Pop into a world of wonder! I have created a Feed The Beast server for anyone who would like to add a little spice to Minecraft. It uses a modpack roughly based off Direwolf20 1.10.2. You can use the Twitch desktop app for easy launching and load the modpack
https://nofile.io/f/P56UTO4nmv2/PrimaPack3-1.12.1.zip PrimaPack3-1.12.1.zip profile to be able to join. If anyone needs help getting their client setup just give me a shout and I can lend a hand. Server IP:
All servers have been successfully updated to to Minecraft 1.12.1! You'll need to follow suit in order to go anywhere beyond the lobby.
Mojang is expected to release Minecraft 1.12.1 tomorrow to fix some issues. This new version is not compatible with our current 1.12, so don't update right away to continue playing with us!
This month's UHC map is a bit different than the previous ones: I've decided to incorporate the Race Away component from last June's competition for a mixed challenge of hardcore survival and running!
As in the last race, the Nether has been completely disabled. As a result, only two of the normal UHC targets are reachable, each worth 5 Merit Points:
- Crafting a bookshelf
- Crafting an enchantment table
The additional goal this time around will be to make the most distance as possible from the starting point alongside the X axis. The top three players who reach the highest X value will earn an additional 10 points each. Any deaths will send you back to the beginning AND kick you out of Kenorland for 7 days, so I suggest you thread very carefully. This world will show you no mercy! Whatever highest X value you reach during the month will be used, even if you die and fall behind.
A strict world border has been put in place to keep you between -200 and 200 on the Z axis. Trying to cross that threshold will bounce you back a few blocks, potentially landing you in a precarious position. I suggest you keep that in mind.
Oh, and by the way. The floor is lava.
Salutations Netizens of Miranda and Creeper's Lab,
Miranda's first contest has come to a close, and sadly it was a mediocre turnout, however all participants will be recognized if able. There was a grand total of four builds, only one of which qualified in the 3 prize categories. I am thankful to all those who participated.
First a look at the winner!
A simple, yet 1:1 scale Concorde jet! It looks a bit plain, but that's how the actual plane looks. A fancy 20 of these were made, making them a not too common plane.
Present Aircraft Category:
While a solid and detailed build, it was two combat aircraft instead of one (combat was team + over runway). It was also not properly labeled, had to find a sign on the runway, without a name. Flight-lights were the rule for airborne craft. Shame.
Futuristic Aircraft Category:
This is a very interesting build, and amazing use of materials. Looks like an alien force is about to invade. However, I have absolutely no idea who built it! No identification was found, not even a sign to check registration, same airborne identification applies. Only build in the category, would have been the winner. Shame.
They've Taken My Cows!
The only entry, again unlabeled. The only indication was being able to identify a registered sign on the plane (GingeKoda) and I can only think of one person to be a partner here, Coneva. This is a very neat take on the team battle build rule, I love the use of material and details. Well done both of you.
No entries sadly.
Congrats to our winner, and thank you to the other builders. Hopefully future contests will have a better outcome. For now, keep to the skies.
“Welcome to the sun-drenched tropical paradise of Isle Delfino! We're so pleased to welcome you to our beautiful home! Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood! This and more await you on Isle Delfino! Come relax and let us refresh your body and spirit.”
Salutations Netizens of Creeper's Lab and Miranda alike,
Today I introduce you a getaway from the harsh work of mining and building, and on a vacation to enjoy the summer sun. Starting today, everyone is welcome to wander around a minecraft clone of Isle Delfino from Nintendo's Gamecube classic: Super Mario Sunshine. This map was not made by me, nor maintained by the original author, so I'm presenting it in the original final form. Credits go to the respective original map makers. The isle includes almost every aspect of Sunshine within the minecraft limitations. You can "play" each world and the respective 6 chapters, a lot of mechanics are missing, such as most NPCs and enemies. However, a lot of mechanics were craftily done to accommodate minecraft, including bringing most of the music and feel to the game. Because this is the original, unmodified final release from the map maker, you are required to use minecraft version 1.8.X, I suggest 1.8.9 with optifine and shaders for the best experience.
Since a lot of details require custom objects, it is HIGHLY recommended and almost necessary to use the resource pack, as it contains the music, sprites, etc to make the world more authentic. The download is actually fairly large, and will give you the 'incompatible' warning, but you can load it anyway and it works fine. The download size is 458MBs and can be loaded like a regular pack. Also with the minecraft limitations, there's a few bugs I've noticed especially with the music. Music per area is set by a command block right infront of you in each new area, if you step on it twice, or get overlapping music, open the menu > audio > slide volume to mute then back up. It should fix the audio. Also as you move around the isle, you'll see plates to give you a couple seconds of jump boost to get you to higher areas since you can only jump 1 block normally. Another limitation is, since everyone's on the same world, time control. Certain areas are night or day, and have a block to change it as such. This changes the entire world, so if someone enters a night area and steps on the block, you'll experience night in a normally day area! this can be a fun thing, keep in mind one of the two in Delfino Plaza sets midday as a reset.
Most areas have an exit at the appropriate shine location, if you cannot find that exit, there's also an exit at the entrance of each area where you started. Since this world is purely for fun and exploration and if you feel the need to actually 'play' mario sunshine, everyone is forced into Adventure Mode so nothing can be broken. The world is also set to peaceful, so you do not have to worry about mobs or hunger. Any other questions, feel free to ask!
MC Version: 1.8.X
Resource pack: Download Here
Remember to keep in mind this is an as-is map, in my test it's been very fun to run around and play, but it won't be a 1:1 experience with the original and a lot of things were compromised. I hope everyone takes a chance to lounge on the beach and see you there! Limited time only, I'll be running this map until the end of August.
Last Friday, what some believed to be inevitable happened: the Pokémon Company issued a cease-and-desist request against the Pixelmon team, which promptly announced that it was disbanding. At the same time, they removed all downloads for the mod, ending all work on that Pokémon lookalike game.
Our own Pixelmon instance, Takao, was due for an update. I have the files required, but making them available to anyone else would also put us at risk to be shut down. This also makes recruiting new players on Pixelmon extremely difficult.
In light of the above, and considering that Takao hasn't had much traffic lately (or at all, as it never really took off), I've taken it offline permanently and I'll focus my efforts on other aspects of the Creeper's Lab. It was fun while it lasted!
Here's another of those features that some have been requesting for a long time: the ability to set a custom title to be displayed next to your username! It's available right now for Patreon backers at the $2 tier and above! Keep on reading for more information on that.
In game, use /customtitle NEW_TITLE to set a new title. To clear it and go back to your normal rank, simply do /customtitle with nothing after. That's it!
A big upside of this new system is that the rank will be visible across all servers, so you could be working in Rodinia, talk to a new player located in Cimmeria, and they'll still see your custom title (if any) along with your actual rank. A quick mouse over the chat tag will reveal that information along with your basic location!
Note that there are a few limits to consider when picking a title:
- Custom titles are limited to ten characters
- No spaces or special characters can be used, only letters and numbers
- You can't pick a title that exists like "Admin" or "Op"
As mentioned before, this perk is restricted to Patreon backers that are at the new $2 a month pledge level and above. As a reminder, Patreon is a subscription-like service when you can contribute to my various projects with online communities for a fixed amount of your choice, every month. For more information on that, you can see my dedicated page along with the Creeper's Lab help section.
I've used this update to remove the Discord connection and disconnection notices from being seen in-game and on IRC. Now that the group has grown, and many run it on their phones, it's obvious that it generates a lot of notices that nobody really pays attention to, so it just clutters the chat. Since IRC connections are more deliberate, I've kept those in place as before. If you need to know if someone is on Discord, just type .players discord from anywhere and you'll get the list of connected users!
On an unrelated note, I've re-added the option to sit on chairs that had been missing since we moved to 1.12. However, this is the middle of the summer, and you might find that the hot weather makes your bodies stick to chairs more than usual. To get up, simply hold the crouch key (default: Left Shift) for longer than usual!
The second cycle of seasonal events wrapped up at the end of June, after running for a full year. Between the various events, UHC runs and seasonal contests, 44 players earned a total of 690 Merit Points! From that group, three top winners emerged:
First place: Kagato, with 117 points!
Second place: axe_y, with 116 points!
Third place: MountainB0y, with 106 points!
Additionally, from the remaining players, Gurw was picked at random to win something as well! Congratulations to all!
That prizes that you'll get to choose from are the following:
- $20 USD / $25 CAD Amazon.com gift card - Buy what you want!
- Any Steam game of your choice up to $20 USD / $25 CAD - More gaming!
- Plush squid - To guard your cookie jar, or whatever else!
- Lego Minecraft #21119 - The Dungeon - For real-life block handling!
- A MineToys figure - Get your Minecraft character to stand on your desk!
All winners, I'll be sending you a private message through the forums so you can pick your prize.
A new cycle is starting right now and will run until 30 June 2018. The currently ongoing building contests in Lemuria (skyscrapers, forest village and Nether village) and Miranda (aircrafts) along with UHC give you the chance to earn points right away, and further events will follow down the line. Be on the lookout for these!
Dear Netizens of Miranda,
One if by land, two if by sea, but what warning from above should we see? Too long have we been slayed while on the ground... then taking refuge in the oceans until they too became unsafe, yet the skies remain empty. Today marks the day, we take the sky as our domain! From the machines of old to what future will take us further, you're called to take us there.
The time has come to have our first contest in Miranda, and what better than to have a collection of aircraft? That's right, planes, helicopters, shuttles, marvels of science! If any of you have dropped by recently, you may have noticed a large landing strip flanking the south side of Vendislorne (behind the Super C). As such, the stage is set for your creations to take flight! The contest starts today, July 1st, and will run the entire month until July 31st.
The contest area is pretty lax, looking at the map, try to keep it within the bay area around the runway. There's no defined spaces, size limitations, or height requirements unless noted in the categories. You can build either in the air, or add a "parking" spot along the side of the runway. To add a parking spot, break up to 4 lamps and replace with stone, the main build must be at least 3 blocks away from the runway, and use redstone torches as 'guide lights' along the front and corners (check the helipad near the Super C for an example). This is if you decide not to build in the air, since planes are not always flying.
Some "ground" rules for builds and categories are as follows.
West side of the runway: Build older designs over here, bi-planes, World War fighters, bombers, floatplanes, etc.
East side of the runway: Newer and current craft, jets, carriers, gliders, and stealth type aircraft.
South side of the runway: The end of the runway is designated for futuristic/space craft. This category comes with a height rule, all flying craft must be above Y150, we're going to SPAAAAAAAACE after all. The exception to the rule is marine launching builds with 'parked' craft. i.e. the SpaceX launches/landings. These cannot be attached to the runway like the east/west craft parking.
You may build in all three categories, as they will all be judged differently. You must identify your build in the sky with two marker lamps, glowstone, sea lantern, or redstone lamp the same position as the front of your craft, and the width. Basically make front corners of your build area, and place a sign on one of the markers. Parked craft only require a sign on their lot for identification.
Special category! With all the directional rules, what about above the runway? This area is for teams! What fun is air control without a little mayhem? Builds must be done by a team of two people (or more), air battles, in-flight crashes, fights over lanes on the runway, etc. As such, these will not be judged for major prizes, however they do give you participation. These builds are for pure fun, but please don't feel discouraged and not do these, we need a bit of rivalry in the skies.
Since the primary build destination is in the sky, Contractor's Evening will be ENABLED for the duration of the contest. Thus enabling use of the flight shrine near spawn. Super C will, as always, be open to paying customers. For those who do not remember, the Super C contains all regular building blocks to save on collection time for larger builds.
Well, let's get to the reason you're all interested... Awesome builds! No.. wait... prizes. Remember, each category has it's own rankings. Ages, Current, Future/Space, participation only for team builds in center.
1st: $10 game or DLC on Steam.
2nd: 10 Merit Points + Equal shares of Super C profits (Iron/Diamond collections)
3rd: 5 Merit Points + Your choice of player head.
Participation: 1 Merit Point.
All participants with a COMPLETED BUILD will also receive the Contractors rank and access to Ouroboros (Go here for more info), the creative planning superflat. Sorry, no partial/incomplete builds, judges' discretion on if whether builds are complete or not. Incomplete builds will be sunk for Squid spawning habitats.
If you are interested in being a judge, contact me on the forums or IRC, I'm bad at catching Discord PMs so don't poke that. As a reminder, Mu is still around for those who want to build, and watch things together. Mu information can be found here. I'm also using this opportunity to expand Miranda's borders a bit, enjoy more land.
Run, run, run as far away as you can. That was the goal of the Race Away game, and many of you decided to do just that!
Those who have been active anywhere in the chat for the past several days already know who made it the farthest, so we have...
FIRST PLACE - axe_y: 1,234,567
SECOND PLACE - MountainB0y: 568,169
THIRD PLACE - Kagato: 529,789
Congrats to the three of you, and everyone else who braved this brand new world as well! The winners have earned 50/30/15 Merit Points respectively, while everyone else got 1 for participating. For the curious people out of you, here is the rest of the runners and their best positions on record:
A lot of people enjoyed this idea, so it'll likely come back soon. In the meantime, another news post will follow soon with the results of the second cycle of seasonal events!
By now, all of you that jumped to 1.12 must have noticed the new recipe notifications that appear in the corner of your screen. These exist to tell you that new crafting recipes are available based on your inventory, but many if not most of us don't need to be reminded that you can craft stairs, or sticks, and things like that.
To make these notifications go away, I've added a special button on the spawn platform of each world. Go there, press it, and you'll automatically be granted all recipes at once, permanently. Simple! Please note that this applies server-by-server, so you need to do it for each location that you play into.
After a long delay thanks to the temporary blindness of one such judge, the BOATS Contest results are finally in!
UE, Bob, and myself set out this weekend to score each of the 9 completed entries with between 1 to 10 points based on their creativity, use of materials, and their general design. After tallying up the scores, we have the following three winners:
First Place - Anonymous_SoFar
Second Place - Zixxter
Third Place - SorathePumpking
Congrats to our top placers, and thanks to everyone who took part! Most of the scores were very close, with half a point or less separating each entry. There were only 2 unfinished entries which sadly will be sunken when the rest of the completed vessels are moved to their permanent homes over the coming days. A full list of scores can be found along with screenshots of each entry on their own page right here.
For prizes, which will all be delivered inside Shulker Boxes, Anon has secured a replica of my own personal set of armor consisting of fully enchanted diamond armor and a haxor enchanted pumpkin along with 30 Merit Points. Zixx will receive a Loot III/Unb III/Infinity/Mending bow as well as 20 Merit Points. Finally, Sora has earned an Eff V/Unb III/Mending diamond pick coupled with Fortune III and Silk Touch books and 10 Merit Points. A full list of the current rankings for Merit Points can be found here on the forums.
Apologies for the wait, and thanks again to all the participants!
It's time for a new building contest! I'll let showrunner SorathePumpking describe the goals and rules to you.
"Oh god no what's he doing now"
Well hey all you sacks of flesh and liquids, it's time for another building contest~
This one will be a bit different from the past, in that we want you to make more then one entry. Hell, you pretty much have to!
This way, everyone has as much of an equal shot at prizes as the best builders on the server, and with 4 WHOLE MONTHS to build, time won't be an issue! Naturally, with the ability to enter multiple times, we're running this thing on strict guidelines.
BE SURE TO READ THIS ENTIRE POST, TWICE IF YOU HAVE TO. YOU'VE BEEN WARNED~
This will be taking place in the magical socialist land of Lemuria; the deep, dark sanctuary of the Pumpkin army in the south of the world. The task will be to buildup the cities of Minetropolis, Halfway, and West Halfway, according to their existing themes; with the goal of filling up all the existing contest plots (Only one at a time, of course. Can't be too hasty).
The contest technically starts today, June 19th, with a 1-week period for gathering materials before anyone can start building. Feel free to look over the contest areas, pick your first plots ahead of time, and get a general feel for what you'll be doing!
Minetropolis, Halfway, and West Halfway can be reached by taking the 'Southern Line' rail from central, or taking the South Mainline nether rail, to substation 'Eden Bay'. Just follow the Pumpkins to the Lemuria Nether Hub~
Full contest details below:- read them to the T, each line will matter!
Build contest involving multiple entries under 3 zones: West Halfway with a Nether theme, Halfway with a Forest theme, Minetropolis with a city theme. The objective will be to create as many complete entries as possible, to gain as many points as possible.
Overall Running Time:
June 20th 2017 12am EST - October 31st 11:59pm EST
June 20th 2017 12am EST - June 26th 2017 11:59pm EST
June 27th 2017 12am EST - October 31st 11:59pm EST
Each Entry Requirements:
-Multiple entries allowed, and are encouraged.
-Free plots are designated by a fenced-in area, with a sign stating 'Unclaimed'. Refer to the following link for the general area of all contest plots: http://imgur.com/a/CCv6g
--If an area lacks a sign stating 'unclaimed' or 'claimed by X player', the area is not part of the contest. Builds found outside contest plots will be removed.
-Can only claim one plot at a time, and can only move onto a new plot when the first claimed plot has been declared 'finished for judging', at which time the plot is locked from editing - Plot must meet all criteria to be declared finished, which can be determined by contacting a judge to verify/lock the plot.
-Each entry must be fully furnished.
--Additional plots cannot be claimed by a player's alt.
-Must be 'visibly complete' to be announced complete (No obvious signs of continued construction)
-Each entry must fit within the plot bounds, within the boundaries of the existing fences (Fences will be removed at the end of the contest, and cannot be occupied until after the contest)
-Halfway builds must involve a tree in some aspect of the build
-West Halfway builds must involve fire/lava in some aspect of the build
-Minetropolis Skyscraper lots are limited to 3 per participant
-(While not a requirement, it is highly advised to do minimal work underground, as large cavities of earth are sporatically missing, and multiple tunnels run the vicinity of all areas. Suggestion is no more than 4 blocks down.)
-Each entry must be built to the scale of the player
-Each entry cannot use materials from the ban lists for the location (Halfway: No Obsidian, netherbrick, netherrack, netherwart, netherwart blocks, soulsand, fire or lava. West Halfway: No Oak/Birch logs or associated wood products ((Oak/birch planks, fences, ect)), no leaves or water. Minetropolis: No wooden doors or wooden door varients.)
-Terrain on each entry must still blend with surrounding plots
-For Skyscrapers only, existing builds in other locations can be utilized and moved to a plot within the city; as long as the building fits within the size of the given plots, meets the height restrictions, and fulfills all contest requirements once declared 'finished'.
-Each entry must be within reasonable size for each area; builds within Halfway and West halfway must not exceed 25 blocks tall (from the ground's surface), while entries in Minetropolis must meet a minimum height of Y=120, but not surpass Y=165.
--Any entry left idle (while unfinished) for a period of 3 weeks or more is subject to be removed in the event that the area has run out of plots, or the contest has ended. All materials on said plot are forfeit in these situations.
--We (the staff judges) do reserve the right to remove any particular entry for any reasons that may violate server or contest rules.
Judging will take place on November 1st 2017 and onward, or after all (Residential) plots have been declared finished, and will be rated on a scale of 1-10 for the following fields:.
-Attention to Theme
-Overall Asethetical apperance
-creativity of available materials
-adherence to entry requirements
-use of existing terrain in build
--Extra points may be awarded in each category on a Skyscraper entry (On a scale of 1-20).
At the end of the contest, the players with the most points gained across all areas, wins.
An additonal prize will be provided to all involved participants if all plots within the two Residential districts are filled before/as of the end of the contest.
Each judge will be able to enter a single build in any category, which will be voted on by the server community on the above specifications. (Judges can build additional entries toward the 100% completion reward, but only one will count for a reward)
Top 3 Prizes:
-Each person in the top 3 can choose either a $50 amazon giftcard, a 3D printed statue of their minecraft skin, or an additional minecraft account, in addition to the below merit points:
--1st Place: Choice of one of the above prizes, and 50 merit points
--2nd Place: Choice of one of the above prizes, and 30 merit points
--3rd Place: Choice of one of the above prizes, and 15 merit points
-For filling all the Residential plots, all participants have the option of receiving a fully enchanted Pumpkin helmet, and enchanted diamond armor (One set per player, alts excluded)
Top 3 placing judges will receive a free Patreon pledge to Creeperslab provided by Sora, of the $5 pledge level. (Other means of award will be worked out of the winner has already pledged or donated)
The set of survival and games servers have been updated to Minecraft 1.12 today, so be sure to update your game version for even more fun! All plugins and features have been migrated successfully to this new version and are available right away with no notable changes. As usual, please let me know if you notice something not behaving like it should.
As always, Takao with its modded setup will remain on 1.10.2. As a reminder, it was recently updated to run PixelMon 1.0.4, which fixes several issues that some of you faced previously. Nena's testing is now over and the server has been taken offline.
UPDATE: Parrots should now spawn in all existing jungles in Laurasia. Keep in mind that the spawn rate is low, so it could take some time before you can find some.
Those looking to try Minecraft 1.12 right away can now join the test server I've prepared on Nena! To make testing easier, you'll have to connect to it to a separate address in your launcher:
You can also find a map of the world when the server is up using this address: http://play.creeperslab.net:8269/ .
Most plugins are there and available while I continue to run tests on some of them along with the permissions. The full 1.12 upgrade should happen soon if all goes well. In the meantime, if you find any issues or suspect that something isn't right, please let me know so I can look into it!
How confident are you in your legs?
For the seasonal event of June, you'll be tasked with a brand new challenge: Race Away! As far as you can! And leave others in the dust!
The challenge is to get to the highest X value, by heading East, on the Seasonal server. You're free to head in other directions, but your final score will be determined by your highest X coordinate alone! Brave this new landscape and see how far you can reach. There is no world border! As mentioned, the entire event takes place on the Seasonal server, available from Central's TransHub.
To keep people in a competitive spirit, a network-wide announcement will appear whenever someone crosses a new multiple of 5000 blocks. Keep an eye on the competition to make sure you stay at the front!
To add a bit of challenge, beds will NOT set your spawn point. If you die, you'll be sent back to the very beginning. Tread carefully! You can still use them to sleep, of course. Additionally, the Nether has been disabled for obvious reasons. Added: I completely forgot to mention, horses have been removed as well to even out the playing field.
Get to the highest X coordinate that you can on the Seasonal server. That's it! The top three people to make it the farthest will be the winners. If you die or backtrack, your highest position will be saved and used as the final result. The inventory in Seasonal is separate, so you can't bring anything: you'll have to craft your materials right on site.
The contest begins NOW and ends on the 30 June at 23:59, Eastern time!
The top three winners will earn Merit Points based on their position: 50, 30 and 15 points respectively for the first, second and third place. Everyone who participates will get one as well.
This, alongside the new UHC map, is the last chance to get Merit Points for this cycle! The top three players on the leaderboard will be getting something, along with a random person chosen from the remaining entrants. This is still in reach of many people! To get an idea of the prizes available, you can look at last year's related news - most of the same items are available!
Yes, I'm aware that the boat contest results still haven't been announced. Sometimes, real life has original ways to break plans that seemed solid at first. This hasn't been forgotten, and will be announced when ready. Thank you for your patience!
To add to this, a new monthly round of UHC is available! Accessible directly from the lobby as always, this new map features a smaller location with sights that will either make you smile or hide in fear. Steel yourselves, for the challenge could be rough! This round of UHC, along with the Race Away event, is your last chance to score Merit Points for this cycle.
Besides surviving, there are four specific targets to reach every month, when possible, each worth 5 Merit Points:
- Crafting a bookshelf
- Crafting an enchantment table
- Access the Nether
- Pick up a blaze rod
Best of luck to all!
As some of you already know, if all goes according to plan, Mojang will release Minecraft 1.12 this Friday. However, as usual, we won't be updating right away, so make sure that your launchers are set to use 1.11.2 until then!
The Spigot team will likely provide 1.12-compatible versions quickly; however, this new version includes several challenges with plugin updates that could cause things to take some time. I'll post more updates in this space if anything significant deserves reporting on!
UPDATE: This has been delayed until next Wednesday, the 7th.
Our PixelMon server, Takao, has been updated tonight to use version 5.0.4!
This version jump includes many bug fixes and improvements, and moves us away from the beta version that was in place up until now. Most notably, the issue where all of your Pokémons would be inflicted with a burn status whenever you logged in is gone. This should also fix the connection issues that some of you have had in the past few weeks. Updating is fairly easy: you'll find the instructions right here.
Now that Pokémon Sun and Moon have been released, the PixelMon team has started adding Gen 6 features. Among other things, Mega Evolutions are available for the three Kanto starters. You can try and master these if you wish, but some of these 'mons also roam the world as special boss battles. Be on the lookout for them! You can read more about this game mode from the official website.
If you're interested in becoming a Trainer and exploring the world of Takao, make sure that you read through the installation instructions, and you'll be going in no time. Remember that the server address is separate from the rest of the network: play.creeperslab.net:25599.
I've run several updates on our Discord setup since it was introduced, and I thought I'd take the time to summarize the main items for all to know!
As a quick recap, I introduced Discord to the Creeper's Lab earlier this month. This new chat platform, available in its own client, on the web or on mobile, is linked with the in-game chat and IRC channel, so anyone in the community can be somewhere and interact with others. To add the community, simply use this invite link: https://discord.gg/RAHmKyF
One popular feature that's been re-added last week is the .players command. You can enter that at anytime, on its own, to get the list of players that are connected on each Minecraft server. The new version now runs not only from IRC, but also from Discord or in-game, and will show who's there as well!
I also introduced a way for Minecraft players to get the attention of someone on Discord if needed: the same @Username mention system that works on Discord can now be typed directly in-game or on IRC! Note that this will only work if typing the Discord user's actual name, and not his visible nickname if it's different.
Finally, the Discord server was renamed today to "Interordi.com", along with the matching logo, as it's been expanded to go beyond the Creeper's Lab to cover the entire parent Interordi.com network. Notably, there's a new #avianslab channel linked with our sister Starbound server.
Bonus tip: if you're not interested in reading a specific channel, open it in Discord and click the bell icon at the top. This will grey out the channel in your client and disable all notifications, except when someone @Mentions you explicitly.
More improvements will happen later on. I already received some great suggestions from some of you, so please keep them coming!
My Patreon campaign launched a year ago today, and I thought now would be a good time for an update along with a refresher for those who don't know about it!
Basically, I'm running a Patreon campaign to help cover the ongoing costs of my online gaming community projects and raise funds to go even further. The most visible and most time-consuming aspects of this are the multiple Minecraft servers, of course, but this goes beyond that: it also applies to things like the Starbound server, the Interordi.com forums, and more. In exchange for a monthly payment of your choosing, depending of the amount, you get rewards like an orange star in Minecraft, shiny trails that follow you, postcards, and so on!
I've prepared a new video to explain what this is about. If you've seen the previous one, it's the same content, but now with a much better audio quality thanks to a new microphone!
You'll find more details on the Patreon page itself.
There is also a new perk being prepared for patrons. What is it? You'll see once it's ready! ... Note that current patrons can already learn about it in my latest post over there. ;-) Thanks for reading, and especially to everyone who's already on board!
I'm happy to launch tonight a new version of the chat bridge that links the various Minecraft servers along with our IRC channel! This is a major upgrade on several fronts; the most obvious change from the get-go is that there will be a single bot in the IRC channel, CreeperBot, relaying all the messages. You'll notice that the text output in IRC is now a bit different as it includes the location of each chatter. Things in-game mostly look the same.
Most notably, this revision allows me to add something that some of you have asked for: Discord integration! Much like the current integration with IRC, you can jump in our new Discord server to chat with the players that are there, in-game or on IRC all the same time! If you're already familiar with that, here's the channel invitation link: https://discord.gg/RAHmKyF
For those of you not familiar with Discord, it's a chat client growing in popularity in several gaming communities. Much like IRC, you can connect to various servers, chat in global rooms, private message people, and more. On top of that, you can also voice chat with others, making it a simple-to-use option for those looking to talk out loud. You can download the computer client, mobile apps, or simply learn more on the Discord website. Once you have it installed, hit the big + button at the left to add a server, select join, and enter the following address: https://discord.gg/RAHmKyF
Since Discord makes it easier for players to chat to each other, either by typing or by talking, I'll be retiring the Mumble server. It wasn't as intuitive to use for some people, and I believe this new option is the better one.
This revision to the chat system is only the first step: this new core will allow me to pull off some new tricks that were impossible before, including a few features that were requested previously. Stay tuned for more updates!
Ever since gates were introduced for the Nether rail network, the former Nether hub, Nether Central Station, is receiving a lot less traffic. This made the post office far less convenient to reach, since you'd need to backtrack through the Nether only to check your mail. To improve on this, we've decided to move the post office to the natural trading location of many players: Point Zero, in Rodinia, right next to the spawn point.
For those not familiar with the post office, it's a building full of mailboxes taking the shape of chests. Each player is allowed to claim a single chest by placing a sign with their name on it, and using the /cdonation command on the chest itself. That way, you get a mailbox that anyone can drop items in, but that only you can take anything out. Perfect for sharing items with other players, and they don't even need to be online at the time!
To make players easier to find in the new structure, players have been split in four groups based on the first character of their username: names starting with a number, an underscore or the letters A to D go at the bottom left, E to K to the bottom right, L to Q at the top left, and R to Z at the top right.
Anyone who currently has a mailbox, please clear the one in Laurasia's Nether and claim one in the new Rodinia location. The old post office will eventually be closed off.
Thanks to Sora for the new building!
The boat building contest has been running for quite some time now and is about to draw to a close. It definitely seems like everyone had a lot of fun with this one, and I'm pleased with the turnout!
Though the closing was scheduled for tonight (March 31st) at midnight, given that we're coming up on the weekend, we've decided to extend the contest to cover Saturday and Sunday. The building phase will now end and the boats will be open for our judging at 11:59:59PM EST April 2nd 2017.
This minor extension is being provided for the contestants who work or are otherwise involved during the weekdays to have that last bit of time to finish up on detail work or cleanup, so use the time wisely! Good luck to all the contestants!
Thanks to Sphenicus, we have a new version of the standard resource pack!
This time, for your entertainment, we have changes to some music tracks, updated paintings and new sounds! As usual, the block textures themselves are preserved, so you're able to keep Minecraft's standard look or mix-and-match with your favorite pack.
You can read the details on the pack along with the possible add-ons on the resource pack page. If you just want to download and install it, here's a direct link. Enjoy!
A few updates ago, Minecraft received the Combat Update, rebalancing the game's attacks and defense, creating a whole new style of play. Some have embraced the change, others have disliked it, but many haven't really done any PvP since then. How about changing that? :-)
I'm inviting everyone to show up this Saturday, at 10pm Eastern time, during Events Night for a small PvP tournament! Contestants will be put in brackets, fighting 1 vs 1, until only one is left standing!
To showcase the best fighters, two brackets will be done: one for unarmored players equipped only with stone swords, and the other allowing everyone to show up with the best weapons and armors. Players can participate in both, of course. That way, everyone will get a chance to fight on equal grounds while also offering the possibility of those with solid equipment to use them!
Not skilled in PvP? It doesn't matter, we're in this to have fun anyway! Prizes will be handed out if enough show up, so pass the word around!
The latest UHC round is now available and awaiting your blood successes! The land looks simple enough at first glance, but as it happens, there's an extra layer or two hiding...
As a reminder, there are now four specific targets to reach, each one being worth 5 Merit Points:
- Crafting a bookshelf
- Crafting an enchantment table
- Access the Nether
- Pick up a blaze rod
Several players made it to the Nether last time, but only one hit all four targets! The appropriate Merit Points have been awarded; you can view the current rankings on the forums. How will you do this time around?
On an extra note, I'd like to get some feedback on how you're enjoying the way that UHC currently works on the sLab!
* Take the survey! *
I'd appreciate it if you took a minute to answer the survey even if you've never participated in UHC and aren't interested in it. Thank you!
Multiple attractions and mini-games have been built by our players over the years! Some are neat places to visit, several are PvP arenas with different quirks, while others are full blown mini-games built within Minecraft.
To give yourself an idea of what's available, you can check the Attractions page at any time! The list includes a mention on how many players are required to enjoy each option. The page has just been updated to include the additions of the past several months.
These are easily reached during any Events Night, of course (starting at 9pm Eastern time every Saturday), but many also have Nether or overworld connections. Ask around how to get there, and another fellow player is sure to help!
And not of the rich man variety.
Many of you are aware that I've been working on a redesign of Grand Central Station for a while. Part of that was to create a better looking building, with an improved layout for travellers to find their way around. This also had an extra goal, which I'm ready to unveil today!
Many of us have wanted for the longest time the ability to ride rails through Nether portals, so you could easily travel from point A to point B without going through the tedious steps of stopping on a rail, breaking and picking up your cart, going through a portal, placing the cart, and resuming your trip. Going straight through is now possible thanks to a new plugin! Here's how this looks in action:
Gates look identical to Nether portal, but work with a few key differences:
- Entities can ride through, including players in minecarts.
- They don't interact with portals at all; they're independent.
- They don't pair up with one another; positions can be shifted as needed.
- Only ops can create and manage them.
The new Grand Central Station has gates setup for Laurasia's four main Nether lines, so you can start your journey straight from the overworld while still benefitting from the Nether's faster travel speed! The new starting points are located on the upper floor of the station, next to the matching overworld line. The rails are now also facing the wall of the main destination; that is, the Southern Expressway is on the South wall, the Transoceanic (heading East) is on the East wall, and so on.
Some of the main rail endpoints will be updated in the coming days and weeks to use gates instead of stopping in the Nether. Port Townshend, as illustrated in the video clip above, was already taken care of. A new visual signature, seen below, will also be included at several key locations to indicate the proximity of the main Nether and overworld lines. If you currently have a private line that ends at a Nether portal, and you'd rather have a gate so that your rail goes straight to your overworld base, please contact an op and we'll do the change for you.
Nether Central Station will remain available as a back-up option as well as to include the post office and the network map. I hope you enjoy this new addition!
On a side note, I updated the servers earlier today, and the annoying bug where you couldn't right-click on iron doors and some trapdoors has been fixed through a plugin update!
Carrying on from my previous announcement, the build phase for the Boats Contest has now begun.
To reach the build site
From Nether Central, take the Eastern Mainline to Super Shroom (the 3rd stop), and from there to the Hub of Divine Transportation. From there head down 2 flights of stairs and across the room in the northeast corner to the Scythe Islands line. On the other side of the portal you'll find yourself a button press away from the build site. There are currently 10 plots available, though more can be added as needed.
As a quick recap
The contest will run until 11:59:59PM EST March 31st 2017. All entrants are supplied with a 100x45 dry dock on which to build any seaworthy vessel they choose, of any style or origin, to be judged on their creativity, use of materials, and general design. Plots are designed with a black and yellow border outside the building area for easier measuring.
Once building has closed, any unfinished entries will be scuttled, and sunken to the bottom of the vast ocean surrounding the islands. Keep this in mind, as all materials will be forfeited in this case!
A full rundown of details can be found through the previous news post, or here on the forums.
And now for prizes
The first place winner will be awarded 30 Merit Points and a copy of the armor I've been using to tame the wilds of the Scythe Islands. This includes a Pumpkin enchanted with Aqua Affinity/Depth Strider III/Protection IV, a Diamond Chestplate, Leggings, and Boots enchanted with Protection IV/Unbreaking III/Mending, plus Feather Falling IV on the boots.
Second place will receive 20 Merit Points and a weapon designed for Shulker hunting; a bow enchanted with Looting III/Unbreaking III/Infinity/Mending.
And finally third place will receive 10 Merit Points along with a tool that's been a staple for many; a Diamond Pick enchanted with Efficiency V/Unbreaking III/Mending, plus Fortune III and Silk Touch books.
As a special bonus, all prizes will be awarded in Shulker Boxes, to make carrying it home that much easier.
Good luck to everyone, and happy building!
As we roll around another month, a new UHC challenge is awaiting you. This time: GLASSCORE. Good luck!
At the request of many players, and to make things more interesting, specific targets to reach have been added. These will be the same every month (excluding future tweaks) and give you something to fight for outside of merely surviving. Reaching each of these targets will grant you 5 Merit Points each:
- Crafting a bookshelf
- Crafting an enchantment table
- Access the Nether
- Pick up a blaze rod
I've put into place a custom system to make the tracking of these objectives more reliable. No more relying on vanilla achievements! Please note that not all goals will be reachable every month due to some of the unique challenges provided. Which ones are possible will be left for you to discover!
Some suggested granting points for kills, but I had to exclude that as some players could simply use alt accounts to score some free points.
Feel free to let me know what you think of this new formula!
It's coming up on 4 years since my first day here on Creeper's Lab, and just over 3 since I first became an Op. I've enjoyed every minute of my stay and I'm sure a lot of others would say the same!
I've seen my fair share of contests; judged a few and taken part in a handful. Everything from houses to castles, from gardens to trains, and even pixel artworks have been featured so far. Something is missing though...Something we have yet to see...
Starting today, I'll be looking for a few creative individuals to help me fill the vast area of water amidst my island chain in the eastern seas. Here's a bit of info, and the rules to get you started:
This contest will run from 12:00:00AM EST February 1st until 11:59:59PM EST March 31st 2017. That's right; a full 2 months. You may start building no sooner than February 12th, and information on how to reach the contest area will be posted at that time. I would like everyone to really stretch their creative legs, so this small grace period is to be used for your design process and nothing else.
The designated plot size is 100x45, however, please bear in mind that it is by no means required that you fill this space. The size is simply a rounded estimate in hopes of giving everyone enough room should they choose to dream big. Plots will be situated at water level with solid bottoms; this means no getting your feet wet just to place blocks.
You're free to build whatever you see fit. Anything from sailboats to trawlers to battleships, medieval to modern to fantasy; the choice is yours. My project for the islands surrounding the contest site is to include a wide variety of architectual styles and timeframes, and after the contest the boats will be moved throughout the chain to more appropriate, natural locations.
Entries will be judged on their creativity, use of materials, and general design. Boats with empty hulls (IE: cargo ships with no cargo, crew quarters with no bunks, etc...) will thusly score lower than those with full establishment. As a special stipulation, any entries left unfinished when the contest closes will be sunken at the center of the island chain and their building materials forfeited to the depths. Be sure your project is fully seaworthy before then!
Prizes will include Merit Points, as well as in-game items. The full list will be announced when the build phase opens. Good luck to everyone in planning!
Thank you all for participating in the event and building contest. There are some beautiful results that may appear again next holiday season!
The results are in:
The Ice Keep by Lacar (29)
Beautiful design with nearly all Ice and snow. The secret takes you on a journey through the whole design inside and out. What an amazing hidden room, and really distinct secret... although perhaps -1 for trolling... (JK)
"Crack the secret code and get rick-rolled."
What an amazing castle with spectacular lighting. flawless use of ice in the design. The secret garden is beautiful.
Simple and well designed exterior in the style we have grown to expect from him. Perfect symmetry, and wow, what a mind blowing idea, recreating the entire thing, in reflection, right to the exterior of the entire castle. Just wish that was better lit.
Ice Castle on the Mountain by MountainB0Y (26)
A wonderful tower design. Love the lighting, and the dramatically different interior design. The secret was a bit of a scare "i was almost unable to find the button that lets you out", but what an amazing series of rooms.
Castle to the Corner by Axe-Y (23)
Great use of material, all ice and snow throughout, and so much height. A great chandelier and throne... I love Mr Neighbor, But I don't get the secret cake room. In fact, wouldn't have known to look underneath if I hadn't seen him there at one point working.
Globe Castle by Dr.Cossack (21)
Great idea! A Snow globe, simple, small and great use of material, although a lot of glass in that exterior... Unfortunately the secret looked mostly like an after thought.
Not Castle by Coneva (20)
so simple and small, and not at all castle like, but the idea presented in the secret book begins a great tale. Too bad the secret wasn't really hidden.
DED by Sora (18)
Nice trick of the ice in building, made it a challenge to navigate the rather dark interior.
... and ...
Top three winners will receive merit points: 30, 20 and 10 and a custom crafted replica of their MC mini as either a paperweight, keychain or note holder.
Model details will be handled through PM, and glamour shots will be taken when next we are on together.
Thanks again and awesome job!
Congratulations everyone, and thanks to Ginge for the original contest idea and running it! It's been fun to see what the contestants have come up with! You can view a screenshot of each entry on the contest results page.
Some of you noticed that the Creeper's Lab website and its parent Interordi.com were down for several hours in the past day, along with a worrying warning about security settings. This turned out to be a server bug within my host's systems, and nothing more dramatic. Everything is now back to normal!
Now that we've had a few days to bid farewell to 2016, here's a quick reminder of how the raffle went and who was lucky enough to win!
In total 29 names made it into the drawing, leaving everyone a decent 1-in-3 chance of walking away a winner. All of the contestants were randomly shuffled and the top 10 names were gifted an assortment of items including (but not nearly limited to) diamond blocks, enchanted books, weapons, and tools.
The lucky winners were: AnomalousSparrow, Anonymous_SoFar, Craftmen0, Coneva, Diamond_Girl, Kagato, MediaKlepto (No, I didn't hack it.), Primagen, Silvermask21, and SorathePumpking
To all the winners, congratulations; and to all those who weren't lucky enough to snag a prize, good luck to you on the next drawing since you never know when it could be!