Welcome to the Creeper's Lab! We have multiple Minecraft servers and an active community, mostly focused on playing Survival mode. We also have special games, events and contests! If you're not already playing with us, please don't hesitate to join. Newcomers welcome!
You don't need to register to quickly join and look around our main survival server, but you will need to in order to play. Register today!
finally drawing to a close, and what better way to celebrate than with a giveaway! This isn't a raffle in our typical style; this time everyone wins!
We've got a huge backlog of confiscated materials to dole out, as well as some science-y items to give you a headstart on the Lost Woods, the Hunter's Lodge, the End Challenge, Wychwood, and Snowhead. Prizes include materials like diamonds and lapis, collectibles like skulls, armor pieces and ammo from the various challenge areas, and shards for the different merchants. There might even be some cheeky currently unreleased items hiding in some of the loot, so it's well-within everyone's interest to participate!
The login period for this giveaway runs from 12:00AM (midnight) Sunday December 23rd to 11:59PM Saturday December 29th when drawings will be held. Every single player who logs in to the Creeper's Lab Lobby or any world accessible from it during this timeframe will win 1 of 25 different packages, randomly distributed at the end of the week. If more than 25 players are eligible, we'll either create additional packages or double-up the ones we have. No one misses out as long as they've shown up to be entered into the running!
As with all things in life, there are however a few rules:
- 1-minute minimum attendance: Stay logged in for at least 1 minute. You love us at least that much, right?
- 1 win per player: Players with multiple eligible accounts will only receive 1 prize.
- Participants much be registered: Visitors are not eligible.
- Prizes are final: Feel free to trade other players for some of their loot, but rerolls are not an option.
Good luck to everyone, and here's to another year of mining and crafting, and many more~
Many of you have heard of the newest batch of challenges to be added, from the Lost Wood to the Horsemen events. Some have already tried them, but others might have been intimidated by the potential difficulty. As such, how about getting some assistance in discovering these?
Itachi has graciously offered to bring groups of players through the Lost Woods, our Zelda-like adventure challenge. This is your chance to be guided through the experience, learning how these activities should be handled while earning various items by defeating enemies and completing section of the map! Build up your equipment!
To give you an extra hand, Events Night will be triggered for the duration, preventing you from losing your equipment on death. This will begin this Saturday, at noon Eastern time, and continue through the full weekend. This is a great opportunity to try something new in safer conditions than you might otherwise have, so be sure to show up for some fun!
Following up on yesterday's news about cards, Sphenicus has updated our Christmas resource pack! This brings it to the 1.13 data format, along with some new content and improvements. You can download it from the resource packs page!
Unlike before, this is now an add-on. That is, you want to install the regular pack, then add this one with a higher priority so you get the best results.
It's December already, and you know what that means, right? Christmas cards!!
For those new to this, every year I send out a holidays card in the mail directly to you, featuring a scene from the server, and its free! All you need to do is submit your physical mailing address, wait, and you'll get one around the holidays!
You have two ways to claim yours: in Laurasia, visit the Seasonal Park (in Central, heading North, using the Residential Line) and find the giant mailbox represented above. Get a book, write your name and address, submit it, and you're done! Alternatively, if you don't want to go in-game, you can use this special page tied to the forums.
I clear the list of submitted addresses every year, so if you want one, please send your address anew - I didn't keep it! I still have limited quantities of the cards from 2014 to 2017 available. If you want one because you didn't claim it before (or you simply lost yours), please specify a year when you put your address.
For the first release of this event series, see: here.
What better way to start off the snowy month of December than with a new Horsemen event! And it just so happens, this one is located out in the snowy reaches of the East, the Castle of Conquest! Specifically, the areas around it: Snowhead. The castle and it's grounds can be reached much like the others: During events night using the warp at the top of the Keep of Time, the warps in the Citadel, or via it's nether portal, linked out of UnknownEntity's Divine Trans Hub.
This event focuses on the Temple of Ancients, whose entrance can be found at the end of the frozen river that runs next to the castle. This event is designed in the flavor of old-school MMO grind dungeons, where you defeat waves of opponents to collect enough drops for a greater prize.
In this release, we start to more heavily dive into the building lore, which you can read more about on this page. Chapters 2 and 3 are now available! Of new loot, the Warpriest armors are now available; slightly weaker in defensive measure then the Barrows armors (while still as strong as conventional armor), with one major perk: these armors are unbreakable! Also available to create are the Godswords, powerful new swords specialized after each of the four Gods involved in the temple. For further details on all the items available, please check the newly added areas in the Cavern of Science, or directly from their villagers on the second floor of Moosemart, and of course at the event site itself, at the village of Naragun. And of course, if you have questions, throw them at your nearest Horsemen!
Part of what this (and the last) event added are these stands for Lorebooks; written books that add more insight into the areas they describe and are even collectible in a series of sorts. There are two kinds of books: the Apocalyptic books spread out across the world, at the locations they describe (released along with their corresponding events), and the Archive books, which are added to the stands at the Citadel once the next event has been released. You can identify which books have been filled out at the Citadel by the creeper heads posted on the stands (See pictured above.) Finding all the Apocalyptic books may even be an achievement in of themselves... if you get my drift!
In addition to the Lorebooks and the new additions in the Citadel's two main areas, Conquest's Quest Board is now open with another set of Horsemen Quests; take a look if you're out there! See you again on February 1st for the next event release!
This month is a special month for the Lodge, where two raid bosses are available! This month, Santa and his minions are looking for a fight, and elsewhere, the boss of the Overlook Hotel is out for blood. Make sure you make your way out and give these a go! The Raid boss button will spawn both these groups, so make sure you hunt well!
A new UHC world is available for the month of December. It’s getting cold out there, so please be careful to keep warm… or not to slip and fall off!
Many of you have heard of the various challenge areas that have been designed and built in the past several months, many of them being spearheaded by Sora. These include the regenerating structures, the Hunter's Lodge, the Horsemen events and more. Unfortunately, some of these were temporarily offline due to changes to the game's data structures in 1.13.
We're happy to announce that the Lost Woods are now back in working condition, wrapping up the work into converting everything! This means that any and all of these events can be accessed right away. Since the list is getting rather long, Sora has compiled a description of each one along with screenshots.
The next event should arrive on December 1st!
November is back, and since it's the 11th, it means that the Creeper's Lab is now seven years old! That's a long time for an online game and community to be running, and I'm proud to say that we're in a good position to keep on going for a good while! My thanks go to everyone, no matter how old or new you are around these parts!
Quite a bit has happened in the last year, most notably the following:
- The launch of the Grindatron, a month-long event where players need to find and return a specific amount of an item every few hours. Hint: That's coming back eventually!
- A wider rotation of challenges now take place in the lobby for greater variety.
- The launch of several always-running events: the Lost Woods, the Hunter's Lodge, Wychwood forest and the Horseman quests.
- The move to a new dedicated server with increased capacities.
- The update to Minecraft 1.13, which took many, many hours of work to ensure that it'd go smoothly.
With a major game update now (mostly) out of the way, I'm ready to move forward with new projects for the community. We've got a bright future ahead of us!
I'd like to take a moment to thank all those who generously support me on Patreon. With their help (as small as $1 a month), I'm able to cover the current costs of the server along with planning future expansion that'll benefit to everyone!
The first major project on that list of items I want to get done: the Creeper's Lab newsletter!
This is something I've alluded to in the past: starting now, we'll be sending up a monthly email newsletter to interested subscribers to recap what's going's on with the Creeper's Lab and its community. Some issues will include exclusive content, this month's being a new render of the Creeper Citadel. The first issue has been sent out today!
Sounds fun? You can subscribe today to make sure you never miss anything important! If you want a preview of what's to come, here's a copy of the first issue.
A new challenge is up for the month of November, accessible straight from the lobby as usual. This time around, due to the unique setting, you won't need to eat to sate your hunger. However, in keeping with UHC mode, your health won't recover by simply eating either. Good luck!
On a related note, a new raid boss is now available for the month at the Hunter's Lodge. We're making good progress on bringing everything up to speed after the 1.13 changes!
As many of you are aware by now, the update to 1.13 broke a fair amount of features and functionality that the staff has been busy fixing. Here's the status of some notable items.
Ongoing events and features
- The Creeper Citadel is fully operational and includes villagers for 1.13.
- The challenges of the End Arena are back online.
- The three regenerating structures, including Requiem and Nyx, are fixed.
- The raid boss at the Hunter's Lodge is back, with lowered HP to compensate for the downtime.
- The three difficulty levels of the Hunter's Lodge are currently unavailable.
- Famine's Woods and the Lost Woods are not available right now, but should be soon.
- Most of the teleporters are currently broken; they will hopefully be back by next weekend.
The resource packs have been updated to the 1.13 format thanks to Sphen! This includes the Standard pack along with the Notato and Classic Rock addons. You can download them all from the resource pack page. Speaking of, Sphen is always looking for suggestions on updates to the packs; if you have any, or ideas for new music packs, please contact him through Discord!
Secondary features like achievements aren't being processed, but that should settle down soon. In the meantime, the stats like blocks placed/broken, deaths and damage and so on should still be counted properly.
The new animals like live fish and dolphins spawn into the existing oceans. However, the new structures and plants like kelp and coral are only found on Tasmantis or by exploring new areas. At the same time, we've got plenty of existing oceans on Laurasia or Rodinia that could be repurposed. As such, I'm offering you the option to convert ocean locations near your builds to the new format. Please get in touch with me if you're interested, while being specific on the areas that you want changed. This will only be done on unbuilt and unchanged oceans, as the procedure will erase whatever has been built or dug at that location.
Note that the type of ocean you'd get is whatever the game will spawn: it could be a large coral reef, a set of icebergs, plain water, anything, so consider this while planning things out! This will only really work in 1.8+ chunks, as the older ones will likely generate something that's not water.
The Creeper's Lab is in the process of moving over to 1.13.2, and you're welcome to join us now!
If you've played Tasmantis before, note that everything including it is now running on Minecraft 1.13.2, and not .1. You might want to double-check your game version! Tasmantis no longer has a separate connection point, you can now use the standard play.creeperslab.net address and access it from the lobby, in the survival section. This world is the best place to look if you want to find coral, fish, or any of the new game content.
Please note that not everything is available yet. Notably, the convenience plugins ChopTree and FastCraft haven't been updated yet by their authors. Patreon backers can't set a trail right now, but that should be fixed soon. The achievements are mostly fine, and your stats are still being counted in the case of any unexpected side-effect. Some minor bugs could happen with a few actions like teleports. Most of these will be fixed in the coming days.
I used this opportunity to make various fixes and improvements to the chat system. Shiny new: cross-server private chat! You can now use /msg or /r to contact someone playing in a different server, and it'll work seamlessly. Remember to use the Tab key to autocomplete names before sending your messages. On the fixing side, long lines or messages with multiple lines used to be cut on IRC. This is no longer the case.
As many of you know, this was a complex update to process. Not only did the game receive many important background changes to its structure, there are also a lot of new items and functionality. On top of that, I migrated the entire content of the Creeper's Lab to a new dedicated server today, with a faster CPU and more storage space. As such, you might encounter weird behavior, or bugs. Some of the items you were wearing might have lost their color or some enchantments. In this case, please contact any staff member so that we can help you: items will be replaced as needed.
If you appreciate the work I've put in this update, why not consider supporting me on Patreon? Any small recurring amount helps, and in exchange you get access to a variety of goodies like an orange star, custom titles, trails, or even postcards in the mail!
With the bulk of the update work behind us, I'll soon be back at developing new features and adding new ways to have fun. Stay tuned for the next chapters of our story!