the big (only) forest within central's walls, has been converted into a natural PVP maze.
The objective?
Kill as many contestants as possible and bring me their heads, of course!

The forest can be accessed via Grand Central Station's basement level, as well as by going down the main stairs of the Halls of the Damned, the castle immediately behind the Nether Portal in central, or the lower floor of the PVP warp section.
Beds can be found behind the rail stop under the castle, in the dungeon cells (What were you expecting, a 5-star hotel?)

The rules are simple: Stay within the walls of the forest for the duration of the event, don't break blocks (for those able), leave your armor at home, and the kills must be dealt with the provided axes. Other then that, murder away~! The rampage will last until 11:30pm est.

First prize will earn 50 merit points and a special edition Pumpkin Helmet, for all your infinite underwater needs!
Second prize receives 30 merit points and a set of heads belonging to our lovely (pfft) staff.
Third prize receives 15 merit points and a dirt block renamed 'Bronze Medal' and a pat on the back!

All participants get to keep the specially-made axes for the event, as well as the heads they collect. Kills will be confirmed with the logs, so no pre-existing heads will count toward the prizes.

As a special Halloween bonus, a prize will be given to all players active that night before the festivities begin!
Gather all your friends over to Grand Central Station by 9:30pm EST to collect this reward!

(A note to any staff participating, please ensure that ToggleChop is disabled before playing. Wouldn't want the woods to... y'know. Not be woods.)

And yes, this is just an excuse to get all of you to kill each other.
You'll do it anyway, and you know it.

Miranda Announcement

Posted by Masterlink on 13 October 2016 at 8:56 [Link]

Salutations Netizens of Miranda!

Miranda will be down for an undetermined time, though not terribly long. Our host is custom provisioning a new box and may take some time. For now enjoy the main worlds Creeper's Lab has to offer, as the support from DrCossack has always been most appreciated.

Not to worry, Miranda will return Soon.

Miranda, Mu, and Ouroboros are all back online! Thank you for your patience, and enjoy.

- Masterlink

Survey: Identify our Seven Wonders!

Posted by Doctacosa on 11 October 2016 at 19:47 [Link]

The Creeper's Lab is getting close to its fifth anniversary (next month!), and I'm looking to do something to showcase the best locations and builds that have been discovered and created over the years. To do this, I want to highlight the Seven Wonders of the Creeper's Lab... and I want YOU to help me identify them!

The goal is to compile a list of the seven most impressive things of the Creeper's Lab, as chosen by the players. These are features seen in-game, on any of the servers, both natural and man-made. You can nominate an individual building, an entire town, a large structure or design, a natural environment, or anything else of your choosing. I've put together a small form for you to send me your list. You can name only one location, or send in a complete list of seven, so don't feel like you need to think about this too much if you've only got a few ideas!

Tell us which parts of the Creeper's Lab are worthy of being part of the Seven Wonders!

I want to have a list as complete as possible, so please submit your choices, no matter if you've been here only for a week or all five years! You've got a month to reply to this. I'll then compile the results and announce what has been selected to be part of this illustrious list!

Contest: Bloodstone, Apocalyptic Survival Town

Posted by Masterlink on 7 October 2016 at 18:37 [Link]

Announcement to all survivors.

Some time has passed since the horrible events that happened in the fall of Stone Ville. Since then a few survivors have made a safe haven and invite those who have managed to keep going make a home there. Since it's dangerous to travel overworld in these post-apocalyptic times, access is limited to the underground.
I implore you all to seek refuge and help rebuild a small society so we can start again. It's going to be difficult, but the walls will hold, or so we hope.


Let this be known as the name of our new home and safe from the aftermath of such a tragedy.

This building contest is set post-apocalyptic that takes place after the events of Stone Ville. That contest result can be found here.
You do not have to have participated in Stone Ville to participate in Bloodstone. The rules are fairly simple, building materials and designs should be a bit smaller and built of 'scavenged' items, so nothing will be all pretty materials. This however doesn't mean things can't be tidy and neat. Lighting should be kept basic as well, there's no electricity in a post-apocalyptic world, torches, fire, etc. Sort of ramshackled but don't feel you have to be completely cheap! Your small home could be filled with junk you found after the apocalypse.
A few people complained about using 'scavenged buildings' since this is a secured area you're "moving in" so there's no buildings to take over. As such, there's also no buildings to scavenge items from, this would have limited the imagination of builders. There was also no set apocalypse type, as there wasn't one in the original Stone Ville contest.

The location of Bloodstone is only found via the Nether. From Central: Eastern line toward Townshend > THIRD substation, supershroom > In the substation main floor in the corner > Bloodstone.

When you arrive topside, you'll see a walled area that's been kept natural except a small road and a few survivors. When you pick an area, you must follow the road pattern and connect it to the main road, please keep plots about 12x12, though there's no real limit, the could be bigger or smaller. Be considerate of others space. Be careful digging underground, while the main site is secure, underground is not. Neither is outside the walls. Not keeping the place secure for fellow survivors earns you being kicked out of the group!
After the 15th, if there's space available, you may build another building, however, only one will be judged, so label which one you want judged. Also, you are allowed to help others with their buildings if they want, this is a surviving community after all, but only the location claimer will earn the prize for the build if chosen.

I'll need a couple judges as well for those who don't want to participate, but you're still free to make a building, it just won't be judged for prizes.

Let's talk about what everyone wants, prizes. I'm hoping to get some real interest in this contest, so we're aiming for some real prizes!

1st: 2 Steam Games (or DLC), up to $25 combined.
2nd: 1 Steam Game (or DLC), up to $10.
3rd: Variety of ingame items from the private scavenged hoard.

The contest ends on Halloween, Monday October 31st. To claim prizes, you must add me on steam and let me know your choices so I can buy and gift them to you.
Never know, bonuses might pop up, it *is* Halloween.

Event: Ice boat racing!

Posted by Doctacosa on 7 October 2016 at 0:10 [Link]

You might be aware that, starting in Minecraft 1.9, boats can move at a surprisingly high speed when moving on ice.

To have some fun with this, Prima has built a racetrack around his base, and he's inviting everyone to come try it out! We'll hold a main race event first, where people will fight to be the first to complete a set of laps, then individual and versus competitions will be done for those interested.

This will take place this Saturday, October 8, after the start of Events Night at 9pm (Eastern time).

From Central, take the south Nether line to the second substation, de Nile. From there, follow the Primeria line to reach the land of lime green glass where the races will take place.

Good luck trying to control those speeded up boats!

UHC event results, second world launch!

Posted by Doctacosa on 1 October 2016 at 19:54 [Link]

A month has elapsed, many died promptly, but a few actually pulled through!

A grand total of 33 players challenged the first version of Kenorland. Of these, only 5 managed to score all two target achievements, and one other player hit a single one.

Our big winners: Anonymous_SoFar, Iron_Fact, MediaKlepto, number_J and UnityEXE
Partial winner: DrCossack

Congrats to those who survived 'til the end! As previously announced, everyone who accessed this location during the month earned 1 Merit Point, and those who actually hit the targets earned 10 bonus points per objective.

Please note that the stats tracking was less reliable that I expected. If I missed a winner in the above list, please contact me so I can add your name and give you the additional Merit Points. I've got the full list of visitors already.

UHC, round 2!

With that out of the way, the UHC world is back up in a new iteration! There will be a new world to explore and challenge every month. This second location might seem familiar at first, but not is all as it seems...

There are no hard targets this time around, besides the fun and challenge of actually surviving. Once again, PvP is ON, and griefing and raiding are allowed. Watch your back!

As I've hinted at previously, I have implemented player respawns. If you die, you'll be able to resume playing after 7 days. The game will automatically return you to the spawn point, without any equipment on you, so you can either find your base again or start anew. Best of luck with that!

Further tweaks might be put into place based on feedback. As such, don't hesitate to speak up if you have comments or suggestions!

Monopoly game results!

Posted by Doctacosa on 24 September 2016 at 23:52 [Link]

A few people have asked me about the results of the Monopoly game event, then I realized that I never did post them. My mistake!

Up to 12 players showed up to participate in the cutthroat world of finance, leading to an initial problem with cash flow. The Central Bank printed more money (hello inflation!), then the game got underway. After a few hours of gameplay, and with the hour getting rather late, we agreed to count each participant's cash and properties to determine the winners. Ultimately, Coneva, RoxastheAwesome and axe_y were the top three winners! They have all earned some diamonds from the entry fee that each participant had to provide.

Thanks to everyone who joined in for this special night, Itachi for efficiently running the bank and keeping the game running smoothly, and of course to Toad_ for building the board itself and coordinating the event!

September seasonal event: UHC, first round!

Posted by Doctacosa on 10 September 2016 at 17:44 [Link]

This is an idea that has been thrown around for a while, and I decided to indulge you people with the introduction of UHC mode!

But what is UHC mode, some of you might ask? It's simple: it's hardcore Minecraft, on a server, with natural health regeneration disabled. Your main challenge in this case is to manage your health, since even eating won't fill it back up. Your only options are to brew health potions, craft Golden Apples, or build a regen beacon. Good luck with that last one!

To increase the challenge, PvP is enabled, there are no protections done besides the spawn point, raiding and griefing ARE allowed, and mobs WILL cause damage to the environment. If you forgot how bad creeper explosions could get, you're about to get a strong reminder!

Once you die, you'll automatically be set to Spectator mode. That will allow you to see how the rest of the game is going, but that's it for you until the next game cycle. The current goal is to use a new map every month. Some will use Minecraft's default generator, some will be pre-made maps, other months might see the return of classics... In any case, maps will get replaced, so don't build anything fancy with the expectation to keep it: we're got the survival servers for that!

As this is new, there will likely be adjustements down the road. For example, I'm considering allowing people to resume playing after a set cooldown period, giving them more opportunities to explore and fight before the next cycle.

One extra thing I'm doing is something different: visitors ARE allowed to join UHC without registering, giving them a starting gameplay option. To help keep everything under control, the automatic word filter previously used in TNT Tag will be extended over the UHC world as well.

UHC mode is accessible from the lobby, under the UHC label (where World 8 used to stand); the world name is Kenorland. To exit that, just /lobby out at any time. Various sections of the website have been updated to include this new gameplay option

Multiple players have asked over the years for a more challenging option, and this is my answer to you. Now, the ball is in your camp!

The seasonal event itself

I'm adding UHC as a permanent mode on the Creeper's Lab. To launch it properly, though, it'll double as September's seasonal event!

The current world is 2048 x 2048 in size, custom-drawn and features a few different biomes. Explore, find some original vista (or dive deep underground), and find a way to survive past your first night!

This event begins NOW and will run over September 30th at 23:59:59, Eastern time. A new UHC map will be introduced after that, although that won't be part of this seasonal event.


There's no hard goal this time around, besides surviving... which will be a challenge in itself! Everyone who joins the UHC server will earn one Merit Point for showing up. Additionally, all can earn 10 Merit Points for reaching each of the following targets, as tracked through the vanilla Minecraft achievements:
- Local Brewery: Brew a potion
- Enchanter: Build an enchantment table

Note that some changes are coming to the Merit Points system, will are still being worked out. Details will be available later on.

All rewards only apply to players who have registered before the end of September.

That's it! Good luck, everyone!

UPDATE: Ores and caverns have been seeded through the world, but only about 50% of the area has been covered. If your current location doesn't have any, go deeper or head somewhere else!

Event: Come to play Monopoly!

Posted by Doctacosa on 8 September 2016 at 19:59 [Link]

Playing a game within a game can be fun, and it's time to do just that!

Toad_ has finished building his giant Monopoly board with the help of a few people, and he's inviting everyone to come play! This game will take place this Saturday, the 10th, during Events Night. Please make your way to the board before 10pm so that we can get started quickly! On Saturday nights, the Monopoly board can be easily reached through the End of Time, in the Additional Attractions section.

There is an entry price of two diamonds per player. The winner of the game will earn at least some of these, and there are rumors that more prizes will be made available to the participants as well!

All come to play, try to become rich, likely fail, but hopefully have fun in the process. See you then!

September seasonal event... is delayed!

Posted by Doctacosa on 1 September 2016 at 23:29 [Link]

It's about time for the next event, and a new month just started, which makes this the right moment...

... except that what I have in mind still needs some more polish, so I've got to delay the launch until later. This is definitely happening in September, though, so I'm asking you for a bit of patience while I work things out. I hope you'll agree with me later on that it'll have been worth the wait!

New: a Starbound server!

Posted by Doctacosa on 28 July 2016 at 23:29 [Link]

Starbound title screen

Many people I know have played Starbound, some more than others. Several also paused for a while, waiting for the real launch of the game. Well, that happened less than a week ago, with the release of Starbound 1.0, and I decided to launch a server for everyone!

For those not in the know, Starbound is a 2D game that involves exploration, mining and crafting, not unlike Minecraft, although a bigger focus is set on the exploration element. With many playable races and several procedurally generated elements, repeated playthroughs can be quite different! It's available now on Steam and

This new place, called the Avian's Lab, aims to recreate the same easy-going attitude that players have grown to love from the Creeper's Lab. It's opened to both new and experienced players alike.

Some of the conveniences that players have gotten used to are also available on the server of the Avian's Lab. This includes an IRC link-up to chat with the in-game players without needing to log in yourself, and the ability to protect planets so that only you is allowed to make changes to your habitat.

I invite everyone to check out the new mini-website for some more details. If you want to jump directly in-game, you can use the address (leave the port empty) from the multiplayer menu to get going.

Should this prove to be popular, I'll expand the website to have more information. If you have suggestions about this, don't hesitate to speak up!

Invite your Starbound player friends to the Avian's Lab, and let's go explore the final frontier together!

Status of Ouroboros

Posted by Masterlink on 6 July 2016 at 20:16 [Link]

To the Netizens of Miranda,

I wanted to get Ouroboros back up for those who use it, so I'm hosting it on another machine at this moment. The main machine, Tartarus, still needs a harddrive, but for the end-user, you won't notice any difference.

My problems aside: Ouroboros is ONLINE.
I'm sorry for the inconvenience this has caused any builders of Miranda. Although thanks to DrCossack for conveniently having a contest that kept everyone busy during the downtime. If you experience any issues or if Ouroboros is down, please feel free to contact me on IRC or on the forums and I'll see about resolving any issues as soon as I can.

Also a fun note! Today Tartarus decided to somehow revive itself while I was at work. Glanced at the IRC and suddenly Tartarus connects.

1: The machine had stopped recognizing several DLLs.
2: It got bad enough to stop recognizing the OS.
3: The HDD when trying to access it would go offline after ten minutes of accessing/copying things off it while booted from USB.
4: I wasn't even home to turn on the power. It somehow turned itself on, uncorrupted the OS enough to boot and launch IRC.

Even though it somehow revived itself, still aiming to replace the HDD and am not running Ouroboros on the machine until I do. This is just a strange creepiness of the day to share!

- Masterlink

A full year has passed since the seasonal events started, which means that the entire cycle is complete! People participated in multiple events, gathered Merit Points, had fun (hopefully!) and won a chance to win one of the following hot prizes!

- $20 gift card - Buy what you want!
- Any Steam game of your choice up to $20 - More gaming!
- Plush squid - To guard your cookie jar, or whatever else!
- Lego Minecraft #21119 - The Dungeon - For real-life block handling!
- A MineToys figure - Get your Minecraft character to stand on your desk!

As a reminder, these winners were determined by a random weighted draw: the more Merit Points gathered in the past year, the better odds your name would be picked up... although it wasn't guaranteed! That gave everyone a chance to win, even those with one point, yet increased the odds for people who managed to win a few points.

And, at long last, our winners:

First place - AshaLina
Second place - Primagen
Third place - SorathePumpking

Additionally, I've decided to hand over a prize to the top scorer of the entire cycle - MountainB0y! Congratulations to all! I'll be sending you a forum PM shortly with the details on how to select and get your prize from the lot.

Survey for feedback!

With that behind us, I've put together a short survey to gather some feedback about the structure of the seasonal events, along with a few key questions about the future of the Creeper's Lab. Please answer it even if you didn't participate in any seasonal events or aren't playing Minecraft currently, all feedback is valuable! It's a short 10 questions, so you'll be done within a minute or two.

Thank you for taking the time to fill this in!

Island contest results!

Posted by Doctacosa on 3 July 2016 at 23:59 [Link]

All were summoned to an island, and 16 of you answered the call. Taking control of an island, the goal was to take it then turn it into something else - with no given theme! This gave many a chance to put their own ideas into place instead of being limited to a few options.

Craftmen0, Raegal and myself have visited each entry and gave them a note from 1 to 10 based on the originality of the ideas featured and the resulting amount of details packed into each entry. This gives us the following three winners:

First place - MountainB0y
Second place - axe_y
Third place - SoraThePumpking

Congratulations to everyone who won and thanks to all who decided to participate! Once again, the top three winners have earned 50, 30 and 15 Merit Points respectively, while everyone else who at least began an entry earned 1 point. The entries along with judges comments are available on their own page, as always. Note that I only listed entries that had a minimal amount of changes to them.

This wraps up the initial round of the seasonal events! You can view the current rankings on the forums. The winners of that will be announced very shortly, along with the final list of prizes available to be picked from. Stay tuned!

Possible unexpected notifications

Posted by Doctacosa on 28 June 2016 at 19:56 [Link]

I've upgraded the stats tracking plugin to the newest version yesterday, which involved rewriting a significant part of my own tracking code. As a side effect, it appears to have fixed some achievements targets that were broken while I wasn't aware. As such, the next time you go in-game, you might get a few surprise notifications. It's normal!

Likewise, if you believe that you should have earned a specific achievement yet it didn't trigger, please get in touch with me so I can double check. Some corrections are needed once in a while.

Minecraft 1.10.1 has been released to fix some minor bugs, and a 1.10.2 is expected later today to fix the obligatory bugs introduced in 1.10.1. Both versions are compatible with the base 1.10 version, so you're free to upgrade as you want... or not!

UPDATE: Some players have reported crashes using 1.10.1, so it's recommended that you jump over to 1.10.2 whenever possible.

Event: Thunder in the Mausoleum

Posted by Doctacosa on 20 June 2016 at 10:16 [Link]

New message, straight from Master of the Withers Skreelink:

As the final brick was laid in the Mausoleum of Theoderic... A rumbling was felt from the bowels of the stone. The digging... The building... The ravaging of contestants before completion... All of these have awoken something terrible.

Now the Mausoleum is under seige and threatens to be torn down, returned to the ground upon the structure was torn! We're calling all heros to aid in the defense of this glorious building! All fighters, rangers, sailors.. Anyone who can take up arms to fight this battle, we're in need of assistance.

The dangerous flooded halls are perilous to all those who heed our call, and the risen, boiling, blood of the earth remains under the tears of the skies. If ye shall fall, surely thou will burn. But fear not! In this land, even the fallen may rise back up to again take on the beast! We require all hands, all willing and able. You must fight together to bring down the creature that has been awoken from the depths...

Archers take your bows, tear the creature from the skies so our able sailors can meet our foe in the waters to get close enough to end the scourge... Sending it back to the flames that forged it!

Please, we beg of you! Lay down your picks and shovels, grab your swords and bows... Help us save this precious structure and together earn victory! We either win together or fail together! We all must act as one.

Be quick, the earth shakes in anger, we never know what else may come. Please remember to aim carefully as well, else you may harm the very friends you fight beside!


To commemorate the completion of the Mausoleum of Theoderic, I'm inviting everyone to work together by land and sea to fight a wither (...heh "a wither") in the new arena. In this event, there are no winners, there are no losers. Everyone must work together and either earn the prize for all, or nobody.

Everyone must choose to split between archers on the sides and fighters in boats with swords. Too little of one could spell doom for all. We'll need equal parts if we plan to bring them down, but try not to hit those beside you! PvP is enabled, so you might strike down your friends.

But, with no winners or losers, who gets what? If you succeed, every participant earns a full set of diamond armor, diamond sword, 5 lapis, and 50 levels to enchant everything with.

If you fail, participation nets you twenty levels, and ten iron blocks for at least answering the call of help.

Remember; in this event, everyone works together... Win together... fail together... Work as a team. There is a lot to lose if you fail!

As you know, there is lava under the water, so if the wither falls, it's likely the star is lost, BUT to the brave hero who is close enough might CATCH the star, they may keep it!

The event lasts an hour, if you fall, change positions. If you're an archer and you're killed, grab a boat and pull out your sword. You have any number of chances to do this, however. But please, try to remember to swap between deaths!


This event will take place during a special instance of Events Night, this Wednesday the 22th at 9pm Eastern time. Steel yourself for the upcoming challenge, and we'll see you there!

All servers now on 1.10!

Posted by Doctacosa on 13 June 2016 at 22:34 [Link]

Less than a week after Mojang's surprise release of 1.10, we're now fully up to date to the latest version! Update your game version in your launcher, and join us on our ongoing adventures!

All features are in for the new version, with the notable exception of the trails for Patreon contributors. That specific plugin hasn't been updated yet, and I figured that upgrading now and reintroducing this a bit later was a better option than keep everyone back on 1.9.

I didn't attempt to retrogen magma blocks in the existing Nether. I couldn't find a solution that I liked, and randomly spreading those blocks everywhere might have turned some of the existing tunnels and platforms in something way too dangerous. Instead, I've added the magma blocks to the Creeper Bazaar in Central, where you can trade for them. 1 netherrack unit provides you with 1 magma block!

To note, the VBO video option is now enabled by default, and has been forcibly reset to all players. If you're part of those who wanted it off, you'll need to go toggle it within your settings once again.

As a last change for tonight, I used this opportunity to update FastCraft to its latest version. This brings back the much awaited option to craft multiple of an item at the same time.

If you notice anything off, don't hesitate to reply to this message or reach out to me in-game!

Unfortunate News For Miranda Contractors

Posted by Masterlink on 12 June 2016 at 19:57 [Link]

I'm sorry to report to the players of Miranda with the Contractor rank...

Ouroboros is offline.

Most regular players on Miranda will be unaffected by this, but this means the creative test-build world is currently down. Tartarus, the machine running Ouroboros, has decided to corrupt itself and refuses to boot or repair in any shape or fashion.
I managed to backup all the files and whatnot so Tartarus will be down until I can afford a new HDD. As soon as I can, and install it, I will bring Tartarus back online, and restore Ouroboros from backups. This follows a network outage as well, just adding fuel to the fire I suppose.

Again, I'm sorry for any problems this causes for those who have temporary builds in Ouroboros and I hope to get it back online soon. If you need access to any temporary builds to migrate them to Miranda, please do not hesitate to contact me on IRC/Forums (Masterlink), or in-game (Skreelink). If I'm available, I can see about launching the backup temporarily on another machine so you can see your build, but this will not remain up constantly. You are also free to ask any other questions you have regarding this downtime.

As such, when I bring Tartarus back online, Ouroboros will forgo the next scheduled wipe, so you have longer to access your builds after it returns. As a reminder, Ouroboros normally wipes the beginning of the month.

Please note this does NOT affect Miranda, which is still fully ONLINE.

- Masterlink

In-game reminders, useful links and help

Posted by Doctacosa on 11 June 2016 at 19:12 [Link]

There are two new tools now available in-game to assist people.

Notifications and reminders

Random notifications will now be visible to everyone on the servers from time to time, offering links to useful pages from the website, remind players of contest deadlines, lead people to our various social network pages, and more. This is not a replacement for following these news and updates; it's a supplement to make sure that people know everything that is available.

Some of the notifications are always part of the rotation, while others are temporary and based on ongoing and upcoming events. The rate at which they're displayed might be adapted after a test run.

New /help commands

To help both new and old players alike, a new /help command has been introduced this week. It includes notes on how to register, common server pratices on rails and protections, and more. It also lists the most commonly asked about commands.

Minecraft 1.10 released, wait before upgrading!

Posted by Doctacosa on 8 June 2016 at 13:30 [Link]

In a bit of a shocking move, Mojang released Minecraft 1.10 less than four months after 1.9. As always, the servers aren't ready for it yet, so be sure to stay on 1.9.4 for now to play with us.

Considering that this is a much smaller update with fewer breaking changes, the upgrade process should be faster. There are still some issues to handle properly, most notably the availability of the new Nether blocks. I don't have any insights on this as of yet; more news will follow when available!

Seasonal event: Island Development!

Posted by Doctacosa on 1 June 2016 at 21:37 [Link]

It's time for the next seasonal event!

This time, I'm not giving you a theme: I'm handing you a setting! You're getting an island to build on, located in an ocean. What will do you do with it? Put together a survivor's shack? Make a vacation resort? Rise an observation post? That's up to you!

We're going back to the world of the first seasonal event (the sand castles), although your inventory and position have been wiped - we're starting fresh! The map is available right here.


To keep things fair for everyone, all players are getting identical islands. 25 of these are being made available, so be sure to score one early to have a building position of your own!

Teams are welcomed - in that case, all participants in a group will share a single island. Said island is owned from bedrock to sky limit; the building area consists of a square of 90x90 blocks centered on your starting position. Everything within belongs to you! These are the only blocks that are available to be used, too: the rest of the world is locked away, so you must make do with your local area. Everything is done in survival mode. To make things easier due to the lack of obvious food sources, hunger will automatically regenerate.

Entries will be judged based on the quality of the build and creativity with how well the players can use their ideas to create something interesting.

The contest begins NOW and ends on June 30th, at 23:59 Eastern time.


From Laurasia's Central, visit the TransHub and enter the "Seasonal" portal. You'll be dropped in front of 25 teleporters. Before you hit any buttons, remove a free sign (marked with "Island X", where X goes from 1 to 25), replace it with your name, then hit the button. Note that the trip is one-way: there's no coming back!


As with previous seasonal events, the top three winners will earn 50, 30 and 15 Merit Points respectively. Everyone who participates will get 1 as well. To sweeten the deal, the winner will receive a fine selection of pickaxes and shovels to speed up their digging efforts.

This is the last event before the prizes get distributed, and no one has a crushing lead, so this is your chance to score! If you need a reminder of what's at stake, last December's update samples some of the prizes.

Once this last event is over, names will be drawn depending on the amount of points gathered over the last year: having more points increases your chance of winning one of several prizes!

Additionally, once again I'll be needing two judges to help me rate the multiple entries. Please get in touch with me if you're interested!

Good luck to everyone!

Island preview

Event: Elytra parkour!

Posted by Doctacosa on 31 May 2016 at 22:49 [Link]

Another event is being scheduled for this Saturday, this time featuring elytra-based parkour (no relation with the previous news post)! axe_y has prepared a challenge for you, which will be split in two parts:

1- Actually find your way to the launcher, and sleep there.
2- Complete the parkour track while using your elytra.

This will take place in Gondwana, this Saturday, starting at 10pm Eastern time. Interested? Be sure to have your own elytra ready, then join us in Gondwana's Keystone City (the spawn point). Rumor has it that a prize might be given to the first person to make it to the finish line...

See you there!

Parkour contest results!

Posted by Doctacosa on 28 May 2016 at 0:27 [Link]

They've been coming for a long time, but here they are at least!

First things first, my apologies for the time this took to happen. Right as the contest ended, Mojang released Minecraft 1.9, which required a lot of preparation time to upgrade the servers over. That led us right into April's event, which also needed to be focused on. Finally, a judge unfortunately dropped on me, so I eventually decided to have two instead of three.

Putting that behind us, both Toad_ and myself have gone entry to entry, judging your building skills and design sense. Many of you have made fiendishly difficult parkour tracks, and we can expect several players to go crazy trying to make it to the end! Without further wait, the winners!

First place - MountainB0Y
Second place - Coneva
Third place - xray275

Congratulations to all three, and to everyone else who entered! Once again, the top three winners have earned 50, 30 and 15 Merit Points respectively, while everyone else who at least began an entry earned 1 point. You can view the current rankings on the forums, while the entries along with judges comments are available on their own page. Note that I only listed entries that looked complete or close to be.

The next seasonal event will wrap up this initial run and will launch next week! Keep an eye on this space for more information!

On a related note, judging of the parkour courses has been done on MC 1.8.9 as they were designed for it. However, many of the challenges are no longer doable on 1.9: items like glass panes and iron fences, when placed unattached, will create a small pillar instead of the previous + shape. As such, several jumps are now impossible.

I'm asking all parkour designers to please check their challenges over and make the modifications necessary. The working copies are available from Central's TransHub, in the Game Dev portal. Those who never completed their entries are welcomed to continue their works, while newcomers are invited as well - there's room for everyone! In due time, the best tracks will be added to the "Games" section of the lobby, allowing anyone (even visitors!) to challenge them!

All servers now on 1.9.4!

Posted by Doctacosa on 16 May 2016 at 20:33 [Link]

We've moved over to the latest Minecraft version, 1.9.4, which is no longer compatible with 1.9 to 1.9.2. Be sure to switch your version number before trying to join! This bug fix release is expected to improve on a lot of the server slowdowns that people have experienced lately.

I've used this opportunity to increase the protection options to cover most of 1.9's additions. Most notably, it's now impossible to teleport using chorus fruits in teleportation-blocked areas (which already denied enderpearls), and the Frost Walker enchantment will no longer create ice blocks within any protected regions. As a reminder, any region of your choosing, including houses and structures, can be protected against changes from anyone but yourself and a list of players that you explicitely allow. To take care of this, please get in touch with any op in-game.

Last but not least, I changed the spawn rate of Skeleton Horse traps some days ago to make them much less numerous. They now have a 3.3% chance of spawning for every lightning strike on Gondwana (hard mode), and 2.5% everywhere else (normal mode), which is 1/10 of the previous value. This effectively stopped the slowly growing and never stopping army of the undead that plagued several locations!

Minecraft 1.9.3 1.9.4 was finally released this morning by Mojang after a long-ish development cycle. Unfortunately, it's not compatible with Minecraft 1.9 to 1.9.2; additionally, some plugins will require an update before we can jump over. As such, please make sure to stay with an earlier version to continue playing with us!

Donations updates, Patreon campaign launch!

Posted by Doctacosa on 8 May 2016 at 0:25 [Link]

I've updated the Help & Contribute page with some key changes. As a starting point, all mentions of "donations", "donate" and similar have been replaced with "contributions", "contribute" and so on. This is done to avoid business and legal issues with Paypal, considering that neither I nor the Creeper's Lab are registered charities anywhere. As many of you already know, any donations monetary contributions sent my way are used by myself to help cover servers costs and fund future developments. This is only a name change, and doesn't affect anything else.

Launch of a Patreon campaign!

I'd like to take a moment to talk about the Patreon campaign that I just launched!

For those who don't know, Patreon is a crowdfunding platform used to give money to content creators to support them in their ongoing projects. Unlike other platforms like Kickstarter and Indiegogo, however, Patreon works on a monthly or by-release basis, engaging people for longer periods of time.

In this case, I chose to launch a Patreon campaign with a monthly target as the server costs are also monthly: this gives a opportunity for interested people to help on a regular basis, in a simple and centralized way. Note that this isn't strictly for Minecraft: the campaign is for all of my ongoing projects, of which Minecraft takes the largest share of time.

You can register for something as little as $1, $5, $10, or any amount you choose, every month. It's not a lot for you, but it can add up quickly on my end! You're also free to change the amount you give at any time, or even outright cancel straight from the website, as there's no minimum period.

To thank anyone who decides to jump in, I'm adding a few in-game rewards. The most notable one is the option to have a fancy particle trail following you whenever you go on the Minecraft servers! Dazzle others as they stare at your majestic show! For the full list, please see the campaign page.

As always, everyone will be considered equally, contributors and non-contributors alike. We're not going anywhere if nobody jumps in, although we could be going to new places if people get involved!

I invite you to check the page for the full details, and thank you for reading!

Laurasia partially restored from backups

Posted by Doctacosa on 27 April 2016 at 3:17 [Link]

Laurasia was hit by a large griefing wave tonight and had to be partially restored from backups. This only affects the overworld side, and only in specific locations. As the backups used were about 40 hours old, it's possible that some of your builds and items in chests were lost. Personal inventories and enderchest should be fine. Please contact any helper or op and we'll reiumburse your losses.

Sorry for the inconvenience!

DynMap and FastCraft are back!

Posted by Doctacosa on 17 April 2016 at 20:20 [Link]

DynMap is back online!

The team behind DynMap finally found a workaround for the frozen entities problem that some of you saw during our tests on Nena. I've uploaded the newest version, so you can once again track yourself and others! The maps themselves need to be regenerated to include the latest changes; that's going to run for several hours at least.

FastCraft is back online!

The quick crafting utility makes its return as well, in a newly recoded version. As a reminder, FastCraft allows you to quickly craft items based on what's currently in your inventory, without needing to place items in the crafting grid first. This is disabled by default: type in /fc toggle to enable or disable it. It will display the new interface over any existing crafting table.

End resets disabled in Laurasia

Considering that I couldn't find any working solution to cleanly reset Laurasia's End, I've disabled that entirely. There will be no resets in the coming future, although that might return if something can be done about it. As such, any permanent construction work should still happen within Rodinia's End only.

New staff members are in!

Posted by Doctacosa on 16 April 2016 at 21:59 [Link]

First things first, I'd like to thank everyone who showed interest in helping. I got more answers than I expected, which is always a good sign for the community as a whole!

Without further delay, I'd like to introduce Primagen and Raegal as Helpers, Coneva and GingeKoda to maintain our Facebook page, plus CaptainVoxel on the Tumblr front! The latter three will get the Media rank as a sign of this. Congratulations to everyone! All of you will be getting a forum message shortly with the details on how to access your new abilities.

The YouTube and Twitch positions are still open as of now, anyone with a bit of experience on that front, please contact me!

Once again, thanks to everyone interested in helping!

Resource packs updated for 1.9

Posted by Doctacosa on 12 April 2016 at 21:50 [Link]

The resource packs have been updated for Minecraft 1.9! There are no changes within this time around, only the version number was increased so that the game no longer complains that the files are outdated.

If you don't want to redownload any packs, you don't need to: just confirm when Minecraft complains that the pack was made for an older version of the game, and it will work just fine.

Help wanted!

Posted by Doctacosa on 3 April 2016 at 21:01 [Link]

It has been a while since the last call as many people in the current staff roster have proven to have some serious staying power. I've been working on several additions to hopefully boost the population of the Creeper's Lab, and with the usually busy summer season coming up, I believe that now's the time to grow the staff ranks! This time around, I'm looking for at least or 1 or 2 Helpers, 1 YouTube / Twitch creator and 1 Social Media contact.

As a reminder, the tasks of a helper are focused mostly on helping the community by answering questions, with a much smaller focus on special commands than ops. This includes:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

The focus of the YouTube / Twitch creator is two-fold. Such a person could produce new videos showcasing the server itself, our builds and ongoing events, then post them on our YouTube channel for the world to see. While others might contribute episodes once in a while, whoever applies to this position should expect to be the primary content creator. Alternatively, such a person could also use our official channel to stream and create highlights of their ongoing play sessions and events on the server. You're free to apply to one side or both of the video aspect. If you've already done videos before, don't hesitate to send a sample link our way! Depending of the applicant's interests, this could also be split in two positions.

The Social Media contact would help to post content and get involved with players on some of our social media channels, mostly for Facebook, Twitter and/or Tumblr. We've got fans who like all three networks, but these places have been pretty quiet lately. Hopefully, someone could add some energy to any of these networks by posting screenshots, community updates, asking people to exchange on specific subjects, and more! You can apply to post on any or all three of these, depending on what you're currently involved with. We want someone able to get and keep people engaged!

Note that only currently established and active players will be considered. To apply, please send me a private message through the forums. I'll announce the new staff members in a week or two from now, depending of the replies I get.

I'd like to take a moment to thank both Septina and WindRider739 who have helped us while they could. Wind was especially instrumental in setting up many of the Creeper's Lab's earliest attractions and community feel. They have both been returned to Trusted status for inactivity.

Servers updated to 1.9.2, Mu launched

Posted by Masterlink on 2 April 2016 at 16:03 [Link]

All survival servers have been updated to 1.9.2! This new version is backwards compatible with 1.9, so you can either stay on the old version or switch your Minecraft client to use the latest. Jumping over to 1.9.2 is still recommended so you get the latest bug fixes!

Mu launch

In other news, Skreelink has added something on his side of things: the return of the cinema server, now known as Mu!

For those not in the know, the cinema server allows several people to come online together, stand in a purpose-built theater, and watch a movie at the same time as other players! This is done through a special server and client mod allowing web pages, including video sites such as YouTube, to be displayed in-game.

Due to this special requirement, it's not possible to directly move from the Creeper's Lab or Miranda to Mu. Instead, you need to download and install a special Minecraft client running 1.7.10 and use that to connect to a dedicated address. The all-in-one setup makes it easy to get going.

This forum topic has all the detailed information you need, including how to install the modified Minecraft client, create your own cinema buildings and screens, and more!

In addition to Mu being launched, Miranda and Ouroboros have also been updated to 1.9.2.

Mojang published today the first set of fixes for the current Minecraft version under the 1.9.1 name, quickly followed with 1.9.2 to fix another issue. However, both of these are not compatible with version 1.9 of the server, so be sure not to upgrade for now in order to continue to play with us!

Survival updated to 1.9, come play with us!

Posted by Doctacosa on 20 March 2016 at 17:13 [Link]

All survival servers have been successfully upgraded to 1.9, so please upgrade your game version and join us for new adventures! There are no remaining bugs as far as I can tell; please tell anyone on the staff team if something appears to be out of place. Also, I invite you to read the following as some important things are worth noting.

Missing features

At this point, DynMap is unstable and responsible for the mob freezing effect you might have noticed in Nena. As such, I've temporary disabled it until a new version is available, which I expect to happen soon. Until then, all server maps are still available at their given URLs, with one core difference: they're fully static, so player positions and block changes are not reflected yet. Updates will resume after the issues are taken care of.

Also broken as of this writing is FastCraft, our quick crafting plugin, so it has been removed until/when a new release brings it back in working order.

An extra little touch being lost is KillStats, which allows killed player heads to be dropped during PvP matches, along with kill streak announcements. I already have something under development to replace part of its functionality; that will be available at a later time.

How the End is handled

Here's what I wrote about the End previously:
"A question that has come up often is how the End will be managed now that there will be more to explore on that front. Right now, the End is reset every 24 hours so that everyone gets a chance at fighting the Enderdragon. At the same time, it's very possible that people will want to make permanent structures on the new lands that will be available. Even if the dragon can be respawned, I still want people to get a chance to experience the battle without any interferences.

As such, the End on Laurasia will keep its current status; that is, being automatically reset 24 hours after the dragon has been killed. To allow further exploration and permanent builds, Rodinia's End will be the one to remain as-is. That way, both options will be available!"

Nena retired

As our testing wraps up, Nena is being retired. My thanks go to those of you who played there and helped narrow down some of the bugs!

Miranda note

Skreelink is using the opportunity to expand Miranda's borders to allow the generation of new elements like igloos. The world has now doubled in size!

Best of luck on your new adventures!

New world for Miranda.

Posted by Masterlink on 16 March 2016 at 17:35 [Link]

Salutations Netizens of Miranda,

Today I introduce a new world to the players of Miranda that should aide in your quest for building grand things. This world is accessible to certain players who have participated and built things in Miranda, which I'm adding an additional rank as well!

The new rank is "Contractor" and it'll give you (as we've come to call it in Creeper's Lab) Blue Pants. With this rank, you will be whitelisted for the new world to aide in your creations. As you are all aware of the trusted procedure on Creeper's Lab, the Contractor rank will follow suit. Play in the world awhile and contribute builds to the world to help it grow. Eventually you will be moved to the new rank and whitelisted for the new world.

Four players are being given this rank today, and I thank them for their contributions and loyalty to building in Miranda. They are as follows:


They will immediately find their new rank and be able to access the new world.

I keep speaking of this "world" what is it you ask?

Symbolizing self-reflexivity or cyclicality, especially in the sense of something constantly re-creating itself, the eternal return.

This is a superflat creative world set to peaceful with perpetual daytime. I've made Ouroboros as a sandbox playground for Contractor rank players of Miranda. There, you are given creative mode to quickly build and test ideas without having to quit the game, open single player, and back in-game, potentially forgetting what you just looked at. You can build something, then swap back right to where you are for easier mirroring in Miranda survival.

There are a few differences naturally: Since this is a playground creative world, there are minimal plugins, no choptree, fastcraft, etc. The world is also cut-off, there is no cross-server chat with the outside world.
Also to prevent players from wanting to just camp in Ouroboros, and since it IS just a test-build world, the contents will not be backed up and the world will be occasionally wiped to clear space for other builds: If you need more time to study a build in Ouroboros to build in Miranda LET ME KNOW, else it WILL be wiped and gone forever.
The total world size is 500x500, which should be plenty enough test-build space for several users. Also, naturally no items are synced between the worlds.

Players with the Contractor rank can swap between Ouroboros and Miranda at will by using /ouroboros and /miranda. This will plop you right where you were previously so you can mirror anything made in Ouroboros.
If you wish to return to the Lobby, you MUST be in Miranda to use the /lobby command.
If there is a problem with Ouroboros, please be sure to contact me directly in IRC or PM me on the forums so I may reboot it, etc. as required. Any questions, feel free to ask.

As always, I thank DrCossack for allowing me to link to his magnificent server and post my news and infos on his website/forum, and other such nonsense. I also think the players who play on, and enjoy Miranda. If you guys didn't join and play, I'd have no reason to run it.

- Masterlink

Status of the 1.9 update

Posted by Doctacosa on 13 March 2016 at 15:45 [Link]

I've been running multiple tests using Minecraft 1.9 since its release, stress-testing the performance of the game, evaluating and updating plugins, that sort of stuff. While some of you have been having fun playing on Nena, our temporary 1.9 server, many are looking forward for the entire network to jump over to the new version.

Unfortunately, there are several issues still happening in multiplayer that are major enough to prevent us from moving forward. Most notably, riding minecarts tends to freeze you in such a way that you can't exit the cart or move forward anymore. The only way out is to kill yourself somehow, which isn't exactly fun when you want to keep your inventory! There are also several other problems that arise, like mobs (friendly and hostile) freezing into position and becoming unkillable until the server is restarted; and item drops not behaving properly, making item trading a huge hassle. That's why we're not switching to 1.9 today. My entire code and set of plugins is ready, so we're now depending on other people (Mojang / Spigot / plugin authors) to fix this.

At this point, I don't know when we'll be ready for the upgrade, but it's not going to happen for a week at the very least. More as it comes!

Map trim completed!

Posted by Doctacosa on 13 March 2016 at 1:19 [Link]

Laurasia's world trim is now complete. Thank you for your patience during this lengthy operation!

The map is currently regenerating, which will take several hours to complete. As we have some disk space to spare, I've used this opportunity to boost the resolution of the 3D map a bit. This allows viewers to see more details in the various structures scattered around the server.

Parkour contest updates

Posted by Doctacosa on 6 March 2016 at 12:53 [Link]


Please note that the judging period for the parkour contest will take a bit longer than usual due to the preparations for our move to Minecraft 1.9 being done at the same time. Likewise, the additions of selected parkour courses to the Games section will happen only after the network has switched to the latest Minecraft version.

If someone wants to help, it turns out that I'm short one judge to evaluate the various courses that have been built. If you haven't entered the competition and want to do this, please contact me!

Development location

To let people either complete their ongoing work, fine-tune finished courses, or outright begin working on new ones, I've added a working copy of the world. You can access it from Central's TransHub, under the "Game Dev" label. These are the versions that will eventually go live, so if you've been itching to make some changes, now's your chance! Note that there is no global chat installed in there at the moment; that and the teleporter's location might change later on.

Something to note is that, starting in 1.9, unattached glass panes no longer take a + shape. Instead, they'll only make a small glass pillar, much like how unattached fences currently behave. If you've been using glass panes in your design, you might want to double-check to make sure that it is still playable after the version switch!

A 1.9 playground: Nena

Posted by Doctacosa on 3 March 2016 at 20:15 [Link]

I'm adding a new toy tonight: a test 1.9 server, called Nena.

This is primarily a place for you to play around the new version while still being linked to the community, while I gradually work my way through addressing all issues related to the upgrade. There are many broken commands and several defective plugins at this point, which will gradually be fixed. On the positive side, you can already enjoy the basic gameplay and cross-server chat!

To access Nena, all you need to do is switch your Minecraft version to 1.9 and join the standard Creeper's Lab entry in your server list: you'll automatically be sent to it. To return to whatever you were doing previously, just set your version back to 1.8.9 and rejoin: you'll reappear where you were!

You might notice some in-game messages about hitting a fallback server. That's normal and caused by the connection point determining which server you need to join depending of your game version.

Please note that nothing in Nena is permanent: this is a temporary server and world, added for the sake of testing, and it will be retired once the entire network is ready to be upgraded. There are no specific rules within, so expect a free-for-all. Enjoy it while it lasts!

Mountain Valley

UPDATE ON 2015-03-05: Nena now has a DynMap instance!

Upcoming map trim for Laurasia

Posted by Doctacosa on 23 February 2016 at 11:12 [Link]

A map trim operation has been scheduled for Laurasia, our biggest world. Unused locations will be removed to lower the size of the world and make it more managable. Additionally, many new players assume that all explored areas on the map are no good for building for various reasons, even though most of the territory is actually untouched.

Various areas have been marked in red on the map. These will be deleted unless you tell me that you have something in a given location that you want to keep. Alternatively, a targetted area can also be moved somewhere else if it's feasible, like a single building or an island. Please reply to this news post or send me a forum PM with coordinates to plan this out.

The trim will happen on the weekend of March 12-13, nearly three weeks for now. You have up until then to tell me if anything within the marked red areas needs to be kept and/or moved. You can also point out locations that you used before and don't plan to return to, so I can wipe them out at the same time.

As an extra note, you might have noticed on the world some sharp edges between older and newer chunks. This can happen when the world generator changes, creating sudden drops or rises on the land level. If there are any such edges that you'd like to see smoothed out, contact me with the coordinates and I'll take care of it directly in-game.

Minecraft 1.9 upcoming!

Posted by Doctacosa on 17 February 2016 at 21:50 [Link]

This is it! At long last, the longest wait between major Minecraft versions will be over. If all goes according to plan, Minecraft 1.9 will be released next week, on the 25th. As usual, we won't be updating on the same day, so make sure that you stay with us on 1.8 until we're ready to make the jump. From the launcher, hit the "Edit Profile" button at the bottom left, then set the "Use version" value to release 1.8.9. You'll be able to change it to 1.9 (or whatever the latest version is) after the upgrade!

I don't know yet when the servers will be updated, as that relies on having a reliable Spigot build plus our usual set of plugins. However, the Spigot team already has a working version for 1.9, which they're planning to release shortly after Mojang itself, so I'm expecting things to move rather quickly.

About the End
A question that has come up often is how the End will be managed now that there will be more to explore on that front. Right now, the End is reset every 24 hours so that everyone gets a chance at fighting the Enderdragon. At the same time, it's very possible that people will want to make permanent structures on the new lands that will be available. Even if the dragon can be respawned, I still want people to get a chance to experience the battle without any interferences.

As such, the End on Laurasia will keep its current status; that is, being automatically reset 24 hours after the dragon has been killed. To allow further exploration and permanent builds, Rodinia's End will be the one to remain as-is. That way, both options will be available!

Possible Rodinia split-off on hold
While this was (and still is) an option, the promise of a quick Spigot release means that Rodinia is not being considered to be split off and use the vanilla server for the time being. The door isn't fully closed on that front, though, so please keep an eye on this spot for more information.

Maps upgrades!

Posted by Doctacosa on 4 February 2016 at 1:33 [Link]

The various server maps have been migrated tonight to new addresses. If you have bookmarks, please update them!


All maps are now powered by the main web server instead of being attached to each Minecraft server instance, hopefully removing that load from the game. This has the effect of giving us URLs that are much easier to remember! Additionally, the new adresses mean that the maps will be available from about everywhere, even behind corporate or school firewalls. As a last detail, I've lengthened the time before a given map times out.

Seasonal event: building parkour courses!

Posted by Doctacosa on 1 February 2016 at 22:40 [Link]

February is here, and it's now time for our next seasonal event! We're going to be doing something completely new this time around, too. You're being tasked with designing a parkour course, in creative mode! After the rmonth is over, the best levels will be added to the Games section in a new parkour setting, available to be played at all times by everyone!

For those not familiar with the parkour concept, it involves an area where your goal is to get from point A to point B. Various obstacles like thin platforms, challenging jumps, ladders to grab, lava pits and more make this more difficult. You thus need to move properly, either through running jumps (carrying you further out) or slow movements as to not fall off the track.


As indicated above, we'll be doing this in creative mode, so you don't need to bring any supplies - you have unlimited amounts of everything to work with! Keep in mind that your challenge must be playable in adventure mode, which is like survival within protected areas (that is, no block placing/breaking).

The available building areas are large, likely too large for most people. The goal isn't to create the largest course, it's to make the best designed and fun ones. Tight, compact designs are equally as valid as linear stretches. Don't hesitate to wall off the majority of the given area if you need to.

Each section is surrounded by bedrock, which must remain as-is. You can place other blocks to cover it up, of course. Additionally, players mustn't be able to get so high as to see over the walls. Add a roof if you want or need to.

A sample starting location has been provided in each spot. It can be moved or rebuild as-is anywhere; the current location is only a reference. Be creative with your placement! The materials and shape must remain the same, though. This is to create an effect of consistency on the eventually released maps, letting people know where they should go. Teleporters to bring the players in and out will be added. Until then, be sure to mark where players should begin, and where they will end.

To claim a lot, find an available one, break the sea lantern marking the spot, then place your name on a sign at the top. You have the option of creating multiple courses if you want, by securing several lots. However, you can't link two lots together to expand your building space. If you make multiple entries, each will be evaluated separately. Each player can only win once, the highest scoring entry taking priority. Extra building spaces will be added as needed.

In order to help you test your setup, button toggles between adventure and creative mode can be added on your starting point on request. Contact me (DrCossack) and I'll get on that right away! Should you fall off or get stuck during testing, you can use /kill to return to the spawn point.

The contest begins NOW and will end of February 29th, 2016 at 23:59 Eastern time. This being a leap year, you get an extra day to playtest your entry. Hurray!


A new, nearly blank world is available for this event under the Seasonal label. You can access it from Laurasia's TransHub, in Central. The entire world is set to creative mode with flight abilities.


The first, second and third place entries will earn their builders 50, 30 and 15 Merit Points respectively. As a bonus, a single Merit Point will be going to each person who has claimed a lot and did some work (finished or not).
A preview of prizes that can be earned through Merit Points was made last December for those who need a refresher.

On top of this, all of the best playable entries (not necessarily the top 3) will be available to play within the Games section at a later time. Many players will get to experience what could be a key feature of the Creeper's Lab!

As a closing note, I'll need two judges to help me evaluate the look and design of the various areas along with the playability of each one. Please contact me through the forums if interested!

Good luck!

Update on 2016-02-06: Clarified the rule about the start/end platforms. You need to have the quartz surrounded by nether brick, although it can be moved anywere!

The Games section is live!

Posted by Doctacosa on 23 January 2016 at 22:00 [Link]

As previously announced, the Games section is now live!

About the Games section and how it works

The Games section can be easily accessed from anywhere at anytime by using the Lobby. When in-game, type /lobby to access it, then simply walk (or run!) up to the Games section. Various portals found within will bring you to your destination. You can leave the games at any time then travel back to wherever you were in survival gameplay.

There are a few important points to keep in mind:

There is no cross-server chat. When you enter a game, you can chat with your fellow competitors, but not with anyone in the lobby, playing Survival, at affiliates, or IRC users. Likewise, to cut down on the amount of useless notifications and chat, whenever possible, each game instance will be isolated. That means that people playing in, say, a PvP arena will not be able to chat with fighters in another arena. If you want to keep on chatting with people on the global network, I suggest that you join the chatroom.

Supervision will be mostly automated. Unlike the Survival servers, odds are that the staff won't be keeping a near-constant eye on the place. The game servers have been configured to not allow any blocks to be broken, and various chat filters have been implemented to keep things as clean as possible. Repeated offenders and general nuisances are likely to be banned nonetheless.

There is no need to be registered! Visitors can freely jump in and play games at any time, hopefully giving everyone more people to play with. Feel free to invite your friends over for a quick rounds, even if they don't feel like registering, since they don't need to for this!

With that said, the first game to be made available is...

TNT Tag!!

After a limited trial run last year, the popular TNT Tag is making its grand return as the first 24/7 game available on the Creeper's Lab!

How it works is simple: several contestants can join a dedicated arena. Once enough are in, the first round will start: some players get randomly cursed with a TNT block on their heads, while others are empty handed. The goal of the game for the first group is to tag others with their TNT, passing it along. Those that are empty handed must flee and remain clean. At the end of a countdown, the TNT explodes, removing from the game those that didn't manage to pass it off in time. New assignments are set, another round starts, and the whole thing continues until only one player is left standing!

Right now, one arena is available to participate in: the Dome. More will be added as needed, either to accomodate more players or to offer a different landscape to fight in!

As I've indicated previously, there are at least two other game modes scheduled to be added to the Games section in the coming weeks. More details will be posted once they're ready, so please look forward to more content!

If you have any questions, feel free to reply to this news post.

Event: launch of the Games section!

Posted by Doctacosa on 22 January 2016 at 9:41 [Link]

Everyone is invited to join us next Events Night, this Saturday at 10pm Eastern time, for the launch of the Games section of the Creeper's Lab! You'll be able to see how it's all structured and play the first rounds of what will hopefully be many! A first game will be introduced that night, with at least two more set to be added in the next few weeks.

I'm not telling just yet which game will be the one first available this Saturday, but I can give you a hint: it's the return of something that some of you had a chance to try in the past, and that you've been clamoring to see again ever since...

See you then!

Christmas village contest results!

Posted by Doctacosa on 18 January 2016 at 20:39 [Link]

The season may be cold, but many of you showed good spirits in participating in the Christmas village contest last month! Once again, three judges went from entry to entry, scoring them from 0 to 10 and providing comments. This was done by myself (Dr. Cossack), Magic, and a special team of MediaKlepto and her mom, the latter being known for loving such villages!

Without further delay, our winners...

First place: Kagato
Second place: Anonymous_SoFar
Third place: AshaLina

Congratulations to all three, plus all other contestants for their efforts! You can view the full list of entries, plus their scores and attached comments, on the results page.

Kagato wins a chest filled with light sources to help him through the long winter days, plus 50 Merit Points! Anonymous_SoFar gets 30 points, while AshaLina earns 15. Everyone else who claimed a lot and did something to it also earns one token Merit Point. You can now view the updated leaderboard to see how things are coming along!

The next seasonal event will happen this February and will feature something completely new for the Creeper's Lab... Stay tuned!

The achievements return!

Posted by Doctacosa on 16 January 2016 at 21:22 [Link]

At long last, I'm happy to announce that the achievements system is BACK ONLINE! It's been a long time, so I'll reexplain how it works for the sake of our newer players. You can also find further down some information about how things evolved since the last time this was available.

The achievements system on the Creeper's Lab is a completely separate thing than the ones available in vanilla Minecraft, with different targets. These go from the simple (Tarzan Hates Jungle - Destroy 100 vines) to the more challenging (Master Creator - Place 100.000 blocks), making you travel the server (Sunset Ride - Ride the Transoceanic Line) or scratch your head (Master of War - Unlock the power of magic). As of this writing, there are a total of a HUNDRED achievements available, all of which return from the initial set (more on that below). You can see the full list on the forums, while you can track your own progress from your profile.

The newly earned achievements can be viewed on the website itself, below the list of servers, and are also announced in-game by a global announcement. These lists are updated every 30 minutes, so you won't immediately be able to tell if you've earned one. To get an initial update on your profile, you'll need to login to any survival server and wait a bit. This means that, in the upcoming days, you'll see plenty of messages as people make their initial login!

Note that the statistics used for this are only pulled from the survival servers. Actions done at affiliates or in the upcoming Games section aren't counted.

What happened between then and now?

This section will explain what happened and changed in the past year for our more veteran players.

As a reminder, the achievements system used to have 150 targets and was taken down when the Laurasia (then-Survival) server was upgraded to 1.8. What was meant to take a few weeks eventually turned into a rather difficult upgrade process due to various unexpected developments:

- Name changes needed me to port everything to be UUID-based instead of player name-based, and the plugin I was using at the time to track the player stats wasn't compatible with that. As such, I had to pick a new plugin, which stores its data in a completely different format, and adapt to that.

- Internal MC stats aren't reliable. I initially wanted to base the new system on the internal stats tracking system by Mojang, and made some decent headway in that direction, until I realized that every time a player first connected post-1.8, the server would actively WIPE their data instead of migrating it over to a new format. That was enough to tell me I needed to use something more reliable instead, something that I could control.

- Multiple servers are now available, with Rodinia and Gondwana being run separately. I wanted to make sure that players could also score achievements from these locations, as limiting the goals to Laurasia would probably make some players feel like they had no other option if they wanted to build AND earn achievements.

A change of plugins means some reorganization, too. Since the data format is different, I was forced to reset everyone's numbers to 0 on most goals. Only the number of visits done were kept (such as, say, the number of lighthouses found). I retained which achievements were earned in the past, though, so you won't need to do things you already completed succesfully before the system was put to sleep. You can already confirm this from your forum profile. Additionally, I've granted for bragging rights a special forum badge to the 7 players who managed to top the leaderboard before the reset!

I removed 50 achievements from the previous set, as many of the statistics that I tracked are no longer available under the new system. I'm planning to return some of these at a later date through other means. This unfortunately means that we're missing some of the classics (Smitten By God - Take damage from lightning) that I know you loved to work on!

What's next?

My goal is to add another 50 targets once we've upgraded to 1.9, with a mix of previously seen targets and brand new ones focusing on the newer content. There's no specific deadline for this, especially since no release date for 1.9 is known yet.

Until now, have fun earning those achievements, or thinking about what new challenges will be coming to the future!

Contractors Evening results!

Posted by Doctacosa on 20 December 2015 at 21:22 [Link]

Last night's event took a bit of time to get started, but once things went underway, lots of fun and deaths happened... as we were hoping! Details below from Link, plus a Miranda-related PSA!

Several players attended and died for their love of... I dunno, I told them to kill each other! Seven players paid their admissions and fought bravely in PvP and Spleef until victors were chosen. Our brave fighters were; DrCossack, Toad_, MurderMerls, axe_y, Beetledoze, Primagen102, and Coneva... Our victors, however...


3rd: DrCossack
2nd: Beetledoze
1st: axe_y


3rd: Toad_
2nd: Coneva
1st: axe_y

axe_y chose the wither fight after spleef and came out victorious, the other winners gained prizes in the previous post.

I thank everyone who played and hope you all had fun, hope to see you at future events and just around the server.

As a side note, for those of you playing on Miranda, a segment has been opened on the message board for all Miranda related materials. You can post ideas, events, etc there.

- Masterlink

Special Miranda PSA!

Posted by Masterlink on 17 December 2015 at 9:19 [Link]

Greetings and Salutations to the Netizens of Miranda,

I know all of you are fond players of our affiliate, Creeper's Lab, infact you're required to be trusted there to even gain access. As such, you're all familiar with the weekly awesome that is Event Night on Saturdays. In light of the offerings of Event Night on Creeper's Lab, I thought to offer a similar, but completely different approach in Miranda to add a bit of change to the gameplay.

As most players know, and those who don't, that since Miranda is moreso focused on building and providing blocks, that KeepInventory is always on. Nobody likes trying to build something and getting blown off the scaffolding, or accidentally letting go of shift to plummet to your doom and thus losing everything. Players are accustomed to this being a specialty of Event Night on Creeper's Lab, so what could possibly be an offering to players of Miranda to give them something to look forward to?

Contractor's Evening.

This special evening is held on Wednesdays, 6PM EST (5PM CST). Giving players the weekend events on Creeper's Lab (Event Night 9PM EST Saturday), and the chance to join in on anything happening on Miranda mid-week. It also opens up things for players unable to make it on the weekends.

But KeepInventory is always on, what could possibly happen? Well, since Miranda IS focused on building (but not limited to!) during Contractor's Evening, a special shrine has been built that contains a single button. A button! Glorious! What could this button possibly do? To aide in the building of larger/taller structures with many hard to reach areas, this button will give the players the magic abilities of FLIGHT. The shrine can be found near spawn between the nether portal and Wayward Oak Condominiums. Flight is NOT automatically given to players, as they may not choose to use it, so you must visit the shrine to gain the ability and it will last until the end of the evening. Do note, if you disconnect, the ability will be turned off, so you must revisit the shrine.

I do hope this newfound ability will give players the ability to reach higher skies for building and new ideas for events, PvP, and other such goodies.

In light of Contractor's Evening, to get some imaginations going on what can be done... I'd like to run an event this Saturday, December 19, on Creeper's Lab.

We'll all gather at The Wither Pleasure Lounge in Lurking Skree Nether Fortress. To get there, take the End of Time from the nearest TARDIS or TIMEGATE > PVP & Arenas > Wither Lounge. You may bring equipment as you see fit for PvP, players who do not have the equipment such as armor, will be provided a suit of armor and a sword as to help even the events out.

During this PvP tournament, before the round, participants will be given the ability to fly, giving more maneuverability than just standard ground PvP. Do be warned, as this IS in the wither lounge, mobs might just appear to give you trouble so be on guard! There is an entrance fee of 1 diamond, but you may participate in the PvP even if you do not pay the diamond.

Winners of the PvP will gain as follows:

3rd: 5 Iron Blocks and 5 Gold Blocks
2nd: 10 Iron Blocks, 10 Gold blocks, and 5 Emerald blocks
1st: 15 Iron Blocks, 15 Gold Blocks, 5 Emerald blocks, and a special Wither hunting sword

Players who payed the admission fee of 1 diamond will all receive an iron block for participation, then those who paid will move to ColdStone Crematorium adjacent of the Lounge. There they will play Nether Spleef until one victor comes out on top. The winner will get the choice of: Take all the diamonds from the admission, OR take a chance at facing and defeating a wither for the precious Nether Star to make the elusive Beacon.

The player ranked second in Spleef will obtain what the first did not choose, either the diamonds or a wither fight. Third place will get two diamonds.

I hope players of Miranda will enjoy the new addition and possibly entice new players to give Miranda a try. I would like to make a note of thanks to Dr. Cossack for allowing me to become an affiliate of Creeper's Lab and the community that made the Lab what it is. As I am also a member of Creeper's Lab, I enjoy playing with all of you on either server, so feel free to drop ideas for events, builds, and other server related guff for Miranda or if you have event ideas for Creeper's Lab, forward those to Dr. Cossack and I'll see you there!

- Masterlink (Skreelink)

Mid-contest update!

Posted by Doctacosa on 16 December 2015 at 23:10 [Link]

The middle of December has come and gone, which means that it's getting late for your Christmas shopping! Ha ha ha ha!!

... Wait, wrong line.

The middle of December has come and gone, which also means that half the building time alloted for the Christmas village contest is now behind us. Worry not, though, for there is plenty of time to jump in even if you haven't started yet! Spruce Hills has been expanded a few times already due to the popularity of this event, and more plots have been added to be built on. Don't hesitate if you've been thinking about jumping in! All participants will win some Merit Points, giving them a chance at winning some prizes!

Prizes to be won!

Speaking of Merit Points, here's an update on how that's progressing along with a preview of potential prizes.

As I've indicated previously, Merit Points are being assigned to each participant in the various seasonal events through the year. So far, this includes the Sand Castles contest, the Halloween event, and the Christmas village building contest. As always, you can track your progress in your profile by entering your player name at the top of any page of the Creeper's Lab. You can also view the leaderboard on the forums. The more points you have, the better chance you have at winning prizes!

The current plan calls for a full year of events before winners are drawn, so that will happen in July 2016. Until then, there are plenty of upcoming events to gather points!

Once that year is over, a set number of winners (at least 3) will be determined. Each person will then get to choose a prize from the pile, making sure that they get something that they want! But what's in the pile, you say? What am I earning these points for? Surely it can't be worth the effort (and fun) I'm putting into this! Here's a preview of some of the prizes that will be available...

- $20 gift card - Buy what you want!

- Plush squid - I have one at home, and now so can you!

- A selection of Steam games - For some single or multiplayer fun!

- Lego Minecraft #21119 - The Dungeon - For real-life block handling!

More will be added over time, so stay tuned for the full list... and keep on participating!

Holidays updates!

Posted by Doctacosa on 5 December 2015 at 0:11 [Link]

Now that we've reached December, it's time to roll a few updates!

New Christmas cards!

The Christmas cards are back for a third year!

For those who don't know, I'm sending for the holidays a real, custom Christmas card in the mail to whoever wants one, anywhere in the world. All you need to do is submit your name and full postal address, including country!

You can two ways to claim yours. Go to Laurasia and visit the seasonal park in the Residential District (north from the Community Center). You'll find a giant mailbox in said park. Get a book from it, write your address, then submit it! Alternatively, if you're unable to come on the server, you can enter your mailing address on this special page.

I empty the list of addresses after each year, so be sure to submit your name and address again even if you did so in the past! I also have a limited quantity of cards left over from 2014; please include a note if you'd like to receive one of these as well. All cards will be shipped later this month.

Resource pack update

The Christmas resource pack has been updated by Sphenicus! This latest update includes the recent changes of the standard resource pack (new paintings and sounds), plus some new music tracks to help you enjoy the holidays. You can download it, along with all available addons, on the
resource pack page.

It's getting cold...

It's getting cold out there, and reports have surfaced about frozen sidewalks and rivers. Watch your step!

Seasonal event: building a Christmas village!

Posted by Doctacosa on 1 December 2015 at 21:37 [Link]

December is upon us, and so is the next seasonal event! This time, we're building a Christmas / winter village to celebrate the upcoming holidays!

Many people, kids and adults alike, love seeing these tiny, temporary villages that are placed underneath Christmas trees, in living rooms and in store displays. How about we build a larger version that we can walk through or even inhabit? :-)


Your goal is to create a new building or appropriate location for a new town modeled after one you might find under a Christmas tree or in a diorama. Think of what a stereotypical Christmas village includes: a bakery, a toy store, a church, a school, other stores, and of course, several houses. Your creation doesn't have to strictly be about the holidays, either: plenty of buildings in Victorian architecture or 19th century designs would be appropriate for this location. Use your imagination!

You have to select one lot, sized 25x25, and place your name on it somewhere. Please note that the lots aren't perfectly flat: some are, while others follow the terrain in a more natural manner. Try and make the best use of each location! Fence markers have been set in the corner of each lot with signs identifying each location. You can use the 25x25 space of each lot plus its borders, when applicable. Lots will be added as needed.

The contest begins now and will end on December 31st at 23:59, Eastern time. This gives you an entire month to design and build your entry!


Unlike the previous seasonal events so far, this one is located within Laurasia. A new development called Spruce Hills was created as a sister town to Oak Hills. To get there, from Central, ride the Northern Peripheral (east) to its second stop. Alternatively, from Oak Hills, simply walk east or jump in a minecart for a short trip.

This taking place in Laurasia, bring and mine your own materials, as usual!


The first place winner will get a kit to help them go through the long winter nights: 10 torches, 10 glowstone blocks, 10 redstone lamps, 10 sea lanterns, 10 jack-o-lanterns and 1 beacon!

Additionally, the first, second and third place winners will win 50, 30 and 15 Merit Points each, giving them a chance to win big prizes down the line! As a bonus, a single Merit Point will be going to each person who has claimed a lot and did some work (finished or not). You can get more information about the points by reading my previous news post on them.

Good luck to everyone who decides to enter!!

Gold event results

Posted by Doctacosa on 29 November 2015 at 22:47 [Link]

Last night's event, which involved digging down to find as much gold as possible within two hours, was a resounding success! 11 players formed teams to duke it out, while several others joined as observers. Once the time was up, Anonymous_SoFar and Sphenicus emerged as the winners with 411 gold ingots and ore, nearly twice the score of the team in second place! They each earned a set of items that included a mule and a beacon, while everyone kept the spoils of their digs.

Thanks to Coneva for coming up with an original event and running it; we know that many players enjoyed it!

Resource pack update!

Posted by Doctacosa on 28 November 2015 at 21:14 [Link]

The standard resource pack has been updated tonight by Sphenicus with a few new additions!

- Some new paintings!
- One replaced music disc!
- New sound effects!
- Improved cake taste!

If you have the pack set to be automatically downloaded, you'll get the updated version the next time you connect to the servers. Otherwise, you can download it and its addons, or get more information on all this, on the Resource Pack info page!

Event: Thar be gold in dem hills!

Posted by Doctacosa on 24 November 2015 at 22:40 [Link]

Coneva has prepared a new activity for next Events Night, themed after this mining game of ours, which will put pickaxes to good use! As the title says, "thar be gold in dem hills!"... Quoting our showrunner:

Upon arrival players should stop at the bank to withdraw some "silver" which they can use to purchase their mining supplies at the store. At the designated time all teams [pairs of players or single adventurers] will go to the mining grounds and choose a mineshaft. A timed challenge will begin; the goal? GOLD! The idea is to dig up as much gold as you can. At the end of the timed challenge teams will produce their haul, and the team that mined the most gold wins a prize. The bonus is that everyone gets to keep all the fruits of their labor!

Things to note: you will only be supplied with basic and limited quantity supplies; better equipment may be secured as you mine. There will be enchantment books available in the forge, which can also be purchased. Players can do anything they want (except grief) as long as they do not port or nether out of Gravelton, and only start mining in the designated area to be part of the challenge.

To recap: bring nothing but your good spirits! You'll be provided with a starter kit, with the option to purchase more items to make your digging more efficient. The team or player that finds the most gold WINS! Plus, you keep your findings! Prizes will be announced and awarded at the event itself.

Please make your way to Central this Saturday, the 28th, at around 9pm Eastern time. The event will start as soon as people are ready and will last for two hours. Try to find a mining partner beforehand, and make your time count!

Halloween 2015 event results!

Posted by Doctacosa on 22 November 2015 at 13:22 [Link]

Coming straight from Game Master Himochi:

The results of the 2015 Halloween Event are in!

Our winners for the escape ladder collection event are:

Kagato, axe_y, primagen102

Each of them will receive a Zombie Horse!

Next up, the winners of the scavenger hunt are:

Kagato, Coneva, DrCossack, axe_y, primagen102

The prize here is a custom-tailored zombie skull! As previously mentioned, when the 1.9 update occurs, these will offer additional protection against zombie hordes by lowering their effective line of sight when worn!

Bonus prize!

For being brave - or perhaps foolish - enough to outsmart the mad construct of the Horseman of Death, Kagato will be awarded a replica of the Scythe of Death - although it has been scaled down somewhat, compared to the original version...

Bonus bonus prize!

For being brave enough to venture in to the...uh, cake dispensery, following the...uh, cutting of the cake... Sphenicus will be awarded a Radiation Suit and...uh, Cake Tester.

Congratulations to our winners, and we look forward to seeing you next time. Thanks for participating, and enjoy your cake~

On an additional note, everyone who looked hard enough to score at least one item has been given 10 Merit Points for their efforts! These will give you a chance to earn prizes (including some physical goods!) in early July of next year, when more points gathered over the various seasonal events giving you the better odds to scoring something. You can see the current point holders right here.

Coming up next: a Christmas event, starting in December! Stay tuned!

Introducing the lobby!

Posted by Doctacosa on 14 November 2015 at 22:10 [Link]

I'm introducing today a reorganization of the servers of the Creeper's Lab with the addition of a new lobby!

This will be the starting point of all new players from now on and the transit point between the various servers and activities. These will be separated as follows:


The portals for the current survival servers (Laurasia, Rodinia and Gondwana) have been moved here from Central's TransHub and are accessible at all times. Reaching each world's exit point will return you to the lobby, from where you can select your new destination (survival or otherwise).


This is where the connections to affiliates servers, in the vein of Team9000, will be made. This saves new players the trouble of navigating Central when they are only interested in reaching one of the affiliates. There is also one new addition on this front, detailed below...!


Special games! In Minecraft! Fun! The goal is to provide alternate things to do for those who are bored of survival gameplay, and also frees us from the constraints of a survival gameplay environment. The games will be available 24/7, without having to make you wait for Events Night to reach them. Note that the chat of each game will be limited to that game only: the messages won't be carried over to Survival or IRC.

The creeper flask remains as the logo for the Creeper's Lab as a whole, of course.

Why a lobby?

Having a lobby will allow players to move from one server to another, as they can now, with the added upside that all accesses will remain available even while Laurasia is down for maintenance. Likewise, updating the lobby will keep currently connected players in-game instead of kicking them out for a reload.

Part of Central's paths have been reorganized to account for this and to help all players, old and new alike, find their way around more easily. Central's spawn point is now the plaza located immediately south of Grand Central Station. That location has been chosen as it allows people to immediately be within reach of the train station and Nether portal should they want to head out to new destinations.

Chatting between the lobby and the survival servers is enabled so we can reach out to those in-transit and help new players find their way around. If the possible influx of new players creates too much noise for those peacefully building in-game, this might get cut off.

How do I visit the lobby?

Simply type /lobby to immediately jump to the lobby! From there, you can access other servers and destinations at your leisure. If you return to the server you just left, you'll find yourself standing in the same position as before. For example, if you use /lobby while in your glorious dirt mansion on Laurasia, you'll return to that precise location once you rejoin that world.

When will the games be available?

Soon! I'm working on setting them up, and they will be added gradually over the coming weeks and months.

Note that the games will be accessible to everyone, including visitors. Since the games won't allow any chance at griefing, there's no reason to restrict access! This means that anyone, even non-registered Creeper's Lab players, will be able to participate, helping to bring in more people to keep things rolling. Of course, the standard rules will still apply, including maintaining a family-friendly attitude at all times.

A teaser of what is coming, you ask? Let's just say that exploding heads and fast-moving carts are in your future, among others...

Also introducing: Miranda!

Now, for something different. Joining us tonight is a new server affiliate, Miranda, run by our very own Skreelink! This brand new location is available straight from the lobby, in the "Affiliates" section.

The goal of this new place is to allow large builds to happen without needing to gather the main blocks themselves. Still, the gameplay is survival-based: you need to defend yourself against mobs and make your structures without any flight abilities! You can get an idea of this new land by looking at its dedicated map.

For this purpose, a store is available to get unlimited stacks of the basic building blocks. The only cost to pay is the entrance fee of one iron ingot, which ensures that players have to do some basic digging before being granted access. This special building, the Super C, is visible from the spawn area.

Only players with the Trusted rank and above players on the Creeper's Lab side are allowed to access Miranda. Also, your player inventory isn't shared between the two, so you're effectively starting anew. Note that most rules that exist on the Creeper's Lab apply over there, with the addition that no automated farms or massive redstone systems are allowed anywhere on the world.

If you have any questions about this setup, feel free to ask Skreelink!

Wrapping up

Read all this? Good, give yourself a pat on the back!

(Click on the image for the full version!)

I hope that everyone will enjoy these new additions and what's coming up next!

Fourth anniversary!

Posted by Doctacosa on 11 November 2015 at 12:55 [Link]

Did this one sneak up on you? The Creeper's Lab is four years old as of today! With still no map reset occurring to this day, some players have been focusing on making bigger and bigger builds while others just create more projects! Beyond simple block breaking and stacking, though, a lot has happened in the past year. This includes the following:

In the past year:
- All servers were moved to dedicated, far more powerful hardware!
- A single, simple server address to memorize was selected:
- Player profiles were added to display all of your stats
- An affiliation program was launched, with Team9000 joining us... then going offline
- Seasonal events were introduced to offer players new goals, with two successful ones happening so far

And more is planned, including a Christmas-themed event for December and a major new addition scheduled for this weekend. As such, I invite everyone to join us during next Events Night, after 9pm Eastern Time, to discover what's coming up next!

On an extra note, if you didn't get a chance to explore the special Halloween world, you have until this weekend to do so!

Again, I'd like to take a moment to thank all of you for playing with us. The Creeper's Lab wouldn't be the same without its awesome community!

Halloween seasonal event! - Update 11/1

Posted by MediaKlepto on 31 October 2015 at 0:11 [Link]

Update: Before even 24 hours had passed, everyone participating managed to find all of the hidden ladders - with Kagato sealing his win with 17! In light of the quick end to this portion of the event, I decided to reset the ladders; and they've all been found a second time already! This round's winner was primagen102, with 11. I'm giving you guys one FINAL chance, and will reset the ladders this coming Saturday, November 7th. This is your last chance to win one of those zombie horses! Good luck, and Happy Halloween! ~Media

Halloween is upon us, and with it comes our latest seasonal event! A special, unique map has been created for you to play in. The goal: explore, survive and find the exit. There are prizes involved, so be sure to visit it! It's reachable from Central, near the TransHub, by using the Seasonal portal (same location as the previous Sand Castles contest).

I'd like to thank, in alphabetical order, Anonymous_SoFar, HimochiKouen, MagicMarker101, MediaKlepto, SoraThePumpking, UnknownEntity634 and anyone else that might have helped preparing this that I don't know about! They've been working hard on this for weeks to make sure you'd have something out of the ordinary to enjoy!

Without making you wait any further, here are the official explanations from Game Master Himochi...

It's that time of year again. Pumpkin carving, trick-or-treating...oh, and the dead rising from the grave to devour your brains.

Fear not, though. The city may be in rough shape - what with the impending zombie apocalypse and all - but we've managed to call in a chopper for evac. There's just one little problem... It seems someone broke the ladder to climb to the tower where it's coming to pick us up.

So here's what we need to do: search the city for replacement pieces for the ladder! That's the most important thing, getting that ladder fixed and getting out of here alive.

While you're out there, though, keep your eyes peeled for essential gear that may prove useful to your survival. We'll even give you a checklist of eight specific things to watch out for.

Be careful, though. With the way things have turned out, there's no telling what else might be in store for you out there...

Now for a few ground rules:
- The entire map will be set to Adventure Mode. This means you won't be able to place OR destroy any blocks. But don't worry, a friendly neighborhood staff member will be on call to put the ladder back together for you as you bring them pieces.
- You WILL, however, be able to interact with and take items from things like chests, furnaces and armor stands. If you come across anything you think may help you, finders keepers!
- You WILL be able to sleep in any beds you may come across, however not only will doing so not cause the sun to rise any quicker, but it will also reset your spawn point away from the evac site, which could harm your chances of escape in the long run.

But enough of all that. What you want to hear about is what's in it for you, am I right? Well, besides of course NOT winding up as one of the walking dead, anyone who helps find the missing pieces to the ladder will be awarded participation points from the event. In addition, whoever finds the most pieces of the rescue ladder will win a rare prize, courtesy of our good friends the Horsemen of the Apocalypse - their very own Zombie Steed!

Not only that, but find all eight pieces of survival gear, and you will win a custom enchanted zombie skull! Not only is it stylish, but when the looming-ever-closer 1.9 update finally arrives, having one equipped will actually prove useful by significantly lowering the detection rate of nearby zombies!

This special map will be available for TWO WEEKS only. Make sure you don't miss it!

On an extra note, if anyone is interested in a new wallpaper for Halloween, I've prepared a new, full HD render just for you! Click on it for the full version!

Halloween 2015 wallpaper preview

Bounty offered: build more trains!

Posted by Doctacosa on 15 October 2015 at 10:40 [Link]

Skreelink is offering a bounty in order to fill out the trains hangar and outside location! This is the same location that was used for the trains contest two months ago. A few 40x12 plots have remained available, and he wants to see completed projects on each of them!

To visit this location and possibly build something, from Central, use the overworld Western Line to the desert branch (third stop). Once there, switch to the side line and disembark at the first stop! Alternatively, from Nether Central, use the West line, get out at the first substation (Alucard), then select the Canada line.

Here's what Skreelink has to say on this matter:

I'm paying a bounty to fill the train museum! There's two plots inside, two plots outside. Anyone that drops a train on a plot and leaves a note in my PO with their name, train name, and date completed earns 3 diamond blocks and 3 emerald blocks.

New tool: quick crafting with FastCraft

Posted by Doctacosa on 4 October 2015 at 20:53 [Link]

At the request of a few players, I'm adding tonight a new crafting option within the game: FastCraft.

This new plugin provides you with an in-game interface displaying all of the items that can be crafted based on what you currently have in your inventory. This makes it convenient if you have large quantities of items to craft, or if you've forgotten a specific recipe!

For example, in the screenshot above, I can craft many items based on my wood and iron supplies. Clicking on any of the options offered will return the targetted item while deducting the base materials from my inventory. Note that this won't provide you wih any free items: it gives exactly the same results as regular crafting, making it easier to perform some operations.

The tool is disabled by default, so you don't need to use it if you're not interested. To turn it on, type in the following command:
/fastcraft toggle

FastCraft will then be enabled whenever you access a crafting table, and the setting will be saved between your visits. You can also click on the crafting table icon that appears to do things the normal way. To disable all of this, simply enter the same command again:
/fastcraft toggle

Comments and feedback are welcomed, as always!

Laurasia fixed

Posted by Doctacosa on 19 September 2015 at 20:38 [Link]

The main server, Laurasia, is now back online and fully operational. There appears to have been no data losses whatsoever, but please let me know if you notice anything that appears to be out of place.

Once again, thank you for your patience!

Laurasia issues

Posted by Doctacosa on 15 September 2015 at 19:22 [Link]

The Laurasia server has unfortunately suffered some technical issues and will need some love before it can shine again. As some of you know, I'm currently unable to fix it properly, so it will remain offline for a few days. Data loss, if any, should be minimal.

Until then, any connection attempts will instead send you to Rodinia, which you are free to explore and build on. This is temporary until everything else comes back to normal. Thank you for your understanding!

Train contest results!

Posted by Doctacosa on 27 August 2015 at 23:34 [Link]

Seven people decided to ride the rails to the new hangar and build an entry in the trains contests! Both Exodio and Toad_ volunteered as judges and scored each entry from 1 to 10, commenting on the build quality and their appreciation for the various details included. Here is the list of the winners along with what they won!

First place: Kagato
Special set of armor
Diamond pick
Stack of iron blocks
Four stacks of rails
One stack of powered rails + redstone torches
18 Detector rails

Second place: Dr. Cossack
Special set of armor
Two stacks of rails
Halfstack of powered rails + redstone torches
Halfstack of iron blocks

Third place: JaimeReaper
Special vest
Stack of rails
16 Powered rails + redstone torches
16 Iron blocks

Random participant: cmzangetsu93
Chest full of minecarts

The full list of entries along with comments are available, as always, on the results page. The hangar is now opened to everyone who wants to build a second train element, or newcomers looking to make their own addition! 2 indoor and 3 outdoor spots are still available.

Thank you to everyone who participate, and to Skreelink for coming up with the idea and running the entire thing!

Trains contest update!

Posted by Doctacosa on 18 August 2015 at 22:48 [Link]

The train building contest has now reached its midway point! There are 3 indoor spots and 4 outdoor ones left if you want to participate. The available space is relatively small, so you still have plenty of time to design and build something!

The prizes have been determined, but will remain secret until the winners are announced. All I've been allowed to tell you is that they consist of in-game items that are, of course, related to trains! There are three prizes for the top winners, plus one package for a random participant.

Skreelink is now looking for two judges to score the various entries that are being built. If you're not participating and would like to give him a hand, please contact him directly!

Your opinion about the forums!

Posted by Doctacosa on 16 August 2015 at 22:14 [Link]

I just opened a topic on the forums asking about your opinion on them. They offer many features, but I feel like they're being underused and not reaching their full potential. I've got some upgrades in the planning stages, and I'd like you to tell me what direction I should take next. Click on the next link for more information!

Thank you!

New contest: trains!

Posted by Doctacosa on 11 August 2015 at 0:41 [Link]

If you're looking for a new building challenge, Skreelink has one ready for you! You are formally invited to join us in a competition to build a favorite of many of us from the Creeper's Lab: TRAINS.


Your mission, should you choose to accept it, consists of building a train or a train component. The exact type of what you build is up to you: train engines, cars, cabooses and so on are all welcome, along with similar vehicles like streetcars. However, it has to be something realistic in design, like you could find somewhere in the real world. If it belongs on rails, it's most likely fine!


Skree has built a large hangar to house your creations, while a few outside plots in front are available as well. To visit this new location, from Central, use the overworld Western Line to the first branch (third stop). Once there, switch to the side line and disembark at the first stop! Alternatively, from Nether Central, use the West line, get out of the first substation (Alucard), then select the Canada line.

There are only 10 inside lots and 4 outside ones available. Once they're gone, they're gone, so you'll want to hurry up to reserve your spot! Please put a sign somewhere on your lot or its direct border so we can tell which entry is yours. Each lot is 12 blocks wide, 40 blocks long and 14 blocks high. You can't dig up the ground.


This new contest will run for about two weeks, starting from now. You have until Tuesday, August 25th at 23:59:59 Eastern time to complete your entry. It will then be judged in the following days, and the results will be posted here later on.


Skreelink is still working on the full set of prizes, which will be revealed later!

Good luck to everyone who decides to enter!

Sand Castle contest results!

Posted by Doctacosa on 8 August 2015 at 1:04 [Link]

Several people spent up to a month designing and building sand castles, and it's now time to announce the results! HimochiKouen, MediaKlepto and myself went from entry to entry, judging them on a score from 1 to 10 to determine who was best at following the give theme and designing an attractive castle. Without further wait, the winners:

First place: doorgunnerjgs
Second place: Skreelink
Third place: Exodio

Congratulations to all! As described previously, doorgunnerjgs won a diamond helmet suitable for underwater work and movement. You will find it in your mailbox in Nether Central. door also scored 50 Merit Points, while Skreelink and Exodio earned 30 and 15 respectively. This gives them a chance to earn some fancy prizes down the line, which will be detailed later! All contest entries and results can be viewed on the results page.

As a reminder, you can check your points score at any time on the forums or by typing /points in game. Additionally, you can track your position compared to the others on the brand new Merit Points leaderboard! Contestants all earn a point for trying, with will be given to them soon.

A big round of applause to everyone who participated (or tried!) and helped make this new concept of having a seasonal map a success!

The next seasonal map will be an Halloween special in October! Stay tuned!

Event: water park + Sea Dome!

Posted by Doctacosa on 29 July 2015 at 22:38 [Link]

For those looking to wash away all that sand gathered while building castles, Coneva has prepared something for you!

She's been working for a while on a new water park with several activities included, and everyone is invited to attend the grand opening this Saturday at 9pm, Eastern time! A fireworks show is expected to launch the place and the first official boat race to happen on the premises! Visitors will be free to explore and race each other.

Afterwards, those looking for something a bit more active will want to join us at the also new Sea Dome, an underwater arena. Two events are planned to take place over there!

Protect The Villager: You and others must work together in order to protect a defenseless villager against hordes of attacking zombies. Protect him with your life if you must! There will be no prizes for this activity, besides the satisfaction of a job well done.

Last Man Standing: Once the life of our long-nosed friend has been preserved, the group will move on to mass PvP! Everyone goes into the arena at once, bringing their own weapons and armor, and duke it out until only one remains standing. As such, once you've been killed, you can't reenter the battleground until the end of the round. Three such rounds will be done, the three winners each winning a prize. Those will be announced at a later time.

So, that's three events in one, all this Saturday the 1st of August at 9pm Eastern time. Coneva and I are hoping to see many of you there!

Minecraft 1.8.8 coming, update away!

Posted by Doctacosa on 27 July 2015 at 10:02 [Link]

Another entry in the long running 1.8 series is set to be released tomorrow to fix a few bugs. This newest version is compatible with all previous 1.8 installs, so you're free to upgrade whenever you want.

Connect Four tounament results!

Posted by Doctacosa on 26 July 2015 at 22:13 [Link]

Yesterday's Connect Four tournament was a success by attracting 9 players plus several watchers. The level of competition was higher than expected, with many rounds lasting until only a few moves were possible. Some players also refused to be defeated quickly, using every trick possible to keep things running. Eventually, after a few rounds of elimination, HimochiKouen came up on top and claimed the pot of 30 diamonds!

Congrats, Himo, and thanks to everyone who helped make this even more interesting than we hoped!

Event: Connect Four!

Posted by Doctacosa on 25 July 2015 at 0:01 [Link]

It is time for a new competition, one that has severed friendships, led to major feuds and bloodshed: CONNECT FOUR!!

If you don't know how this game is played, the rules are simple: two players alternate placing board pieces in any of the seven columns, said pieces falling from the top. The goal is to be the first to line up four pieces either horizontally, vertically or diagonally. All contestants will play 1 vs 1, tournament style, until only one remains standing!

The Connect Four installation has been updated to feature two playing fields. One board will be used to play the tournament while the second one can be used for practice and fun.

The entrance fee is 3 diamonds. All of these will be placed in a chest, and the winner of the competition takes it all! As such, the more competitors show up, the better the final prize!

Be sure to show up at Port Townshend's Boardwalk before 10pm Eastern time this Saturday the 25th with your entrance fee. You can quickly reach the area by accessing the End of Time, entering the Assorted Attractions portal, then hit the Townshend Boardwalk gateway.

See you then!

Seasonal Contest prizes!

Posted by Doctacosa on 22 July 2015 at 0:28 [Link]

As I indicated in my contest announcement, the prizes were yet to be revealed. It's time to pull the veil from this!

I'm launching today a new structure of prizes to be used in the seasonal events and other contests:
Merit Points! These are points that can be earned through various competitions and stacked up over time. These points will later allow you to be entered in draws to earn prizes!

The prizes might include, among other options:
- Gift cards
- Steam games
- Signed postcards
- Personalized Minecraft items
- And more!

Everyone who enters a competition, like the ongoing sand castles competition, will earn a few points. The top three winners will get a lot more based on their ranking. Some of the seasonal events will be participation-based (and not always building events), such as exploring an area, so this gives us the flexibility of awarding prizes for completing various tasks.

After a while (the current plan calls for a year of collecting points), the various scores will be tallied up and names will be drawn. Each point will represent one chance of winning. As such, those who won events (and have a larger score) will be in a good position to win, while everyone else who simply participated will also have a shot at earning something!

To check the number of Merit Points you're currently holding, you can type /points in-game. Alternatively, you can look at your Minecraft profile on the forums at any time! Of course, at this moment, everyone's score is at 0.

Now, for this actual contest. The #1 castle will earn its builder a special refreshment after all this sand: a mighty diamond helmet dedicated to working under water! Everyone else, as explained above, will get a specific amount of Merit Points to hopefully win something later on!

As a side note, I'd like the assistance of two judges to help me determine the winners of this building competition. Please drop me a note on the forums if you're not entering and want to help with this!
All good, thank you!

In-game forum notifications

Posted by Doctacosa on 13 July 2015 at 0:25 [Link]

Whenever you want to leave a message to another player, but said player is offline at the moment, you have the option to leave them a book in-game. Of course, this assumes that the person will find and read said book, which is not a guarantee when everyone travels a lot!

A better option involves the forums: as every Creeper's Lab player has an account, you can look them up, send them a private message and wait for the answer. This makes it much easier to write longer messages and includes links and image, as you need. However, not everyone checks the forums, making this a gamble.

To improve on that situation, whenever you connect to any Creeper's Lab server and have a private forum message waiting for you, you'll get a notification after a few seconds!

When you get such a notification, don't forget to go check your messages - it might be something important! As a reminder, you can quickly look up a player directly from the website, using the "Player lookup:" search box under the main navigation menu.

This is the first of such notifications to be included, more will be added if there's a demand or need for it!

New contest: sand castles!

Posted by Doctacosa on 1 July 2015 at 20:59 [Link]

Based on some feedback gathered on the forums, I'm introducing something new to the Creeper's Lab: seasonal events! These events will happen a few times a year on a given theme, lasting an entire month each time and taking place in a different world suited for whatever is happening. Kicking off this series is a sand castle building contest!


The goal of this contest, as previously mentioned, is to build a sand castle. A new world has been generated with a large beach/desert area, giving everyone plenty of building space and materials to work with. No lots are being explicitely marked this time around in order to give the place a more natural appearance. You can use an area up to 20x20 in size, although you can do smaller if you so wish. Be sure to mark your area properly, and to leave a few blocks between your creation and others! You own your lot from bedrock to sky height.

Judges will visit each entry and determine how closely it sticks to the theme, the amount of details included and how well it looks overall.

Location and world

You can reach the location from Central, in a new teleportation point set right next to the TransHub and Nether portal. This new world is set to Normal difficulty. A very limited spawn area has been made, so be ready to defend yourself if you happen to join at night time! A map is available to better orient yourself.

While no lots have been drawn, your entry must be centered around the spawn area. If you decide to build too far away from the others, the judges won't see or consider your entry! You are free to explore this world to find supplies and build shelters; however, do not do any permanent structures as they might be removed at the end of the month. Keep in mind the goal of the event!

Your inventory will NOT transfer to this place, and likewise, you will not be able to bring back anything from this place. As such, you're starting anew! This is done to level out the competition (no one starts with a large supply of items), and to give something fun to do for those who like starting from scratch.


This contest is running for all July and begins now. This means that you have until July 31st, at 23:59 to finish your entry!


Prizes will be announced later this month, as I'm still working on the full details. Stay tuned!

See you on the beach!

New style battle results!

Posted by Doctacosa on 11 June 2015 at 17:59 [Link]

Last night's event featured something new on the server: boat jousting, where players faced each other in naval battles trying to be the last person standing. The water layer was thin, with a full lava lake waiting underneath. Anyone who would lose control or get knocked out of their boats would risk falling in and burning!

Several rounds were fought. The first set involved pure PvP, while the latter segment involved various boat-riding mobs that would target the unsuspecting combattants as they tried to off each other! andromedea1, blu35p4rr0w, cmzangetsu93, ChargeDaCreeper, Meota, RoxasTheAwesome and xLordItachix entered the fray hoping to win, while others watched the ongoing event from the stands. After all this carnage, three winners emerged!

First place - cmzangetsu93: 100 levels to perform enchantments
Second place - xLordItachix: Eff IV, Unb III, Silk Touch diamond pickaxe
Third place - ChargeDaCreeper: ceremonial suit of gold armor + sword

Additionally, Meota was randomly picked as the lucky winner for a stack of poppies!

The new arena, the Mausoleum of Theodoric, is now available through the End of Time (PvP and Battles category) and will be opened during future Events Night for all your marine battling needs. Please note that the arena, although functional, is still under construction!

My thanks go to everyone who participated or joined in to watch the event, with a special mention to Skreelink for contributing the 100 levels and helping with the construction work!

Event: New Fighting Style!

Posted by Doctacosa on 4 June 2015 at 22:40 [Link]

Gather, everyone, for there is something new for you to try!

I've been working on designing a new event, the likes of which haven't been seen around here yet. While I'm keeping the key element under wraps for now, rest assured that this should be fun for both lovers of PvP and PvM (Players vs Monsters) and should make for some interesting watching as well. As such, everyone is invited to participate or simply look at the ongoing chaos!

Each participant is free to bring his or her own equipment, including weapons, armor and potions, for this rumble. Food and beverages will be provided to all who decide to attend!

This event will exceptionally take place next WEDNESDAY, June 10th, at 9pm Eastern time. To allow this special activity to run smoothly, Events Night will be turned on for a few hours!

Of course, as with any proper event, there will be prizes!

First place: 100 levels to perform enchantments
Second place: Efficiency IV, Unbreaking III, Silk Touch diamond pickaxe
Third place: Ceremonial suit of gold armor + sword
Random participant: a stack of poppies! Lucky!

So meet up at Central at 9pm, to be led to the right location and lots of fun!

See you then!

Mojang just released Minecraft 1.8.5 to fix some bugs, no new gameplay features being introduced. This new version is compatible with all other 1.8 releases, so you can upgrade at your leisure.

UPDATE: The same goes for the new 1.8.6 version.

Minecraft profiles stats fixed

Posted by Doctacosa on 15 May 2015 at 23:19 [Link]

I've done some corrections tonight to the player profiles on the forums. Most notably, some of the statistics were lower than expected, or completely missing. The new numbers now displayed should be much more accurate!

Digging event result!

Posted by Doctacosa on 10 May 2015 at 17:48 [Link]


That was the most common noise by far in last night's digging event!

10 contestants and onlookers jumped in, blew themselves up and tore apart an island for over an hour trying to locate the three hidden End portal blocks. Eventually, our crew succeeded after using 5 stacks short of a double chest worth of TNT!

The following players earned prizes, too!

Sphenicus (assisted by Orist501): a Nether Star
DrCossack (assisted by xLordItachix): 5 diamond blocks and 5 emerald blocks
xLordItachix: a stack of gold/iron blocks

Thanks to all participants to joining us today, and to Skreelink for finding a new way for the player base to kill itself. We hope that everyone had fun!

Event: Dig, Lemmings!

Posted by Doctacosa on 6 May 2015 at 13:31 [Link]

Another weekend is coming up, we know that you like playing special events, so Skreelink has another one scheduled for you!

This time, the players will be regrouped in a special location with the goal of digging as fast as possible in order to unearth three End Portal blocks. Dig, find one, place a sign with your name on it, and you win! Using End Portals will ensure that no accidents happen, as they are indestructible.

End portal block

Please make your way to Central before 10pm this Saturday 9th, and we'll lead you to the selected location.

Full story from Skreelink below. See you there!


Salutations, Vict- ...Miners....

So you find yourself, staring at your minecraft screen.. Just thinking, there HAS to be more to do...?

Well then, guess what.. I've prepared something for you! Just gather around for some...


That's right! I'm inviting you all to come dig with me! YOU CANNOT ESCAPE THE MINECRAFT MWUAHAH-... ehem.. yes, event.

I seem to have lost a few things underground, and I need you guys to help me out. This go'round there will not be mobs to hinder your way, this is a digging contest of sorts.

Digging? What's so fun about that? Anyone can dig... Well, yes, everyone can pick up shovels and go block by block at the dirt... HOWEVER.. Ye simple mortals have been blessed a simple power from the gods...


That's right, for this digging contest, everyone gets a large handful of TNT, thrown into an arena, and ignore safety procedure and signs! (Remember to always wear your safety glasses, ear plugs, and other safety equipment, children.)

We'll all gather at a special designated area of the wilderness and you'll be given a half-stack of TNT, a Flint & Steel, and a sign. After a countdown, everyone scatters and begins digging with said TNT to find 3 special blocks. When you find one, claim it by slapping a sign on it with your name and stand by it and wait for the others to be found. You CAN continue to dig, although you only have ONE sign, so you'll simply be helping others. Do be careful not to accidentally destroy your sign else it's free game!

After all three blocks are found and claimed, prizes will be awarded. Then we can all do some special stuff, maybe a race, some chicking, or some spleef.

Always keep in mind we have a bunch of other attractions besides just the events and their locations! Such as Battleship, chess, coasters, fishing spots (and contests!), and many more.

Check them out here!

Need help finding one? just ask! I dare you to Avoid the Rainbow!

- Skreelink

To clarify a few points on top of this:

- You can keep any drops that you generate during the event.

- Since signs are auto-protected, they'll be safe from explosions... excluding your own! Be careful not to knock off your own sign!

- The prizes will be announced during the event itself.

- No portal blocks will be found below y=20.

Surprise raffle results!

Posted by Doctacosa on 3 May 2015 at 1:02 [Link]

We ran a special raffle tonight, and six of our players walked away with some items! As a reminder, raffles are periodically done during Events Nights to redistribute the items confiscated from banned players. Randomly picked players earn several valuable goodies, including tools, enchanted items and rarer blocks. No random cobble or zombie flesh to be found there!

The following six accounts have won items, and most have been delivered directly to the matching mailboxes in Nether Central's post office:

cmzangetsu93 (Grand prize)

We hope you'll enjoy your winnings!

Podcast #04

Posted by Doctacosa on 30 April 2015 at 23:29 [Link]

Our fourth podcast session was streamed last Friday and is now available for download. This latest episode featured the smaller crew of Mikey_el16 and SoraThePumpking discussing the servers, the Team9000 link-up, events, and more!

You can listen to it at the following locations:
- Direct download
- YouTube

You can also subscribe to the RSS feed using your favorite podcasts app to automatically get notified of new episodes!

New: user profiles with stats!

Posted by Doctacosa on 20 April 2015 at 23:51 [Link]

I'm introducing today something new: full user profiles for all players of the Creeper's Lab!

Profile preview

What you see above is a screenshot of my own profile. The basic information displayed for each player was already available through the forums, but easily missed. Most notably, you can see on this page someone's playtime on each server, when they were last online, along with any Minecraft name change they might have gone through.

Newly added are various gameplay statistics, such as the blocks most mined and placed, and various PvP-related data. Those curious to see the server-wide statistics can now consult the global stats section, also available through the website's menu.

You can easily access a player's profile through the search box now found right underneath the navigation menu on the website. You can enter a part or the full version of a current or past name, or even a forum name. As an example, someone trying to look up our colorful Merls could enter "Merls", "Salsa", "Henry_Jaime" or any other variation and find the same profile. As an added convenience, all player names displayed on this website now link to the appropriate player profile as well.

This update also adds proper 1.8 skin format to the forum display, so anyone who edited their skin when 1.8 rolled around will be able to see their characters with the extra layer added.

Please note that the statistics available in the profiles, besides server play time and first connection, are counted as of 1.8 only. The data format changed for the new version, unfortunately forcing the numbers to be reset.

I hope you'll have fun looking at your own information, and comparing your numbers with your friends!

Minecraft 1.8.4 released, update away!

Posted by Doctacosa on 17 April 2015 at 9:39 [Link]

Mojang released today a new update to Minecraft, 1.8.4. This new version is compatible with all previous 1.8 versions, so you're free to upgrade at your leisure.

On a related note, I've already patched the servers against the exploit that was disclosed yesterday, so we don't have anything to worry about on that front!

New affiliate: Team9000!

Posted by Doctacosa on 26 March 2015 at 0:05 [Link]

Team9000's Minecraft server is now an affiliate of the Creeper's Lab!

Run by StTheo, this server has gone through several incarnations over time. This new affiliation means that the two communities are linked together in-game and through the chat, allowing more players to enjoy the company of others. Players of the Creeper's Lab can also go visit the Team9000 worlds (and vice-versa) through the TransHub in Central. Inventories are being kept separate.

Please note that the Team9000 side is running on its own side of rules and won't be managed by the staff of the Creeper's Lab. Only the usual "family friendly" norm will be enforced, since the chats are tied together.

If you want to learn more about this new place, I suggest that you read this forum topic.

Welcome, Team9000 players!

Avalonia being retired, Gondwana updated

Posted by Doctacosa on 14 March 2015 at 20:56 [Link]

Considering that Avalonia (the survival island) isn't being used and that no one seems to be interested in hosting any projects there, it will be removed from the server in a month. No major structures have been built, so few players will be affected. To anyone who has chests or wants to claim materials from it, you have until April 15 to do so!

Additionally, Gondwana will be spun off on its own server, much like Rodinia is right now. This will free some of the load off the main server and make future maintenance simpler. The change will happen in the coming days and will only require a short downtime of that world; nothing will be lost during the transition, so you don't need to do anything. If you have last logged out in Gondwana, you will find yourself back in Laurasia. Just use the TransHub, as usual, to return to Keystone City and beyond!

Update: Gondwana has been successfully split up!

PSA: the Post Office and Vault have reopened

Posted by Doctacosa on 8 March 2015 at 23:15 [Link]

Please take note that the Post Office (in Laurasia's Nether Central) and the Vault (in Rodinia's Point Zero) have both reopened after being closed for some maintenance. You can now check your in-game mail and drop items for others, as usual!

I Want to Play a Game results!

Posted by Doctacosa on 8 March 2015 at 23:14 [Link]

The goal of the event was simple: rush in a labyrinth, trade an item with a villager, and get out. The difficulty level was raised by the presence of darkness, several mobs, and even fake villagers that'd go and attack the contestants.

A bonus goal involved finding a single piece of wool placed on the maze's floor and shout its color as soon as possible. All objectives were reached! Afterwards, several of the players moved on to a fighting session in the Spider Dome. The following players won prizes:

First place: xLordItachix, who won 100 levels
Second place: Toad_, who earned 10 lapis blocks
Third place: UnknownEntity634, who got 32 packed ice blocks
Bonus: Kagato, with a stack of cookies!

Thanks to everyone who participated, and to Skreelink for co-hosting another successful event!

Event screenshot

Event: I Want to Play a Game

Posted by Doctacosa on 5 March 2015 at 23:20 [Link]

It's time to try something new! Skreelink and I have prepared another event to entertain selected guests this Saturday, March 7th, at 9:30pm Eastern time. Read on for the details!


Greetings, mortals.

I know I've a reputation for being the Wither Master, but I don't want you to think all events ran by me involve you facing withers! So I've teamed up with the SquidGod, DrCossack to put this one together with an interesting premise... Competition mazing!

The tl;dr: Everyone will rush into a maze to get an important item and find their way back out.

For those who want a bit more reading: we'll all meet up at the dreaded... Death Labyrinth! The wonderous PvP maze built by our own Toad_ (Kingdaddytoad). Everyone will grab a single trade-item out of a chest and gather at the four entrances.

After a countdown, everyone will run in and search through the maze to find a loan villager and trade with him. Afterwards, find your way back out of the maze and bring me (Skreelink) the item you received from the trade.

Here's the interesting feature: The entire maze is overshadowed by another maze and mob spawning IS on, so you might come across some enemies along your way! Fight the darkness and the mobs to find our innocent villager and get that trade. You ALSO have to worry about your comrades, PvP is enabled, so they can be a bother. If you happen to get killed, rush back in and keep trying! Happenchance you die AFTER you get the trade, you forfeit the item. Grab another from the chest and go back in to try again.

The first three to make it back alive with the precious item will win prizes. What are they? Who knows! There is also a bonus goal: a single wool block has been planted in the maze. The first player to SHOUT the correct color of the block will get something special!

Afterwards is player's choice: we can do PvP at the maze, another arena, or Spider Dome. Remember, the new Den of the Dead IS a PvP arena, it's NOT just for TNT tag!

I hope to see you all there to make this an A-Maze-ing night! (See what I did thar? Maybe I should be TRIBUTEd...)

- Skreelink

Staff update #2

Posted by Doctacosa on 5 March 2015 at 10:21 [Link]

As a further reinforcement after last weekend's promotion, Skreelink will now have the Op rank! He's already familiar with most of the tools and is frequently around either in the game or the chatroom, so you'll be able to count on him should you need any op's assistance.

Enjoy the orange tag, Link!

Staff update

Posted by Doctacosa on 1 March 2015 at 22:08 [Link]

To improve how the staff members are available to assist our player base, I'm happy to announce that SoraThePumpking is back with us on the Helper rank! As with other helpers and ops, he'll be available to answer your questions, clarify the rules if needed, and get you unstuck should a server bug try to eat you alive.

Welcome back, Sora!

New Mumble server!

Posted by Doctacosa on 23 February 2015 at 22:30 [Link]

The server migration that happened less than two months ago caused the old Mumble server to go offline. By popular request, I've installed a new one! The new server's address is, on port 64738. The password requirement has been removed, so you can simply add the new address to your Mumble client and immediately jump in!

For those of you who don't know, Mumble is a voice chat software that allows you to join a room and talk with other members of the Creeper's Lab while you play. It's lightweight and easy to use, so you can keep it in the background while you're busy on something else! You can find more details, including a download link and installation instructions, on the voice chat page. Don't be afraid to ask others in-game if they'd like to join you for a chat!

TNT Tag results!

Posted by Doctacosa on 22 February 2015 at 21:48 [Link]

After a bit of technical difficulties, we finally managed to hold the event the way it was supposed to happen. Many players will agree that it turned out to be a big success, as well! 12 players were participating at the height of the event, along with more onlookers, and lots of explosions were had.

All the players were gathering points through the various matches, leading to these final results:

First place: Skreelink with 410 points
Second place: DrCossack with 306 points
Third place: AxelOfTheXIII and Toad_, tied at 148 points

Thank you to everyone who participated, and especially for your patience while I was ironing out the final bugs. Your patience was and is appreciated!

TNT Tag event

Event: tag, take 2!!

Posted by Doctacosa on 19 February 2015 at 23:36 [Link]

The tag event from last weekend attracted many interested players! Unfortunately, it didn't work as well as expected: a defective server plugin prevented the game from running properly.

Fear not! I discovered the source of the problem and fixed it this week. As such, I'm inviting everyone back for another evening of fun, this Saturday at 10pm, Eastern time.

The rest of the details can be found in my previous news post on the subject. See you there!

Minecraft 1.8.2/1.8.3 released, update away!

Posted by Doctacosa on 19 February 2015 at 14:46 [Link]

Minecraft 1.8.2 has been released today by Mojang, fixing several game bugs. This new version is compatible with both 1.8 and 1.8.1, so you're free to update at your convenience!

UPDATE: 1.8.3 was released as a bug fix, and is also compatible. It's recommended that you skip 1.8.2 and use this one instead.

Event: tag!

Posted by Doctacosa on 12 February 2015 at 22:47 [Link]

This Saturday, February the 14th, is Valentine's Day. Since it's a Saturday, it's also time for another Events Night! To show that we love our players, we invite them to be on the server for a large game of tag. Tag... with EXPLOSIVES!!

Skreelink and I, Dr. Cossack, have prepared a game of tag in a brand new arena, Den of the Dead. You're invited to join us this Saturday, at 10pm Eastern time, for a fun game that's easy to understand and play for everyone. You don't need any equipment or practice: you just need to run and punch people! As such, you can just show up at the last minute and join in!

The way the game works is simple: all players enter the game, and when everyone is ready, everyone registered is thrown in the arena. One player is tagged with a TNT block on his head. He must then punch another person quickly to pass it along. When the countdown is over, whoever is "it" explodes, another player is tagged, and the game is over when only one person remains! One twist: whoever is "it" runs faster than the other players, giving them a chance to be free!

The event will run for 45-60 minutes, depending of how many show up, and prizes will be awarded to those with the highest score! You can earn points by passing the tag away and surviving as many rounds as possible.

The more players we have, the more fun this will be! Tell everyone to jump in, and we'll see you for an hopefully explosive event!


Survey on future expansion, 2015 edition

Posted by Doctacosa on 11 February 2015 at 22:16 [Link]

With the migration + merge + move to 1.8 behind us, I'm now considering what the next big step for the Creeper's Lab should be. I have ideas, but I want your thoughts as well. After all, this is your community! To do this, I've prepared a short survey for everyone to answer.

I ran a similar poll at about the same time last year, but a lot of things changed since then, and we have many new faces around. We also have much better hardware, opening up more options. Even if you answered me previously, I'd like to get your input again!

Take the survey!

Thank you!

Major hardware upgrade is in!

Posted by Doctacosa on 5 February 2015 at 1:00 [Link]

Tonight's maintenance is over, and the Creeper's Lab's worlds are now running on their own dedicated server! This means that I now fully control the hardware, without any resources shared with other people, and we have a lot more capacity to play with!

What this means for you is less lag, especially when the server has many players online at once. We can also handle more people playing simultaneously, so tell all your friends about us!

This new server has more than 4 times the processing power we had before, and 8 times the available RAM. It also has more disk space, making things easier to manage overall. The new setup also reduces the ping time of all players, so those who engage in PvP and heavy mob fighting can look forward to improved results!

We now have a lot of room for future growth as well: we're not using anything close to the full power of the hardware. I have some ideas on how to keep on adding ways for people to enjoy themselves on the Creeper's Lab; more will be shared in the coming weeks and months!

Server maintenance this Wednesday

Posted by Doctacosa on 3 February 2015 at 0:36 [Link]

I'm planning a maintenance period this coming Wednesday, the 4th, in order to move the Minecraft servers to a more powerful hardware platform. During that time, which will take a few hours, the servers will be inaccessible. The address to connect afterwards will not change, so all you'll need to do is wait while the magic happens!

Temporary downtime

Posted by Doctacosa on 2 February 2015 at 10:38 [Link]

The servers will be down all day due to some maintenance from our server host. Everything will be back online sometime during this evening!

In the meantime, you're free to join us in the chatroom or the forums!

UPDATE: We're back online!

Wither Rush results

Posted by Doctacosa on 1 February 2015 at 23:25 [Link]

Some brave souls ventured forth, faced the withers, and some of them even came out victorious!

On the first round, 1 vs 1 battles against withers, both DrCossack and UnknownEntity634 managed to score a victory! Coneva, Mikey_el16 and _Josh_555 weren't so lucky.

Then, in a revenge round, the five teamed up and managed to defeat the sudden group of 4 withers at once!

Afterwards, a popular vote led the players to move on to the spleef arena in a set of 1 vs 1 and 1 vs 1 vs 1 battles. Here are the top four winners of that last match, along with their prizes:

4th: SerenityBlack (1 diamond, 1 emerald)
3rd: Coneva (3 diamonds, 3 emeralds)
2nd: DrCossack (1 diamond block, 1 emerald block)
1st: UnknownEntity634 (2 diamond block, 2 emerald block)

Thanks to everyone who showed up, either to participate or fight, and here's hoping that even more of you tag along in the future for more fun events!

Wither Rush results

Event: Kekekeke Wither Rush

Posted by Doctacosa on 26 January 2015 at 13:22 [Link]

Skreelink, Zoo Keeper and Master of the Withers, is looking to entertain our community once more! A new event is being prepared, with prizes awarded to the best contestants. This will happen during next Events Night, Saturday January 31st, at around 10pm Eastern time, at the Wither Pleasure Lounge. Please make your way a few minutes early so that we're all ready to begin on time!

Be sure to come in large numbers for our first post-1.8 event! Full details below, provided by Skreelink himself.


A quick and dirty wither event to keep the masses toned down and satiated. Since we know how players love to die for their wither overlord. It's also a kind of celebration on the merging of Laurasia and Rodinia, inviting Rodinia-only players to take a trip over to see what they've been missing!

Nothing too fancy going on here, and quicker than the last couple of events. It'll be similar to the opening of the Wither Lounge. Rounds will be 1:1 player to wither with a hidden twist. Equipment is bring your own. Prizes are, of course, keeping the star if you manage. This will be in the Wither Pleasure Lounge.

Afterwards, player vote: PvP or Nether Spleef tourney.
In spleef: There will be a wither to deal with as well as your opponent (no requirement to kill, no prize if you do, except in finalist rounds.).
In PvP: Doc or myself might be dropping mobs on you as you PvP.
Pick your poison. If there's only a few contestants (under 6 maybe), then rounds are 2 out of 3.
PvP will be in the lounge, Spleef will be at Coldstone Crematorium.

Tourney prizes:
1st: 2 diamond blocks + 2 emerald blocks
2nd: 1 diamond block + 1 emerald block
3rd: 3 units of each.
4th: 1 unit of each.

Merge succesful!

Posted by Doctacosa on 18 January 2015 at 21:51 [Link]

The merge of the Survival and Raw servers has been successful!

The world of the Raw server has been fully integrated, including its own Nether, under the name of Rodinia. As announced previously, the inventory that all players now access is the one from Survival, which is shared between the worlds as you travel. The two are still running in parallel of each other, so there are two different maps and two different IRC bots. Everything in-game should be seamless, though.

To reach BOTH servers, you must now use . Those looking to go back to Rodinia can walk through Grand Central Station, reach the TransHub to the right, and hit the portal marked RODINIA. That will drop you at the last location you were playing on. To return to the Survival server proper, travel back to Point Zero and use the teleporter located in front of the Nether portal, on the overworld. Both portals have a temporary appearance that will be improved in the coming days.

Please note that there has been an IP address change, so it might take up to 24 hours before you are able to connect. Again, is what you want to connect to!

If something isn't clear, don't be afraid to ask and we'll help you! :-)

Survival upgraded to 1.8!

Posted by Doctacosa on 11 January 2015 at 21:52 [Link]

Four months. It's been four months since the release of Minecraft 1.8. After some lengthy delays due to the implosion of Bukkit, I'm happy to announce that the Survival server has been finally upgraded to 1.8! Switch the game version in your launcher to 1.8.1, and join us for new adventures!

There are some important things to note about this upgrade:

- Trading offers retired

Pretty much all blocks in the game can now be obtained through standard gameplay, including the once elusive chiseled stone brick. As such, most trading offers in the Creeper Bazaar have been retired. Podzol has been kept due to its relative rarity. New trades might be added in the future as needed.

- Don't abuse pistons

This new version of Minecraft allows a lot of fun things to be made with pistons and slime blocks. However, complex machines are likely to slow down the server. As per our rules, please be careful of anything automated that you decide to build. The staff might ask you to turn it off, or will break the device entirely if it becomes a problem.

- Achievements

The achievements system has been disabled for the time being. Part of its internal workings is broken and the system is overdue for an overhaul. Several changes will be done on this front, but not for some time. You can look forward to new gameplay targets!

- Getting the new stones

The new stone types are not being retrogenerated in the current world, so you won't find andesite, diorite and granite unless you travel to new areas. Instead of doing so, I highly recommend that you wait for the server merge and get them from the Raw world, where they are plentiful. As stated in the previous news post, this will happen in a week, so you won't need to wait for long!

- Ocean monuments

Ocean monuments sometimes appear in Deep Oceans all over the world, including in already-explored areas. This means that you can revisit older areas to see if one has appeared. Otherwise, much like with the new stone types, you can wait for the merge to happen and get your blocks from the other world.

This is it! If you have any questions, don't hesitate to reply to this news post!

Raw merge upcoming - get ready!

Posted by Doctacosa on 11 January 2015 at 20:58 [Link]

With the Survival server on a quick path to being upgraded to 1.8, Raw will finally be merged in to be accessible from within. This will end up with Raw becoming an additional world for the Survival server, reachable at any time. You will be able to freely move between the two, along with carrying items back and forth.

The merge will happen next Sunday, January 18th. It is important that you clear your entire personal inventory before then, including held items, worn armor and Enderchest content. Those will NOT be carried over, so they'd go missing next weekend. Everything else, including personal chests and the content of the bank, will be available as usual. As such, you can just remove everything on you, including your Enderchest content, and place it in a regular chest or two.

We're almost there!

Raw: all features are in!

Posted by Doctacosa on 8 January 2015 at 1:01 [Link]

As of tonight, The Raw Survival server now has the entire set of features that you might be used to have in Survival. Most notably, scuba pumpkins, quick tree felling and easier private messages are all in!

Now that this is done, Survival is closer than ever to moving to 1.8. A few tests remain to be done, but this shouldn't take a lot of time. Soon!

Beginning of the year updates

Posted by Doctacosa on 3 January 2015 at 0:51 [Link]

First of all, Happy New Year everyone!

Here are a few news tidbits to kick off 2015.

Podcast #02

Our second podcast session was streamed back in November, although I didn't get the chance to post it until today due to a few issues. This episode featured host Mikey_el16, SoratheEliteOne and myself taking about the servers, gaming news, chess, and more!

You can listen to it at the following locations:
- Direct download
- YouTube

You can also subscribe to the RSS feed using your favorite podcasts app to automatically get notified of new episodes!

Steam raffle

MagicMarker101, the manager of our Steam Community, is planning a raffle of video games amongst our members! The following five games will be distributed:

- DLC Quest
- Don't Starve
- Half-Life 1 Anthology
- Sonic & All-Stars Racing Transformed

All you have to do to possibly win one of these is to be part of our Steam group! Winners will be drawn on January 10th, and you'll be contacted with information on how to claim your game.

As a reminder, we're also on Facebook, Instagram, Reddit, Tumblr, Twitch, Twitter and YouTube!

Cha0sQc maze

Cha0sQc has prepared another maze to test your patience and sense of direction! It's recommended that you get ready to spend some time being lost: the current speed record stands at 45 minutes!

The maze is easily reachable during Events Night using the teleporters network. To reach it and try to make the best score, drop by the End of Time, enter the Mazes category, and go through the door labelled "Cha0sQc's Second Maze". Bring food, and try to best everyone else!

Survival migration complete, new address!

Posted by Doctacosa on 29 December 2014 at 20:32 [Link]

The map trim and migration of the Survival server has been completed successfully! Everything in-game is exactly as you left it. The server is still running 1.7.10, and will be upgraded to 1.8 at a later date.

Please note that there is a new address to connect to:

No more IPs, just a simple name to remember! Be sure to tell everyone you know so we don't leave anyone behind by mistake! Should any future moves happen, this address should remain the same.

Likewise, you'll now find the map at It is currently regenerating and will be fully available in a few hours.

Survival server maintenance day

Posted by Doctacosa on 26 December 2014 at 1:03 [Link]

The maintenance that I wrote about in a previous news post will happen next Monday, December 29th. The server will be down for several hours, probably going on all day.

This will involve the removal of all areas marked in red on the map (last call if you want to keep something!), the clearing of some old buildings made by inactive players in and around Central, and the move of the server to a new platform (still on 1.7.10). This means that the server IP will change; please keep an eye on this space for the future connection details!

The Raw server will remain available during the entire operation.

Raw Survival moved to Spigot, added protections

Posted by Doctacosa on 22 December 2014 at 22:18 [Link]

The Raw Survival server has been moved to Spigot 1.8 tonight. This means, at long last, the addition of a few of our standard plugins. Most notably:

- Region protections
- Chests, furnances and door locks
- DynMap

The map is currently regenerating and undergoing tests. This post will be updated tomorrow with the link to the new map. IRC integration is currently broken, but should be back within a day as well. IRC integration is (mostly) fixed!

Update: The map is now live! The link has been added in the navigation menu.

The Bank in Point Zero uses vanilla locking mechanisms, and I'm asking everyone to keep on using it as such. That means that no /cprivate commands should be used in the vault.

The upgrade / merge path

This brings us one step closer to the eventual move of the main Survival server to 1.8. Some time after that's done, Raw will be merged in, allowing players to move between Survival and Raw at their leisure and moving inventory items back and forth.

One important thing to note: it is possible that Raw will be split off again in the future. If it appears that an upcoming Minecraft update will take more than a few weeks to happen on Survival, Raw might be spun off to stand on its own once again. This would allow the players interested in playing the new version to move forward while staying with the Creeper's Lab. This also means that Raw might return to be a fully vanilla server in the future. While you can now have your homes and chests locked, those protections would be temporarily disabled in case of an upgrade. As such, please keep up the good protecting / hiding habits that you have developed so far!

Christmas Celebration results

Posted by Doctacosa on 21 December 2014 at 14:25 [Link]

Last night's event involved, at various stages, DrCossack, iKatze, Kingdaddytoad, MagicMarker101, ringman77, SoratheEliteOne, Sphenicus and UnknownEntity634.

The first phase involved four Sailor Scouts withers spawned in at once, leaving the fighters to fight for their lives. None managed to survive until the end of the battle, but they jumped back in afterwards to finish the monsters. Some more classic Spider Dome battles took place afterwards, followed by spleef and PvP.

The winners (or survivors!) of each round were:
- Spider Dome, first round: UnknownEntity634
- Spider Dome, second round: DrCossack
- Spleef: iKatze
- PvP: DrCossack

All prizes, including some Nether stars, have been delivered to each player's mailbox. Every single participant also received something, so be sure to check that out!

Thanks again to Skreelink for running another successful event!

Event: Christmas Celebrations!

Posted by Doctacosa on 16 December 2014 at 1:21 [Link]

To celebrate Christmas and everything related to gatherings, Skreelink has prepared a new event for you! Participation prizes will be offered to all, along with the chance to score some rare goodies!

The event will take place this Saturday, December the 20th, at around 9pm Eastern time. Meet up with all of us at the Spider Dome for the first part, which will be followed by various activities! For a preview of what is to come, here is Skreelink's invitation.

We hope to see many of you there!


Holiday greetings to all!

It seems to be that time of the year again, where all of us seek out family and friends to spend good times with. Roaring fires, delicious food, wonderful company, and of course DANCING.

That's right, you're invited to a Christmas Dance Party! We'll all gather together, listen to wonderful Christmas music, and just have a good time.

Invite all of your friends, come as you are. I'll be bringing a few of my friends to be sure! We're holding a casual dress party, so it's up to you how you want to look, get fancy! However, we do want to keep a few things fair, so we'll be providing a few amenities for the evening.

Everything will be catered, food, drink, and entertainment. After the dancing is over, we'll gather around the fire for some rousing stories from our own favorite SyrupSanta: DrCossack.

Then there's more! Door prizes for everyone! What will it be? Well you'll see when you get there now won't you?

Upcoming map trim, maintenance

Posted by Doctacosa on 10 December 2014 at 23:45 [Link]

To help manage server growth and keep things running smoothly, I'm preparing a new map trim operation on the Survival server. The areas marked in red on the map are scheduled to be deleted sometime between Christmas and New Year's Day. Please review them to make sure that nothing of yours is included within. If there is something within these regions that you'd like to keep, please contact me so I can redraw the borders or move your holdings away.

Additionally, old and unused buildings located in and around Central's general area will be put into storage at the same time. This will give a chance for new players to settle more easily around the spawn area. Only buildings made by players that haven't been active in over a year will be cleaned. If you have been away for a long time and are reading this, please contact me in-game or through the forums to tell me which buildings you'd like to keep in place. Active players don't need to do anything on that front, as their work will be preserved as usual.

Finally, it's very possible that the server will be migrated to a new platform on the same day, which implies an IP address change. Please keep an eye on this space for more information on that.

The exact date for the maintenance day will be announced closer to the end of the month!

Sculpting contest results!

Posted by Doctacosa on 9 December 2014 at 21:51 [Link]

Eleven people braved 3,375 blocks of various materials, delicately (or not) hacking away to get a shape out of the solid form. The various sculptures have been rated by three judges, Anonymous_SoFar, MediaKlepto and WindRider739 and given a score from 0 to 10. Without further delay, THE WINNERS:

- First place: Sphenicus
- Second place: Henry_Jaime
- Third place: DrCossack

Congratulations! The full list of entries, along with screenshots and everyone's scores, can be seen on the results page.

I hope that everyone enjoyed the event, and my thanks go to Anonymous_SoFar for bringing up this original idea and running the whole operation!

Christmas card 2014, resource pack updates

Posted by Doctacosa on 2 December 2014 at 1:08 [Link]

The holiday season is quickly coming up! After the success I had sending Christmas cards last year, I decided to do it again! This year, the cards will be custom-made with Creeper's Lab imagery!

Christmas mailbox 2014

To get one, login to the Survival server and find your way to the giant mailbox. It is located in the seasonal garden in Central, which was the location of the botanical garden contest last summer. You can quickly reach the area, starting at Grand Central Station, by taking the Residental Line from the bottom floor.

Once you have located the giant mailbox in the park, simply press the button to get a book, write your full address (including ZIP/postal code and country), then place the signed book in the chest. You'll then receive a card in the mail later this month!

If you only play on the Raw Survival server, or are unable to connect at all, you can login to your forum account and submit your address on this special page.

Resource pack updates

The Christmas edition of the resource pack has been updated by Sphenicus! You'll find within some new themed records, along with holiday-related images. Note that this pack is a full one, not an addon, and includes everything within the single download.

Both packs can be obtained from the resource pack page.

The sculpting contest is a GO!

Posted by Doctacosa on 29 November 2014 at 22:22 [Link]

Anonymous_SoFar's sculpting contest is now open! You have up until next Saturday, December 6th, at 11:59pm to carefully remove blocks from your cube to give it a proper shape! For the details, please see the previous news post on the matter.

To access the contest area, travel to Central, visit the TransHub and enter the teleportation pad marked "Sculpting Contest".

At the time of this posting, there are only six lots left. Claim yours as soon as possible from Anon. Once they're gone, they're gone!

Social networks: use them and stay in touch!

Posted by Doctacosa on 26 November 2014 at 22:30 [Link]

Some of you might not be aware that the Creeper's Lab is present on several social networks. These various mediums are a great way to stay in touch with the community, ask questions, share ideas, discover new things about the servers, and more! You can always find links to all of them in the right menu bar of the website.

Some of the managers of these accounts, myself included, are planning to make a better use of these networks by posting more content and being more active overall. As such, I strongly suggest that you follow any or all of the following, and share them with your friends!

Our Facebook page, mostly ran by WindRider739, is a hot spot for the community. News are posted there, along with updates from the community members ("happy birthday!") and various announcements. Like, comment, share!

Images, images, images. AshaLina posts Minecraft images on Instagram!

Our Tumblr account is full of screenshots, renders, stories and links about what we do on the servers, and managed to attract several new players. I will happily reblog anything appropriate posted using the "#creeper's lab" tag, so get posting and tagging what you did! I also answer posted questions whenever I receive them!

A few of our members stream their playtime from time to time, along with special events. Our podcast sessions are also streamed live on Twitch before being made available for later viewing.

Our Twitter account automatically includes notifications on new Facebook and Twitch posts alongside quick tidbits of info. Unplanned downtime notifications will also be posted there, such as a server crashing while being unable to restart it for several hours.

Videos, videos, videos. Our account gets Twitch highlights once in a blue moon, along with varied presentations. We're currently looking for someone to make semi-regular posts over there. If you are interested, please send me a sample of your previous work.

NEW: Reddit
A subreddit for the Creeper's Lab community is now available! You can use that space to post build ideas, screenshots, share ideas, ask questions, and more! I will be moderating the place.

NEW: Steam
We now have a Steam group for the Creeper's Lab, managed by MagicMarker101! This is the place where members will be able to find each other for online gaming, see what others are currently enjoying, along with a calendar of upcoming events. It provides reminders!

As always, don't forget about our very own forums! Myself and others frequently post there to share thoughts, screenshots or general Minecraft news. I sometimes float ideas there first before taking decisions or making front page announcements. The forums are also a nice place to exchange with other people from the community about other topics than just Minecraft!

All of us are opened to suggestions, comments and feedback. These social media accounts are there for YOU, so be sure to make yourself heard... and to follow them!

Raw Survival updated to MC 1.8.1

Posted by Doctacosa on 24 November 2014 at 13:03 [Link]

The Raw Survival server has been updated to Minecraft 1.8.1. While this version is compatible with 1.8, I highly suggest that you upgrade to benefit from the multiple bug fixes!

Contest: Sculpting!

Posted by Doctacosa on 23 November 2014 at 3:06 [Link]

Anonymous_SoFar has a new challenge for you, the likes of which haven't been done on the Creeper's Lab before. The goal: sculpting a box of material to get the nicest result possible!

You can claim a lot and base material NOW by contacting Anon, and you have up until next Saturday (the 29th) to do so. The contest proper will launch on that day, and you will have one week to complete your sculpting work. This means that you have up until December 6th at 11:59pm to complete your sculpture!

Full details below, courtesy of Anon!



You are given a 15X15X15 solid block of material. You are to sculpt what you like out of this block, but be careful as block placement is denied, so Diamond picks are not recommended. The contest will take a period of two weeks, the first week will be preparations and the second the sculpting.

Prep week will basically be choosing a lot and asking me what material, out of the list below, you'd like to use; I'll make the block for you then wait. (This is just so I can place the blocks before we deny block placement.)

The second week is the sculpting portions, it is highly recommend that you take time during prep week to think of something you'd like to sculpt; time is precious.

In the TransHub in Central, there will be a pad to teleport you to the contest area; this will also enable flight for you so you can reach the top of your block. The exit of the area is next to the entrance, which disables flight on exiting. The contest area is sealed so you can't escape!

Along with this being a new and challenging contest, I have a new set of rewards as well! The top three winners of the contest have a choice of one of three rewards. These are are a Materials Chest (full of iron, gold, diamond, etc.), an Enchanting chest (Bottle o'enchanting, lapis, books, etc.), or a Mystery Chest!

The lots and base material are on a first come first serve basis. List of material are:

4 lots of Stone
4 lots of sandstone
2 of Ice
2 snow

There are 16 available lots available. Once the material is chosen it is gone, so plase dont complain that you didn't get what you wanted!

Picks and shovels will be provided for the contest, ranging from wood to iron (depending on the material and how confident you feel in your aim).


- You can only remove blocks from the material
- Flight is on during the competition, only in the special area
- No tampering with other people's builds

The way winners will be determined is just on originality, use of the block, use of the small area, etc.

Have fun and enjoy the contest!


Once again, to claim a lot and material, contact Anon during this week. You can reach him via Skype (if you have his name), message him on the server or on IRC whenever he's online. Alternatively, you can reach out to UnknownEntity634 or MediaKlepto.

New podcast next week

Posted by Doctacosa on 19 November 2014 at 14:44 [Link]

Our second podcast session, hosted by Mikey, is scheduled to take place next Wednesday evening. It will be streamed live to the audience, then made available for download afterwards.

This session will begin a new segment that we're hoping to include each time: an highlight of one of the multiple attractions available on the server, most notably during Events Nights. The attraction and its location will be introduced during the show itself, then a mini-tournament will be streamed after its conclusion. You might want to read on the forums Mikey's post about all this!

For those who have missed the first podcast, you can listen to it here.

I hope that many of you will be joining us next week!

Event reminder, End of Time update

Posted by Doctacosa on 14 November 2014 at 0:15 [Link]

First things first, I'd like to remind everyone that we have the Race to Survive event planned this Saturday, at 9pm Eastern Time! For the full details, please see my previous news post about it. Remember that we need at least 10 participants to make this happen, so tell your friends!

Teleporters network reorganization

While on the topic of Events Night, the network of teleporters, including the End of Time, has been completely reorganized. The new setup has the events spread out over different hubs, sorted by categories. This will ensure that we don't run out of spots to add later activities! All the current destinations have moved around, so you'll have to take a look around and get familiarized with them.

End of Time
Keep of TimeVisits hub
Parkour hubRacing hub

Anyone is welcomed to build new attractions! Once you have a complete project, it'll be linked to the network for quick access during later Events Nights.

Third anniversary!

Posted by Doctacosa on 11 November 2014 at 20:47 [Link]

It is true! As of today, the Creeper's Lab is three years old! Our first server launched on 2011-11-11 and has been running ever since without a single map reset. Several things happened in the past year, most notably:

- The addition of new worlds!
- Multiple contests and events!
- A new website design!
- The launch of the Raw server!

I'd like to take this occasion to thank everyone who's currently playing with us, with a special mention to those who joined early on and are still around to this day. The place wouldn't be the same without you all!

As a comparison for those of you who haven't been with us for too long, here is how the server's spawn point looked on launch day, compared to a render of the same area today. You can click on that second image to get a full HD version!

November 2011 spawn point

October 2014 spawn point

Here's to more years of mining and crafting!

Event: Race to Survive!

Posted by Doctacosa on 8 November 2014 at 1:44 [Link]

Do you have the will and strength to endure and survive another event?

Skreelink is back with a new proposition to entertain you! The Race to Survive event is made of two major parts spread out in multiple locations on the server.

The first will involve players fighting predetermined sets of mobs at the Wither Lounge. Kill the beasts, get spoils and earn points to move up to the next round! The second part will involve RACING! Then, to wrap things up, a special bonus round that remains to be announced...

Due to how the event is setup and to make things as fun as possible, at least 10 players are required to participate! If that minimum isn't reached, the event will be postponed to another day.

There are multiple prizes available to be earned, but those are being kept under wraps as a surprise! All I'll tell you is that this should be well worth your time and efforts. There are enough ways to earn items that most players should be able to come back with at least something.

This event will take place next week, on November 15. Due to its extra length, we're planning to start shortly after the launch of Events Night at 9pm (Eastern time). Again, if the required minimum to 10 players isn't reached, the event will be delayed to another evening.

We hope to see you there!

Pumpkin Harvest and raffle results!

Posted by Doctacosa on 2 November 2014 at 1:45 [Link]

Several people braved the madness to score pumpkins and jack-o-lanterns! Skreelink gathered the most, with 36 pumpkins and 11 jack-o-lanterns!

After a small prize was handed out to everyone present, something surprising happening, which caused many players to suddenly and unexpectedly suffer a case of death. While things calmed down after a little while, the rumor says that THEY might return to haunt us some day...

I hope that you enjoyed our special Halloween event!

The Four Horsemen

- Raffle!

The following 9 people won the raffle, which took place shortly after midnight: ElizherTheGreat, Henry_Jaime, HimochiKouen, MagicMarker101, SerenityBlack, SexyGarcia, Sphenicus, starfyredragon, UnityEXE and WindRider739!

Additionally, Sphenicus won the large prize consisting of even more items!

Those of you who weren't online when the winners were announced have had their items delivered to the post office in Nether Central. If you didn't have a PO box, one was created for you!

Event: Pumpkin Harvest!

Posted by Doctacosa on 26 October 2014 at 23:32 [Link]

To celebrate Halloween and all things dead (or undead!), a special event will happen all day this Saturday!

On November 1st, you will notice that some mobs on the Survival server will wear pumpkins (and, more rarely, jack-o-lanterns) on their heads. Your objective: kill those mobs and gather all of the dropped pumpkin heads, if any! Zombies, skeletons and zombie pigmen are the monsters to target.

The event will run on November 1st, all day, from midnight to 10pm, Eastern Time. There is a maximum of 30 pumpkins to be gathered every hour, for a grand maximum of 630 units during the event! All players are encouraged to participate and see how many they can get!

To track the server-wide progress on that day, you can type the /pumpkin command at any time. Once the cap of 30 is reached for a given hour, the counter will stop increasing until the next round.

At 10pm, all players that have gathered heads will have to come to Grand Central Station for an official tally. Whoever gathered the most heads will win a prize! Additionally, a random person will be picked for a presence prize even if they didn't gather anything, so everyone is encouraged to show up no matter if they went hunting or not!

Note that vanilla Minecraft causes heads to happen on some mobs on October 31st, but not release them as drops. You can take that day as a practice run before the real harvest begins on November 1st!

- Raffle

A special raffle will also be made amongst all players who login on the Survival server, during Events Night, between 9pm and midnight (Eastern Time)! Simply logging in will give you the chance to earn 1 of 10 lots of goodies collected over time from banned players! Alternatively, if you cannot get in-game, visits in the chatroom will be included as well. The announcement of the results and distribution of items will happen shortly after midnight.

- Wallpaper

To put yourself in the mood, I've created a themed Halloween wallpaper in full HD resolution (1920 x 1080). Click the preview below to obtain the full version!

Halloween 2014 wallpaper

If you like this kind of detailed shots of the server, I've been generating and posting a new one every few days on the forums. Feel free to check out the entire set!

Space contest results!

Posted by Doctacosa on 23 October 2014 at 23:54 [Link]

You've gone to space, and you have since returned on firm ground. This means that it's time to announce some results!

10 players entered the space contest and completed their entry to some degree! Three judges, Dr. Cossack, Mikey_el16 and Septina, have visited the area and given a note from 0 to 10 to each entry based on how well the space theme was followed and the overall quality of the work. Without further wait...


First place: Katame and starfyredragon - $20 giftcard or $20 US bill
Second place: Anonymous_SoFar and MediaKlepto - horse owner and breeder kit
Third place: AshaLina - one super bow + stack of arrows
Random prize: Andromedea1 - one emerald block!

The full list of entries, along with comments from the judges, can be found on the results page! Amasia is still available for visiting, entry improvements, or even brand new construction. Congrats to all those who won, and thanks to everyone else for participating!

Now that the contest has wrapped up, something is obvious: many people claimed lots, some even started building, but many, many people didn't follow up on their ideas. In fact, only about half of the claimed lots really got developed. I'd like to know why: was the theme uninspiring? Was the building scope too large? Did you simply not have time to work on your entry? Please reply to this news post with anything you might want to share, thus helping me put together something even better down the line!

Wither Spleef results!

Posted by Doctacosa on 19 October 2014 at 23:38 [Link]

Eight brave contestants decided to face the madness of a Nether Spleef event mixed with wither battles... but only one player could come out victorious!

nikkehammerfist came on top of the spleef tournament, defeating Dr. Cossack in the final round! She then proceeded to attempt to take down two withers at the same time in the Lounge... but unfortunately failed at the task. The top four spleef players, nikke, Dr. Cossack, Mikey_el16 and tranxalive then rushed in and covered themselves in glory with a flawless victory! They each earned 100 levels as a result.

Once again, my thanks go to Skreelink for preparing and running another successful event!

Wither Spleef Battle

Event: Wither Spleef!

Posted by Doctacosa on 16 October 2014 at 22:53 [Link]

Skreelink, Master of the Withers, is back again with a new event, something never seen before around these parts: Nether Spleef, with a Wither spin!

The battleground is a 1 vs 1 spleef arena, the floor made out of soul sand, with a wither freely roaming and firing at the contestants. As in standard spleef, you want to wield a shovel to cause your opponent to fall down. Once you have done that, you get to attack the wither until you defeat it or it kills you. Several battles using this format will be done, in a tournament structure, until one player stands victorious!

As a follow-up event, the winner of the tournament will be invited over to the Wither Lounge to fight TWO withers at once. Should he succeed, a great prize is awaiting him. Otherwise, the top 4 winners of the tournament will rush in to take over. If they fail too, then it's all over!

To participate, make your way to the Wither Lounge before 10pm Eastern Time this Saturday. To do that, from the End of Time, find the right destination in the PvP & Battles category. There will be a prize for everyone present!

The following prizes will be awarded:

First part: tournament
Winner: Special Spleef Shovel + Wither Skull
Wither killer (if applicable): Nether star if successful

Second part: Twin withers battle:
300 levels if successful
Else, 100 levels per person for the top 4 winners if successful

5 iron blocks for all!

All rewards are legit and provided by Skreelink himself.

See you this Saturday!

- Events Night and Raw Survival

As the question has come up in the past few days, Events Night will happen only on the main Survival server. Many of the special features required to run it, such as the teleporters, cannot be done using 1.8 at this point. Besides, those events run best with many people involved, which is easier if everyone is in the same place!

The 1.8, Raw Survival server is now LIVE!

Posted by Doctacosa on 14 October 2014 at 21:51 [Link]

As previously announced, our new server, running vanilla Minecraft 1.8 and named Raw Survival, is LIVE!

Those looking for more information on why a second server is being launched might want to read my previous news post on the subject. The short version is, this is meant for those who want to play with 1.8 right away, as the main server will remain on 1.7.10 for quite some time. The latter remains my main focus and our largest play ground!

This took quite a bit of effort to get running: different server structure, different hosting setup, strict limitations to work with... Still, I was able to get several key complements running the way I wanted them to, so that your visit to the 1.8 server will keep you in the same familiar environment you're used to. Countless hours went into this, but it's still possible that I neglected something. Please let me know if that's the case.

Those interested can jump in at:

The Raw Survival name was chosen to represent both the added challenge (no convenience plugins here!) and the fact that will be a test platform for future updates. While I'll strive to give this place my usual attention to details, its very nature means that it will possibly come with less stability. This server will also be a test ground for the eventual migration of the main Survival one to this server version and platform.

- Core differences with the Survival server

Going with vanilla Minecraft unfortunately involves some losses. The following are not available or possible at the new place:
- Chest & doors protections
- Anti-griefing protections
- Multiple worlds
- DynMap
- Preview mode: must be whitelisted to log in
- Automated End resets
- Achievements
- PvP arenas
- Ranks
- Quick tree felling

On a more positive note, I'm very happy to announce that I was able to get the chatroom integrated on the Raw Survival server! This means that you'll be able to enter the chatroom to chat with the in-game players, and that the players will be able to keep in touch no matter on which server they're playing!

As indicated above, the whitelist procedure doesn't support the preview mode that was added on the Survival server some months back: registration is mandatory. Anyone currently whitelisted on the 1.7.10 server has access to 1.8, as the list is shared.

The lack of protection plugins means that buildings can't be locked away, nor can doors or chests. While griefing is still strickly forbidden, and offenders will be banned, you need to take care of storing your valuables in secured locations. Don't leave everything out in plain sight!

One extra tip: all commands, most notably private messaging, require FULL usernames to be provided. However, you can rely on tab completion to get the job done. For example, if you want to send me a message, you can start to type "/msg drc", hit the TAB key, and it'll turn into "/msg DrCossack"... assuming I'm online, of course!

- The new world

A seed has been carefully selected to make sure that all biome types are available around the spawn point. Mega taiga? Check. Ice spikes? Check. Mesa? Check. Mushroom island? Check. Deep ocean? Check.

To properly manage growth, a world border has been installed. It is currently set to 2000 blocks around 0,0, and will be expanded as needed. This is a square border, so you can move between x=-2000, z=-2000 and x=2000, z=2000.

- Future

As soon as it can be done reasonably, this server will be migrated to the new option that'll rise from Bukkit's ashes. Once we have succesfully tested it, and most of the appropriate plugins are available, the current Survival server will be moved over to 1.8 as well. After some further stability tests, the current plans will have the Raw Survival world added as an extra destination in Central's TransHub, finally bringing back all players together in the same place. This will be a delicate transition that will only happen when it is safe to do so.

If you have any questions or comments, please reply to this news post or contact me directly!

Enjoy the new server!

- Post-scriptum

An event is scheduled to happen this weekend, during Events Night, on the main Survival server. More details coming later this week!

Podcast update - listen to it!

Posted by Doctacosa on 7 October 2014 at 12:55 [Link]

As many of you know, two weeks ago we started running a podcast for the Creeper's Lab, ran by our own Mikey_el16. The first episode was a success, with many people tuning in live on Twitch! It featured Mikey, ADeadlyFish, MaximumRose and myself talking about Minecraft, videogaming news and the announcement of the 1.8 server among other things.

Those who didn't catch it when it happened now have several options to catch-up:
- Direct download (MP3)
- Twitch
- YouTube

Additionally, if you are a podcast pro and use some application to manage your subscriptions, we also have an RSS feed you can follow!

We welcome your questions, comments and suggestions, and would like to have your thoughts! If you want to say anything, please post in this forum topic or use #CreepersCast on Twitter.

The next episode is planned to be recorded on Wednesday, October 29. Please join us then!

Upcoming, new 1.8 server details

Posted by Doctacosa on 27 September 2014 at 15:30 [Link]

As first announced in our podcast episode earlier this week, I'm now in the planning stages to launch a 1.8 server. This'll be the place for those who don't want to wait until the main server itself is updated to 1.8. Below are a bunch of details about that upcoming server, including when you can expect to access it!

The short version: the current server is staying at 1.7.10 for a while; a new one based on 1.8 will be launched in parallel soon.

- Current Bukkit/Spigot/Sponge status

It feels like I've written several "State of the Server"-type messages lately, and there's a good reason for that: there's been quite a few major changes to the Minecraft community lately! The following block is a repost of what I wrote in the forums two weeks ago when looking for feedback.

The goal of this explanation is to keep things simple. I might take a few shortcuts along the way, but you should be able to understand what's the current situation and how we got here.

The server is running Spigot, which is a derivative of Bukkit. Bukkit itself is a remake of sorts of Minecraft's official server, allowing the installation of plugins and giving server admins a lot more control over various settings. The large majority of servers out there run Bukkit or Spigot. Both projects are run independently from Mojang and without their assistance.

On August 21, the Bukkit team announced that they were closing the project, due to various legal grey areas and lack of support from Mojang. The same day, Mojang revealed that they actually owned Bukkit, had been for over two years, and that they would keep it active. Dinnerbone was quick to say that he'd personally prepare the 1.8 update.

On September 3, both Bukkit and Spigot's downloads were hit by a DMCA takedown by a former Bukkit developer. This person claims that Mojang tried to take ownership of his code, which the license wouldn't allow to happen, and thus that he no longer wants his work to be used. Even if he were to back down for any reason, any other developer could then make the same claim.

The end result, right now, is a possible legal battle from Mojang to fight this claim or the complete abandon of Bukkit. An alternative will obviously come up, either from Mojang itself or another group. In either case, it's going to take time. Like, several months at least to obtain something stable.

- "When are we getting 1.8?"

The ever-popular question has no obvious answer. Bukkit is dead in the water; Spigot still has updates but no formally announced plans for full support; the upcoming alternative Sponge won't be playable for a while. Since one of my primary goals is to keep the server stable and free from data corruption, I won't jump over to the first option available. Software obviously takes some time to mature.

Considering how things are currently going, and this is subject to change depending of the situation, I wouldn't be surprised if we were only able to upgrade to 1.8 early next year. Yes, that'd be 2015.

- Why a 1.8 server?

Part of the answer is above. Mojang released 1.8 on September 2, but the main server won't be ready to upgrade for some time. I know that most of our core players will stick around no matter which version is in use, and I thank you for your patience and understanding. At the same time, some want to try the new things, even if it means losing their comfort blanket. Likewise, it's hard to attract new players when all you can advertise is the old flavor. Having that new server will help bring new blood in, without sacrificing anything that has been currently built.

I expect most of our current player base to stay on the 1.7.10 Survival server, and many among the staff have already confirmed that this is what they'll do. Likewise, most of my own playtime will be on 1.7.10, and that place will stay my main focus for admin duties as well. The current server and community are the core of the Creeper's Lab, the 1.8 option is only an addition.

- How will the new server run?

The 1.8 server will run straight vanilla Minecraft, with no modifications whatsoever. The difference from what is available on the Creeper's Lab isn't that different, but you should be prepared for the loss of a few conveniences.

Work is already underway for this world, and I have started building a secured spawn point to ensure that new players are welcomed properly... and safely away from the monsters!

I want to have this new playing option available as soon as possible. As such, you can expect to have it available within a week or two. Keep an eye on this space for information on the formal launch!

- What about that second, modded server?

That is unfortunately getting delayed, due to the time required to launch the 1.8 server itself and the current, many unknowns related to the future of Minecraft servers. This is still among my plans for the future, of course. I'll post more once some progress has been made!

Oh, and if anyone was wondering about the logo for the new place...


Contest: going to spaaaaace!

Posted by Doctacosa on 21 September 2014 at 16:02 [Link]

It's that time again: a building contest!

Leave behind cities, caves, rails, mountains, even creepers: this time, we're going to SPACE! We're breaking away from the standard medieval / pseudo-modern style of Minecraft to focus on the modern or future, realistic or with a sci-fi twist.

What you decide to build is up to you, although it obviously has to be space-themed. Will you do a spaceship? A space station? An asteroid? Even a mini-planet? That's up to you to decide!


The contest entries must stay within the confines of a single, 50x50 lot. You own the entire height of said lot, and can use the reference bedrock blocks to find their exact borders. This time around, you can not build on the borders themselves. What use you make of the space available is up to you: you do NOT need to fill it up. Outer space consists of a lot of emptiness, and so can your entry. Besides, several potential designs will need a lot of length, but possibly much less depth. The walkways are situated on a single level, but space isn't set on a flat plane: you can build higher or lower!

You are free to work in teams should you desire. In that case, you can either work together on the same lot or each take adjacent lots and merge them together. You can also build more than one entry if you feel like it, although only one will be judged for the contest. If you build on more than one location, please clearly mark which one is your entry.

Due to the possibly larger building scale involved, you have FOUR WEEKS to complete your entry. The contest begins now and ends on October 18th at 23:59, Eastern time.

Pick a lot, place your name on it, and start building! Be creative!


All good contests need fitting prizes. Here is what is available this time around!

First place: $20 giftcard or $20 US bill (your choice)
Second place: horse owner and breeder kit
Third place: one super bow + stack of arrows, courtesy of Squid's Cove
Random person: surprise participation prize!

The judging criterias will be how well the theme was respected (space setting), the originality of your idea, and the proper use of the various materials. Strict penalties will apply if your construction spills outside of your lot.


Due to the special nature of this theme, a new world permanently set to night time is now available. To get the proper view in this world, Amasia, it is highly recommended that you turn off the display of clouds. You can reach this new place from Central's TransHub, which will lead you directly to the site of the contest.

Some leaf platforms have been added to make your life easier while building, but they will be removed after the deadline. Since those were temporarily spawned in, please don't keep them or incorporate them in your builds. You can ask me or any op to remove them if unwanted, or if you're done. The bedrock corners will be removed at the same time. The dirt pathways are also temporary and in the process of being replaced with something more appropriate for the setting.

To save yourself from falling into the void of space and losing all your items, keepInventory is permanently set to true: dying for any reason will not cause you to lose your items!

If someone who is NOT planning to participate is interested in being a judge, please contact me before the end of the contest.
Edit: All set, thank you!

Good luck!

Withers Pleasure Lounge results

Posted by Doctacosa on 21 September 2014 at 1:10 [Link]

Many brave fighters stepped up for last Saturday's fights! 13 people decided to face Withers on one-on-one battles while the crowd cheered them on. Not everyone was set to win, however...

Among the participants, DaBestGamer_01, DrCossack and UnknownEntity634 used their skills and left the arena victorious, each holding a precious Nether Star. On the other hand, ADeadlyFish, Andromedea1, FigsNewton, Katame, Mikey_el16, MagicMarker101, nikkehammerfist, Sphenicus, starfyredragon and tranxalive fought bravely but fell prey to the monsters. They still scored a consolation prize of 5 iron blocks. Once this carnage was over, many stayed for a mix of PvP and rounds of monster fighting.

The Wither Lounge has now been added as a permanent part of the End of Time network, making it available for later Events Nights!

Once again, thanks to everyone for participating, and to Skreelink for creating and running these events!

Microsoft purchases Mojang, and we keep on going!

Posted by Doctacosa on 15 September 2014 at 18:10 [Link]

The rumor that's been growing and growing in the past several days turned out to be true: Microsoft is purchasing Mojang, makers of Minecraft, for $USD 2,500,000,000. Official statements: Mojang, Notch (mirror), Microsoft, press release.

The Minecraft development team, including Jeb, is still there. Only Notch, Carl and Jakob (co-founders and company heads) have left, so this won't have any impact on the game on the short term. Now, of course, what does this mean for the game and the Creeper's Lab?

First and foremost, the MC team is still there. They'll keep on working on new game versions. Microsoft representatives have said that they intend to keep the game available (and continue to work) for other platforms as well, and I see no reason to believe otherwise: a large potion of the Minecraft profits come for the console and mobile versions.

Of course, down the line, things will change in a way or another. There have been other transitions before, many of them causing apprehension:
- Mojang's creation as a business ("Notch is going corporate!")
- Jeb taking over as lead developer ("Will he do the right thing?")
- The release of Minecraft 1.0 ("Will the updates soon stop?")
- Notch stepping away from the game ("We're doomed!")
- Microsoft purchasing Mojang (cue current comments)

My point is, things have been (mostly) fine overall, and I believe that this latest step will follow in the same way once the dust has settled.

I'm relatively hopeful that this will help the game grow even more over time. Microsoft can add support for even more platforms, ensure that the game remains compatible with future Windows versions (one of the largest markets), and their games division has traditionally been good at ensuring long-term support. At worst, Microsoft will let the game stagnate and the current versions will remain available. The community itself is so active, and has pushed the game in so many directions, that Minecraft will never really die.

As for the Creeper's Lab? We're here, the server is running, an update to 1.8 will happen when ready, I have plans for growth and we'll see from there, as usual. I'm not planning any changes in light of these news, and I'm looking forward to more years of mining and crafting! :-) Speaking of the 1.8 update, those looking for more information on that might want to check my recent forum post.

And hey, some people are having fun with this situation.

Long live Minecraft!

Event: Withers Pleasure Lounge

Posted by Doctacosa on 10 September 2014 at 23:57 [Link]

There are two kinds of people: those who fear for their lives, and those who rise to the challenges thrown their way. If you are part of the latter group, Skreelink is back with more Wither madness. The goal, this time: a 1 vs 1 battle, player vs wither, in a new arena. No matter who wins, you get a prize!

This event will happen next week, September the 20th, on Events Night. Make sure that you find your way to the arena before 10pm, Eastern Time! A direct access will be available from the End of Time, in the PvP & Battles category.

The full visitor's guide and write-up follow!


{Wither's Pleasure Lounge}
{Visitor's guide and invitation Brochure}

Salutations Miners,

Now, it seems that sometimes... During that hard mining and fending off monsters... That a miner could get tired of it all and need some relaxation. Maybe after a particularly rough day, you come home to be greeted by an empty house, the furnace empty so you have to eat your fish cold, sushi-style without the fixings. Just once, maybe it'd be nice to spend an evening with someone who can appreciate you for all the work you do?

Well, then today you might be pleasantly surprised! Why you ask?

In the Grand Opening of the Wither's Pleasure Lounge, we're giving away free one-night passes to spend with some of the best, most talented escorts we have to offer! So drop the pickaxe and shovel, take the nearest rail out to the balmy soulsand beaches of The Nether and swing by for a night of bliss.

The Lounge can be found at the corner of love and desire, parked in the middle of the famed Lurking Skree Nether Fortress. Take the Eastern Line from Nether Central for three stations, a swing by the Room of Devine Transportation and find the proper rail from there. Optionally, take the nearest TARDIS or Time Gate, our Experts are always available to help you along the way, give us a ring!

So, what's the catch you ask? There is none! Everyone that shows gets the best night we can offer, but first come first serve, get here quick.

When you arrive, your name goes in the queue and seated until you are called. Afterwards, you will be engrossed in a night of dancing, feasting, and a chance for quality time with the most talented Lady Withers we have, unless you prefer the manly Stud Withers, we cater to both. Just you and her, going rounds and having the night of your life, don't imagine it, drop by and EXPERIENCE the fun!

Now, our facility does have some rules (Although not many, you naughty miners ;) )

1: Please respect the privacy of the other patrons, no need to ruin their night of fun. (No naysaying, they don't know the glass is two-way, shh)
2: It's Mano-A-Mano, just you and the professional you are engaging with.
3: Clothing optional, want just simple iron? Fancy expensive gold and diamonds? ...Maybe you're into a little leather? Your choice! Can't say your partner will be wearing much though... ;)
4: Mmm 'toys' We'll leave that up to you as well, anything you think you might need to make the night the best it can be.
5: Friends? Leave 'em at home, although if you DO choose to bring someone, it's between you two who gets the rewards of the night.
6: Doors. Yep, they're locked from the outside! We want to make sure you get the privacy you deserve so no ins or outs after you're served.

What do you get out of this? Well, lemme just do a little checking of our assets...

1: Your partner, if you do your job and make them happy as well (I know they work here, but they deserve it right?) might reward you, keep this as a momento of your night!

2: Feeling a bit unsatisfied? We're sorry your night didn't go as expected, we try our best but things happen.. Take five blocks of the finest iron and our sincerest appology.

Afterwards, the floor will be open to all visitors to release their frustrations out on each other! Patrons will be expected to clean up their messes, however.

The shorter version:

I've built a new PvP arena (The Wither's Pleasure Lounge, or Wither Lounge), and in celebration I am giving opening night visitors a one-on-one chance at a wither. There are no rules, bring what you think you'll need. You can request help from a friend, and if they accept, they forfeit their chance at one-on-one and it's between you two who gets the nether star. All of the withers are legit, so they count for the achievement and you keep the spoils. I'm just saving you the hours of laboring to collect skulls.

You only get one shot at it, so if you fail, you get the consolation prize for trying of five iron blocks.

After everyone has had a go at a wither, the arena will be opened for PvP fights, the twist being that mob-spawns ARE allowed in the arena. Adds a little danger, player or pigman? Careful who you poke! Although I do NOT expect many things to spawn, as the caged in arena limits spawn-area size around the player (as I recall 16 block radius). As such, I'm going to allow DrCossack to run SpiderDome-ish spawns and stuff WHILE the players PvP. So keep your eyes peeled on players AND mobs.

Do note this was built in my nether fortress, and as such I implore you not to try to wander around and tear anything down, such as quartz and glowstone, without my permission.

If you need help getting there, finding your way to the arena, or getting home, simply ask. I will be glad to guide you through the place, albeit it's very simple.

Upcoming 1.8 release, server status

Posted by Doctacosa on 31 August 2014 at 15:25 [Link]

It's been a while since I've made a news post adressing the status of the server. Since I'm back in action, now seems like a good time!

Server updated to 1.7.10

The server has been updated today to Minecraft 1.7.10. This should eliminate the annoying block lag that some of you have been suffering from in the past few weeks, along with player skins being lost ("I'm Steve!") when you died or moved through portals. Some other bug fixes are included as well. Please let me know if any other issues show up.

1.8 is being released soon

Mojang currently plans to release version 1.8 on September 2. As usual, the server will take some time to be ready for an upgrade, so please stay with us on 1.7.10 in the meantime!

To do that, in the game's launcher, click the "Edit Profile" button then make sure that the "Use version" field is set to "release 1.7.10" (or any version between 1.7.6 and 1.7.10). Hit the save button, and you'll be good!

Bukkit troubles

Some of you have heard of troubles related to the Bukkit project, which is the base of the server software that we currently use. The current situation will leave us with a working 1.8 version, so the upcoming update will happen as usual. The path beyond that is currently unclear, but that's for me to worry about. Just keep on playing and having fun, and I'll ensure that things keep on working in the future!

Second server status

Still in the planning stages is a second server for the Creeper's Lab, in Survival mode (sorry, Creative fans!), using mods. While this has been taking more time than expected, several steps related to this have been taking in the past months, including the new website layout and some plugin updates. I don't want to rush the process, as I want to take the time to do it right. I've got several good ideas that I'm looking to implement. More details will be posted once things are set in stone!

More coming later

Always. :-) Thanks for playing with us!

Wither Ball results!

Posted by Doctacosa on 30 August 2014 at 23:47 [Link]

The increased challenge of the Wither Ball got the best of our participants: no one survived the onslaught! As this was a last-man standing competition, we got the following winners:

First place: SerenityBlack
Second place: tranxalive
Third place: BossMasterLink

After everyone died, the doors were reopened and everyone got to rush in until all five withers were truly dead and gone. Regular Spider Dome activities then followed!

Thanks to everyone who participated and helped make this event a success, and of course to Skreelink for running it!

Event: Wither Ball!

Posted by Doctacosa on 29 August 2014 at 13:48 [Link]

Carnage! Mayhem! Prizes! This all sounds good, right?

Skreelink has decided to ready up a sequel to last month's Wither Waltz. Once again, the basic goal is to enter a fight with multiple contestants and withers, and try to leave victorious. Higher challenge, more valuable prizes, and everyone who enters gets to keep something!

This will happen this Saturday, during Events Night. The doors will be locked at 10pm Eastern Time, so be sure to get to the Spider Dome beforehand. If too few participants show up, the event will be postponed. Here are the full details!


Hello and welcome mortals!

You've been invited to a Wither's Ball... Now some of you were around during the waltz, now's the time for some real fun.

As you know, the Waltz involved everyone being locked in the Spider Dome with two withers, this event will be similar but with a couple of changed things, since it seemed to go a bit fast last time.


1: Melee weapons will be provided, leave your smite swords at home, you have friends.
2: Armor will be provided, some players can't afford shiny Protection IV diamond armors.

The above two are to keep things even between players.

3: Personal bows ARE allowed, they'll only save you 'til the withers drop the floor anyway.
4: Potions ARE ALLOWED this time. You provide your own.
5: Please do not attempt to harm other players.
6: If you die, you cannot return to the arena, please head up to the observation deck.
7: No hiding in corners to let others die, jump in there and fight.
8: You must die, Cthulhu demands it.

Now that wasn't so hard, was it? Now lets talk about some prizes~

1st place: Same as last time, Nether star + iron for pyramid NEW? + diamond block
2nd place: A regular chest full of iron blocks
3rd place: 2 emerald blocks
Participation: Keeping provided special weapon and armor

Winner can decide on trading with second place if they desire the iron more.

This is run as a last-man-standing, and as such, if all the withers are killed with survivors, the Spider Dome will remained locked and regular insanity provided by DrCossack will ensue until everyone is murdered lovingly to dictate rank, no tying for second place this time!

Since there is a short notice for this event, although playes have been jittery since the first one for another, I'm sure word of mouth will get participants quickly!

HOWEVER! In the event that low participation happens, the event will be postponed to allow longer exposure in the news thread... but you guys want carnage now, don't you? So get out there and tell all your MC buddies about it and extend the special invitation to the Wither Ball!

Botanical Garden Contest results!

Posted by Doctacosa on 7 August 2014 at 22:54 [Link]

19 players entered the botanical garden contest, 3 have come out with a victory and prizes! Our two judges, Anonymous_SoFar and Dr. Cossack, have visited the gardens and given a note from 0 to 10 to each entry based on how well the botanical garden theme was followed and the overall quality of the work. Without further wait...


First place: MagicMarker101 - enchanted diamond sword for Wither kills
Second place: HimochiKouen and MediaKlepto - potions geared toward PvP + Dr. Cossack head
Third place: cmzangetsu93 - two enderchests!

The full list of entries, along with comments from the two judges, can be found on the results page! Some of you might notice that the scores averages tend to be lower this time around. Part of that is explained by the fact that the judges felt that many entries, while interesting, didn't fit very well with the botanical garden theme. Many would be more appropriate for a city park, most likely!

I'd like to thank everyone who entered! This was a first attempt at smaller scale contests, with smaller building lots and prizes, yet the community has jumped at the opportunity. With that much interest, you can look forward to more contests in the future!

Survey: our use of social media networks

Posted by Doctacosa on 3 August 2014 at 23:37 [Link]

The Creeper's Lab is available on various social networks. We're currently on
Facebook, Instagram, Tumblr, Twitch, Twitter and YouTube. Those various channels are all used differently. Some keep the members aware of ongoing server news, others share screenshots and stories, while a few have a focus on recruiting new players by making them aware that we exist.

Another option to keep in touch is through our forums. The community uses it to share news, discus ongoing server changes, offer suggestions, ask questions, and more. It's also a casual place to talk about everything and nothing, even things unrelated to Minecraft.

To help me understand what you expect out of social media and the forums, I've put together a short, 10 questions survey. This will only take you a minute or two to answer, but will give me a better idea of what you want and how we can make the best possible use of each channel.

Take the survey now!

If you have additional points to make that aren't covered in the survey, you can either reply to this news post or contact me directly.

Thank you for answering!

Wither Waltz results!

Posted by Doctacosa on 3 August 2014 at 1:50 [Link]

The name Wither is enough to send a chill down the spine of many players, yet several brave warriors came in tonight to fight TWO of these at the same time! The team worked quickly, felling the two withers in a few short minutes and only had three casualties!

2FortToothKickin, DrCossack, HimochiKouen, iKatze, nikkehammerfist, starfyredragon and UnknownEntity634 all survived and won the second place prize: a diamond block! frogdreck1 managed to land the killing blow, earning the first place prize: a Nether Star and enough iron blocks for a fully powered beacon pyramid. Congrats, everyone!

Thanks to everyone who participated and helped make this event a success, and thanks to Skreelink for running it!


Event: Wither Waltz!

Posted by Doctacosa on 31 July 2014 at 13:38 [Link]

Skreelink, Master of the Withers, has decided to organize an event featuring the fearsome beasts!

The Wither Waltz involves two withers being spawned at the same time in the Spider Dome. All contestants will be locked in the arena beforehand, to attempt to take down both monsters without being killed themselves. If you, as a fighter, get killed: you're out of the fight. You only get one chance at this, so prepare yourself accordingly!

You're invited at the Spider Dome, which is easily reachable through the End of Time. The event will start this Saturday, during Events Night, at 10pm (Eastern time). Be sure to get there 10-15 minutes early to prepare yourself! This happening also has prizes for EVERYONE, so you won't come out empty handed!

The rest of this news item comes from Skreelink himself, with a few clarifications added.


Rules, everyone loves rules:

1: No smite swords, weapons checked at door. No need to make it easier, you'll have friends to rely on!
2: Any armor is fine.
3: If you die, you're out. Head up to the observation deck.
4: No attacking from outside the room. Since everyone should be inside already, not too big a problem.
5: No splash potions, don't wanna hurt our friends, eh? Friendly competition.
6: Helpers and ops ARE allowed to play.
7: No late entries! Once the doors are closed, no other participants.
8: Have fun, is a game!

Now, let's talk prizes... often popular in events! This is run as a last man standing game.

1st place: One of the nether stars and enough iron for a beacon pyramid.
2nd place: A diamond block.
3rd place: 10 iron blocks and a Skreelink head.
All participants: One diamond for trying.

In the event of a tie (multiple survivors): Myself (Skreelink) and already 'out' players will judge who gave the final blow for first place (logs will be checked if confirmation is needed), all other survivors get a diamond block to match 2nd place. Players CAN 'back down' if chosen for first, and simply accept a diamond block of course if they may already have beacons, or know another player really wants one.

If all players are killed and withers survive: Prizes will be issued on the last man standing rules, last killed of course is 1st place. Then, FREE FOR ALL. Rules are done, allowed to shoot wither between the cobble fences, pull out the wither swords and rush it, etc. until the remaining wither (or witherS!) are dead. If it seems to get out of hand, and the players cannot kill the withers, I will request them to be op terminated for safety reasons.... But we should have faith in the fighting ability of our PvP hardened fighters eh?


Spider Dome

Who will win? Our brave warriors, or the wild withers? We will find out this coming Saturday!

Competition: Maze and Puzzle by Cha0sQc

Posted by Doctacosa on 28 July 2014 at 17:30 [Link]

Cha0sQc has prepared a challenge for all players!

Found at his place and running for the next two weeks and a half, you're invited to compete for the fastest running time. The three top winners get to win prizes! To get there, from Nether Central Station, take the Western line to the second station ("Salad Facts"). Then, continue on the High Tor Castle line and go through the "Maze" Nether portal.

Details below, as provided by Cha0sQc himself!


Try out ChaosQc (Maze & Puzzle) before August 15th and win some prizes. You will need to advise him so he can open the front door for you, and stand-by to help you in case of support... for a price of course ! ;b
TRY TO ARRIVE AT => 20:00 Hours (in-game) so you can sleep in a bed, and in-case of an accident you can respond back in the game.
Also wear your best armor, you may need it.

1st Place - Enchanted Diamond Sword (With special skills of "Bane of Arthropodes IV & more") + Enchanted Pick.
2nd Place - 8 or more Potions with Enchanted Books
3rd Place - Hammertoe's Head - LOL

Depending on the players Skill the puzzle can last from 25 minutes to over 1 hours or more, depending on your penalties and skills.

- Sickness did it in 25 minutes (He tested it out for me, but he will not be counting in this contest.
- Ashalina time was 1 hr & 53 minutes, counting the penalties of moving forward and dying, she also will not count in the contest, and was nice to test my MAZE, Thank-You.
- PS; since she tested my Maze /Puzzle I have simplified a certain "PART" just a bit... "I'm not saying" but I did not want to make it to simple.... :-)

Here are the RULES;

Rule # 1 -> Get ready and change your batteries, do not eat at the same time and blame it on sticky or wet fingers, or blame it on "Lag" your time will still be counting.
(Looks like he had those excuses already from Media... and he is still on Part #1 of the Maze after 20 minutes - LOL)

Rule # 2 -> If you get stuck and can't figure out a way to get out of a certain Part of the Maze/Puzzle, you can ask for a FREE pass, it will cost you 10 minutes.
(You can ask for a free PASS at 10 minutes only once, the next one's will cost you 15 minutes then 20 minutes the next one then 25 minutes the next one, and so on, you get the idea.
(You cannot ask for a FREE PASS for the first Part, sorry you have to go through this one, and I have not changed it since "Sickness got through it in less the 3 minutes" so I know it can be done.)

Rule # 3 -> If you "DIE" there is a 15 minute penalty, I will stop the time and bring you back to the same spot you where, then start the time again.

Rule # 4 -> If you need to go somewhere I can stop the time till you decide to continue from the same spot you where at that time, but try to plan ahead please.
(This option is good only once... then I add 30 minutes as a penalty)

Now, how to access the "Maze/Puzzle", easily. You can go to the Nether Central Station and head towards High Thor Castle it should take you under 3 minutes, don't forget to bring a Cart! Once at High Thor Castle, there are 2 Portals, the first one belongs to Doorgunners that is not the right one. It will be indicated where to go for the MAZE/Puzzle - Chaos Qc on your right, which is just 10 blocks away. That 2nd Portal will take you directly in-front of my Maze/Puzzle, where I will be waiting for you.

Hope you enjoy it, it took over 2 weeks to build and I threw in many different brain teasers... hahaha.

Here is the only clue I will give you, don't rush through it, take time and try to decipher and decode all the clues written in the game, it will make it easier. But for this you have to make sure you looked around every corner.

When you see me in the game, advise me that you want to run the GAME!

PS; If this is a success I have many more idea, and if the demand is there I will build a 2nd one, which I already have many idea's..

- Cha0sQc

Raffle results!

Posted by Doctacosa on 20 July 2014 at 1:13 [Link]

With 35 entrants tonight and 10 lots to be won, the odds were good for our players! The following have won a box full of goodies!

  • AlphaSniper828
  • AshaLina
  • Dark_Fact
  • JVVL
  • MagicMarker101
  • nikkehammerfist
  • rpetersen
  • SoratheEliteOne
  • TenacArmy
  • Cha0sQc (big prize)

Congratulations to everyone! For those that haven't received their goodies directly, they have been delivered to your mailbox in Nether Central. One has been created for rpetersen, while Cha0sQc will find his items in a temporary doublechest on the middle floor.

Also, don't miss the building contest, which just launched!

New building contest - a Botanical Garden!

Posted by Doctacosa on 19 July 2014 at 23:58 [Link]

People love building contests, but those often take a while to prepare. As such, I'm trying today something new: smaller-scale contests!

This special challenge has you working in a limited, 10x10 space to create an element of a botanical garden. What will you do? A floral arrangement? A nice fountain? A water display? Benches to take a break? Something else entirely? The choice is yours!

The contest area is Central's Seasonal Park, in the Residential District, located in the north side of the city. To get there, walk the paths heading north or use the Residential Line from underground in Grand Central Station.


Pick a lot, put your name on it (on the outside border is fine too), and get building! Due to the nature of the park, you own the lot from sky limit down to *5* blocks underground. Your working area is defined by the 10x10 grass square you've selected. Tree leaves can overhang in the pathways as long as they're not in the way, but be reasonable on this front.

Due to this contest being designed to fit within the park, only 20 lots are available for the taking. Once all places are taken, that's it, so be sure to head there early! One lot by person only.

UPDATE: All 20 lots have been claimed, that was fast!

The contest begins NOW and ends in two weeks, that is on August 2, 2014 at 23:59pm, Eastern Time.


Of course, what would a contest be without prizes? As this event is smaller in scale, so are the prizes. They might not be as impressive, but they definitely have a value for many of the players! Besides, you can always claim bragging rights!

- First place: Enchanted diamond sword, specialized for Wither Skeleton kills
- Second place: A set of potions geared toward PvP + a Dr. Cossack head
- Third place: Two enderchests for the careful explorer and builder!

Judging will take place after the contest period is over. The judges will go around and give a score out of ten on each entry. Evaluation criterias will be adhesion to the theme (botanical garden elements), overall quality of the build and best use of the space available.

The garden will remain on display afterwards, but might get temporarily swapped out for other events, such as Christmas time.

If this new formula is a success, smaller contests could be scheduled on a regular basis to cohabit with the larger-scale events we've done in the past. Comments on this are welcome, now and after the event!

You prefer the idea of larger contests, where you can go wild with your ideas? A new one is already in the planning stages, with more to follow, so stay tuned!

Raffle this Saturday!

Posted by Doctacosa on 17 July 2014 at 13:54 [Link]

Some of you might be wondering what happens to the supplies of banned members. Are they burnt away? Sent to oblivion? Kept by the staff? Or are they simply forgotten away, left to rot in chests forever?

What actually happens is that the items are taken by a staff member and stored safely away. Once enough have been gathered, a raffle to redistribute the content among active players is organized... and that time is upon us! For this round, 10 chests of items are being prepared. They aren't all identical in content, but aim to have a similar value, and only focus on interesting items: there are no sticks or wheat seeds to be found!

To enter this raffle and get the chance to win, be sure to join us online or in chat next Events Night, this Saturday, between 9pm and midnight (Eastern time). You only need to show up during that period; you can leave whenever you want to. The winners will be determined shortly after midnight. Online winners will be able to claim their chest directly, while the rest will be delivered in the post office in Nether Central.

We haven't done such a raffle in a few months and we have acquired quite a bit of loot. As such, I highly suggest that you enter to win one of the 10 sets: the effort is definitely worth it!

A special announcement will also be made this Saturday, so join us in-game or keep an eye on this space for more information!

Automated End resets

Posted by Doctacosa on 10 July 2014 at 0:19 [Link]

The dragon fight is popular, and everyone wants to have a shot at it! Unfortunately, my previous method to reset the End world broke when we updated to 1.7.9. I now have a better alternative!

Starting today, after the dragon is killed, the End will automatically reset 24 hours later. This allows more battles to happen without any manual action, while still opening a time window for those looking to gather some precious moon cheese and obsidian. If a player is in the End after the timer expires, the reset will be placed on hold until he leaves, so there's no danger of a sudden dragon appearance.

New website design!

Posted by Doctacosa on 6 July 2014 at 18:39 [Link]

I'm happy to release today a brand new look for the website of the Creeper's Lab!

While the previous appearance of the website had some charm, I felt like it was overdue for a redesign, hopefully giving it a somewhat more professional appearance and a better structure. I've been slowly working on this for the past few months, leading to what you're seeing today. An additional motivation for this was to have a layout that would better support multiple servers in the future, with everything related to each one regrouped in easily noticed sections.

The information for each server is now color-coded. The Creeper's Lab, both as a website and a network, is keeping the green creeper beaker as its main logo. The survival server will adopt a new squid beaker along with a dark blue theme. The upcoming server, due to its expanded range of PvP and fighting options, will use a blaze beaker and a related orange color. These logos will appear in your Minecraft client's servers list, on each news item when viewed on the website, and in the right menu bar. That way, you can quickly identify which part of the Creeper's Lab is affected with a news update or some key information.

Creeper's Lab - Website Creeper's Lab - Survival Creeper's Lab - Upcoming server

You can easily see a result of this in the right menu bar, where the IP address of the server is always visible along with the current server version and what versions of the Minecraft client are compatible with it. This will hopefully make it easier for new and current players to find their way around quickly.

Among some of the other changes on this new website:
  • A new dropdown menu, which will work better with some web browsers.
  • Links to all pages, including past contest results.
  • Clarified rules with some extra information.
  • And some other surprises!

As such, I invite you to click around, discover what's new, and reply to this news post with your comments! Also, be sure to report anything that might look wrong on your end. While I ran multiple tests over the last few weeks, it's possible that something escaped me! I want your feedback!

Resource pack update!

Posted by Doctacosa on 21 June 2014 at 21:28 [Link]

To go with yesterday's staff changes, Sphenicus has updated the server's resource pack to update the staff portraits and include a few surprises. If you disabled the automatic download option, grab it now!

If you're having trouble getting the add-ons to work, please note that Minecraft 1.7.9 changed how those are managed. This new FAQ entry will explain how to manage this:

Q: The glorious add-ons you provided aren't working! WHAT DO?

A: Make sure you have both packs active and that the add-on is listed ABOVE the main pack on the active list. If it's still not working then it's Mojang's fault like everything else. To fix this all ya gotta do is go to your server list and click "Edit" for the Creeper's Lab server. Then disable the server resource pack option. From there you might have to redownload the base pack, but after that you should be good.

New staff members!

Posted by Doctacosa on 20 June 2014 at 22:17 [Link]

As I've posted last week, the time has come to name new people to assist as part of the staff. Many applied, a few were picked; thank you everyone for your interest in helping others!

Without further delay, I'm happy to announce that UnknownEntity634 has been promoted to Op status, while both Septina and Skreelink have obtained Helper status. Congratulations to the three of you! You will all be receiving a forum PM shortly with the details of your new positions.

I'd also like to take a moment to thank everyone, including regular players, who's been helping the new players since the whitelist procedure change. Many of the new faces have had questions about the process and many of you stepped forward to offer help. I very much appreciate how the community responded to this change!

Help wanted!

Posted by Doctacosa on 12 June 2014 at 10:21 [Link]

The server is doing well overall, with more people getting involved and events happening on a regular basis. The new whitelist procedure, recently introduced, means that many new visitors need some guidance in getting registered to join us properly. As it happens, some among the current staff are also being kept busy by various things outside of the game. As such, I'm now looking to add a few people to the roster. This includes at least 1 op, 1 helper, and 1 YouTube/Twitch creator.

As a reminder, the tasks of a helper are focused mostly on helping the community by answering questions, with a much smaller focus on special commands than ops. This includes:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

Being an op involves the above plus the following:

  • Fix broken permissions
  • Protect the player's creations as requested
  • Investigate ongoing issues
  • Promote players to the trusted status

The focus of the YouTube/Twitch creator is two-fold. Such a person could produce new videos showcasing the server itself, our builds and ongoing events, then post them on our YouTube channel for the world to see. While others might contribute episodes once in a while, whoever applies to this position should expect to be the primary content creator. Alternatively, such a person could also use our official channel to stream and create highlights of their ongoing play sessions and events on the server. You're free to apply to one side or both of the video aspect. If you've already done videos before, don't hesitate to send a sample link our way!

As usual, only registered and active players will be considered. If you haven't been around much in the past months and "promise to be online this time, for realz", you won't be considered. If you're interested and want to apply to a position (or two!), please send me (Dr. Cossack) a private message through the forums. People will be chosen about a week from now.

Please note that Krodane, inflammo and itsthesherf has been returned to trusted status due to inactivity. I appreciate the help that you gave while you could. Thank you!

Server updated to 1.7.9!

Posted by Doctacosa on 8 June 2014 at 17:51 [Link]

The server has been updated to MC 1.7.9 today. Be sure to select the appropriate version in the Minecraft launcher ("Edit profile" -> "Use version: release 1.7.9") to be able to continue playing with us! This update brings bug fixes but no new gameplay features.

Notable is the fact that the server resource pack, if enabled, overwrites your current settings (including the add-ons we provide). Those who do want to install some add-ons, like Notato or the classic rock pack, might want to turn that off. To do so, in your servers select screen, select the "Creeper's Lab" option, hit the "Edit" button, and switch the "Server Resource Packs" option to "Disabled". You'll then need to manually install the base pack and all options.

Minecraft 1.7.10 coming soon
The next version, 1.7.10, is scheduled to be released this week. It is compatible with our current one, so you're free to update at your convenience.

Spleef tournament results!

Posted by Doctacosa on 8 June 2014 at 12:31 [Link]

8 contestants stepped into the arena, but only 1 could come out as victorious. The big question was: who?

In rounds featuring 2, 3 or 4 contestants at a time, the matches followed a tournament-style system featuring gradual elimination until one person stood at the top. The grand finale was a tight battle between iKatze and tranxalive, who had to win 2 out of the 3 matches. After a tie and some lenghty face-offs, tranxalive came on top to win the pot of 18 diamonds! Congratulations!

Thank you to all the participants and those who came to watch, either in-game or over someone else's shoulder!

Spleef tournament, this Saturday!

Posted by Doctacosa on 5 June 2014 at 23:30 [Link]

Calling all players for a spleef tournament this Saturday!

This competition will see all entrants fight to see who has the best footing and precise shovel strikes! Players of all levels are welcomed, even if you have never played a spleef match before. In case you don't even know what "spleef" is, it will be explained to you in-game. It's very simple, so don't hesitate to come!

To enter the tournament, each participant will have to pay the entrance fee of two diamonds. Groups will then be made to go through quarter-finals, semi-finals and a big finale. The winner of the competition, the last person standing, will win all the diamonds provided by the participants!

The event will be hosted at Love Train Stadium, in Port Townshend. There is a timegate available right next to it, so you can easily make your way through the End of Time network. All required equipment will be provided, so the only elements needed are your presence and the entrance fee of two diamonds.

This will take place this Saturday, during Events Night. Make your way to the stadium at 9:45pm, Eastern time! Non-entrants are more than welcomed to come sit in the stands and root for their favorite contestants and grab a souvenir along the way.

Meet you there!

Love Train Stadium

Whitelist changes - now with preview mode!

Posted by Doctacosa on 1 June 2014 at 16:56 [Link]

I've pushed today some changes on how the server's whitelist works. The basic procedure remains the same: all players need to register on the forums, confirm their e-mail address, then add their Minecraft username to be able to play with us.

However, it is now possible for new players to immediately connect to the server and walk around. Those people, tagged with 'Visitor', are not able to break or place blocks, open chests, use the TransHub, or do much of anything. However, it gives them a chance to look around, get a preview of the server, and possibly ask for help with the registration process if they're having trouble. As such, you can expect to see many new faces try the server from now on. Let's be nice to them and invite them to register!

The new registration process is now fully compatible with UUIDs. This is one more step completed before the server is upgraded to 1.7.9 and eventually 1.8.

Measure against automated farms

Posted by Doctacosa on 28 May 2014 at 13:52 [Link]

As many of you noticed, when the server gets close to full capacity, everything slows down noticeably. The amount of players online plays a role, obviously, and yet our current setup should be able to support an heavier load without issues. Some investigation told me that the core of the problem are the automated farms that have been built in Laurasia and Gondwana, in the core cities of each world (Central and Keystone City, respectively).

As such, I'm officially banning grinders, automated farms and large amount of animals around the spawn area of each world. While I can see the value of those elements, the problem comes from their location: the spawn areas of each world is constantly loaded, which means that any device placed in those locations is constantly loaded and active. The server's performance is thus directly affected.

This means that, in the area defined by a radius of about 150 blocks around each world's spawn point, no potentially laggy devices can be built. This includes gold and iron farms, chicken cookers, mob grinders (automated or not) and any related builds. You are free to do these anywhere else, just not around each world spawn area. The existing devices have been moved or will be in the coming days.

I'd also like to take this opportunity to remind all players to keep their automated farms under control. Most notably, we've had several chicken farms go out of control lately, slowing down the entire server for all players. Please be mindful of the impact of your actions toward others. The smoother the gameplay is, the better for all of us!

Resource pack update!

Posted by Doctacosa on 14 May 2014 at 23:03 [Link]

The Creeper's Lab resource pack has been updated tonight. Those who accepted it through the server will be automatically updated when you next join; others will have to download it from the resource pack page. Read on for the details, from pack maintainer Sphenicus!

Hey how's it goin, it's the crazy guy again. I made some changes to that resource pack doohickey you guys seem to like so much for some reason. The standard pack is still the same, with all it's taters and musics and whatnot. What was changed is how you change the standard pack. Before the way you would get a different pack was by downloading a full resource pack that included everything in the standard pack plus whatever was changed. This was largely due to the old system of resource pack management. With the new system allowing multiple packs to be active at once, I can now put together smaller "mini-packs" that only have a few files in them. This keeps file size down which is good for you guys cuz it wastes less space, and good for the website because it potential saves money on data transfer rates! To celebrate this update I've put together a highly demanded Classic Rock record pack. This pack includes 12 different classic rock songs from the good ol' 1960's and 70's on the records. The best part is since it doesn't have everything else with it that it's half the size of a full pack! (No seriously, the records alone are at least half the file size) Notato Edition has also been revamped as a Notato Add-On, containing only the rain graphic and the rain sound, which brings it down from around 40MB to 92KB. In the future I can easily prepare more mini-packs for records, ambient music, paintings, etc. if enough people want them. The possibilities are endless! So enjoy the new shizzle and remember to check out the FAQ whether you have questions or not because you still might learn something.

Founder and President of the Shiny Hats Club
Chairman of the Board of the Time-Space Travel Committee

New map render of Laurasia

Posted by Doctacosa on 12 May 2014 at 13:21 [Link]

I'm introducting today a new map render for the main world, Laurasia. Instead of the previous 60 degrees angle, the Surface (3D) mode will use an angle of 30 degrees. This view looks more natural and makes most player structures, especially the tall ones, stand out much better. To allow a full world view to finally be available once again, a level of zoom-in has been sacrified.

Gondwana and Avalonia, due to their more extreme geography, will keep their current look. Switching the view would hide most player structures behind mountains, rendering the map useless in most situations.

The map is currently rendering and will take at least a few hours to complete due to the large size of the world.

Restart-less end resets

Posted by Doctacosa on 6 May 2014 at 22:42 [Link]

I've reconfigured part of the server's settings so that the End can be reset without requiring an entire server restart. This will allow me to reset the End every few days as needed instead of every week or two, which will be useful now that we have more players interested in facing that challenge.

As a reminder, the End on the server gets periodically reset to give all players a chance to face the Ender Dragon, earn an egg and score the related achievement. Go forth, brave adventurers!

Minecraft 1.7.6 upcoming, do not update yet!

Posted by Doctacosa on 8 April 2014 at 22:01 [Link]

Mojang is planning to release Minecraft 1.7.6 tomorrow. However, this new version won't allow you to connect to the server: you need to stay with us on versions 1.7.2, 1.7.4 or 1.7.5. Make sure to select the correct option in the Minecraft launcher!

As I've posted before, 1.7.6 is the release preparing for username changes. Since many modifications are needed server-side, from both me and mod makers, we won't be updating to that version for a while still.

UPDATE: Minecraft 1.7.7 has been released to fix some bugs. The comments above still apply.

Update on the Future Expansion survey

Posted by Doctacosa on 5 April 2014 at 14:50 [Link]

A month ago, I ran a survey asking for opinions on the current state of the server and how it should be expanded next. My thanks go to everyone who answered it, I gained some valuable insights from the results.

Based on this data and the wishes of the community at large, I'm now planning to launch a second server, with mods installed, allowing a different type of Minecraft gameplay that isn't possible with the current server. The list of specific mods is still being worked on, although it will probably involve a few individual options mixed in and an expanded focus on PvP. One of my ongoing goals on the Creeper's Lab is to keep the gameplay as vanilla as possible, with a few changes done for convenience's sake. The new server won't have to do with such limitations.

I'd like to reassure all players that the current server, which is well established, will remain my main priority and focus. The new one is being planned as a bonus, not a replacement to what is now available.

So, when do we get to play this?
Not for some time yet. The upcoming update to Minecraft 1.8 (and, incidentally, to 1.7.6) is preparing the scene to allow username changes. This is a step that will be especially difficult to manage server-side, since everything is currently set to identify the players by their usernames. I will have to update many plugins and rewrite some entirely, along with the whitelisting procedure on the forums and some admin tools, to get us compatible with these new changes. As such, my development time will be focused on preparing this upgrade, and I won't start to do any advanced planning on a second server until all that is cleared up. I can't tell yet how long this will take.

Thanks for your patience!

Stone Ville contest - the results!

Posted by Doctacosa on 2 April 2014 at 22:30 [Link]

First of all, congratulations to all participants! This contest has had a large number of entrants and featured a lot of great, original buildings forming a real, although ruined city core. I'm very pleased with the results, and I hope you are, too!

Three judges, Dr. Cossack, iKatze and MediaKlepto went around the city and scored each project from 0 to 10, based on the already known rules: following the ruined city theme in a downtown area, while respecting the limits of the given lot.


First place: Kagato75 - $20 giftcard
Second place: FigsNewton - Dr. Cossack's Favorites
Third place: Anonymous_SoFar - Full iron gear set
Random pick: PhantomLesMis - Fortune diamond pickaxe

You can see the full list of entries, along with scores, screenshots and comments from the judges, on the results page. Thanks to everyone who entered, and here's to more contests in the future!

Now, for a Stone Ville update. As I've indicated before, the city is still opened for building. If you want to do further work on a contest entry, you're free to do so. Likewise, anyone is free to claim a lot, or two, or more, and start building something original! I will personally be working on some additions in the coming weeks. The bigger the city gets, the better! I'll be monitoring additions in order to expand the city and add new lots as needed.

As a reminder, the sewers that run under most of the streets are yours to connect any basements into. They've been built in a pristine condition, you're welcome to make them look derelict with the addition of broken stone, water and anything you see fit.

Last but not least, the city's area is destined to be turned into a zombie uprising area in the future, accessible during Events Night and at large, so it will see plenty of visitors in the future.

Nether tunnels project update

Posted by Doctacosa on 25 March 2014 at 23:06 [Link]

There are a few changes and clarifications to the Nether tunnels project that will take place, and I'd like to shed some light on this. The large majority of what Sora wrote in his previous news post still stands.

- The main lines, going in all four cardinal directions, will be horse accessible either alongside the rails or through dedicated paths. Many of the private lines, going from the stations to various player bases, will be similarly done, although might not be 100% horse safe. Use caution when travelling through.
- The greek lettering naming scheme will be updated to make directions easier to follow for everyone. Each line will have its own naming pattern.
- The "owners" of each private line will have access to them, either for updates or to improve the look of the tunnels. I'm counting on you not to poke holes all over the place randomly.

In related news, Sora is being returned to his previous Helper status and is no longer in charge of this project. To keep the pool of active staff on the same level, Kagato75 is being promoted to Op status. Congrats, Kagato! On his end, UnknownEntity634 will be taking over the lead on the Nether project itself.

If someone has further comments or questions to share about all this, don't hesitate to reply to this news post.

Update: Sora decided to resign his staff position and his now back to Trusted status.

Map trim scheduled

Posted by Doctacosa on 18 March 2014 at 23:07 [Link]

The transition to 1.7 came with many new biomes, and several of you jumped at the opportunity to explore all these new areas. Things have since calmed down, many settling in their discovered locations, and large parts of the land have remained unused. As a reference, here is a far view of the world before and after the move to 1.7.

Before / after 1.7

To free up some needed disk space and tidy up the world, I'm planning another map trim operation.

Areas that I believe are currently unused and don't have any interesting value are marked in red on the map. I'm asking you to please review said areas to ensure that nothing that belongs to you is included. If there's an area that you want to keep, please reply to this news post with the coordinates and I'll redraw the markers to keep it safe. If you have a single building located in the middle of nowhere, we can also move it to another location of your choice.

You have until April 5 to review this. The server will then be taken offline for a few hours of maintenance, which will include the removal of the unwated areas.

I'm also using the opportunity to offer you to clean-up chunk edges. Sometimes, when we move between game versions, newly generated terrain will have a sharp edge featuring sudden cliffs that don't look so good. I can use a special tool in-game to smooth this out. If you're interested, please provide the appropriates coordinates as a reply to this and I'll take care of it when I have the chance!

Mid-contest reminder, Stone Ville status

Posted by Doctacosa on 9 March 2014 at 0:01 [Link]

Reminder to all players: the building contest currently ongoing in Stone Ville has reached its middle point! You have two more weeks to complete your entry or get started on one, the deadline being on March 22nd at 23:59, Eastern Time! If you haven't begun yet, now is a good moment: several people have done their own entries in a few days only, which means that you have plenty of time to gather your materials, claim a lot and get building!

Speaking of Stone Ville, I'm now opening up the place for more buildings along with larger ones. If you're done with your contest entry (or don't have one!) and want to build something different, you're welcomed to do so. Likewise, you can also make larger builds by knocking down the fence separating two or more lots if you have a bigger idea waiting to be realized. For the sake of the contest itself, however, only one 25x25 lot will be considered by player. If you end up building on more than one area, please mark your contest entry clearly with your name and "Contest entry" on a sign. Also, for all construction works, keep in mind the general theme: ruined city downtown core!

Additionally, some of you might be interested in connecting your entries with the sewers. Salifax, Kagato and a few others are busy working on an extensive sewers network running under most of Stone Ville's streets. You are free to knock down the wall between your basement and the sewers themselves and make a passage of sorts. That area will be another ground to fight the future zombie uprising!

Future expansion - take the survey!

Posted by Doctacosa on 5 March 2014 at 0:20 [Link]

We have a nice server, in good health, with a great player base. As you must have noticed, there's been quite some growth lately. Additionally, thanks to several generous donators, finances are in good health.

This allows me to consider the options available for future server growth. There are several ways to go forward: raise the player cap, expand the current worlds, add new ones, or even launch a second server to run special mods...! To give myself an idea of what the current player base could be interested in, I've prepared a short survey. The results will be used to gauge interest; what actually happens for future expansions might be different. Please take a minute or two to answer it!

Take the short survey and voice your opinion!!

As a reminder, thanks to donations, the server's disk space has been increased by 200% while the memory has been upped by 100% compared to a year ago! You people are great!

Resource pack update, misc info

Posted by Doctacosa on 25 February 2014 at 23:15 [Link]

Sphenicus has updated the Creeper's Lab resource pack today! The changes include a swapped record, a new painting and blaze turrets. If you've accepted the server resource pack suggestion, it will automatically update itself on your next login. Otherwise, grab it from the download page!

Don't forget that requests are considered, too. Read the FAQ at the bottom of the page for the details!

Minecraft 1.7.5 coming, no problem
Mojang is planning to release a minor update, Minecraft 1.7.5, tomorrow morning. This latest version remains compatible with 1.7.4 and 1.7.2, so you're free to update to it whenever you want: you'll still be able to connect to the server.

Fire spread disabled in Stone Ville
For those who don't check news comments, fire spread has been disabled in the contest area of Stone Ville. This will make it easier to integrate fire without the added risk of burning down your entire structures!

New building contest - a ruined city!

Posted by Doctacosa on 22 February 2014 at 19:16 [Link]

Some of you have asked for it, and here it is: it's time for a new building contest!

This time around, we're building a new city with a major twist: a ruined city, badly damaged and ransacked after an apocalyspse. Which type of apocalypse happened is left to your imagination! The area has been designed as a realistic downtown area of a large city: the roads and sidewalks all have correct proportions and sizes as taken from real life, with a few small exceptions. The full scenery is still being worked on, with a focus on destruction and ruins.

Your goal: pick a lot in the new area of Stone Ville and build something that would usually be located in a downtown area and subsequently went through a disaster. There are many options available to you: a derelic skyscraper, a blown up gas station, a ransacked shopping mall, a partially burnt down apartment complex, a hardened survivors shelter, a flooded and moldy theater, that's up for you to decide! Be creative!

Stone Ville screenshont


Contest entries must stay within the confines of a single, 25x25 lot. You own that plot of land from bedrock to sky limit. The fences defining the lot limits can be replaced, although you should check with your neighbors first if they agree to the change. Do not overstep the limits in any way.

You're also welcome to make additions past the end of the contest, or build entirely new constructions. Lots will be added as needed. Should the city be temporarily full, please don't claim any land until the Department of Urbanism had the chance to assign more lots.

Initially, only contestants can claim a lot. To do so, please place a sign with your player name and "Contest entry" somewhere visible on your property. Once things are well underway, the city will be opened at large and players will be invited to come create non-entries, second buildings or even larger constructions that wouldn't fit on a standard lot. More information on that will be available later.

Several people seemed to have run out of time during the Muncie contest. As such, and to give everyone a chance to realize their ambitions, this one will run for FOUR WEEKS. As such, it begins NOW and will end on March 22nd at 23:59, Eastern Time.


What's a contest without prizes? The following will be awarded:
FIRST PLACE: $20 gift card, from Texassmassace
SECOND PLACE: Dr. Cossack's Favorites: a set of items picked among the admin's favorites
THIRD PLACE: Iron pack: full set of iron armor + tools
RANDOM PERSON: A surprise participation prize!

Judging will take place after the contest period is over. The judges will go around and give a score out of ten on each entry. Evaluation criterias will be adhesion to the theme (ruined city, downtown area, realistic size) and overall quality of the build.

All those interested to participate, along with any interested observers, can now make their way to Stone Ville. From Central, head to the Nether Station on the bottom floor. Then, take the Plymouth Line to the first substation, step out of your cart, and take the "Stone Ville" line to the end.

Note that, once the contest is over, the entire place will be turned into a zombie uprising survival area. The goal is to make a large area, of several city blocks if possible. People will be more than welcome to hang around and build, although they might want to stay on their toes to avoid the hordes of zombies that will swarm the area at night!

Good luck to everyone, and try your best!

Reminder: Saturday Nights are Events Nights!

Posted by Doctacosa on 1 February 2014 at 3:32 [Link]

I'd like to remind new and old players alike that Saturday nights are Events Night! Starting at 9pm Eastern time and lasting several hours, this special period features several attractions that can be enjoyed by yourself or as part of a group! To make things easier, there are a number of teleporters enabled all around the map for quick travel. Also, and only during those periods, no items or experience will be lost when dying. This makes it that much easier to organize PvP matches! Note that this latest part applies to Laurasia and the Nether only: players in Gondwana, Avalonia and the End need to stay on their toes at all times!

Some of these nights are streamed live on our Twitch channel! Tune in to get a different point of view on various happenings and listen to some of us commenting server shenanigans!

The activities available include PvP arenas, parkour, mazes, racetracks, roller coasters, chess and more! For a full list, please see the page about the attractions. It has been updated with the latest additions, including Rock 'em Sock 'em Robots on the Townshend boardwalk. You can also join us for endless fishing nights, everyone hoping to score a delicious puffer fish!


Please note that Salifax has prepared something set for a grand unveiling on this coming Saturday. Join us during this week's event to discover his latest creation!

New staff members are in!

Posted by Doctacosa on 27 January 2014 at 0:02 [Link]

First things first, thank you to everyone who applied to help running the server. We have a lively community, and the number of applications I received definitely line up with that! Of course, not everyone who wanted to could be named. Please don't take this as a personal rejection: some difficult choices were made!

With that said, I'm happy to announce today the addition of the following players to our staff:
Ops: MediaKlepto and SoraTheEliteOne
Helpers: kagato75, MagicMarker101 and UnknownEntity634
YouTube: Bossygirl3

This is more people than I originally called for, but with the amount of interest and some of the current staff members being tied with real-life issues, I think it's reasonable to have some more people available.

As a reminder to everyone, anyone who is part of the staff is usually able to answer most questions. Don't hesitate to ask any of them instead of always waiting for me to be available, you'll probably get faster answers that way!

Everyone listed above, you'll receive a private forum message with detailed instructions in the coming minutes. Please give it your dedicated attention! :-)

Help wanted!

Posted by Doctacosa on 19 January 2014 at 21:52 [Link]

The server has been growing quite a bit lately: more daily players, new worlds, new events, and so on. To keep up with this growth, I'm now looking to add a few people to our staff. This includes ideally at least 1 op, 2 helpers, and 1 YouTube creator.

As a reminder, the tasks of a helper are focused mostly on helping the community by answering questions, with a much smaller focus on special commands than ops. This includes:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

Being an op involves the above plus the following:

  • Fix broken permissions
  • Protect the player's creations as requested
  • Investigate ongoing issues
  • Promote players to the trusted status

The focus of the YouTube reporter would be to produce new videos showcasing the server itself, our builds and ongoing events. These videos would then go on our channel for the world to see. Others might contribute episodes once in a while, but whoever applies to this position should expect to be the primary creator. We've had some nice successes with our recently launched Twitch channel, but there's definitely a purpose for nicely edited videos as well. If you've already done videos before, don't hesitate to send a sample link our way!

As usual, only registered and active players will be considered. If you're interested and want to apply to a position (or two!), please send me (Dr. Cossack) a private message through the forums. People will be chosen in a week or two, depending on the feedback received.

Please note that AleXxXfry and mormonmoo have both returned to the trusted status due to their inactivity. Thanks for helping while you could, guys!

Falling trees change

Posted by Doctacosa on 18 January 2014 at 17:20 [Link]

As many of you have noticed, our quick tree felling plugin, MyriadAxe (/maon) wasn't working on the new tree types introduced in Minecraft 1.7. As such, I've replaced it with the much more up-to-date ChopTree2.

To enable this feature, when playing, type /togglechop. As before, aim for the lowest log of the tree with an axe to see it all come crashing down! You can reenter the same command to disable it, which is especially handy if you're going to work near wood houses to avoid accidents.

This new method works on all tree types currently available. It will also auto-rotate the logs from bigger oak trees so you don't end up with weird sideways ones. However, no sapling will be automtically replanted! If you need one, you'll have to gather it from the decaying leaves.

Get rare blocks for your building projects!

Posted by Doctacosa on 12 January 2014 at 16:41 [Link]

Chiseled stone bricks. Mossy cobble. Podzol.

You have all these ideas for your building projects, but the blocks are about impossible to find in survival mode due to their extreme rarity. In order to get around this, I'm unveiling today a trading project where you can provide some blocks to get others in exchange.

Creeper's Bazaar

This new system is located in Central, inside Texassmassace's Creeper Bazaar. On the second and third floors are a series of traders that all work on the same pattern: insert items in the provided droppers, which will replaced them by the desired items. All the traders except the chiseled stone one accept multiple payments being inserted at once, making the trading operations that much faster.

The following trades are now offered:

Trading chart

* Why furnaces for chiseled stone bricks? They simplify the trade process by regrouping 8 cobble blocks as a single payment.

The three head traders need generic Steve heads to be provided. To make this easier, I've built next to the Bazaar a Head Neutralizer: you can insert the heads of players defeated in PvP within and obtain Steve heads, which will be accepted for trading. This is a temporary building that will most likely be improved and extended in the future.

The items provided in those traders have obviously been spawned it. To make sure that everything stays fair and we don't stray from the survival experience, the items fed to the machines to perform a trade will be destroyed. As such, no blocks are actually being created and the Law of Equivalent Exchange remains unbroken. I'll periodically refill the devices to ensure that exchanges can be done at any time.

I'm aware that the upcoming Minecraft 1.8 release will include recipes for some of these blocks. I decided to proceed anyway as some players have requested said blocks and the preparation work was already done. Besides, 1.8 is months away from us still and I didn't want to ask everyone to hold their ideas until then.

The trades offered will most likely be adjusted periodically, depending of the needs of the player base and updates to the game itself. Most notably, once we move to MC 1.8, the blocks that will be available for crafting will be retired from the traders.

My thanks go to Texassmassace, who agreed to build the trader machines and host this within his building. You can show your appreciation by visiting his shops located within the Bazaar! He has music discs, potions and more available for sale!

Fishing Contest Results!

Posted by WindRider739 on 12 January 2014 at 5:40 [Link]

First, I want to thank everyone for turning out for the fishing event, and making it a smashing success! We had 17 people on the pier, nine of which were there as early as a half an hour before the contest began! Your support and excitement for the event has guaranteed that there will be more special events in the near future!

Here are the scores for our fishing contest!

xlorditachix - 83
cmzangetsu93 - 84
MagicMarker101 - 87
Oondivinezin - 92
laladoll - 95
kingdaddytoad - 101
Sphenicus - 117
DrCossack - 126
iKatze 130
Ashalina - 144
frogdrek1 - 148
Anonymous_SoFar - 151
Nikkehammerfist - 157
Tranxalive - 162

Congratulations to Tranxalive, who won the fishing contest, and a pot of 20 diamond blocks! A special congratulations to xlorditachix who despite not placing high on points (that's luck, I suppose!) managed to win a diamond block for fishing out the coolest item; an enchanted book with 14 levels of enchants on it!

I think everyone had fun, and we even got a special donation from someone who enjoyed watching us stream the contest! If you have a cool idea for an event we can run, send DrCossack or myself, WindRider739 a message letting us know!

I'm glad all you creepers turned out for the event, and I hope we can make the next event even bigger!

Saturday Fishing Jamboree!

Posted by WindRider739 on 8 January 2014 at 5:23 [Link]

Saturday Fishing Jamboree!

Hey, Creepers! Wind here with another exciting announcement! Lately fishing is hot, hot, hot with the addition of new fish, items and enchanting books available to be caught with a fishing pole. Why not make it more fun with a better payout? Our own Daylightnightmar is hosting a fishing tournament in Port Townshend this Saturday. The rules will be as follows!

Entrance fee is 3 diamonds. All diamonds go into a pot. The player with the most points at the end of the contest takes the whole pot! (I will also be throwing 5 diamond blocks into the pot to sweeten the deal.)

All players must report to the Townshend Pier by 9:45 pm EST with their entrance fee in hand. (remember that TARDIS and Time Gate transportation is available, and make sure you have the timezone right.)

Each player will be provided with 5 fishing poles by staff. (No enchanted poles may be used, even if caught during the tournament. Poles MAY be repaired by other poles caught during the tournament.)

Contest begins at 10:00 pm EST. You may join late, but no extra time will be given.

All fish and caught items must be placed in a chest next to you. (This chest will be locked to all players who are not you, and will have your name on it.)

The event will run for one hour. At the end of the contest, all points (explained below) will be tallied, and the person with the most points wins the pot! Only fish and items in the chest when time is up will be counted for your score. A two minute warning will be given before time is up.


Fish = 1 Point
Salmon = 3 Points
Puffer Fish = 3 Points
Clown Fish = 5 Points

As an added bonus, there will be a prize of 1 diamond block for the best enchanted item caught during the contest! This will be judged by the staff on hand.

In addition to this, we'll also have our regular games and PVP across the worlds, and yours truly will be streaming the fishing event and events night overall LIVE on the Creeper's Lab twitch channel! If this turns out to be a success, we may host another one at a later date, and we'll work on coming up with some other cool contests! See you all on Saturday!

Introducing: multiple worlds and mesa!

Posted by Doctacosa on 5 January 2014 at 17:12 [Link]

This is the moment some of you have been waiting for: multiple worlds are now available! Read on for a description of each one, some useful notes, and something orange. Click on any images for a bigger version!


This is the main world, which has been running for over two years and remains our main playground. It is now named Laurasia. The survival difficulty level is set to normal, as before. The old areas have been created by Minecraft's default generator, while all post-1.7 areas are set to large biomes.

Preview 1 Preview 2


Looking for an extra challenge, or something different? Visit Gondwana! This is an amplified world, meaning that most biomes can reach up to the sky limit. This creates several gravity-defying structures just begging to be climbed. To increase the challenge, this new world's difficulty level is permanently set to hard. Zombies can break down wooden doors and you can starve to death, among other perils. Adventurers beware!

Preview 1 Preview 2 Preview 3 Preview 4


Back by popular request, this is a large, player-made survival island. Featuring a large mountain, a volcano and several very tall trees, this small world is a nice building ground for those looking for something different than Minecraft's standard lands. Some players might remember seeing it as a temporary creative world during a previous server maintenance. It's now permanently back as a survival site, on normal difficulty.

Preview 1 Preview 2

General notes about multiple worlds

Your inventory carries over all worlds, including the content of EnderChests. Those looking to start anew are free to step over to their new destinations carrying nothing; those who would rather start with some handy tools are likely free to do so. Nether portals will only work on the main world, Laurasia - building them in other worlds won't allow you to go anywhere. Head to the center of the new worlds for a teleportation pad bringing you back to Laurasia. Note that both worlds also have a set barrier that you can't cross: what you can see the map is the full extent of each world. To keep the difficulty level high, keepInventory will not be toggled in the alternate worlds, even on Events Nights.

The maps for these new worlds is generating at the time I'm posting this information and will be fully available soon enough.

Laurasia TransHub

To travel between hubs, you have to access the Laurasia TransHub. Located in Central right next to Grand Central Station and the Nether portal, this area has teleportation pads leading to the spawn points of each world. To return to this location, use the nearby exit pad found near the center of each world.

Laurasia TransHub

Large mesa biome

Mesa! Mesa? Mesa?! Mesa! Mesa...

You wanted a mesa biome! You looked hard to discover one! Others with the same goal helped you! But no one could locate such a special place to this day...

Worry not! To give everyone a chance to walk on that orange soil, a large mesa biome has been transplanted on the main world, Laurasia. This area is large enough to allow the development of several towns and construction projects, along with looting of rarer blocks.

Its location will be very obvious on the map as soon as it finishes updating. Overworld and Nether rails will be built soon to allow quick access to this new biome.

Go forth, fearless explorers, and discover all these new places!!

LabCast is moving in!

Posted by WindRider739 on 2 January 2014 at 16:04 [Link]

Hey, Creepers! Wind here with an important announcement. With the surprising popularity of the Creeper's LabCast on Events Night and a few smaller casts before and after, our LabCast will be moved to an official Creeper's Lab channel on Twitch TV! Until now, all streams have been hosted on my personal twitch account at . I will continue to host forum casts and game streams for Minecraft and other games. However, the official Creeper's Lab Events Night streams and other server streams will be hosted at from now on. Make sure to subscribe if you haven't already!

That said, I will be hosting another Events Night Creeper's LabCast this Saturday from 7:30 or 8:30 PM, EST until 3AM! During this time, I can show off people's creations, play / watch games and events, participate in PvP and just talk about anything that the Creepers want to talk about! The last three casts have been very successful and we're already flooded with requests for more casts and themes.

Make sure to visit the official forum topic on the LabCast to weigh in on what you like, what you don't like, and what you'd like to see in future casts! This channel has been created by the creepers and for the creepers, so your input is important to us! Additionally, if you've got an idea for a show / cast that you'd like to host, you can post it to get input and talk to myself or DrCossack about putting it on the channel!

As always, don't forget to subscribe and share with your friends! Happy Creeping!


Misc 1.7 tidbits

Posted by Doctacosa on 31 December 2013 at 16:00 [Link]

Last day of the year, and one last update to wrap things up! Here are a few things to note since our move to Minecraft 1.7.

Resource pack updates
A new resource pack update has been published today for the Standard and Notato editions. This fixes the lack of in-game music and features four new tracks for the game's title screen. Downloads are provided on the resource pack page. Those who accepted the server's recommendation should be prompted to update at their next login.

Overworld surface map deleted
A lot of exploration has been done since the move to 1.7 a few days ago, and the map's size has grown accordingly. In order to free up some much needed disk space, I've removed the surface (3D) version of the overworld map, which is the largest by far. It will possibly return once a future map trim is performed.

Mesa biomes
I'm aware that, despite the best efforts of many fearless explorers, no mesa biomes have been sighted yet. As such, I've begun planning an alternative if none are discovered shortly. In any case, don't worry: we WILL have a mesa to behold and plunder soon enough!

If you haven't read my previous update about 1.7, please do so now. It contains several important notes about the update and some of the changes performed on the server.

Server updated to 1.7!

Posted by Doctacosa on 27 December 2013 at 21:41 [Link]

This is the time you've been waiting for: the server has been updated to Minecraft 1.7! You can now select 1.7.4 in your client and join us for some fun! There are a few important things to note, so please read on for more details.

The server's main map is there as before, obviously. At a general request, I've changed the generation mode for new chunks to large biomes. This means that all newly generated areas will feature larger biomes than before, creating a somewhat more realistic landscape and allowing people to create massive builds that don't spill over different environments. Of course, this means that you might need to travel further out to encounter new areas.

If you're not in a rush to discover the new biomes, I suggest you wait some more still. We're planning rails leading people from the core areas into the new chunks!

A border has been added to the world, visible as a red circle on the map. It's large, with a LOT of room for growth, and exists merely to simplify future server administration tasks. This barrier can't be crossed, as you'll bounce if you attempt to do so. All previously explored areas are within this new limit.

As I've alluded to in the past, two new parallel worlds will be introduced! One will be an amplified map, featuring crazy landscapes and an higher difficulty level for an added challenge. The other is a returning surprise, at the request of a few players. I'm still performing preparation work on that front, and will open them in a week or two. More to come!

New as of 1.7 are server resource pack recommendations. When you login to the server for the first time, it will offer you to download and use our own pack. The regular edition will be used for this, while alternatives will still be available from the resource pack page.

Please note that the map is regenerating and will be fully available within the next few hours.

Enjoy! :-D

UPDATE: The sounds from the various resource packs don't work as of MC 1.7. Fortunately, we have Sphenicus to the rescue with new versions! Please redownload at your convenience!

Server upgrades, 1.7 status

Posted by Doctacosa on 21 December 2013 at 16:32 [Link]

Thanks to a string of generous donations lately, I'm happy to announce that the server's memory capacity has been increased by 33% and the disk space by 60%! The memory increase will allow smoother gameplay when more players are online at once along with a higher players cap, while the storage increase will allow us to continue to grow and even add parallel worlds to play on. More information on that last point will be available once the update to 1.7 is done.

For more information on donations as well as other ways to help the server, please see the Help page!

Plans for the 1.7 update
I've been running tests in the past several days with Minecraft 1.7 and have been making good progress. As such, unless I face major troubles, I'm planning to update the server on the 26th or 27th of December. This will involve a downtime of several hours while I take care of everything. Thank you for your understanding!

Resource pack - Christmas edition

Posted by Doctacosa on 3 December 2013 at 23:58 [Link]

Looking for more holiday cheer? Sphenicus has that covered, with a special Christmas edition of the Creeper's Lab resource pack! This version features various Christmas songs, edited paintings, and more!

Put on your Santa hat, get in the holiday spirit and download it from its own page!

UPDATE on Dec. 8: The Christmas pack is now available in a Notato edition as well!

December! Free Christmas cards! Lag update!

Posted by Doctacosa on 1 December 2013 at 17:35 [Link]

It's December, month of the Christmas holidays in a large part of the world, and it's time to celebrate!

I've decided to send Christmas cards to anyone who wants one! Locate the giant holiday mailbox in Central (next to the Community Center), submit your address and you'll get a card in the mail! Full instructions are provided next to it.

Lag update - it's about gone!
I'm happy to report that the lag issues that have been plagging the server are pretty much gone! This took a while to track down, and I'd like to thank everyone who helped me test this through numerous server restarts. There will still be slowdowns occasionally, especially when multiple players are online, but the worst of it is behind us! For those interested, I've made a forum topic with more technical information.

Server migration complete - new IP!

Posted by Doctacosa on 27 November 2013 at 3:47 [Link]

The server's migration is now complete. This update doesn't change the hardware category we were running on, but was required by my host to move to a more advanced control panel.

The server's IP address has changed! It is now:

Those who keep direct links to the map will have to update them, as it is now located over at The map is currently regenerating and will be fully available later in the day.

The previous IP address will keep working for now to display to connecting players a message inviting them to move to the new address. It will be taken down in a few weeks; as such, please don't wait too long before making the jump!

Please note that the chatroom connection is broken until further notice. I will update this post once it's back in working order.

UPDATE: The chatroom is back in working order!

Resource pack - Notato edition

Posted by Doctacosa on 19 November 2013 at 23:25 [Link]

Sphenicus has released today a variant of the Creeper's Lab resource pack. This new edition, dubbed Notato, features a lighter and quieter rain than the standard version. The current, primary download remains unchanged.

If you're interested in this feature, get the Notato edition from the same download page!

We are on Instagram!

Posted by Doctacosa on 17 November 2013 at 23:33 [Link]

Thanks to AshaLina's effort, the Creeper's Lab is now present on Instagram! Be sure to send her screenshots of the server and yours builds to be posted there, and follow the account to be posted on future updates!

Tumblr reminder
As a reminder, we're also on Tumblr among others. Tag the appropriate posts with "#creeper's lab", and I'll happily reblog them for all to see!

Second anniversary!

Posted by Doctacosa on 11 November 2013 at 13:54 [Link]

The server is two years old as of today! I'd like to take this time to thank all the past and current players for making the Creeper's Lab the popular place it is today!

In the past year, we've had one giveaway, two successful contests, the introduction of Events Nights and its many attractions, and more! Several surprises are also in store for the coming months, so keep an eye on this spot for future announcements.

Window to the past
As we're going through a major reorganization of Central and its surrounding areas, remember that the place used to be more much empty and surrounded by wild nature!

Central town - November 2011

Once again, thank you for playing with us, and here's again to many more years of minecrafting!

Reminder: Saturday Nights are Events Nights!

Posted by Doctacosa on 9 November 2013 at 1:02 [Link]

I'd like to remind new and old players alike that Saturday nights are Events Night! Starting at 9pm Eastern time and lasting several hours, this special period features several attractions that can be enjoyed by yourself or as part of a group! To make things easier, there are a number of teleporters enabled all around the map for quick travel. Also, and only during those periods, no items or experience will be lost when dying. This makes it much easier to organize PvP matches!

The activities available include PvP arenas, parkour, mazes, racetracks, roller coasters, chess and more! For a full list, please see the list of attractions. The page has been updated with the latest additions, including Avoid the Rainbow and the SpiderDome. Please note that the former, by Septina, has been moved to Victoria. Windgrabah now also features a teleportation point.

Unforgiveable Labyrinth

Recently added by iKatze is the Unforgiveable Labyrinth. Found southwest of Central and reachable through it's own teleport, this event is a challenging maze where you aim to find your way to the end while finding hidden bones. Prizes are awarded to those who make it through. Perfect for those still in the Halloween mood, or wanting to try something different!

Rules update

Posted by Doctacosa on 30 October 2013 at 21:58 [Link]

In order to clarify the current set of rules and cover more situations, I've rewritten the set of rules. Please give them a quick read over to make sure you're familiar with them.

Most notable is the addition of rule #7, which I believe is needed after a few incidents. It goes as such:
No lagging devices: no devices that create a noticeable amount of lag or stress on the server are allowed. This includes but is not limited to heavy redstone mechanisms and large amounts of animals.

Thank you for being considerate toward your fellow players!

Server upgraded to 1.6.4, info about 1.7

Posted by Doctacosa on 24 October 2013 at 22:08 [Link]

The server has been updated tonight to Minecraft 1.6.4! This means it's also time to change your settings to keep on playing with us.

In the launcher, click the "Edit profile" buttton and select "release 1.6.4" as the "Use version" setting. You will then be able to join as before.

Minecraft 1.7 is scheduled to be released tomorrow. However, as usual, it will take some time before a stable server version is available. That's why it's important that you select "release 1.6.4" in your launcher instead of "Use Latest Version", as you wouldn't be able to connect otherwise!

Muncie Contest Winners Announced!

Posted by WindRider739 on 22 October 2013 at 23:03 [Link]

The Muncie building contest is over, folks! As many of you are aware, Muncie was locked down for judging. First thing's first - now that judging is over, the area is unlocked and you are free to build again! Judges in this competition were DrCossack, Anonymous_SoFar and myself (WindRider739). Lots were judged based on originality, detail, asthetics, adherence to the rules, criteria and other minor aspects. Here is a list of the winners and their prizes!

Septina - 1st place: $20.00 Amazon Gift Card!
50teddybears - 2nd place: Wind's goody bag!
mormonmoo - 3rd place: Choice of hyper enchanted weapons or armor courtesy of Wind's personal stash!

* Winners! Watch your inboxes on the forum for more information regarding your prizes!
* All entries with their scores and comments can be viewed here
* Now that the contest is over, Muncie is available for free building and expansion.

I'd like to thank everyone who participated in this competition with the sole exception of Sora, who can really just go away. We're glad so many people turned out for this contest, and that the quality of so many of your creations was so high. Your interest and devotion to your projects ensures that there will be more contests in the future.

Contest is over!

Posted by Doctacosa on 19 October 2013 at 0:23 [Link]

The Nether city building contest in Muncue is now closed!

The entire city is locked against modifications until our judges have had time to review each entry. This will take a few days. Once that's completed, the city's business will resume and you will be free to work on your lots as you wish!

Resource pack update

Posted by Doctacosa on 15 October 2013 at 21:25 [Link]

Our official resource pack has been updated today! From the words of Sphenicus himself: "Sounds! A small selection of the default sounds have been improved upon for a more unique experience. Continue playing as usual and see what surprises are in store! More to come, don't you worry!" Download the new version from it's dedicated page!

In order to properly mark the work put into this, Sphenicus has inherited the Media status. Congrats!

Protection improvements + contest reminder

Posted by Doctacosa on 12 October 2013 at 21:29 [Link]

To prevent random thefts and make it easier for new players to adjust, chests placed from on now will all default to a private protection. This means that no one but the player creating them will be able to access them. To allow anyone to open / place / remove items, doing a /cremove command on them will be needed, possibly followed by a /cpublic.

Also new as of today is the ability to lock droppers and hoppers, much like how furnaces could already be protected. That way, people won't be able to swipe materials out of your devices!

Contest reminder
I'd also like to remind everyone that there is about a week left in our city building contest in Muncie. That's still plenty of time to get started on designing and building an entry!

Muncie Building Contest - LIVE!

Posted by WindRider739 on 5 October 2013 at 0:10 [Link]

The Muncie building contest is LIVE folks! From Central, take the Windgrabah line through the nether, and get off at the first and only stop. A clearly marked sign reading MUNCIE will show you the way to a town built on poverty! There's a special map marker in the nether that will show you where to go, here!

Players have from 00:00 EST on 10/05/2013 until 00:00 EST 10/19/2013 to build the most impressive structure they can. Lots are 25x25, and each player is awarded one lot should they choose to build. Players are encouraged to work in teams to build more impressive structures, though this is NOT a rule. The theme is City-scape so most things are valid! Skyscrapers, businesses, police stations, libraries, houses, apartment buildings... if you find it in a town, it's good!

Judging will take place after the contest ends and will take into account form, function, design, theme, originality and other factors. Work hard, because the lava might be hot, but the prizes are hotter this time around.

Prizes are as follows:

1st: $20.00 Amazon gift card
2nd: Chest of goodies from Wind's personal stash
3rd: Choice of a set of enchanted diamond armor OR enchanted diamond sword and enchanted bow.

Muncie area

Staff application results

Posted by Doctacosa on 3 October 2013 at 20:54 [Link]

First of all, a big thank you to everyone who applied. I believe this is the highest level of interest I've seen yet for new positions, and it's always nice to see that this many people are willing to help their fellow players and work on making the server an even better place.

Obviously, I couldn't promote everyone who submitted an application. After proper consideration, I'm happy to announce that AshaLina, HimochiKouen, inflammo and MediaKlepto have all inherited the status of Helper. Congratulations, and good luck! All four of you will soon be getting a private message on the forums with more detailed information.

Also, due to inactivity or lack of availability on their part, ADeadlyFish, daylightnightmar, Kusorai and Phrogie have returned to the standard Trusted status. Thanks for helping when you could!

Map clean-up complete!

Posted by Doctacosa on 29 September 2013 at 1:38 [Link]

The map clean-up operation is complete, and the server is back to normal. You're free to resume playing!

Remember that this was done to prepare the arrival of 1.7 and it's new biomes. As such, I'm asking you to please not venture outside of the currently explored areas. Several regions have been protected against visitors, but others have not. I rely on you to make it easier for everyone!

Also note that, at the time of writing, the map is regenerating and won't be fully usable for several hours.

Upcoming Building Contest - Oct 5 - 19

Posted by WindRider739 on 28 September 2013 at 22:14 [Link]

Alright, folks - it's that time again! I'm giving everyone a heads up to gather supplies for an upcoming contest. Here's the basics; We're going to build a nether-city named Muncie. Building will not begin until Events night October 5th. The theme is city-scape, which means offices, businesses, apartments, sky scrapers, the whole nine yards are good to go. Everyone will be provided a 25x25 lot to build inside of, which they will own from bedrock floor to bedrock cieling. Players are encouraged to work in teams. This contest WILL take place inside the nether at a location that will be announced on the 5th. Prizes are to be announced, but I can tell you that an ample sum of goodies will be donated from my (WindRider739) personal stores, and there's even rumors of a cash prize. So go ahead and start thinking about what you want to make and what supplies you'll need for it. Contest begins one week from today! Get out there!

Server maintenance in progress

Posted by Doctacosa on 28 September 2013 at 13:32 [Link]

The server will be inaccessible for several hours as I perform the map trimming operation and general maintenance. I aim to be done before Events Night starts this evening.

I'll be in the chatroom during this operation if anyone has any questions!

Help wanted!

Posted by Doctacosa on 26 September 2013 at 12:03 [Link]

With several of our current staff members busy with real life, we need extra hands to welcome new players and ensure that the community's needs are taken care of. As such, depending on the replies I get, I'd like to add 3 to 4 new Helpers and 1 YouTube reporter to the server's staff.

As a reminder, the tasks of a helper are focused mostly on helping the players by answering questions, with a much smaller focus on special commands than ops. This includes:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

The focus of the YouTube reporter would be to produce new videos showcasing the server itself, our builds and ongoing events. These videos would then go on our channel for the world to see. Both Krodane and WindRider739 might contribute episodes once in a while, but whoever applies to this position should expect to be the primary creator. If you've already done videos before, don't hesitate to send a sample link our way!

As usual, only registered and active players will be considered. If you're interested and want to apply to a position (or both!), please send me (Dr. Cossack) a private message through the forums.

To clarify something I've been asked about, I will drop from the staff anyone who barely shows up in-game for a significant period of time, usually a few months, unless there's a specific reason for me not to. The "Helper" and "Op" are about active people who are available to assist others, after all!

Thank you for your interest!

Sneak update: Nominations will be done in approximately a week!

MC 1.6.4 released - stay with us on 1.6.2!

Posted by Doctacosa on 19 September 2013 at 13:13 [Link]

Minecraft 1.6.4 has been released today (yes, .4, not .3), and it's not compatible with the current server version of 1.6.2. As such, you need to stay at the previous version in order to continue playing with us!

In the launcher, click the "Edit profile" buttton and select "release 1.6.2" as the "Use version" setting. You will then be able to join as usual. A further news post will be made once we update.

I recommend selecting the current version number from the launcher even if we are running the latest one available. That way, whenever the client gets an automatic update, you won't have to go back and change your settings!

Map clean-up - check on your stuff!

Posted by Doctacosa on 14 September 2013 at 16:56 [Link]

I've made some allusions to this, now it's time to move forward.

We're planning a major map cleaning operation, and we need your help. Old, unused areas will be deleted in two weeks to help the server run smoothly and to prepare for future updates.

More precisely, the goals of this operation are:
- Remove unusued land
- Eliminate old, abandoned buildings
- Decrease the size of the map
- Allow new 1.7 chunks to generate closer to inhabited areas

What you need to do
Check the server map. Multiple areas are marked in red. Those are the spots that are scheduled to be deleted unless someone claims any given part. Please check through the areas where you've been active in the past and that you wish to keep to make sure they aren't in a red zone. If anything is in there and you want to keep it, please reply to this news post with the coordinates and how we should deal with it.

Ideally, any buildings you want to keep that are within the red zones will be moved on a free spot of your choice somewhere else on the map. If that proves to be impossible, we'll keep your building and the area surrounding it.

Additionally, if there are areas on the map where you've built isolated from everyone else and are ready to give up, please reply with the coordinates so we can remove it and clear up more space. This can make a big difference, so please take a few minutes and see if you're willing to let something unmarked go!

Note that the current plans call for the map trimming to be done on September 28th. That's in two weeks. As such, if there's something you'd like to have moved/preserved, please contact us before then!

About help and donations, new menu

Posted by Doctacosa on 26 August 2013 at 10:23 [Link]

Something that came up several times in the past few weeks has been how to help the server grow further, or how donations work. I thought I'd take some time to clear this up.

There are a variety of ways that you can help this site and server to grow. Most notably, talk about it! The more players we have, the more active the community is, the more attractive it becomes for new players. I've assembled a list of ways that anyone can easily assist with.

For those who might consider donating money, I've written a more complete explanation on what the money will be used for. In short, there's no pressure to donate whatsoever, as the server won't be going away even if no one does it. However, that can help cover costs and allow further expansions, and is a great way to show your appreciation. I also added a few perks for donators, which are listed on the help page. Most notably, donators will be able to join the server even if it's full and get a special tag in-game and on the forums.

Note that, as of now, all staff members also have the ability to join the server even at capacity. That way, potential help won't get locked behind a closed door!

With the addition of this information, plus previous additions done to the website in the previous months, I've reorganized the navigation menu a bit. All previously linked pages are now available through some dropdown menus, making sure that entire sections don't get forgotten once their related news post is off the front page!

Official server resource pack!

Posted by Doctacosa on 20 August 2013 at 21:51 [Link]

We now have an official Creeper's Lab texture pack!

Designed by our own Sphenicus, this pack aims to improve the default Minecraft experience while personalizing it to better fit the server's community. In order to reach that goal, the standard block and item textures have been kept: the look of the core game is thus preserved... yet several changes have been performed. You can read the full details on the download page. Get it today!

... aaand they are done.

Posted by Doctacosa on 19 August 2013 at 19:45 [Link]

Hot on the trail of the discovery of the elusive achievement #100, and still pumped from the hunt, our players kept on busy working through the latest set of 50. Less than a week after those were added, Anonymous_SoFar topped the leaderboard by finding and scoring them all already! Good job, Anon!

MORE achievements!

Posted by Doctacosa on 13 August 2013 at 22:40 [Link]

The people requested, the admin obliged!

By popular request, 50 new achievements have been added tonight, giving players 150 different goals to reach in-game! I have done some improvements to the achievements system, allowing me to create some more complex targets. You can view the list of known achievements here, while some of the new entries will be hidden until the moment they are discovered.

New achievements preview

As before, the new achievements will be granted once you login to the server. This means that the in-game notifications will be fairly overloaded for a few days! Also, almost all of the "visits"-type goals (marked with the Creeper's Lab logo) only count as of NOW, so you'll have to get moving to earn these!

Who will be the first to top the leaderboard at 150 achievements? :-D

Server upgraded to 1.6.2!

Posted by Doctacosa on 6 August 2013 at 21:36 [Link]

It's time to update, everyone: the server is now running Minecraft 1.6.2! Note that you need to download a new launcher to be able to use the latest game version. You can find the download link near the bottom of this news post. Once the new launcher is installed on your computer, I suggest that you click the "Edit profile" buttton and select "release 1.6.2" as the "Use version" setting. That way, whenever the client gets an automatic update, you won't have to go switch back your settings until the server is compatible.

But what about HORSES!?
To make it easier for you to find horses, I'll be spawning some in the existing plains of the map. This means that you do NOT need to visit unexplored regions of the world to be able to find them! Likewise, each plain will have a chest or two on it. Inside, you'll find various horse armor sets and nametags.

It's probably a good idea to store your horse armor and saddles properly in a locked chest whenever you don'tt use them, as anyone can unequip a horse that you've tamed. Also, a newly bred horse will be wild: anyone can tame the baby once it has grown. Use this to give horses to others!

Achievement #100 GET!

Posted by Doctacosa on 3 August 2013 at 23:05 [Link]

After a few months of teasing, the last missing achievement was found! mormonmoo was the first to piece together the clues given to learn about "Race Master - Craft a stack of carrots on sticks". Both Anonymous_SoFar and WindRider739, who had been fighting for the first place on the leaderboard for a while now, both jumped on the discovery and completed their collection of achievements at the same time. Congratulations!

What now?
Since people keep asking for more, I'm happy to announce that 50 more achievements will be added! I'm aiming to have these available in a bit over a week from now.

List of activities on the server

Posted by Doctacosa on 2 August 2013 at 21:54 [Link]

First things first, I'd like to remind all players, new and old alike, that Saturday nights are Events Nights! Starting at around 9pm (Eastern Time) and lasting a few hours, this special period is designated for players to visit various attractions and participate in group events. To make this easier, a set of teleporters is enabled at various key points on the map. Losses upon death are also negated: anyone who dies won't lose any items or experience, making PvP battles much easier to participate in.

End of Time

To answer a common question, I've compiled a list of games and events that are available on the server. Note that all these are accessible and working at any time, day or night, all week long. They simply are more convenient to visit on Events Nights thanks to the network of teleporters available and the fact that many players want to participate at the same time. If you're wondering what to do at any given time, check the list and pick a destination!

Head on pike

Added last week and successfully tested during last Events Night are head drops. Whenever you kill someone in PvP, they'll drop a head for you to collect. You're then free to hoard these, put them over your own head, or proudly display them on pikes in your trophy room. Additionally, notifications will be published in-game for all to see whenever a player manages to score several kills in a row.

New helper

Posted by Doctacosa on 1 August 2013 at 23:42 [Link]

This is a quick message to let everyone know that SoratheEliteOne has been added to the staff as Helper. He'll be responsible for greeting new players, helping them find their way around, and assist anyone else who might need it.


Scheduled server maintenance

Posted by Doctacosa on 21 July 2013 at 1:51 [Link]

The server will be down for a few hours this coming Monday (the 22nd) while I perform some maintenance and updates. While this won't result in upgrading to 1.6 yet, it will give me a chance to ensure that everything keeps running smoothly in the future!

While the server is down, you're free to hang around the chatroom and the forums. I'll most likely be there in case you need to ask something!

I'd like to remind our players to avoid waiting for too long around mob spawners, commonly called "XP grinders", where enemies pile up waiting to be killed. If you let too many mobs spawn in a given area, it creates slowdown for everyone and can even crash the server if kept out of control. If I notice someone not paying attention to their grinder for a significant period of time (say, a half-hour) and it's starting to have an effect on other players, I will not hesitate to kick them out.

Thank you for being considerate to your fellow players!

Minecraft 1.6 coming - wait before upgrading!

Posted by Doctacosa on 30 June 2013 at 15:30 [Link]

Minecraft 1.6 is expected to be officially released tomorrow. This new game version will require all players to get a new launcher. However, the server will most likely not be updated for a few weeks as we wait for the next Bukkit update. As such, in order to keep on playing with us, you will have to stick to the current launcher.

Keep an eye on this space for future updates!

Reminder: Saturday nights are Events Nights!

Posted by Doctacosa on 28 June 2013 at 10:18 [Link]

I'd like to remind all players that Saturday nights are Events Nights!

Starting at around 9pm Eastern time and lasting a few hours, this is the time where teleporters are enabled around the server. This allows players to quickly move from one location to another to enjoy the various activities available, and do so without losing their inventories upon death. This is the perfect opportunity for those looking to join in group activities such as PvP battles, or achieve dangerous feats that they wouldn't dare to try otherwise such as the Nether Coaster!

Nether Coaster

If you want to hear more about what events are available, just ask us on the server!

While I have been busy for the past few weeks, leading to a few nights to start late or being outright cancelled, I'm back on track to make sure that everyone can enjoy this at it's fullest!

Fancy houses contest - THE RESULTS!

Posted by Doctacosa on 17 June 2013 at 23:48 [Link]

First things first, thank you everyone who decided to enter our fancy houses contest! With 22 applicants, this event attracted many more players than I expected and is a clear success! Many people took the time to craft original buildings that showed a lot of creative thinking.

Three judges scored all houses from 0 to 10: Dr. Cossack, Sphenicus and WindRider739, based on the criterias outlined in the original announcement.

Without wasting any further time, THE WINNERS:
- First place: Texasmassacre - $20 giftcard
- Second place: Anonymous_SoFar - Diamond Sword with Looting III and Sharpness IV
- Third place: Phrogie - Diamond Pickaxe with Silk Touch I and Efficiency IV

You will all be contacted in-game in order to claim your prize. Congratulations! All entries, with their score and comments from our judges, can be viewed right here. Beware of the image-heavy page!

With the end of this contest, the town of Oak Hills is now available for all general construction work. If you have a house there, feel free to update it as you see fit; likewise, if you want to move there, you're welcomed to!

With the success of this, we're already looking at planning more contests in the future. As usual, keep an eye on this space for more information!

Server glitch in Port Townshend

Posted by Doctacosa on 17 June 2013 at 23:41 [Link]

A glitch unfortunately hit the area of Port Townshend tonight, and I was forced to restore the area based on a backup from two weeks ago.

If you lost supplies because of this, please contact me or one of the server ops and we will compensate you. I'm sorry that this happened!


Posted by Doctacosa on 16 June 2013 at 0:51 [Link]

Because trains.


Click for the full version!

In attendance: DrCossack, MediaKlepto, SoratheEliteOne, Orist501, Salifax, Sphenicus, Anonymous_SoFar, FigsNewton and iKatze!

Contest update - 72 hours left!

Posted by Doctacosa on 12 June 2013 at 23:59 [Link]

I'd like to remind all participants of our fancy house building contest that, from the time of this post, you have 72 hours left to complete your build! With 20 people picking a lot in Oak Hills, the judging period should prove interesting. I suggest to everyone who started construction to wrap things up before the end of Saturday!

House building contest!

Posted by Doctacosa on 31 May 2013 at 23:31 [Link]

It's time for a new building contest! The theme is fancy houses!

I've developed a new building ground near Central for this, called Oak Hills. To find it, go to Central then take the overland train line toward Victoria. Continue past the desert settlement. You'll arrive at a fork, where you need to take the line identified as "Oak Hills". The next stop is your destination!


Each contestant can use a single 20x20 lot as building ground. There are currently 9 available locations, marked with fences, and more will be added if several players are interested in participating.

Oak Hills preview 1


- The theme is fancy houses. They can be built out of anything you want, as long as the result would be a good fit for a nice neighborhood.
- Each player can claim a single 20x20 lot to build.
- The houses can't step over or beyond the fences in any way.
- Basements are allowed, but again, they can't stretch beyond the lot's limits.
- The wooden fences can be replaced with something else, although you'd better ask your neighbors first!
- Outside AND inside counts! Make it interesting and realistic!
- As with anything else on the server, this is survival only. You need to gather your materials first, then get building!
- You have two weeks from now to get your building done. The contest will close on June 15th at 23:59.


Since what is a good contest without prizes? :-) The following will be offered:

- First place: $20 (or .ca) giftcard, offered by Dr. Cossack
- Second place: in-game, refurbished Diamond Sword with Looting III and Sharpness IV, offered by WindRider739
- Third place: in-game, brand new Diamond Pickaxe with Silk Touch I and Efficiency IV, offered by MaximumRose

The houses will be judged on how well they stick to the theme and the creativity used in designing them. Realism is key: create lifelike indoor layouts to score the most points! Three players from the server will evaluate each house to determine the winners.

New player? You need to register to play on the Creeper's Lab, but it's automatic and you'll be playing within minutes! Get started, we'd like to have you with us!

Good luck!

Reminder: Saturday nights are Events Nights!

Posted by Doctacosa on 25 May 2013 at 1:19 [Link]

I'd like to take a minute to remind old and new players alike that Saturday nights are Events Nights!

This completely optional event, which starts at around 9pm Eastern time every Saturday, is the perfect opportunity for our players to do something besides mining and crafting. PvP, pig racing, parkour, mazes and more are on the menu!

Screenshot 1
Screenshot 2
Screenshot 3Screenshot 4

Two new locations have been added recently to the rotation: Chicking by iKatze and Isle of Carnage by WindRider739. Chicking, playable by up to four players at the same time, involves using fishing rods to catch falling chicken. The first person to get five wins! Isle of Carnage is a large area (400x200 blocks) dedicated to PvP battles. It's sheer size makes it especially suitable for large groups of players, potentially regrouped in two factions: red and blue.

Want to have some fun? Something different than the usual Minecraft gameplay? Then join us on Events Nights!

UPDATE: Something came up and I might be showing up late tonight. I'll do my best to be there to start this up, but it might be delayed. Sorry about that!

New staff nominations!

Posted by Doctacosa on 9 May 2013 at 22:27 [Link]

First things first, thank you everyone who applied for a position. We had a great turnaround, and it's always good to see that people from the community want to get involved on a deeper level!

Several names were received, many were considered, but we could only accept a few! As such, please welcome iKatze as server op, and AleXxXfry and mormonmoo as helpers! Congratulations! All three of you will be getting shortly a private message on the forums with more detailed information.

For those who do not know, Kusorai recently stepped down on his own accord from his Op status. He will remain around as Helper to assist the player base.

As an aside, Krodane, AshaLina and itsthesherf have all inherited the new Media status, as they handle our YouTube, Tumblr/Facebook and Twitter accounts respectively! This new status doesn't come with any special abilities, but will allow players to have a clue to the special role they're playing around here.

Server upgraded to 1.5.2!

Posted by Doctacosa on 5 May 2013 at 21:55 [Link]

Hot on the heels of last week's 1.5.2 update, the server is now running the latest version of Minecraft with some bug fixes. Please update and keep on playing!

Minecraft 1.5.2 is expected to be released soon to fix some bugs. Unfortunately, 1.5.1 servers and 1.5.2 clients are NOT compatible. This means that, in order to keep on playing with us, you must wait before upgrading!

The jump to the new version should happen faster than the 1.5 update as fewer changes have been done to the game. Please be patient until then!

Help wanted!

Posted by Doctacosa on 29 April 2013 at 19:50 [Link]

The server's community is growing and growing, and with some of the usually reliable members busy with their personal lives, I'm looking to add a few people to the staff of the server. Ideally, I'd like to get one new Helper and one new Server Op, and that might be you!

The tasks of a helper include the following:

  • Greeting the new players and answering any questions they might have
  • Checking on those players to make sure they understand and follow the rules
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

Being an op involves the above plus the following:

  • Fix broken permissions
  • Protect the player's creations as requested
  • Investigate ongoing issues
  • Promote players to the trusted status

Quite obviously, only registered and active players will be considered. If you're interested and want to apply to a position (or both!), please send me (Dr. Cossack) a private message through the forums.

Thank you for considering this!

Reminder: Saturday nights are Events Nights!

Posted by Doctacosa on 27 April 2013 at 13:40 [Link]

I'd like to remind all players that Saturday nights are Events Nights!

From approximately 9pm to midnight, Eastern time, you're welcome to join us for various multiplayer activities such as PvP, pig racing, spleef and more! Many single-player attractions are also available, including roller coasters, a parkour arena and mazes.

To give you a chance to reach those special locations quickly, you'll find some TARDIS and time gates spread around the world. Those serve as teleportation points and bring you to a central hub. From there, you can reach another destination quickly, but they are only enabled during Events Nights. Be on the lookout for these!

TARDIS and timegate

Server upgraded to 1.5!

Posted by Doctacosa on 10 April 2013 at 20:47 [Link]

I'm happy to announce that we're now running Minecraft v1.5! Update your client, then join us to discover the new features!

To all quartz hunters: I've run a special world modification program that added quartz ore to the current Nether. This means that you do not need to go to unexplored areas to find quartz!

Super Mario Bros. pixel art contest!

Posted by Doctacosa on 10 April 2013 at 9:51 [Link]

Hankapotamus, a player on the server, has decided to take the initiative to launch a pixel art contest with an actual prize! In his own words:

"Come show off your pixel art skills! On the map go to the right of central and look for the mario bros mushroom inside a rectangle, thats Hanks house. The contest will take place in this area and the particiapnts will get prizes!!! Yay! The winner (based on creativity and presentation) will receive a awesome prize if we get enough participants. If we get 5 or more people Im going to give the winner the cost of MC in US dollars...which was 26 bucks for me so it's not bad for a little effort! Characters can be any from the series good or bad but must be labeled with a sign with your name on it. Can be on the ground, standing, or in mid air...wherever you feel necessary in either the desert or woods on either side of my house. There are signs outside my door with basic rules and stuff...if you have any questions just ask when Im online in the next few days. Contest ends 4/17 at noon so get building and spread the word! Thanks a lot guys!"

For those looking for more specific directions, start from Grand Central Station. Take the train line toward Victoria, and continue past the town. At the rail junction that follows, take the line to your left (heading North). Hankapotamus' location is after the mountain pass! Good luck to those who decide to enter!

Super important poll

Posted by Doctacosa on 7 April 2013 at 21:49 [Link]

I have a very important poll to submit to all players on the server. Something that will influence how things go from now on. One that will change the face of the world forever.

Survey: DC or Marvel?

MaximumRose thanks you in advance for taking the time to answer!

April's Fools Day recap

Posted by Doctacosa on 3 April 2013 at 13:31 [Link]

If you haven't heard yet, what happened on the 1st of April was nothing more than an April's Fools Day gag. :) All the destruction and weirdness you might have seen on that day is gone, and we're back on track!

Screenshot 1 Screenshot 2

For a full recap of what happened, please see this topic in the forums!

Events Night - week 3!

Posted by Doctacosa on 29 March 2013 at 22:39 [Link]

As before, this Saturday night is Events Night! You're welcomed to join us for several single and multiplayer activities, including some new attractions! Various teleporters will be enabled to allow you to quickly move from one region to another. We're looking forward to see you there, starting at around 9pm Eastern time*!

Port Townshend boardwalk

* No lateness expected this time!

Events Night!

Posted by Doctacosa on 15 March 2013 at 23:08 [Link]

As announced previously, we're starting a weekly Events Night happening on the Creeper's Lab!

Why have a special time for that? There are two main reasons:
1- It can be difficult to find many players willing to engage in a competition at the same time.
2- As we're spread out all over the world, travel time is an issue for many.

Only during Events Nights, various portals (represented by TARDIS and time gates above) will be enabled, allowing people to quickly get from one location to the other! Pig racing, PvP, spleef, jousting and more are all on the menu for groups, while several single player events like the Garden Maze are also waiting for you to discover them!

The first of such nights is scheduled for tomorrow (Saturday), starting at around 9pm (Eastern time). It will last for about 3 hours, which might change depending of the players' level of interest.

See you there!

Minecraft 1.5 coming - wait before upgrading!

Posted by Doctacosa on 11 March 2013 at 20:47 [Link]

If all goes as planned, Minecraft 1.5 will be available from the launcher on Wednesday. However, wait before upgrading if you want to keep playing with us! The server software will take several days, if not a few weeks to be updated, and 1.5 clients won't be able to connect until that happens. Keep an eye on this space for future updates!

Survey results

Posted by Doctacosa on 10 March 2013 at 15:04 [Link]

First of all, thanks to everyone who took the time to answer the quick survey.

By popular vote, the events nights will take place on Saturday evenings (Eastern time). The specific time of each event, which might vary a bit depending of the availability of the staff, will be posted each week about a day beforehand.

I'm looking forward to see you there to play and compete with others!

Survey: events night

Posted by Doctacosa on 2 March 2013 at 13:02 [Link]

We've got several locations on the server that work better when multiple players are involved, such as PvP arenas and pig racing. Likewise, some attractions like the Garden Maze are far away from the players who'd like to try them.

To make a better use of these locations, and have succesful large scale happenings, we'd like to schedule a weekly events time period. For it's duration, special teleports would be enabled, allowing players to quickly reach a given destination and participate in whatever is going on.

To help find when most players would be available, please answer this survey in the coming days. Once we get enough replies, the best time period will be selected to have some fun!

Meet your new helpers!

Posted by Doctacosa on 23 February 2013 at 23:15 [Link]

First of all, I'd like to thank everyone who applied for a position as server helper. It's good to know that you care about the server and it's community!

Please welcome to the staff daylightnightmar, MaximumRose and Phrogie who have been selected to assist the player base with everything they need. Congratulations! I've sent you three a private message on the forums with detailed information.

Depending of the activity level on the server and the available free time of the current team, I might promote more people to this position without launching official requests as I did here. You think you might be interested in the future? Do you best to help others, and you might get picked!

More achievements available!

Posted by Doctacosa on 20 February 2013 at 22:11 [Link]

As announced last week, an extra set of 50 achievements has been added today, for a grand total of a HUNDRED rewards waiting to be claimed!

This latest batch focuses less on the silly ("Creeper Wannabe - Blow yourself up twice") and more on high-value targets ("First Blood - Kill another player in PvP") and server specific features ("Sunset Ride - Ride the Transoceanic Line").

Just as before, there are three types of achievements: those that are known to all, those that become visible as you start working on them, and those declared only once they have been earned. Keep an eye on the list to see those already known, and try discovering what the others are!

Achievements preview

Note that all the achievements marked with the Creeper's Lab logo, which involve visiting various locations, only count as of NOW. This means that, even if you already found the underground Super Mario level in the past, you won't earn Underground Jumpman until you visit it again.

If you're already active on the server, it's possible that you've already earned some of the other, new achievements. They'll be awarded to you the next time you login. This will probably cause an influx of notifications in the server chat in the first few days, then it will all go back to normal.

Who will top the leaderboard this time?

Help wanted!

Posted by Doctacosa on 13 February 2013 at 20:30 [Link]

As the server's population grows, so do the needs of the players! In order to stay on top of things, we're looking for a few helpers to join the server staff.

To do so, a new Helper rank will be created. People taking those positions won't be server ops: instead, I like to think of them as community managers, mostly responsible with the well-being of the player base. Their duties will include:

  • Greeting the new players and answering any questions they might have.
  • Checking on new players to make sure they understand and follow the rules.
  • Getting players unstuck due to server bugs (it happens!)
  • As a last resort, kicking and/or banning troublesome players

On their end, ops will still be responsible for the above, as well as fixing server bugs, correct broken permissions, investigate ongoing issues, promote players to the trusted rank, and so on.

Interested? Please send me a private message on the forums! I'll be making a choice among the applicants in about 10 days (the February 23-24 weekend). Note that only established and active players will be considered for a promotion.

Thanks to those who will consider this!

Achiever achieves achievements

Posted by Doctacosa on 12 February 2013 at 20:34 [Link]

Congratulations to WindRider739, who confirmed yesterday his top position on the leaderboard by claiming all 50 achievements! It took almost 6 months for someone to clear all goals, and with 4 people having over 40 of them, competition was tough!

Level up!!
To keep the challenge alive and to ensure that no one gets bored, a new set of 50 goals will be added in about a week. This means that there will be a HUNDRED ACHIEVEMENTS waiting to be claimed! If you want to get a headstart, try to earn right now as many of the existing ones as possible!

Now on Facebook and Twitter!

Posted by Doctacosa on 22 January 2013 at 23:22 [Link]

We are now on Facebook and Twitter! Be sure to follow us on both for updates, screenshots and more about the server and it's community! itsthesherf is the one handling both accounts, be sure to send in some messages to keep her busy! ;-)

As a reminder, we're also active on Tumblr and YouTube! You might also want to drop by the forums to exchange with us on Minecraft and other topics!

Minecraft 1.4.7 upcoming - update away!

Posted by Doctacosa on 8 January 2013 at 15:21 [Link]

Right on schedule, Minecraft will be updated to 1.4.7 tomorrow. Feel free to update as soon as the launcher offers it: this is compatible with the current version of the server, and said server already includes the bug fixes of this latest release.

Giveaway winners!!

Posted by Doctacosa on 3 January 2013 at 22:10 [Link]

It took a while to hear back from all winners, but it's now time to say who won in our first giveaway!

- Minecraft account: Tri-Edge
- Minecraft Xbox t-shirt: Blake Ashby
- Xbox avatar cape: Lord Itachi

I've contacted all winners, and prizes have been handed out or will be soon! Congratulations to our three winners, thank you to everyone who entered, and keep an eye on this space for more exciting news in the future!

Server upgraded to 1.4.6!

Posted by Doctacosa on 31 December 2012 at 12:05 [Link]

The server has been updated to the latest version of Minecraft. If you've been looking forward to throw fireworks, or watch dropped items spin, please update now! This also fixes the problem with the Nether map display.

1.4.7 is scheduled to hit soon, but is compatible with 1.4.6. Furthermore, the server already incorporates the bug fixes of the upcoming version. As such, feel free to update as soon as the game offers it to you!

Minecraft 1.4.6 released - wait before upgrading!

Posted by Doctacosa on 20 December 2012 at 8:04 [Link]

Minecraft 1.4.6 has been released today to fix some bugs and add a few minor features. Unfortunately, 1.4.5 servers and 1.4.6 clients are NOT compatible. This means that, in order to keep on playing with us, you must wait before upgrading!

The jump to the new version should happen faster than the 1.4 update as fewer changes have been done to the game. Please be patient until then!


Posted by Doctacosa on 17 December 2012 at 21:27 [Link]

I've gone to Minecon, and I came back with goodies! That means it's time for a GIVEAWAY!

How does this work? You enter your name, you wait, then you win (hopefully)! Three winners will be determined by a random draw and contacted by e-mail, each person earning one prize. If I don't get a reply within a week, another person will be selected.

Get the chance to win (click to view!):
- 1 new Minecraft account (for you or a friend!)
- 1 Minecraft Xbox 360 t-shirt, 2XL (it's teal!)
- 1 Minecon 2012 cape for your Xbox 360 avatar (shiny pixels!)

How to win: Enter your name and e-mail address here, ONCE.

The results will be announced on Christmas day because, hey, the winners are getting gifts! :-D This contest is opened both to current players as well as all visitors. Not planning to enter? Then pass the word along to your friends!

Open Day is over!

Posted by Doctacosa on 16 December 2012 at 23:45 [Link]

The open day is now over, thanks to everyone who decided to join us today!

As a reminder, you need to register to be able to continue playing with us. It's quick and easy, so do it today! Additionally, registering will give you access to the forums and the in-game achievements system.

You didn't get the chance to play today? Join us, we're yours to discover!

Open Day!

Posted by Doctacosa on 16 December 2012 at 17:11 [Link]

As published a bit everywhere, we're having an open day - everyone can join the server without having to get whitelisted first!

To all new players, welcome! Please go this way:

Keep in mind that, once this trial period is over, you'll need to register to be able to keep on playing. It's quick, easy and of course FREE! Follow the four quick steps, and you'll be able to hang around with us and hopefully become a valuable member of the community!

Can you earn the Master Creator achievement?

Server upgraded to 1.4.5!

Posted by Doctacosa on 9 December 2012 at 22:26 [Link]

At long last, the server is now running 1.4.5! Update your clients as soon as possible, and join us for more fun!

Some interesting announcements will be done in the coming days, so stay tuned!

Status of the 1.4 update

Posted by Doctacosa on 20 November 2012 at 23:30 [Link]

As the question of the server update to Minecraft 1.4 has come up often lately, I think now is a good time for me to explain my motives for holding off.


The server is powered by CraftBukkit, product of the Bukkit project, which is ran by volunteers. We're dependant on their work to have a stable server software that provides us several key features, including the whitelist and anti-griefing protection. As those people aren't paid for their efforts, it can take several days (or even a few weeks!) before we can benefit from their hard work. As much as I'd like to update as soon as Mojang publishes a Minecraft update, we've got to ensure that the server is able to follow suit.

One of my main arguments when advertising this server, as well as a personal driving motive, is it's stability. We've recently celebrated our first anniversary, and outside of some hosting issues and hardware troubles, it's been a smooth ride. The map has never been reset from scratch and I'm not planning to do that for as long as we can avoid it. There have been no massive griefing attempts. People mostly get along just fine. The end result is that you can build and enjoy the game without fearing to see your work gone anytime soon. The compromise, of course, is that I need to be careful to manage the upgrades to prevent bugs and data loss. As such, I do not jump at the first opportunity to use the latest updates as some servers do; I analyze the situation and move forward only when I'm confident that it can be done without risks.


I've run multiple tests of the current server version and found it unusable: there are too many crashes and bugs currently present for this to be tolerable, so we'll have to wait until that has been stabilized. Additionally, even if a stable Bukkit update was available tomorrow, I won't be in a position to update the server for the next two weeks so we'll remain on 1.3.2 for a little while still.


If you've upgraded to 1.4 and want to play with us, you can easily go back to 1.3.2 and join the fun. To do that, follow these quick steps:

  • Download the game and save it somewhere you can quickly find it.
  • On Windows XP, click "Start" -> "Run" and enter "%appdata%" without the quotes. On Windows Vista or 7, open the Start menu and type in "%appdata%" without the quotes. Other platforms, you know the details better than I do.
  • Hit Enter. In the window that opens, go to .minecraft, then bin.
  • Make a backup of the current minecraft.jar if you want, then put the file you downloaded on step 1 here.
  • Done!

Thank you for your patience, and enjoy the game until then. :-)

First Anniversary!

Posted by Doctacosa on 11 November 2012 at 13:29 [Link]

As of today, the server has been publicly available for one year! The initial launch was done on 11-11-11 (not even on purpose, mind you), and the community has been expanding ever since!

As a comparison on how things evolved, here's a screenshot of the spawn point taken shortly before the opening and another one taken this morning from a similar angle.

Spawn 2011

Spawn 2012

Thanks for being around, and here's to many more years of online Minecrafting! :-)

New server IP

Posted by Doctacosa on 9 November 2012 at 19:58 [Link]

We're good to go!

Existing players, update the IP address for the server and you'll be right where you last left off.

New players, go through the quick whitelisting process and we'll greet you in-game!

The map and chatroom are currently unavailable but will be back soon. I'll update this space to confirm when you'll be able to use them once again. Thank you for your patience!

UPDATE: The map is back on a new address! Update your bookmarks!

UPDATE 2: The chatroom is now linked to the server as before!

Server migration in progress

Posted by Doctacosa on 9 November 2012 at 9:35 [Link]

The Minecraft server is currently being moved to a new location and is down as a result. If all goes well, it'll be available again by the end of the day. Note that its IP address will change, so please keep an eye on this space for the new connection information.

Happy Halloween!

Posted by Doctacosa on 31 October 2012 at 9:24 [Link]

If you see a creeper while walking outside today, don't worry:it's Halloween! It won't blow up! Or at least, it shouldn't...

For those in the festive mood, you can now visit the Haunted House! From Central, take the overworld train line to Victoria, then follow the indications. The house will be expanded with more horrific content once we've moved over to 1.4!

Haunted House

New ops announced!

Posted by Doctacosa on 31 October 2012 at 9:13 [Link]

We now have two more operators on the Creeper's Lab!

First of all, I'd like to thank everyone who applied for the positions. I received more feedback than I expected, and it's great to see that so many of you care enough about the community to help make it better!

Of course, I couldn't promote everyone, which means that Anonymous_SoFar and Kusorai have been appointed as server ops! Congratulations to the both of you!

Minecraft 1.4 coming - wait before upgrading!

Posted by Doctacosa on 23 October 2012 at 10:03 [Link]

Here we go again!

Unless a major bug is found soon, Minecraft will be updated to 1.4 this Thursday. However, wait before upgrading if you want to keep playing with us! The server software will probably take hours, days or even a few weeks to be updated, and 1.4 clients won't be able to connect until that happens. Keep an eye on this space for future updates!

Looking for server ops!

Posted by Doctacosa on 20 October 2012 at 11:46 [Link]

To keep on growing over time and to assist the player base, I'm looking for one or two server ops to join the current staff.

The tasks of each op involve helping new players find their way around, answer questions from everyone, enforce the rules and settle conflicts.

It should go without saying that only people currently registered on the server will be considered. If you're interested, please send a private message to me, Dr. Cossack, through the forums. You have a bit over a week from now to contact me before I make the final selection!

Report on the Transoceanic Line

Posted by Doctacosa on 15 October 2012 at 13:39 [Link]

I'm happy to report that, after several months of work, the Transoceanic Line has been completed! This railway, over 22 kilometers long, links Central to Port Townshend through the overworld. I personally timed the travel duration to 57 minutes, making this by far the longest rideable rail on the server!

With a total of 6 stops between the two cities, this is obviously not the fastest way to travel, but it's definitely the most original one! For those looking to move quickly, on business or otherwise, the Nether path is only 6 minutes and a half long.

Themed stops are available for visiting along the way. Some people, myself included, are also planning to create sprite artwork to add to the scenery. Here are screenshots of all the stations currently available - click on them to see more details!

Screenshot Screenshot

Screenshot Screenshot

Screenshot Screenshot

Screenshot Screenshot

WindRider739 joins the YouTube channel

Posted by Doctacosa on 11 October 2012 at 23:00 [Link]

Joining our fearless YouTube crew is none other than resident op WindRider739! He contributed his first clip, featuring the town of Port Townshend, two days ago and is planning to do special features from time to time.

If you have a YouTube account, make sure to subscribe to our channel so you don't miss anything!

Achievements leaderboard!

Posted by Doctacosa on 27 September 2012 at 22:21 [Link]

By request, I've added a leaderboard to display the rank of all players who have been on the hunt for achievements. If you're logged in to the message board, going to view your list of achievements will directly display your rank, too!

Remember, there are currently 50 achievements available. At the time of writing, MaximumRose is in the lead with 29 scored!

Back online - again!

Posted by Doctacosa on 25 September 2012 at 22:36 [Link]

Here we are again, ready to slay creepers and make impressive constructions: the server is back online!

A sudden hardware failure on my host's side caused everything to come crashing down. I was able to restore everything based on a mix of backups, with a few caveats:
- Over 95% of the map made it through, and I restored the missing parts with my local backups. Unfortunately for MaximumRose and Phrogie, Celzibar is the one spot that went back in time. I'm extremely sorry that this has to happen to your location once again. :-(
- Player inventories have been reset about a week back, from late September 14th. Whatever you happened to be holding or wearing at the time is back. This includes the content of your EnderChest. I'll replace on request any items you might have lost due to this.
- Locks that you've made or remove past September 14th are gone. Check those chests!
- The dynamic map will gradually come back online, as it will take several hours to render.
- Everything else should be fine, and you're free to play once again!

I know this is no fun, but those things happen sometimes even if we wish they didn't. Let's leave this behind us and focus on enjoying ourselves!

Server downtime

Posted by Doctacosa on 23 September 2012 at 23:03 [Link]

The server is unfortunately down due to an unknown issue out of my control. I'm hoping to see this situation settled soon, hopefully within a few hours. I'll update this space once more information is available.

UPDATE: If all goes as planned, the server will be back online tonight, Tuesday, September 25th. There will unfortunately be some data loss, although it should be kept to a minimum. We're not looking at anything close to a full 10 days reset as it happened last time! A further news post will be added here once I'm done.

Achievements are in!

Posted by Doctacosa on 27 August 2012 at 22:39 [Link]

A new gameplay element has been added to our server today: achievements!

Achievements are awarded for reaching some goals, such as travelling a certain distance, finding diamonds, killing mobs, and so on. They are earned in-game, of course, and can be viewed from your message board profile. The full list of achievements is available over there. You can also track your own progress on this dedicated page in your member profile. As players earn them, public notifications will be displayed in-game to share the news! All pages of this site will display the latest 10 achievements earned by the players in the right sidebar. Notifications get updated once every 30 minutes.

50 achievements are currently available, although many of these aren't displayed anywhere yet: you'll discover what the goals are as you reach them! No player will be able to get these in a few days only, as the objectives are quite spread out. New targets will be added eventually, too!

If you want to compare yourself to others, and see how your friends are doing, add them as friends on the board and view your Stream! An entry will be added everytime someone you know reached a goal! Here's a guide to get you started.

The stats used to determine which achievements you're earning have been reset today, so only events happening from now on will count!

Happy hunting!

UPDATE: For the first few days, the achievements would either be delayed or not given properly to some players. This has been fixed!

Server updated - Fixes chunk losses!

Posted by Doctacosa on 20 August 2012 at 0:22 [Link]

The server has been updated to the latest version of Bukkit tonight. This fixes the chunk loss problem that a few select users have run into again and again. You're now free to enjoy playing without losing your hard work!

Update to 1.3.2 at will

Posted by Doctacosa on 17 August 2012 at 0:56 [Link]

For anyone wondering, you're free to update your game client to 1.3.2. It's compatible with the current version of the server!

Server upgraded to 1.3.1!

Posted by Doctacosa on 8 August 2012 at 21:58 [Link]

The server upgrade gave me a bit more trouble than expected, but it's now online and fully operational! I know several of you have been waiting for this, so update your client and join us to discover the new features!

Server down, awaiting update

Posted by Doctacosa on 8 August 2012 at 0:33 [Link]

I attempted to update the server to 1.3 tonight, but unfortunately things didn't go as planned. No data was lost, and the map is intact.. However, this makes the server completely unplayable for most players. Until an update is published or I can find a workaround, I've got no choice but to keep it offline. I'm not expecting this to last more than a day or two, but I can't make promises on this! I'm sorry about this unexpected turn of events.

In the meanwhile, if you want to keep in touch with the other players, the chatroom remains available to use. You can also drop by the message board to talk about either Minecraft, video games or other unrelated topics!

Minecraft 1.3 coming - wait before upgrading!

Posted by Doctacosa on 30 July 2012 at 21:40 [Link]

If things go as planned, Minecraft will be updated to version 1.3 this week. However, don't update just yet! The server software might take a few hours, days or even weeks to be updated, and you wouldn't be able to join in the meanwhile! Keep an eye on this space to know when the upgrade will be done.

PvP Arena + scheduled battle!

Posted by Doctacosa on 28 July 2012 at 15:08 [Link]

There's something I've been alluding to and is now time to introduce: the PvP Arena!

While PvP (Player vs Player) is disabled throughout the server, a special location has been built for those wishing to get their hands dirty!

To visit it, from the Central Nether portal, head toward Silver Cane Island and stop at the first train station. Before you head to the main location, though, you might want to step through the Nether portal found there and visit the Bloodworks.

Screenshot Screenshot

Click on any screenshots to view a bigger version.

This location, specially prepared for PvP contestants, provides you with a place to empty your inventory and sleep. That way, if you get defeated in battle, you can quickly return in the melee. Once ready, head back in the Nether and follow the main path to the arena itself.

Screenshot Screenshot Screenshot

This large platform features a worn-down building for hiding and taking aim, several trees for cover, fire (best avoided), soul sand traps, and more! Other players will definitely be worth keeping an eye out, but the environment itself can cause trouble: zombie pigmen patrol these grounds, and lava lies far down below!

People who wish to view the battles yet stay out of harm's way can go to the overhead observation platform. This glass box keeps you safe from other contestants and mobs while providing you with a nice point of view of the ongoing brawl!


To mark this official unveiling, everyone interested is invited to join us for a group battle this Monday at around 8pm (Eastern time). This is a free-for-all round: anything goes, just try to do your best to try to take down other players and whatever supplies they carry!

See you there!

... oh, and if you've got a Tumblr account, we're now on Tumblr!

Map address change

Posted by Doctacosa on 25 July 2012 at 22:05 [Link]

The dynamic map render is complete, so those of you who rely on this tool can now view it as before.

Please note that it's address changed. If you have a direct bookmark to it, you'll have to change it to the new address. The link in the menu bar has been updated as well.

Back online!

Posted by Doctacosa on 24 July 2012 at 21:38 [Link]

The server is now back online!

There are a few important things to note:
- The most recent backup I had is from July 14th. Whatever work was done after that was lost, and I'm sorry about that. A case of bad timing caused the server to crash a mere two hours before I had another backup run scheduled.
- The protections are about a month old. This means that any chests, doors and furnaces you've placed within the last month are now unlocked. Please double-check these as soon as possible!
- The map is still down for the time being, it will take a day or two before it's available again.

To compensate for the lost work, meet me in-game and I'll give you back whatever supplies you gathered between then and now. I know this won't restore the construction work you did in the meanwhile, but at least you won't need to bother again with tons of digging.

On the upside, I was about to schedule a server maintenance downtime. I took care of that work yesterday, so we're good to go now!

Server is down - Update 3

Posted by Doctacosa on 22 July 2012 at 10:29 [Link]

The server has been down for several hours at least, and I've got no explanation yet to explain this situation. I'm hoping to see it resolved soon.

UPDATE: 24 hours in, I got word from my host that there is a possible Minecraft/Bukkit exploit affecting several of their customers as well as other server providers. They need to go through servers one by one to check on them, which means that this could take more time still.

UPDATE 2: Well, crud. We've been hit harder than expected, and I'll need to do a full rebuild of the server from backups. This will take me several hours, and I'm hoping (but not promising) to have it up and running again tonight. I'll make a new post here once it's fixed. Thank you for your patience.

UPDATE 3: I've got most of the files ready to go; unfortunately, uploading the map itself will take a few hours. This means that, barring any unexpected problems, the server will be back online on Tuesday night.

Quick updates on social networks?

Posted by Doctacosa on 16 July 2012 at 13:35 [Link]

I sometimes want to share quick notices or updates about the server, such as unexpected downtime of an hour or two or authentication issues from Mojang's staff. However, those events tend to be relatively short and not worth of a full-blown news post here. I also know that many players here are active on social networks, especially on Tumblr. As such, how many of you would be interested in seeing those quick updates posted in social networks?

I'm especially interested in your opinion on the following topics:
- Post all updates, including quick notices, on Twitter
- Have a dedicated Tumblr account posting ongoing news
- Include all quick notices directly right here
- Another option that I haven't considered

Remember, everyone whitelisted on the server already has a message board account and can quickly reply to this news item. Tumblr users, feel free to reply to this message or send me an Ask with your thoughts.

Thank you!

Reminder: look at our YouTube channel!

Posted by Doctacosa on 26 June 2012 at 13:14 [Link]

If you haven't seen it yet, be sure to visit our YouTube channel!

Videos get added by Krodane on a regular basis and showcase our construction work, the world itself along with special events. An ongoing series, the Distant Journey project, showcases how 4 people decided to travel far away in the Nether only to surface back to the real world and start the Minecraft experience from scratch, with no supplies. Parts 1, 2, 3, 4, 5 and 6 have been posted, with a conclusion coming up!

If you'd like to visit the new settlement, called Plymouth Rock, a rail line is now accessible to make the travel much easier. From Central Town, head to the Nether then turn left to access the train station. From there, use the line identified as leading to Plymouth Rock, use the exit portal, and you're there!

Oh, and if you're new to the Creeper's Lab, be sure to get yourself added to the whitelist first. It's easy!

Server migration is DONE!

Posted by Doctacosa on 16 June 2012 at 0:07 [Link]

We're back online!

Be sure to join us on our new server IP address and port:

If you're new and want to join us, please follow the steps to get in the whitelist. It's easy!

If you had a bookmark for the map, that address also changed. Be sure to check on the new address! It's got a new, improved look, and the Nether display has been fixed.

Server migration in progress

Posted by Doctacosa on 14 June 2012 at 12:47 [Link]

The server migration is now in progress and will most likely take a few hours. I'll report back once the move is finalized!

UPDATE: We've hit a technical issue with this move that'll take longer to get fixed. I'm now expecting this to be over with by Friday night.

Server move upcoming

Posted by Doctacosa on 12 June 2012 at 12:23 [Link]

The Minecraft server will soon be moved to attempt to fix most of the downtime and lag issues we've been experiencing lately. The IP address and port for the server will change, but the map will stay. Please keep an eye on this space for the new connection information once available!

Connection issues

Posted by Doctacosa on 31 May 2012 at 10:35 [Link]

The Minecraft authentication servers have been slow since yesterday, giving several people troubles to log in. You might see errors like "Took too long to log in", despite the server being up and running and some people already playing.

This issue lies on Mojang's side, not on the server, so it's out of my control. Just keep on trying, and you'll make it eventually!

Mumble voice server!

Posted by Doctacosa on 12 May 2012 at 22:13 [Link]

A voice server is now available for all players! I know that many of you are using Skype to chat while playing, and I'm providing this as a more convenient alternative. The voice server is always available and doesn't need you to build a contact list and reach out to people separately, making it easier to get larger discussion groups going.

If you already know your way around Mumble, connect to and ask for the password in-game. For the details, view the voice chat page!

On another note, the Commands page has been replaced with Tips & Tricks. This new section includes more information about special server features and details the Home Protection Program, used to save your creations against unwanted modifications.

New plugin: quick tree felling!

Posted by Doctacosa on 1 May 2012 at 22:49 [Link]

By popular request, I've added a quick tree felling plugin. You'll no longer need to spend a half-hour taking down those huge trees!

To enable this feature, type in /maon. Hit any bottom log of a tree, and the whole thing will come crashing down! To disable this, type in /maon again. Be careful to disable this command if working close to homes and such, accidental damage isn't covered by the warranty!

Here's a screenshot of what you can do in a few seconds, courtesy of ADeadlyFish.

Visit our YouTube channel!

Posted by Doctacosa on 23 April 2012 at 22:53 [Link]

Our YouTube channel is now live!

Krodane and SuperMonkeyBoy, helped with Zareck, have created a first video clip highlighting a few server elements. Another recording session took place tonight with more expected soon, so be sure to subscribe to the channel, comment on the videos, and share them with others!

New ops and YouTube reporters!

Posted by Doctacosa on 13 April 2012 at 21:42 [Link]

First of all, a big Thank You to everyone who rised up to the opportunity. While I can't pick everyone all at once, I'm very happy to know that many of you want to take a bigger role in helping this place get even better over time!

I'm happy to announce that the following 4 people have been nominated to help with the server!

  • Server operators (ops): ADeadlyFish and WindRider739!

  • YouTube reporters: Krodane and SuperMonkeyBoy!

  • Everyone, please check your board private messages for detailed instructions! And congratulations!

Help wanted!

Posted by Doctacosa on 4 April 2012 at 20:53 [Link]

As the server's community is growing, and to help it go even further, I'm looking for a few people to help. Namely:

  • One or two operators to supervise the current and new players. Ops are responsible to make sure that everyone is aware of the rules and follows them, and provide help and pointers to new and current players as needed.

  • One YouTube reporter extraordinaire to post videos and promote the server. We have a YouTube channel currently sitting unused, and I'd like to have someone record scenes from the server, do mini-guided tours, showcase the community and promote the place all around!

I'll be considering only people who are already registered on the server at the time of this writing. If you are interested, please send me a private message on the forum or shoot me an e-mail. The same goes if you have any questions on this.

Thanks in advance to anyone willing to step forward!

Minecraft 1.2.5 coming - no worries!

Posted by Doctacosa on 3 April 2012 at 13:48 [Link]

The upgrade to Minecraft 1.2.5 is scheduled to hit tomorrow. This time around, you're safe to update as soon as you want: there are no compatibility issues between the client and the server!

Server upgraded to 1.2.4!

Posted by Doctacosa on 29 March 2012 at 23:48 [Link]

I know that many of you have been waiting for this, so here goes: our Minecraft server is now running on 1.2.4! Be sure to update your client as soon as you get the chance!

There are two important things to keep in mind with this update:
- Mobs now have pathfinding. This means that they can navigate their way around obstacles. Creepers have been shown to be able to navigate mazes. Be very careful to get used to this!
- Double doors have been fixed in this update, but this means that they all need to be replaced. Simply break down your doors, put them back into place, and the problems will go away!

I went to explore the map, and I was able to find a jungle area quickly enough. It's time to get busy!

Server back online

Posted by Doctacosa on 24 March 2012 at 1:50 [Link]

The server is now back online! We're still running on v1.1 for the time being, but this maintenance update allowed me to refresh the list of plugins and clean the overworld map's files. This will make the transition to 1.2 much easier.

While on the subject of 1.2, we'll be moving to it as soon as possible. I'm aiming for the first Beta Bukkit version available, which I expect to see available in the next few days.

Server downtime this Friday

Posted by Doctacosa on 20 March 2012 at 9:56 [Link]

The server will be down for a few hours this Friday as I'll work to prepare the upgrade to 1.2. As several plugins will break with this update, I need to be careful by reviewing them one by one and potentially replacing some. I'll also prepare the map for the transition to the new format.

My main goal is to get as much done as possible, yet stick to 1.1 until all files are ready. Depending on how things go, I might update the server to 1.2 at the same moment, but that's still undecided. I know that many of you are waiting for this, so please believe me when I say I want the switch to be completed as soon as possible!

Minecraft 1.2 coming - wait before upgrading!

Posted by Doctacosa on 29 February 2012 at 11:15 [Link]

The next update to Minecraft, version 1.2, is set to be released this week. Once again, please do not update until an annoucement is made here! The server-side software takes some time to be ready, and if you update too soon, you'll no longer be able to connect and play with us!

Dynamic server map!

Posted by Doctacosa on 23 February 2012 at 22:29 [Link]

Not everyone is familiar with the server's map as some of us are, while others sometimes have trouble finding the one location they want to visit. To help with that, how would you like to have a nice dynamic map? :-)

The map is constantly updated with all changes done on the server, including construction, so you get a clear picture of how everything is organized. All three maps are included: the overworld, the Nether, and the End. You can move between those using the right sidebar, as well as select between overhead or isometric views. Online players are displayed as moving icons, giving you an idea of who is available in which areas.

I've been testing this tool for a while, and I'm sure it's one that many of you will learn to appreciate quickly. You can always find the map using the link in the website's main menu.

Minor server rollback

Posted by Doctacosa on 18 February 2012 at 13:34 [Link]

Due to a griefing attempt in Central town, I've had to rollback parts of the map. This only affects the general area around the spawn point, so you might have to redo some of the construction work you spent time on in the past two days. I'm sorry about that.

Of course, the offending players have been found and banned from the server.

Home Protection Program

Posted by Doctacosa on 13 February 2012 at 14:30 [Link]

It is possible for any players on the server to have their creations protected against unexpected modifications (or griefs).

With the Home Protection Program, your buildings can be set so that only you, or a list of authorized people, will be able to make any changes within a given area. This means that random people won't be able to place block, plant signs or burrow through your walls to find their way inside. This is used to complement the locked doors mecanism that you already have access to. You can also define friends to be able to work on your home even after it's locked.

To get this protection, meet me (Dr. Cossack) in-game and I'll take care of it!

End Reset

Posted by Doctacosa on 4 February 2012 at 15:49 [Link]

The End, lair of the EnderDragon, has been reset. Any adventurers who wish to attempt the boss battle can now head to the Stronghold and try it! The map will be reset as needed, once a week at most, to give access to that part of the game to all players. This is also open to all those who already completed the battle, of course.

This has an important consequence: all construction work on the End is removed whenever the land is reset, so don't waste any time building permanent structures!

Server upgraded to 1.1!

Posted by Doctacosa on 28 January 2012 at 1:27 [Link]

The server has been upgraded to Minecraft 1.1! Please update your clients, and visit us as soon as you get the chance!

This update brings some changes to the weather, so previously green areas might be receiving snow while other regions will get a warmer climate. I haven't noticed any major changes so far on that front, but maybe you'll find a surprise while exploring!

Slaying of the dragon

Posted by Doctacosa on 24 January 2012 at 0:22 [Link]

After weeks of talks and planning, a group of adventurers decided to make a stand: they'd go and rid the land of the dangerous EnderDragon, whose lair was at the extreme edge of the world as we know it.

DrCossack, Krodane, Sagecryst and TopHatLayton. These are the four heroes who were ready to go forward and put an end to the reign of the evil beast. Weeks, nay, months of hunting and mining had been required to assemble everything required for this noble quest. Armor had to be forged, weapons needed to be imbued, pearls had to be hunted, and rods needed to be secured. At last our troop set forth, and after much struggle, reached a point where they were ready.

End Portal

Read the whole story on the message board!

Minecraft 1.1 coming - wait before upgrading!

Posted by Doctacosa on 11 January 2012 at 14:48 [Link]

If all things go as planned, Minecraft 1.1 will be released shortly. As a reminder, please do not update your client when offered to do so! The server will remain on 1.0.1 until CraftBukkit and the plugins have been updated properly, which will take some time. If you upgrade before that happens, you will no longer be able to connect to the server.

New chatroom!

Posted by Doctacosa on 8 January 2012 at 23:59 [Link]

A public chatroom is now available for the players of the Creeper's Lab!

This new chatroom, available on IRC, also ties directly to the server. This means that people in the chat can talk to those within the game, and vice versa! For the full details, please see the new chat page. In short, the IRC server is on ports 6666-6669 and 7000, in the channel #interordi-mc. Web clients are also available.

Locking chests and doors

Posted by Doctacosa on 30 December 2011 at 23:27 [Link]

Some access rights weren't set properly, meaning that non-trusted players couldn't lock their chests and doors. This has been fixed.

As a reminder, everyone is able to lock their chests, doors, furnaces and trapdoors to prevent other people from going through them. To do that, type in /cprivate while near the object to lock, then left-click it to apply the setting. If the game complies that it's already locked, or if you want to remove the protection, type /cremove. As an extra, to set an object to be available to everyone yet only lockable by you (for example, to have a chest full of items free for the taking), use /cpublic.

Server upgraded to 1.0.1!

Posted by Doctacosa on 18 December 2011 at 0:03 [Link]

The server has been upgraded to 1.0.1 tonight, so you'll need to update your game to be able to connect. To do that, simply answer "YES" when the game warns you about a new version being available!

From this point forward, we'll stick to official Minecraft releases only. There will always be a delay between game and server upgrades, so please keep an eye on these news to know when and when not to update.

Commands added

Posted by Doctacosa on 24 November 2011 at 0:17 [Link]

A set of utility commands have been added to the server. Players now have access to commands such as /time to get the current in-game time and /msg to send private messages. It's also possible to protect chests, doors, furnaces and dispensers using a new set of instructions. That way, you can secure the booty found on your adventures, ensuring that no one else will go through it while you're gone!

Please see the Commands page for the full list!

Minecraft 1.0 coming - wait before upgrading!

Posted by Doctacosa on 18 November 2011 at 10:35 [Link]

Minecraft 1.0 (no more "beta" label attached) is supposed to be released today. However, if you want to keep playing on the server, you must not update yet! The server is still using Beta 1.9 Pre-release 5, and will be updated only when the plugins support structure, Bukkit, is ready in a 1.0-compatible version. This will take some days at least.

If you update by mistake, and want to be able to connect to the server again, simply follow the directions included in my previous post to downgrade.


Posted by Doctacosa on 11 November 2011 at 1:17 [Link]

Welcome everyone to the official unveiling of the Creeper's Lab!

This is a website! This is a Minecraft server! It is both! For more information about the server, it's connection information, and details on the whitelist, please see the server information page.

As of right now, the server is running Beta 1.9 Pre-release 5, and your client must be running the same version to be able to connect. If you're on 1.8.1 and don't know how to upgrade, please follow these instructions:

  • Download the game and save it somewhere you can quickly find it.

  • On Windows XP, click "Start" -> "Run" and enter "%appdata%" without the quotes. On Windows Vista or 7, open the Start menu and type in "%appdata%" without the quotes. Other platforms, you know the details better than I do.

  • Hit Enter. In the window that opens, go to .minecraft, then bin.

  • Make a backup of the current minecraft.jar if you want, then put the file you downloaded on step 1 here.

  • Done!

Once the game leaves beta, the plan will be to stick with the main releases only. That way, you won't need to go through these steps again and again. News on game updates will be posted here, so you know when to update and when not to do it!

Browse around, read what we have to offer, meet us on the message board, and we'll hopefully see you in the game! :-)

- Dr. Cossack

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